Workwork
This commit is contained in:
parent
b180214152
commit
1dfc4601d7
@ -1,2 +1,10 @@
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class Buffer(object):
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pass
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def __init__(self):
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self.__size = 0
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self.__data = ''
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def setSize(self, size):
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self.__size = size
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def getData(self):
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return self.__data
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97
einsteingame/formatter.py
Normal file
97
einsteingame/formatter.py
Normal file
@ -0,0 +1,97 @@
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import struct
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from enum import Enum
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class Formatter(object):
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class CmdType(Enum):
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EMPTY_CMD = 0
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TEXT_COMMAND = 1
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INT_ARG = 2
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STRING_ARG = 3
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DOUBLE_ARG = 4
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FLOAT_ARG = 5
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def __init__(self, data, offset):
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cnt = struct.unpack('i', data[offset:offset + 4])[0]
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if cnt == 0:
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commandsCnt = argsCnt = 0
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commands = NULL
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args = NULL
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offset += 4
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commands = []
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commandsCnt = 0
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maxArg = 0
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argNo = None
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for i in range(0, cnt):
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typ = data[offset]
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offset += 1
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size = struct.unpack('i', data[offset:offset + 4])[0]
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offset += 4
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if typ == 1:
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commands.append({
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"type": self.CmdType.TEXT_COMMAND,
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"data": data[offset:offset + size].decode('utf-8'),
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})
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elif typ == 2:
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argNo = struct.unapack('i', data[offset:offset + 4])[0]
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if argNo > maxArg:
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maxArg = argNo
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commands.append({
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"type": self.CmdType.INT_ARG,
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"data": argNo,
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})
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elif typ == 3:
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argNo = struct.unapack('i', data[offset:offset + 4])[0]
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if argNo > maxArg:
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maxArg = argNo
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commands.append({
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"type": self.CmdType.STRING_ARG,
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"data": argNo,
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})
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elif typ == 3:
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argNo = struct.unapack('i', data[offset:offset + 4])[0]
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if argNo > maxArg:
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maxArg = argNo
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commands.append({
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"type": self.CmdType.FLOAT_ARG,
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"data": argNo,
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})
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elif typ == 3:
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argNo = struct.unapack('i', data[offset:offset + 4])[0]
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if argNo > maxArg:
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maxArg = argNo
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commands.append({
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"type": self.CmdType.DOUBLE_ARG,
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"data": argNo,
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})
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offset += size;
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argsCnt = maxArg
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if argsCnt == 0:
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args = None
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else:
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args = []
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for i in range(0, len(commands)):
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args.append[0]
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for i in range(0, len(commands)):
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c = commands[i]
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if c.type == INT_ARG or c.type == STRING_ARG or c.type == FLOAT_ARG or c.type == DOUBLE_ARG:
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no = c.data
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args[no - 1] = c.type
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@ -2,10 +2,21 @@ from locale import setlocale, LC_ALL, LC_NUMERIC
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class Locale(object):
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def __init__(self):
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self.__country = None
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self.__language = None
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self.parseLocale(setlocale(LC_ALL, ""))
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# hack because of numbers in Lua
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setlocale(LC_NUMERIC, "C")
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@property
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def country(self):
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return self.__country
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@property
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def language(self):
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return self.__language
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def parseLocale(self, name):
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pos = name.find('.')
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@ -21,17 +32,16 @@ class Locale(object):
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pos = langAndCountry.find('_')
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if pos < 0:
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language = langAndCountry
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country = ""
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self.__language = langAndCountry
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self.__country = ''
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else:
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language = langAndCountry[0:pos]
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country = langAndCountry[pos + 1:]
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self.__language = langAndCountry[0:pos]
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self.__country = langAndCountry[pos + 1:]
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language = language.lower()
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country = country.lower()
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self.__language = self.__language.lower()
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self.__country = self.__country.lower()
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encoding = encoding.upper()
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def splitFileName(fileName):
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"""
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Returns tuple of name, extension, lang, country
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@ -87,10 +97,10 @@ def getScore(lang, country, locale):
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score = 0
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if locale.getCountry() == country:
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if locale.country == country:
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score += 2
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if locale.getLanguage() == lang:
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if locale.language == lang:
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score += 4
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return score
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@ -11,7 +11,8 @@ gi.require_version('Clutter', '1.0')
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from gi.repository import Clutter
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from gi.repository import GLib
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from .resources import ResourcesCollection
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from .messages import msg
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from .resources import ResourcesCollection, resources
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from .utils import ensureDirExists
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win32 = False
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@ -19,8 +20,7 @@ apple = False
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developer = True
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PREFIX = '/usr'
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# Clutter.init()
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#
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# stage = Clutter.Stage()
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# stage.connect('destroy', lambda x: Clutter.main_quit())
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# stage.title = 'Test'
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@ -48,6 +48,21 @@ PREFIX = '/usr'
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# stage.show()
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# Clutter.main()
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stage = None
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sound = None
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def initScreen():
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Clutter.init()
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stage = Clutter.Stage()
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stage.connect('destroy', lambda x: Clutter.main_quit())
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stage.set_size(800, 600)
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stage.title = 'Einstein'
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def initAudio():
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# sound = Sound()
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pass
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def loadResources(selfPath):
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dirs = []
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@ -65,7 +80,7 @@ def loadResources(selfPath):
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dirs.append("res")
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dirs.append(".")
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resources = ResourcesCollection(dirs)
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msg.load()
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msg.load(resources)
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def main(script, *args):
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ensureDirExists(os.environ["HOME"] + "/.einstein")
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@ -73,7 +88,5 @@ def main(script, *args):
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loadResources(sys.argv[0])
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initScreen()
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initAudio()
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menu()
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getStorage().flush()
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# screen.doneCursors();
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# menu()
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# getStorage().flush()
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66
einsteingame/messages.py
Normal file
66
einsteingame/messages.py
Normal file
@ -0,0 +1,66 @@
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import struct
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from .buffer import Buffer
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from .formatter import Formatter
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class Messages(object):
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def __init__(self):
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self.__messages = {}
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def load(self, resources):
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buf = Buffer()
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resources.forEachInGroup('messages', lambda res: self.loadFromResource(res, buf))
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def loadFromResource(self, resource, buf):
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if not resource:
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return
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cnt = resource.getVariantsCount()
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for variant in resource.variants:
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if variant:
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try:
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score = variant.i18nScore
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data = variant.getData()
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self.loadBundle(score, data)
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except Exception as e:
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print("Error loading text bundle {}: {}".format(resource.getName(), e))
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raise
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def loadBundle(self, score, data):
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if data[0:3] != b"CMF":
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raise Exception("Invalid format of message file!")
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version = struct.unpack('i', data[3:7])[0]
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if version != 1:
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raise Exception("Unknown version of message file!")
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offset = struct.unpack('i', data[len(data) - 4:])[0]
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cnt = struct.unpack('i', data[offset:offset + 4])[0]
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offset += 4
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for i in range(0, cnt):
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sz = struct.unpack('i', data[offset:offset + 4])[0]
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offset += 4;
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if sz > 0:
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name = data[offset:offset + sz].decode('utf-8')
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msgOffset = struct.unpack('i', data[offset + sz:offset + sz + 4])[0]
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if name in self.__messages:
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ss = self.__messages[name]
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if ss['score'] <= score:
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ss['score'] = score
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ss['message'] = Formatter(data, msgOffset)
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else:
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self.__messages[name] = {
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"score": score,
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"message": Formatter(data, msgOffset),
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}
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offset += sz + 4
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msg = Messages()
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@ -1,6 +1,7 @@
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from os import listdir
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import struct
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import io
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import zlib
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from .buffer import Buffer
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from .i18n import splitFileName, getScore, locale
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@ -9,16 +10,73 @@ class ResourceError(Exception):
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def __init__(self, code=None):
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self.code = code
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class ResVariant(object):
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def __init__(self, resFile, i18nScore, dirEntry):
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self.__file = resFile
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self.__i18nScore = i18nScore
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self.__offset = dirEntry['offset']
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self.__unpackedSize = dirEntry['unpackedSize']
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self.__packedSize = dirEntry['packedSize']
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self.__level = dirEntry['level']
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self.__refCnt = 0
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self.__data = None
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@property
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def i18nScore(self):
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return self.__i18nScore
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def getData(self):
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buf = Buffer()
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buf.setSize(self.__unpackedSize)
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if self.__refCnt == 0:
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self.__data = self.__file.load(self.__offset, self.__packedSize, self.__unpackedSize, self.__level)
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return self.__data
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class Resource(object):
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def __init__(self, file, i18nScore, entry, name):
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self.__variants = []
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self.__name = name
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self.addVariant(file, i18nScore, entry)
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def addVariant(self, file, i18nScore, entry):
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if len(self.__variants) == 0:
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self.__variants.append(ResVariant(file, i18nScore, entry))
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return
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try:
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best_variant = [idx for idx, variant in enumerate(self.__variants) \
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if variant.i18nScore == i18nScore][0]
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self.__variants[best_variant] = ResVariant(file, i18nScore, entry)
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except KeyError:
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self.__variants.append(ResVariant(file, i18nScore, entry))
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self.__variants.sort(key=lambda variant: variant.getI18nScore())
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def getVariantsCount(self):
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return len(self.__variants)
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@property
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def variants(self):
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return self.__variants
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def getName(self):
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return self.__name
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class ResourceFile(object):
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def __init__(self, fileName, buf=None):
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self.__name = fileName
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if buf is not None:
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buffer = buf
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ownBuffer = False
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self.__buffer = buf
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self.__ownBuffer = False
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else:
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buffer = Buffer()
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ownBuffer = True
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self.__buffer = Buffer()
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self.__ownBuffer = True
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try:
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self.__stream = open(self.__name, 'rb')
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@ -37,6 +95,27 @@ class ResourceFile(object):
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except IOError as e:
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raise Exception("Error loading resource file '{}': {}".format(self.__name, e.message))
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def load(self, offset, packedSize, unpackedSize, level):
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try:
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if level == 0:
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self.__stream.seek(offset, io.SEEK_SET)
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self.__stream.read()
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return self.__stream.read(unpackedSize)
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self.__stream.seek(offset, io.SEEK_SET)
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data = self.__stream.read(packedSize)
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return self.unpack(data)
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except Exception as e:
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print("Eror loading resource: {}".format(e))
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raise
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# void ResourceFile::unpack(char *in, int inSize, char *out, int outSize)
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def unpack(self, data):
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return zlib.decompress(data)
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def readInt(self):
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return struct.unpack('i', self.__stream.read(4))[0]
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@ -55,7 +134,7 @@ class ResourceFile(object):
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def getDirectory(self):
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try:
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self.__stream.seek(-8, io.SEEK_END);
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self.__stream.seek(-8, io.SEEK_END)
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except IOError:
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raise Exception("Error reading {} directory".format(self.__name))
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@ -63,7 +142,7 @@ class ResourceFile(object):
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count = self.readInt()
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try:
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self.__stream.seek(start, io.SEEK_SET);
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self.__stream.seek(start, io.SEEK_SET)
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except IOError:
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raise Exception("Error reading {} directory".format(self.__name))
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@ -89,9 +168,13 @@ class ResourcesCollection:
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self.__files = []
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self.__buffer = None
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self.__resources = {}
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self.__groups = {}
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self.loadResourceFiles(directories)
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self.processFiles()
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def __iter__(self):
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return iter(self.__resources.values())
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def loadResourceFiles(self, directories):
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for directory in directories:
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try:
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@ -119,9 +202,18 @@ class ResourcesCollection:
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res = Resource(res_file, score, de, resName)
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self.__resources[resName] = res
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if len(de.group) > 0:
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groups[de.group].append(res)
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if len(de['group']) > 0:
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if de['group'] not in self.__groups:
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self.__groups[de['group']] = []
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self.__groups[de['group']].append(res)
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else:
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res.addVariant(file, score, de)
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res.addVariant(res_file, score, de)
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directory.clear()
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def forEachInGroup(self, group, func):
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for resource in self.__groups[group]:
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func(resource)
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resources = None
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8
einsteingame/screen.py
Normal file
8
einsteingame/screen.py
Normal file
@ -0,0 +1,8 @@
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class Screen(object):
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def __init__(self):
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self.__screen = None
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self.__mouseImage = None
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self.__mouseSave = None
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self.__mouseVisible = None
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self.__regionsList = None
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self.__maxRegionsList = 0
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Reference in New Issue
Block a user