gm-assistant/data/merchant-generator.yaml

93 lines
3.2 KiB
YAML

name: Merchant Generator
source: Gonzo RPG content from someone who can't decide what to run
source-url: https://boxfullofboxes.blogspot.com/2025/03/far-afield-in-search-of-riches-merchant.html
type: object-generator
properties:
- question: Where are they from?
roll-type: d8
results:
- min-roll: 1
max-roll: 1
value: Far, far away. So far that you may not have even heard of it.
- min-roll: 2
max-roll: 4
value: From across the continent.
- min-roll: 5
max-roll: 7
value: From a neighboring kingdom or state.
- min-roll: 8
max-roll: 8
value: Your own homeland.
- question: What are they selling?
roll-type: d8
results:
- min-roll: 1
max-roll: 1
value: Raw materials like timber, ores, or unworked stone.
- min-roll: 2
max-roll: 2
value: Something illegal or heinous in nature such as slaves, harmful drugs, or stolen goods.
- min-roll: 3
max-roll: 3
value: Weapons, armor, and other accouterments of war.
- min-roll: 4
max-roll: 4
value: Cattle such as cows, horses, or something even more exotic.
- min-roll: 5
max-roll: 5
value: Fine goods such as carpets, jewels, or silks.
- min-roll: 6
max-roll: 6
value: Exotic raw goods such as medicinal plants, rare preserved fruits, or ivory.
- min-roll: 7
max-roll: 7
value: Information. This could take the form of rumors and hearsay, but more likely books, maps, or scrolls.
- min-roll: 8
max-roll: 8
value: Services. They could be actors, tinkers, or traveling laborers.
- question: What is their demeanor, along with the bargains they strike?
roll-type: d8
results:
- min-roll: 1
max-roll: 1
value: Honest and forthright.
- min-roll: 2
max-roll: 2
value: Misleading and exploitative.
- min-roll: 3
max-roll: 3
value: Harsh and stand-offish. Fair.
- min-roll: 4
max-roll: 4
value: Kind but ultimately unyielding.
- min-roll: 5
max-roll: 5
value: Eccentric, impressed by strange or otherwise unique goods.
- min-roll: 6
max-roll: 6
value: Criminal, actively seeking to fleece.
- min-roll: 7
max-roll: 7
value: Quibbling and endlessly desiring to haggle.
- min-roll: 8
max-roll: 8
value: Easily fooled and equally easily agitated.
- question: "How do they defend themselves?"
roll-type: "d8"
results:
- min-roll: 1
max-roll: 3
value: Mercenary guards. Heavily armed and armored.
- min-roll: 4
max-roll: 5
value: The prestige of their tradehouse or guild. Being blacklisted by them would be ruinous.
- min-roll: 6
max-roll: 6
value: Great, ferocious beasts trained to kill on a word from their handlers
- min-roll: 7
max-roll: 7
value: Mystical wards or shields which can be activated to keep attackers at bay.
- min-roll: 8
max-roll: 8
value: Magically animated wagons which roll and smash attackers by their own accord.