name: Merchant Generator source: Gonzo RPG content from someone who can't decide what to run source-url: https://boxfullofboxes.blogspot.com/2025/03/far-afield-in-search-of-riches-merchant.html type: object-generator properties: - question: Where are they from? roll-type: d8 results: - min-roll: 1 max-roll: 1 value: Far, far away. So far that you may not have even heard of it. - min-roll: 2 max-roll: 4 value: From across the continent. - min-roll: 5 max-roll: 7 value: From a neighboring kingdom or state. - min-roll: 8 max-roll: 8 value: Your own homeland. - question: What are they selling? roll-type: d8 results: - min-roll: 1 max-roll: 1 value: Raw materials like timber, ores, or unworked stone. - min-roll: 2 max-roll: 2 value: Something illegal or heinous in nature such as slaves, harmful drugs, or stolen goods. - min-roll: 3 max-roll: 3 value: Weapons, armor, and other accouterments of war. - min-roll: 4 max-roll: 4 value: Cattle such as cows, horses, or something even more exotic. - min-roll: 5 max-roll: 5 value: Fine goods such as carpets, jewels, or silks. - min-roll: 6 max-roll: 6 value: Exotic raw goods such as medicinal plants, rare preserved fruits, or ivory. - min-roll: 7 max-roll: 7 value: Information. This could take the form of rumors and hearsay, but more likely books, maps, or scrolls. - min-roll: 8 max-roll: 8 value: Services. They could be actors, tinkers, or traveling laborers. - question: What is their demeanor, along with the bargains they strike? roll-type: d8 results: - min-roll: 1 max-roll: 1 value: Honest and forthright. - min-roll: 2 max-roll: 2 value: Misleading and exploitative. - min-roll: 3 max-roll: 3 value: Harsh and stand-offish. Fair. - min-roll: 4 max-roll: 4 value: Kind but ultimately unyielding. - min-roll: 5 max-roll: 5 value: Eccentric, impressed by strange or otherwise unique goods. - min-roll: 6 max-roll: 6 value: Criminal, actively seeking to fleece. - min-roll: 7 max-roll: 7 value: Quibbling and endlessly desiring to haggle. - min-roll: 8 max-roll: 8 value: Easily fooled and equally easily agitated. - question: "How do they defend themselves?" roll-type: "d8" results: - min-roll: 1 max-roll: 3 value: Mercenary guards. Heavily armed and armored. - min-roll: 4 max-roll: 5 value: The prestige of their tradehouse or guild. Being blacklisted by them would be ruinous. - min-roll: 6 max-roll: 6 value: Great, ferocious beasts trained to kill on a word from their handlers - min-roll: 7 max-roll: 7 value: Mystical wards or shields which can be activated to keep attackers at bay. - min-roll: 8 max-roll: 8 value: Magically animated wagons which roll and smash attackers by their own accord.