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@ -11,16 +11,19 @@
--dark-bg: #111111;
--dark-text: #eeeeee;
--dark-box-border: #333333;
--dark-hl-box-border: #cccccc;
/* Light Color Scheme */
--light-bg: #eeeeee;
--light-text: #111111;
--light-box-border: #cccccc;
--light-hl-box-border: #333333;
/* Defaults */
--bg: var(--light-bg);
--text: var(--light-text);
--box-border: var(--light-box-border);
--hl-box-border: var(--light-hl-box-border);
}
#color-scheme {
@ -31,6 +34,7 @@
--bg: var(--dark-bg);
--text: var(--dark-text);
--box-border: var(--dark-box-border);
--hl-box-border: var(--dark-hl-box-border);
}
#color-scheme:checked ~ .color-scheme-wrapper .dark-mode-hide {
@ -54,12 +58,14 @@
--bg: var(--dark-bg);
--text: var(--dark-text);
--box-border: var(--dark-box-border);
--hl-box-border: var(--dark-hl-box-border);
}
#color-scheme:checked ~ .color-scheme-wrapper {
--bg: var(--light-bg);
--text: var(--light-text);
--box-border: var(--light-box-border);
--hl-box-border: var(--light-hl-box-border);
}
#color-scheme:checked ~ .color-scheme-wrapper .dark-mode-hide {
@ -146,9 +152,114 @@
padding: 1em;
}
.box h2 {
color: var(--box-border);
font-size: 100%;
font-weight: normal;
display: initial;
background-color: var(--bg);
position: relative;
top: -1.8em;
padding: 0 .5em;
}
.box h2::after {
display: block;
content: "";
margin-bottom: -1.5em;
}
input {
border: 1px solid var(--hl-box-border);
background-color: var(--bg);
color: var(--text);
width: 4em;
}
div.or {
font-weight: bold;
text-transform: uppercase;
margin: .5em 0;
}
#character-roster-container {
text-align: center;
}
#no-loaded-container {
text-align: center;
}
#character-container {
display: none;
}
#character-id-container {
margin: -2em 0 .5em 0;
color: var(--box-border);
font-size: 75%;
}
#character-id-container::before {
content: "ID: ";
}
.pool-container {
display: inline-block;
border-width: 2px;
border-style: solid;
border-color: var(--box-border);
border-radius: 10px;
width: 32%;
}
.pool-container:has(> h3 > input[name="pool-selector"]:checked) {
border-color: var(--hl-box-border);
}
.pool-container h4 {
color: var(--hl-box-border);
font-weight: normal;
font-size: 80%;
}
input[name="pool-selector"] {
display: none;
}
.input-unlocker {
display: none;
}
.input-unlocker + label > .input-locked {
display: initial;
cursor: pointer;
}
.input-unlocker + label > .input-unlocked {
display: none;
cursor: pointer;
}
.input-unlocker:checked + label > .input-locked {
display: none;
}
.input-unlocker:checked + label .input-unlocked {
display: initial;
}
.pool-container input {
width: 30%;
}
#btn-load-character {
display: none;
}
#btn-create-character {
display: none;
}
</style>
</head>
<body>
@ -164,11 +275,160 @@
Cypher Player Assistant
<span id="no-local-storage" title="Local Storage is not available. You can import/export data, but the app wont save it between sessions!">!</span>
</h1>
<div id="character-roster-container" class="box">
<select id="character-roster"><option></option></select>
<button id="btn-load-character">Load Character</button>
<button id="btn-create-character">Create Character</button>
</div>
<div id="no-loaded-container" class="box">
No character is loaded.
No character is loaded. Load one from the menu above
<div class="or">— or —</div>
<button id="btn-no-char-create-character">Create one</button>
</div>
<div id="character-container">
<div class="box">
<h2>Character data</h2>
<div id="character-id-container"></div>
<strong>Campaign</strong> <input type="text" id="campaign-name">
<strong>Name</strong> <input type="text" id="character-name">
<strong>Max Effort</strong> <input type="number" id="max-effort" min="1" value="1">
Armor <input type="number">
<button>Save Character</button>
</div>
<div class="box">
<h2>Abilities</h2>
<div class="pool-container">
<h3>
<input id="pool-selector-might" type="radio" name="pool-selector" value="might">
<label for="pool-selector-might">Might</label>
</h3>
<h4>Pool</h4>
<input type="number" id="pool-value-might" min="0" value="0">
/
<input type="number" id="pool-max-might" min="0" value="0" disabled>
<input type="checkbox" class="input-unlocker" id="pool-max-unlocker-might">
<label for="pool-max-unlocker-might">
<span class="input-locked">🔒</span>
<span class="input-unlocked">🔓</span>
</label>
<h4>Edge</h4>
<input type="number" id="pool-edge-might" min="0" value="0" disabled>
<input type="checkbox" class="input-unlocker" id="pool-edge-unlocker-might">
<label id="pool-edge-unlocker-label-might" for="pool-edge-unlocker-might">
<span class="input-locked">🔒</span>
<span class="input-unlocked">🔓</span>
</label>
</div>
<div class="pool-container">
<h3>
<input id="pool-selector-speed" type="radio" name="pool-selector" value="speed">
<label for="pool-selector-speed">Speed</label>
</h3>
<h4>Pool</h4>
<input type="number" id="pool-value-speed" min="0" value="0">
/
<input type="number" id="pool-max-speed" min="0" value="0" disabled>
<input type="checkbox" class="input-unlocker" id="pool-max-unlocker-speed">
<label for="pool-max-unlocker-speed">
<span class="input-locked">🔒</span>
<span class="input-unlocked">🔓</span>
</label>
<h4>Edge</h4>
<input type="number" id="pool-edge-speed" min="0" value="0" disabled>
<input type="checkbox" class="input-unlocker" id="pool-edge-unlocker-speed">
<label id="pool-edge-unlocker-label-speed" for="pool-edge-unlocker-speed">
<span class="input-locked">🔒</span>
<span class="input-unlocked">🔓</span>
</label>
</div>
<div class="pool-container">
<h3>
<input id="pool-selector-intellect" type="radio" name="pool-selector" value="intellect">
<label for="pool-selector-intellect">Intellect</label>
</h3>
<h4>Pool</h4>
<input type="number" id="pool-value-intellect" min="0" value="0">
/
<input type="number" id="pool-max-intellect" min="0" value="0" disabled>
<input type="checkbox" class="input-unlocker" id="pool-max-unlocker-intellect">
<label for="pool-max-unlocker-intellect">
<span class="input-locked">🔒</span>
<span class="input-unlocked">🔓</span>
</label>
<h4>Edge</h4>
<input type="number" id="pool-edge-intellect" min="0" value="0" disabled>
<input type="checkbox" class="input-unlocker" id="pool-edge-unlocker-intellect">
<label id="pool-edge-unlocker-label-intellect" for="pool-edge-unlocker-intellect">
<span class="input-locked">🔒</span>
<span class="input-unlocked">🔓</span>
</label>
</div>
</div>
<div class="box">
<h2>Use Ability</h2>
<select id="ability-selector">
<option>Custom</option>
<option data-pool="might" data-cost="3">Golem Grip</option>
<option data-pool="speed" data-cost="1">Some Speedy Thing</option>
</select>
Initial cost <input type="number" id="ability-cost">
Effort <input type="number" id="ability-effort">
<span id="ability-cost-display"></span>
<button id="roll-ability">Do it!</button>
</div>
<div class="box">
<h2>Do a Task</h2>
Training
<select>
<option>Inability</option>
<option selected>Practised</option>
<option>Trained</option>
<option>Specialised</option>
</select>
Effort <input type="number">
<button>Roll!</button>
<button>Do it!</button>
</div>
<div class="box">
<h2>Take Damage</h2>
<input type="number"><button>Ouch!</button>
</div>
</div>
</div>
<script>
const characterIDChars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
const btnNoCharCreateCharacter = document.getElementById("btn-no-char-create-character");
const containerNoCharacter = document.getElementById("no-loaded-container");
const containerCharacter = document.getElementById("character-container");
const containerCharacterID = document.getElementById("character-id-container");
const inputCharacterName = document.getElementById("character-name");
const inputCampaignName = document.getElementById("campaign-name");
const inputMaxEffort = document.getElementById("max-effort");
const characterSelector = document.getElementById("character-roster");
const abilitySelector = document.getElementById("ability-selector");
const abilityInitialCost = document.getElementById("ability-cost");
const abilityEffort = document.getElementById("ability-effort");
const abilityRoller = document.getElementById("roll-ability");
const abilityCostDisplay = document.getElementById("ability-cost-display");
const poolChoices = {
might: document.getElementById("pool-selector-might"),
speed: document.getElementById("pool-selector-speed"),
intellect: document.getElementById("pool-selector-intellect"),
};
const poolValues = {
might: document.getElementById("pool-value-might"),
speed: document.getElementById("pool-value-speed"),
intellect: document.getElementById("pool-value-intellect"),
};
const poolEdges = {
might: document.getElementById("pool-edge-might"),
speed: document.getElementById("pool-edge-speed"),
intellect: document.getElementById("pool-edge-intellect"),
};
var characterRoster = {};
var currentCharacter = null;
const checkLocalStorage = () => {
let storage;
try {
@ -189,6 +449,201 @@
}
};
const generateID = () => {
var result = "";
for (var i = 0; i < 16; i++) {
result += characterIDChars.charAt(Math.floor(Math.random() * characterIDChars.length));
}
return result;
};
const loadCharacter = (characterID) => {
containerNoCharacter.style.display = "none";
containerCharacter.style.display = "initial";
characterData = characterRoster[characterID] || {};
containerCharacterID.textContent = characterID;
inputCharacterName.value = characterData.name || "";
inputCampaignName.value = characterData.campaign || "";
inputMaxEffort.value = characterData.max_effort || 1;
};
const createCharacter = () => {
let newID = generateID();
characterRoster[newID] = {};
currentCharacter = newID;
loadCharacter(newID);
};
const toggleInputLockedHandler = (evt) => {
let cb = evt.target;
let pool = cb.id.slice(cb.id.lastIndexOf("-") + 1);
let input = cb.previousElementSibling;
let toUnlock = cb.checked;
input.disabled = !toUnlock;
};
const saveCharacterRoster = () => {
if (!checkLocalStorage()) {
alert("Local Storage is not available, cannot save roster.");
return;
}
localStorage.setItem("character-roster", JSON.stringify())
};
const loadCharacterRoster = (noSkipLocalStorageCheck) => {
if (!noSkipLocalStorageCheck && !checkLocalStorage()) {
alert("Local storage is not available, cannot load roster.")
}
var newRoster = localStorage.getItem("character-roster");
characterRoster = (newRoster === null) ? {} : JSON.parse(newRoster);
characterRoster = {
deadBeef: {
campaign: "Campaign One",
name: "Character One",
},
otherChr: {
campaign: "Campaign Two",
name: "Character Two",
},
thirdChr: {
campaign: "Campaign One",
name: "Character Three",
}
}
while (characterSelector.firstChild) {
characterSelector.removeChild(characterSelector.lastChild);
}
let placeHolder = document.createElement("option");
placeHolder.appendChild(document.createTextNode("Choose a character to load"));
characterSelector.appendChild(placeHolder);
let characterList = new Array();
for (let [characterID, characterData] of Object.entries(characterRoster)) {
if (characterRoster.hasOwnProperty(characterID)) {
characterList.push([characterID, characterData.campaign, characterData.name]);
}
}
if (characterList.length == 0) {
return;
}
characterList.sort((a, b) => {
const campaignA = a[1].toUpperCase();
const campaignB = b[1].toUpperCase();
const nameA = a[2].toUpperCase();
const nameB = b[2].toUpperCase();
// Sort by campaign name first
if (campaignA < campaignB) {
return -1;
}
if (campaignA > campaignB) {
return 1;
}
// Sort by character name within the same campaign
if (nameA < nameB) {
return -1;
}
if (nameA > nameB) {
return 1;
}
// If all else fails, sort by the character ID
if (a[0] < b[0]) {
return -1;
}
if (a[0] > b[0]) {
return 1;
}
return 0;
});
let currentGroup = null;
let previousCampaign = null;
characterList.forEach(([characterID, campaignName, characterName]) => {
if ((previousCampaign !== null) && (previousCampaign !== campaignName)) {
console.log("Found a new campaign", campaignName);
characterSelector.appendChild(currentGroup);
currentGroup = null;
}
if (currentGroup === null) {
currentGroup = document.createElement("optgroup");
currentGroup.label = campaignName;
}
let newOption = document.createElement("option");
newOption.value = characterID;
newOption.appendChild(document.createTextNode(characterName));
currentGroup.appendChild(newOption);
previousCampaign = campaignName;
});
if (currentGroup !== null) {
characterSelector.appendChild(currentGroup);
}
};
const d20 = () => Math.floor(Math.random() * 20) + 1;
const getSelectedAttribute = () => {
var currentPoolSelector = document.querySelector("input[name=pool-selector]:checked");
return (currentPoolSelector === null) ? null : currentPoolSelector.value;
};
const getSelectedPool = () => {
if ((currentPool = getSelectedAttribute()) === null) {
return 0;
}
return Number(poolValues[currentPool].value);
};
const getSelectedEdge = () => {
if ((currentPool = getSelectedAttribute()) === null) {
return 0;
}
return Number(poolEdges[currentPool].value);
};
const calculateAbilityCost = () => {
var cost = Number(abilityInitialCost.value);
var usedEffort = Number(abilityEffort.value);
var effortCost = (usedEffort > 0) ? 3 + Math.max(usedEffort - 1, 0) * 2 : 0;
cost += effortCost - getSelectedEdge();
return Math.max(cost, 0);
};
const updateAbilityCost = () => {
var cost = calculateAbilityCost();
abilityCostDisplay.innerHTML = String(cost);
};
document.addEventListener(
"DOMContentLoaded",
() => {
@ -196,8 +651,51 @@
document.getElementById("no-local-storage").style.display = "initial";
alert("Local Storage is not available, saving and loading data will be unavailable.");
}
loadCharacterRoster(true);
},
);
abilitySelector.addEventListener(
"change",
(evt) => {
var selectedOption = evt.target.selectedOptions[0];
if (selectedOption.dataset.pool !== null) {
var poolChooser = poolChoices[selectedOption.dataset.pool];
poolChooser.checked = true;
abilityInitialCost.value = Number(selectedOption.dataset.cost);
}
},
);
abilityInitialCost.addEventListener("input", updateAbilityCost);
var abilityEffortChecking = false;
abilityEffort.addEventListener(
"input",
(evt) => {
if (abilityEffortChecking) return;
abilityEffortChecking = true;
if (evt.target.value < 0) {
evt.target.value = 0;
} else if (evt.target.value >= inputMaxEffort.value) {
evt.target.value = maxEffort.value;
}
updateAbilityCost();
abilityEffortChecking = false;
},
);
btnNoCharCreateCharacter.addEventListener("click", createCharacter);
document
.querySelectorAll(".input-unlocker")
.forEach((elem) => {elem.addEventListener("change", toggleInputLockedHandler)});
</script>
</body>
</html>