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luanti-stripped-tree/recipes.lua

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-- Register tree bark
core.register_craftitem(":default:tree_bark", {description = "Tree bark", inventory_image = "tree_bark.png"})
-- Register bark as fuel
core.register_craft({type = "fuel", recipe = "default:tree_bark", burntime = 15})
-- Register craft for paper
core.register_craft(
{
output = "default:paper 8",
recipe = {
{"default:tree_bark", "default:tree_bark", "default:tree_bark"},
{"default:tree_bark", "bucket:bucket_water", "default:tree_bark"},
{"default:tree_bark", "default:tree_bark", "default:tree_bark"},
},
}
)
-- Register the chisel tool if its enabled in the config
if stripped_tree.enable_chisel then
core.register_tool(
"stripped_tree:chisel", {
description = "Chisel for tree trunks",
inventory_image = "chisel.png",
wield_image = "chisel.png",
sound = {breaks = "default_tool_breaks"},
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos = pointed_thing.under
local pname = user:get_player_name()
if core.is_protected(pos, pname) then
core.record_protection_violation(pos, pname)
return
end
local node = core.get_node(pos).name
local mod_name, node_name = unpack(node:split(":"))
-- Before concatenating check for nil
if not mod_name then return end
if not node_name then return end
local has_stripped = core.registered_nodes[mod_name .. ":" .. "stripped_" .. node_name]
if has_stripped then
stripped_tree.swap_node(pos, user, core.settings:get_bool("creative_mode"), itemstack)
if not core.settings:get_bool("creative_mode") then
itemstack:add_wear(65535 / 299) -- 300 uses
end
return itemstack
end
end,
}
)
core.register_craft(
{output = "stripped_tree:chisel", recipe = {{"default:steel_ingot"}, {"screwdriver:screwdriver"}}}
)
end
-- Recipes if the farming mod is loaded
-- Register craft for string
if core.get_modpath("farming") then
core.register_craft(
{
output = "farming:string 4",
recipe = {
{"default:tree_bark", "default:tree_bark", "default:tree_bark"},
{"default:tree_bark", "default:tree_bark", "default:tree_bark"},
{"default:tree_bark", "default:tree_bark", "default:tree_bark"},
},
}
)
end
-- Recipes if the bonemeal mod is loaded
-- Register craft for mulch
if core.get_modpath("bonemeal") then
core.register_craft(
{
output = "bonemeal:mulch 4",
recipe = {
{"default:tree_bark", "default:tree_bark", "default:tree_bark"},
{"default:tree_bark", "default:tree_bark", "default:tree_bark"},
},
}
)
end