Table and Field classes
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commit
8d3fce2829
189
battleship.py
Normal file
189
battleship.py
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from enum import Enum
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class FieldType(Enum):
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empty = 1
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water = 2
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ship = 3
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class Field(object):
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def __init__(self, fieldtype, fixed=False):
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if not isinstance(fieldtype, FieldType):
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raise AttributeError("fieldtype must be a FieldType instance")
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self.fixed = fixed
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self.hidden_type = fieldtype
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self.player_type = fieldtype if fixed else FieldType.empty
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def is_ship(self, from_fixed=False):
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return ((self.fixed or from_fixed) \
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and self.hidden_type == FieldType.ship) \
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or self.player_type == FieldType.ship
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def is_water(self, from_fixed=False):
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return ((self.fixed or from_fixed) \
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and self.hidden_type == FieldType.water) \
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or self.player_type == FieldType.water
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def __repr__(self):
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return '<{} field>'.format(self.hidden_type.name)
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class Table(object):
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def __init__(self, width, height):
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self.__fields = []
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self.width = width
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self.height = height
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for x in range(1, width + 1):
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self.__fields.append([])
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for y in range(1, height + 1):
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self.__fields[x - 1].append(Field(FieldType.water))
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def __border_row(self):
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ret = '+'
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for i in range(0, self.width):
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ret += '--+'
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ret += "\n"
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return ret
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def __field(self, row, col):
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if row < 0 \
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or row >= self.height \
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or col < 0 \
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or col >= self.width:
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return None
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return self.__fields[row][col]
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def col_ship_count(self, col):
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return len([r[col] for r in self.__fields \
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if r[col].hidden_type == FieldType.ship])
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def row_ship_count(self, row):
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return len([r for r in self.__fields[row] \
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if r.hidden_type == FieldType.ship])
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def __neighbours(self, row, col):
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return (
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self.__field(row - 2, col -1),
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self.__field(row - 1, col),
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self.__field(row, col - 1),
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self.__field(row - 1, col - 2)
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)
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def __str__(self):
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ret = self.__border_row()
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for row in range(0, self.height):
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ret += '|'
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for col in range(0, self.width):
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field = self.__fields[row][col]
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typ = field.hidden_type if field.fixed else field.player_type
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if typ == FieldType.empty:
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ret += ' '
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elif typ == FieldType.water:
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ret += '~~'
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elif typ == FieldType.ship:
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# Check neighbours
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# upper, right, lower, left
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neighbours = self.__neighbours(row + 1, col + 1)
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all_waters = True
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for n in neighbours:
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all_waters = all_waters and \
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(n is None \
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or n.is_water(from_fixed=field.fixed))
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neighs = [False if n is None \
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else n.is_ship(from_fixed=field.fixed) \
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for n in neighbours]
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# Ship above and below or left and right
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if (neighs[0] and neighs[2]) \
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or (neighs[1] and neighs[3]):
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ret += 'XX'
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elif neighs[0]: # Ship above, not below
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ret += 'vv'
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elif neighs[2]: # Ship below, not above
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ret += '^^'
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elif neighs[1]: # Ship right, not left
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ret += ' <'
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elif neighs[3]: # Ship on left, not right
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ret += '> '
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elif all_waters:
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ret += 'oo'
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else:
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ret += '??'
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ret += '|'
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ret += " {}\n".format(self.row_ship_count(row))
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ret += self.__border_row()
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for col in range(0, self.width):
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ret += " {:<2}".format(self.col_ship_count(col))
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ret += "\n"
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return ret
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def add_ship(self, start_row, start_col, length, vertical):
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row, col = start_row - 1, start_col - 1
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for i in range(0, length):
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self.__fields[row][col].hidden_type = FieldType.ship
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if vertical:
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row += 1
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else:
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col += 1
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def clean(self):
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for row in self.__fields:
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for field in row:
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field.hidden_type = FieldType.water
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field.player_type = FieldType.empty
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field.fixed = False
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def reveal(self, row, col):
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self.__fields[row - 1][col - 1].fixed = True
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def reveal_all(self):
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for row in self.__fields:
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for field in row:
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field.fixed = True
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@property
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def solved(self):
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# Check if all fileds have been marked
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for row in self.__fields:
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for field in row:
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if field.player_type == FieldType.empty:
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return False
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# TODO: Check if marked ships are placed sanely
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# TODO: Check if side-numbers equal the number of marked ship-parts
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return True
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t = Table(6, 6)
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t.add_ship(1, 3, 1, False)
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t.add_ship(2, 5, 2, False)
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t.add_ship(3, 1, 3, False)
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t.add_ship(5, 1, 1, False)
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t.add_ship(5, 3, 2, True)
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t.add_ship(6, 5, 1, False)
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t.reveal(1, 2)
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t.reveal(3, 3)
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t.reveal(5, 1)
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t.reveal(5, 2)
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print(str(t))
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