938 lines
17 KiB
Plaintext
938 lines
17 KiB
Plaintext
#3500
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The Plains~
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You are standing on the plains. This is a vast desolate place where
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the wind can howl undisturbed since nothing but you bars its way. However
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you are not the first to wander here. Before you somebody has left a small
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path. The path looks rather bewildered and is not the kind of path to lead
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to anywhere significant or important but it seems to have made up its mind
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to enter the hills far away north. A narrow trail scars its way off to the
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east as it leads up towards a hillside.
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~
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35 0 1
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D0
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0 -1 4000
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D1
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0 -1 3300
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D2
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0 -1 3501
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#3501
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The Lane~
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You are strolling along a pleasant, shady lane. The road is lined on both
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sides by tall, stately trees which lend the scene with a sense of quiet
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serenity.
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You can follow the road north or south.
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35 0 1
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D0
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0 -1 3500
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D2
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0 -1 3502
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#3502
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The Laneway~
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The trees stand close here, and the tall, bushy undergrowth prevents you
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from seeing far in any direction save east, where a broad lane continues off
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into the distance; and west, where the same lane continues towards what looks
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like a fairly large city. The muted sounds of city commotion reach your ears
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from a distance; stray dogs barking, children crying, and street salesmen
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shouting.
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A steep path leads down from here to the northeast towards the Dwarven
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Village, and a small trail leads through the trees towards the hills to the
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north.
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35 0 1
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D0
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0 -1 3501
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D1
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You see a fairly large road leading towards a grand castle in the distance.
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0 -1 15000
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D3
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0 -1 3503
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D5
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The well trodden path leads down to the northeast towards a small bustling
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village.
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0 -1 6500
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#3503
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The City Entrance~
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You stand on the outskirts of a large city - Midgaard; the capital of
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this land. The road leads east into the peace and quiet - and dangers -
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of the forest; and to the west it becomes the main street of the town;
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surrounded by a confusion of shops, bars, and market places.
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35 c 1
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D1
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0 -1 3502
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D3
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0 -1 3053
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#3504
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The South Gate~
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You are standing on a small, dusty path leading away from the south
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gate of Midgaard, to the forest of Miden'Nir (Goblinic for 'Green Blood').
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You can still see the city to the east, but if you go south, there is
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fresh air and greenery.
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35 0 3
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D1
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You can see the walls of the South Gate.
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0 -1 3127
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D2
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If you go south, you will enter the Miden'Nir.
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0 -1 3505
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#3505
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The Trail To Miden'Nir~
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You are in a light forest. A path leads south, but the passage to
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the east is easy enough. To the west, smoke can be seen rising above
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the treetops. The sprawl of Midgaard lies north of here.
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~
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35 c 3
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D0
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To the north, you see the South Gate of Midgaard.
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0 -1 3504
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D1
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More light forest.
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0 -1 3506
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D2
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This path cuts through the darkness of the Miden'Nir.
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0 -1 3507
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D3
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The Woodsman's Inn can be seen a short distance to the west, it appears
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to be the source of the smoke.
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0 -1 3570
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#3506
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The Miden'nir~
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You are in a dark forest. To the east, mountains block passage. From
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here, only the lighter forest to the west or south offer a way to travel.
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35 0 3
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D1
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The mountains can be seen jutting up to the east.
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0 -1 3550
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D2
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The forest is darker to the south.
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0 -1 3509
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D3
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The forest gets lighter as you go west.
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0 -1 3505
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#3507
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The Miden'nir~
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The forest is deep here and the wind blows through the trees and
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through your hair. To the north, the forest gets lighter. However,
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the southern and western paths place you even deeper in the wood.
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35 0 3
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D0
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The forest is lighter in this direction.
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0 -1 3505
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D2
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More and darker woods.
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0 -1 3510
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D3
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There is a small path leading west.
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0 -1 3508
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#3508
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On a Small Path~
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A path is here, leading east and south through the dark woods of
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Miden'nir. Mountains slash the scenery to the west of here.
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35 0 3
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D1
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Wind-swept forest.
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0 -1 3507
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D2
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To the south, the trail continues.
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0 -1 3511
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#3509
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The Miden'nir~
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The trees of Miden'nir are lush and green, hiding the evil that lurks
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in these woods. The trees become too thick to the west, but you may go
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north, south or travel toward the mountains that lie east of here.
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~
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35 0 3
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D0
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The trees lighten up a bit this way.
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0 -1 3506
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D1
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Huge grey mountains lie in this direction.
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0 -1 3512
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D2
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The forest continues.
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0 -1 3514
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#3510
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A Crossroads~
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Here footworn paths meet leading north, south and east. The trees
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seem to be closing in on you at this point, and you can barely see
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the sky through the thick branches above your head.
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35 0 3
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D0
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Trees as far as the eye can see.
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0 -1 3507
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D1
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There is an especially dark part of the forest this way.
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0 -1 3514
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D2
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There is an especially dark section of forest this way.
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0 -1 3516
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#3511
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The Trail~
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You are on a north-south trail through the woods. To the west,
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impassable mountains glare at you, and the thick woods and undergrowth
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prevent any movement westward.
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35 0 3
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D0
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The trail bends to the north.
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0 -1 3508
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D2
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To the south, the path re-enters the forest.
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0 -1 3515
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#3512
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The Miden'nir~
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The trees of Miden'nir are lush and green, hiding the evil that lurks
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in these woods. You can go north toward the mountains, or west to the
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forest, but the steep mountains prevent any movement east.
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35 0 3
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D0
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The mountains can be seen to the north.
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0 -1 3550
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D2
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A light section of forest.
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0 -1 3513
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D3
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The forest continues here.
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0 -1 3509
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#3513
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The Miden'nir~
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The forest is dark, and becomes even darker west. You sense
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that there is something evil hidden in these woods. The forest
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gets lighter to the north. The wind kicks up as you ponder your
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options.
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35 0 3
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D0
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There is a small clearing to the north.
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0 -1 3512
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D3
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It gets darker and thicker this way.
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0 -1 3514
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#3514
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The Deep Forest~
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It is quite dark here, forest surrounds you. With each step, the
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forest seems to close around you, and get darker and more foreboding.
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It might just be time to head back to somewhere safe.
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35 0 3
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D0
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More forest.
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0 -1 3509
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D1
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Lighter forest and mountains in the distance.
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0 -1 3513
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D2
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More trees.
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0 -1 3517
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D3
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The forest continues.
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0 -1 3510
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#3515
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The Light Forest~
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The forest is light here and you can easily pick your way through the
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trail. To the east, the forest becomes thick and darker. South, the
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trail continues.
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35 0 3
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D0
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A trail leading north-south.
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0 -1 3511
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D1
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The trees get thicker as you go east.
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0 -1 3516
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D2
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More trees and some small hills.
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0 -1 3518
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#3516
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Some Muddy Ground~
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The ground is quite muddy here and puddles are all around. Your
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boots make a disgusting SQUISH as you walk here. You can go in any
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of the four cardinal directions from here. Hopefully, it will be
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dryer.
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35 0 3
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D0
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The Miden'nir continues.
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0 -1 3510
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D1
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More trees.
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0 -1 3517
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D2
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The trees get VERY thick to the south. You can barely see...
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0 -1 3519
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D3
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Some light trees and daylight.
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0 -1 3515
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#3517
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Near The Mountains~
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The most prominent feature here is the mountains that lie to the
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east. You can only go north and west from here as the rocks stop all
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other movement.
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35 0 3
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D0
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Many trees to the north.
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0 -1 3514
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D3
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There is a bit of a slope downward to the west.
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0 -1 3516
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#3518
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The Fading Trail~
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The trail becomes nearly unpassable here. You can go north
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as the forest is relatively light. To the south, you can see a
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path.
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35 0 3
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D0
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You can see a trail this way.
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0 -1 3515
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D1
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The trees are nearly trunk-to-trunk this way.
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0 -1 -1
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D2
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Dark forests.
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0 -1 3522
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#3519
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The Dark Path~
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You are hemmed in by trees on either side of you. The path
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continues north and south, and while is much to thick to explore
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west, you can head off into the woods to the west.
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~
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35 0 3
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D0
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The forest gets lighter this way.
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0 -1 3516
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D1
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The forest continues.
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0 -1 3520
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D2
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There is a strong stench coming from this direction.
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0 -1 3521
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D3
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The trees are nearly trunk-to-trunk this way.
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0 -1 -1
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#3520
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The Dark Forest~
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You stomp your way through the underbrush. The dark forest of
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Miden'nir get pretty thick here, and the branches high above your
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head are so thick that they block out all direct sunlight. While
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it is much too thick to go further east, you might be able to make
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your way though the forest to the south and west.
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35 0 3
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D2
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The thick forest continues.
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0 -1 3523
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D3
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The thick forest continues.
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0 -1 3519
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#3521
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The Carnage~
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Here, you see a gruesome sight. Blood is everywhere... on the trees and
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soaked into the ground. Two carcasses lie in front of you, seeming to look
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up at you. The forest is impassible to the south, but the other directions
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look ok.
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~
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35 1 3
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D0
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Darkness...
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0 -1 3519
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D1
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Your light does not extend that far.
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0 -1 3523
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D3
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More dark forest.
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0 -1 3522
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E
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carcass body corpse carcasses bodies corpses~
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The corpses looked as if they have been pierced by a large, jagged
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spear. The damage these people sustained is simply amazing. Worse,
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the lips on the bodies are a light shade of blue, hinting at poison
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in their systems.
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~
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S
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#3522
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Deep In The Forest Of Miden'nir~
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There is a sickening stench here. It smells of blood and death.
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To the north, you catch glimpses of daylight. To the east, you
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simply cannot see. The trees are close and stifling.
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~
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35 0 3
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D0
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You see daylight and a trail to follow.
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~
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~
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0 -1 3518
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D1
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The stench seems to becoming from this direction.
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~
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0 -1 3521
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S
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#3523
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The Dark Forest~
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The branches above you block out all direct sunlight, making the forest
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in this area rather dark. The forest continues east, where it meets the
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mountains. The air is still and stuffy - a stench comes from the west and
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an ugly feeling causes the hair to rise on the back of your neck!
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~
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35 0 3
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D0
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It appears to get much darker that direction.
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~
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~
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0 -1 3520
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D1
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The forest appears to get much darker in this direction.
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~
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~
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0 -1 3551
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D3
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The sky becomes lighter in this direction.
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~
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~
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0 -1 3521
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S
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#3550
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At The Foot Of The Mountains~
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You find yourself at the foot of the mountains, where it is much
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to steep to continue north or east. You see the lush, green forest
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of Miden'nir to the south and west.
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~
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35 0 5
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D2
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The forest of Miden'nir spreads out before you.
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~
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~
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0 -1 3512
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D3
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The forest of Miden'nir spreads out before you.
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~
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~
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0 -1 3506
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S
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#3551
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Deep In The Forest Of Miden'nir~
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The branches above you block out all direct sunlight, making
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the forest in this area very dark. The forest continues west,
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but mountains block further exploration in all other directions,
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except south, where you notice a small tunnel dug into the
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mountainside.
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~
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35 a 3
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D2
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The tunnel leads into the mountainside.
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~
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~
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0 -1 3552
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D3
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The forest continues, but appears to be getting lighter.
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~
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~
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0 -1 3523
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S
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#3552
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A Tunnel In The Mountains~
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The walls of this tunnel were carved out many years ago by the goblins
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of this forest. The floor is well worn, and continues south, into the
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mountain, or back north out into the forest.
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~
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35 a 1
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D0
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Outside, you see the forest of Miden'nir.
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~
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~
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0 -1 3551
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D2
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The tunnel continues to the south.
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~
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~
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0 -1 3553
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S
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#3553
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A Tunnel In The Mountains~
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The tunnel gets lighter to the north, presumably leading out, while to
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the south the passage gets smaller and smaller. A small alcove has been
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carved into the east wall.
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~
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35 a 1
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D0
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The tunnel gets wider in this direction.
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~
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~
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0 -1 3552
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D1
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You see a small alcove.
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~
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~
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0 -1 3554
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D2
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The tunnel gets smaller in this direction.
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~
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~
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0 -1 3555
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S
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#3554
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A Small Alcove~
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A small alcove has been carved out here. There are a bunch of twigs
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and leaves thrown into a pile here, probably serving as a bed.
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~
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35 a 1
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D3
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You see the main passageway.
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~
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~
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0 -1 3553
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E
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twigs leaves bead~
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The twigs and leaves have all been piled together as a makeshift bed for
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some small humanoid.
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~
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S
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#3555
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A Tunnel In The Mountains~
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As you explore further into the mountainside, the tunnel gets smaller
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and smaller to the south. You almost have to hunch over to make your way
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through this area. A small archway to the south leads into a large chamber.
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~
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35 a 1
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D0
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The tunnel continues north.
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~
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~
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0 -1 3553
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D2
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You see a small cavern.
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~
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~
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0 -1 3556
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S
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#3556
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The Goblin HeadQuarters~
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The tunnel widens into a large (well, large for goblins) cavern that
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serves as the living quarters for the goblins of Miden'nir. The bones of
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numbers woodland creatures are strewn about the room, the remanents of a
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recent meal.
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~
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35 a 1
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D0
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The tunnel heads north.
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~
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~
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0 -1 3555
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S
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#3570
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The Front Of The Inn~
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You are standing on a well-worn path which opens into a clearing.
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An old, wooden building is here with smoke billowing from its
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chimney. A painted sign is visible on the porch to the west. You
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could go north or south around the building or leave this place and
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return to the forest.
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~
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35 0 3
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D0
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You can go north around the Inn.
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~
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~
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0 -1 3571
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D1
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Back through the trees to the Miden'nir.
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~
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~
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0 -1 3505
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D2
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You can go south around the Inn.
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~
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~
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0 -1 3572
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D3
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The front door of the Inn beckons.
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~
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~
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0 -1 3574
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E
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sign~
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The sign reads:
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The Woodsman
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~
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S
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#3571
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North Of The Inn~
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You are standing north of the Inn. Things don't look much different
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from this angle. The air here is filled with smells of smoke and cooking.
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South, the front porch is waiting for you... or you can see if there is
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a back door.
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~
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4 0 3
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D2
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You see the front of the Inn.
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~
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~
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0 -1 3570
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S
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#3572
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South Of The Inn~
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You are standing south of the Inn. You could easily go north and enter
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through the front door, or west and to the rear of the establishment. You
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here some muffled cries from a tiny trail leading south of here.
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~
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35 0 3
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D0
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This way leads to the front of the Inn.
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~
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~
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0 -1 3570
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D2
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The trail heads south.
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~
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~
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0 -1 3575
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D3
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This way leads to the back of the Inn.
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~
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~
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0 -1 3573
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S
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#3573
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Behind The Inn~
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You now stand behind the Inn. The smell here is not so pleasant as
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the keeper and his help throw a good deal of garbage here. A couple of
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piles of rubbish are to the west, but you will smell the worse for
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meddling there. As a clean alternative, you can go north or east around
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the Inn.
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~
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35 0 3
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D1
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You can go around the Inn this way.
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~
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~
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0 -1 3572
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D3
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Only rats and fool adventurers play in garbage.
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~
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~
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0 -1 3578
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S
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#3574
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The Woodsman Inn~
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You are in the common room of the Woodsman Inn. A thin haze of smoke
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sits in the air here. The Inn is often empty, as the forest has become
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overrun by goblins as of late, and it is no longer safe in these parts.
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The bar is just north of here. If you'd rather have your own table, one
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is empty to the south.
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~
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35 cd 1
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D0
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The bar is here, manned by the Innkeeper.
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~
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~
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0 -1 3576
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D1
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You can leave now and return to fresher air.
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~
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~
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0 -1 3570
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D2
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An empty table is a rare commodity.
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~
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~
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0 -1 3579
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D3
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There is a table to the south occupied by a heavy drinker.
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~
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~
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0 -1 3577
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S
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#3575
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The Ambush Point~
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This is a overgrown foot-trail south of the Inn. It leads west, but you
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would be hard pressed to follow it far. A number of bushes are trampled on
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and some medium sized branches have been knocked down. Obviously there has
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been a battle here rather recently.
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~
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35 0 3
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D0
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The Inn lies to the north.
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~
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~
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0 -1 3572
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D3
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A trail through the woods.
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~
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~
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0 -1 3581
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S
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#3576
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The Bar~
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This is where people use to come and enjoy the food, drink and
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hospitality of the Innkeeper, but as of late, he only serves the
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few adventurers that manage to survive a trip through the forest.
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You can leave south and return to the common room.
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~
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35 df 1
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D2
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You may retreat south back to the common room.
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~
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~
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0 -1 3574
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S
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#3577
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The Bard's Table~
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You are in a darker corner in the Inn. A large round table with a few
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wooden chairs sits here. There is a large stain on the table, the remnants
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of a spilled drink.
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~
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35 d 1
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D1
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You see the main floor of the Inn to the east.
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~
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~
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0 -1 3574
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S
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#3578
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The Garbage Dump~
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You stand knee deep in garbage. YECCH!!! It smells terrible and who knows
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what vermin live in these piles of filth...
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~
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35 0 3
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D1
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You can return to cleaner lands this way.
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~
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~
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0 -1 3573
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S
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#3579
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A Quieter Section Of The Inn~
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There seems to be no one in this end of the Woodsman, probably a safe place
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to rest and lick your wounds...
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~
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35 d 0
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D0
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You see the common room.
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~
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~
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0 -1 3574
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S
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#3581
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On The Trail Of The Horsemen~
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The path continues east and west of here. You notice fresh tracks in
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the soft ground that show the horsemen fled to the west.
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~
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35 0 3
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D1
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Back to ambush point.
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~
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~
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0 -1 3575
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D3
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The trail continues.
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~
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~
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0 -1 3582
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S
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#3582
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On The Trail Of The Horsemen~
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The path continues east and south. You notice fresh tracks in the
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soft ground that show the horsemen turned, and fled south.
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~
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35 0 3
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D1
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The trail continues.
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~
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~
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0 -1 3581
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D2
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The tracks lead south.
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~
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~
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0 -1 3583
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S
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#3583
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On The Trail Of The Horsemen~
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The trail of the horsemen continues east and north along this path
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through the forest. The tracks are still fresh, so they must be near.
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~
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35 0 3
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D0
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The trail continues.
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~
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~
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0 -1 3582
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D3
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The tracks lead east.
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~
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~
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0 -1 3584
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S
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#3584
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A Dead End Trail~
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The path comes to an abrupt end here, as the trees close around you and
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make any further exploration impossible. Fresh tracks cover the ground, and
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end right here. The horsemen must be nearby.
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~
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35 0 3
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D1
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Back to along the trail.
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~
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~
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0 -1 3583
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S
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$
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