Start transitioning to Python
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__init__.py
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__init__.py
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main.py
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77
main.py
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#! /usr/bin/env python3
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from random import randint
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import os
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import sys
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import gi
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gi.require_version('Clutter', '1.0')
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from gi.repository import Clutter
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from resources import ResourcesCollection
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from utils import ensureDirExists
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win32 = False
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apple = False
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PREFIX = ''
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# Clutter.init()
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#
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# stage = Clutter.Stage()
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# stage.connect('destroy', lambda x: Clutter.main_quit())
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# stage.title = 'Test'
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# background = Clutter.Color()
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# background.red, background.blue, background.green, background.alpha = 10, 10, 10, 255
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# stage.set_background_color(background)
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#
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# actorRectangle = Clutter.Actor()
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# actorRectangle.set_size(100, 100)
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# actorRectangle.set_position(100, 100)
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# rectColor = Clutter.Color()
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# rectColor.red, rectColor.blue, rectColor.green, rectColor.alpha = 100, 100, 100, 255
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# actorRectangle.set_background_color(rectColor)
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#
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# def changeRectanglePosition(x, y):
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# sizex, sizey = stage.get_size()
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# newx = randint(0, sizex)
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# newy = randint(0, sizey)
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# actorRectangle.set_position(newx, newy)
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#
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# actorRectangle.set_reactive(True)
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# actorRectangle.connect('enter-event', changeRectanglePosition)
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#
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# stage.add_actor(actorRectangle)
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# stage.show()
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# Clutter.main()
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def loadResources(selfPath):
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dirs = []
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if win32:
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dirs.append(getStorage().get("path", "") + "\\res")
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elif apple:
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dirs.append(getResourcesPath(selfPath))
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else:
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dirs.append(PREFIX + "/share/einstein/res")
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dirs.append(os.environ["HOME"] + "/.einstein/res")
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dirs.append("res")
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dirs.append(".")
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resources = ResourcesCollection(dirs)
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msg.load()
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if __name__ == '__main__':
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ensureDirExists(os.environ["HOME"] + "/.einstein")
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try:
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loadResources(sys.argv[0])
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initScreen()
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initAudio()
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menu()
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getStorage().flush()
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except Exception as e:
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sys.stderr.write("ERROR: {0}".format(e))
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# screen.doneCursors();
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6
resources.py
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6
resources.py
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class ResourcesCollection:
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def __init__(self, directories):
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loadResourceFiles(directories);
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ResFileMoreThen comparator;
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std::sort(files.begin(), files.end(), comparator);
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processFiles();
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