Continue writing the GNOME Shell extension article

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Gergely Polonkai 2015-09-28 23:55:11 +02:00
parent 2b14481253
commit 8eeb6f6351
1 changed files with 36 additions and 24 deletions

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@ -3,9 +3,11 @@ layout: post
title: "Writing a GNOME Shell extension"
---
I could not find a tutorial on how to write a GNOME Shell extension,
but I wanted to create one for my SWE GLib library to show the current
positions of the planets. So I dug into existing (and working)
I could not find a good tutorial on how to write a GNOME Shell
extension. There is a so called step by step instruction list on how
to do it, but it has its flaws, including grammar and clearance. As I
wanted to create an extension for my SWE GLib library to show the
current position of some planets, I dug into existing (and working)
extensions source code and made up something. Comments welcome!
---
@ -23,10 +25,11 @@ top-right “Activities” button) are actors on this stage. You can add
practically anything to the Shell panel that you can add to a Clutter
stage.
The other thing to remember is the lifecycle of a Shell extension. There
are two methods here: either you use an extension controller, or plain
old Javascript functions `enable()` and `disable()`; I will go on with
the former method.
The other thing to remember is the lifecycle of a Shell
extension. After calling `init()`, there are two ways forward: you
either use a so called extension controller, or plain old JavaScript
functions `enable()` and `disable()`; I will go on with the former
method for reasons discussed later.
## Anatomy of an extension
@ -35,6 +38,8 @@ The only thing you actually need is an `init()` function:
function init(extensionMeta) {
// Do whatever it takes to initialize your extension,
// like initializing the translations.
// Then return the controller object
return new ExtensionController(extensionMeta);
}
@ -53,7 +58,9 @@ extension is unloaded, the `disable()` method gets called.
enable: function() {
this.extension = new PlanetsExtension(this.extensionMeta);
Main.panel.addToStatusArea("planets", this.extension, 0, "right");
Main.panel.addToStatusArea("planets",
this.extension,
0, "right");
},
disable: function() {
@ -66,12 +73,11 @@ extension is unloaded, the `disable()` method gets called.
}
This controller will create a new instance of the `PlanetsExtension`
class and add it to the panels right side when loaded. Upon unloading,
the extensions actor gets destroyed, together with the extension
itself. Also, for safety measures, the extension is set to `null`.
As you will see soon, `extension.actor` is not created by us, but behind
the scenes by the Shell.
class and add it to the panels right side when loaded. Upon
unloading, the extensions actor gets destroyed (which, as you will
see later, gets created behind the scenes, not directly by us),
together with the extension itself. Also, for safety measures, the
extension is set to `null`.
## The extension
@ -95,28 +101,34 @@ PlanetsExtension.prototype = {
this.actor.add_actor(this.panelContainer);
this.actor.add_style_class_name('panel-status-button');
this.panelLabel = new St.Label({text: 'Loading', y_align: Clutter.ActorAlign.CENTER});
this.panelLabel = new St.Label({
text: 'Loading',
y_align: Clutter.ActorAlign.CENTER
});
this.panelContainer.add(this.panelLabel);
}
};
```
The only parameter passed to the parents `_init` function is
Here we extend the Button class of panelMenu, so we will be able to do
some action upon activate.
The only parameter passed to the parents `_init()` function is
`menuAlignment`, with the value `0.0`, which is used to position the
menu arrow. (_Note: I cannot find any documentation on this, but it
seems that with the value `0.0`, a menu arrow is not added._)
## Loading up the extension
Now with the correct import lines added:
Now with all the necessary import lines added:
const PanelMenu = imports.ui.panelMenu;
const St = imports.gi.St;
const Clutter = imports.gi.Clutter;
The only thing to create now is the `metadata.json` file. It contains
compatibility information and, well, some meta data.
The only thing to create now is the `metadata.json` file, which
contains compatibility information and, well, some meta data.
{
"shell-version": ["3.18"],
@ -125,8 +137,8 @@ compatibility information and, well, some meta data.
"description": "Display current planet positions"
}
As soon as this file is ready, you can restart your Shell (Alt-F2, enter
the command `r`), and load the extension with e.g. the GNOME Tweak Tool.
This little label showing the static text “Planets” is pretty boring, so
lets add some content.
As soon as this file is ready, you can restart your Shell (press
Alt-F2 and enter the command `r`), and load the extension with
e.g. the GNOME Tweak Tool. You will see the Planets button on the
right. This little label showing the static text “Planets”, however,
is pretty boring, so lets add some action.