558 lines
14 KiB
Plaintext
558 lines
14 KiB
Plaintext
ARMOR
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Usage : cast 'armor' [target]
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Accumulative: No
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Duration : 24 Hours
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Level : Mage level 4, Cleric level 1.
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The Armor spell will improve your AC by 2.
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See also: AC
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#
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BLESS
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Usage : cast 'bless' <victim | object>
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Accumulative: No
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Duration : 6 Hours, permanent for objects.
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Level : Cleric level 5.
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Bless on a victim will improve the victims saving throw versus spells
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by 1, and furthermore improve the hitroll by 2.
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Bless on an item currently has no defined action. It is only possible
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to bless non-evil items, and the object blessed may weigh no more
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than five pounds per level of caster.
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#
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BLINDNESS
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Usage : cast 'blindness' <victim>
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Accumulative: No
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Duration : 2 hours.
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Level : Mage level 9, Cleric level 6.
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Blindness will blind a victim failing its saving throw.
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A blinded person will have -4 penalty to both hitroll and AC.
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See also: AC
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#
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"BURNING HANDS"
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Usage : cast 'burning hands' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 5.
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Save : Versus spell for half damage.
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This spell is more powerful than the chill touch spell.
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See also: "CHILL TOUCH"
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#
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"CALL LIGHTNING"
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Usage : cast 'call lightning' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 15.
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Save : Versus spell for half damage.
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This spell will use the "force of nature" to make a lightning
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strike the victim. It is therefore only possible to call lightning
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outside, and it has to be raining (or worse).
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See also: "CONTROL WEATHER", WEATHER
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#
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CAST
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Usage: cast '<spell name>' [target]
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For "magical" people. If you want to throw a spell at someone or something.
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Example:
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> cast 'burning hands' <player>
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Note that the name of the spell must be enclosed by "'"s.
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See also: help on each individual spell:
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Examples:
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> help cure ligh
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> help ventri
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> help energy drain
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#
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"CHARM PERSON"
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Usage : cast 'charm person' <victim>
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Accumulative: No
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Duration : (432/Intelligence points of person) hours
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Level : Mage level 16.
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Is is not possible to charm anyone that is already charmed, if
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you're charmed yourself, or if the person is higher level than
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yourself. The person will get a saving throw versus "paralysation".
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A charmed person will follow you, and not be able to attack you, you
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can order the charmed person using the order command.
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See also: FOLLOW, ORDER
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#
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"CHILL TOUCH"
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Usage : cast 'chill touch' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 3.
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Save : Versus spell for half damage.
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This spell is more powerful than the magic missile spell.
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A victim failing its saving throw will get its strength
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reduced by one.
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See also: "MAGIC MISSILE"
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#
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COLORSPRAY "COLOR SPRAY"
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Usage : cast 'color spray' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 11.
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Save : Versus spell for half damage.
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This spell is more powerful than the lightning bolt spell.
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See also: "LIGHTNING BOLT"
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For help on actual color, see: ANSI
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#
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"CONTROL WEATHER"
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Usage : cast 'control weather' <'better' | 'worse'>
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Accumulative: Yes
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Duration : -
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Level : Cleric level 17.
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This spell will change the "course" of the current weather.
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Example:
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> cast 'control wea' worse
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#
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"CREATE FOOD"
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Usage : cast 'create food'
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 2.
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This spell instantly creates a fresh waybread. The waybread will be
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filling for the next (5+level) hours, up to a maximum of 24 hours.
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See also: "CREATE WATER"
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#
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"CREATE WATER"
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Usage : cast 'create water' <drink container>
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Accumulative: No
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Duration : Instantaneous
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Level : Cleric level 2.
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Expect disastrous results if cast upon a drink container which contains
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another liquid than water. Empty or water containers will be filled
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depending on the level of the caster.
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Double amount of water will be created if it is raining (or worse).
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See also: "CREATE FOOD"
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#
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"CURE BLIND"
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Usage : cast 'cure blind' <victim>
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Accumulative: No
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Duration : Instantaneous
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Level : Cleric level 4.
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This spell will cure a person blinded by the "blindness" spell, it
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can not remove blindness caused by for example cursed items.
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#
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"CURE CRITIC"
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Usage : cast 'cure critic' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 9.
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This spell cures 3d8+3 hitpoints of damage.
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#
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"CURE LIGHT"
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Usage : cast 'cure light' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 1.
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Cures minor wounds and scratches.
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#
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CURSE
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Usage : cast 'curse' <victim | object>
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Accumulative: Yes
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Duration : 7 Days, permanent on objects.
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Level : Mage level 14.
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Curse cast on a person that fails the saving throw, will reduce their
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hitroll and damage roll both by one. It will also reduce the saving
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throw versus paralysation by one.
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When cast upon an object, the object will become undropable.
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#
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"DETECT ALIGNMENT"
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Usage : cast 'detect alignment'
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Accumulative: Yes (Duration)
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Duration : 12 hours + level
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Level : Cleric level 4.
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Allows the caster to detect the alignment of those around them.
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Evil will show as a red aura, good in a blue aura.
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See also: "DETECT INVISIBILITY"
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#
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"DETECT INVISIBILITY"
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Usage : cast 'detect invisibility' [self]
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Accumulative: Yes (Duration)
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Duration : 12 hours + level/4
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Level : Mage level 2, Cleric level 6.
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This spell enables you to see invisible items and players.
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#
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"DETECT MAGIC"
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Usage : cast 'detect magic' [self]
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Accumulative: Yes (Duration)
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Duration : 12 hours + level
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Level : Mage level 2.
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This spell will let you see the magical aura surrounding magical
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objects.
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#
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"DETECT POISON"
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Usage : cast 'detect poison' <victim | food | drink>
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Accumulative: No
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Duration : Instantaneous
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Level : Mage level 10, Cleric level 3.
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Cast on food or drinks (drink containers) you will be able to
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sense if it is poisoned.
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Cast on a person you will be able to see if that person is
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poisoned.
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#
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"DISPEL EVIL"
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Usage : cast 'dispel evil' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 14.
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Save : Special
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This spell will only affect evil creatures. An evil person of level
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equal or less than caster will suffer 100 damage points.
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If the victim is higher level than caster, the spell will inflict
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(caster_level)d4 damage points, saving throw versus half damage.
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See also: DISPEL GOOD
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#
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"DISPEL GOOD"
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Usage : cast 'dispel good' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 14.
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Save : Special
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This spell will only affect good creatures. A good person of level
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equal or less than caster will suffer 100 damage points.
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If the victim is higher level than caster, the spell will inflict
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(caster_level)d4 damage points, saving throw versus half damage.
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See also: DISPEL EVIL
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#
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EARTHQUAKE
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Usage : cast 'earthquake'
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 12.
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Save : -
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This spell will damage everybody except the caster by
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1d8+level_of_caster hitpoints.
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#
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"ENCHANT WEAPON"
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Usage : cast 'enchant weapon' <weapon>
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Accumulative: No
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Duration : Permanent
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Level : Mage level 26.
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This spell will enchant non-magical (non-modifying) weapons only.
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By non-modifying weapons we refer to weapons that might alter any
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ability such as for example damage. The only way to know if a weapon
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is suitable for enchantment is to fully identify it.
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The enchantment will modify the weapon as:
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Level Hit Roll Damage
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0..17 +1 +1
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18..19 +2 +1
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20..20+ +2 +2
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#
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"ENERGY DRAIN"
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Usage : cast 'energy drain' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 13.
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Save : Versus spell for half damage.
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This spell does not give much damage, but victims failing their
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saving throws will loose up to 40,000 XP points. You will gain
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a quarter of this XP.
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Beware that this spell is evil.
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#
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FIREBALL
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Usage : cast 'fireball' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 15.
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Save : Versus spell for half damage.
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This spell is the most powerful spell a magic user can cast.
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See also: "COLOR SPRAY"
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#
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HARM
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Usage : cast 'harm' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 19.
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Save : Versus spell for half damage.
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This spell removes all but 1d4 hitpoints from the victim. The
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maximum number of damage points are 100. It is not possible to
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kill using this spell (but almost).
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#
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HEAL
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Usage : cast 'heal' <victim>
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Accumulative: No
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Duration : Instantaneous
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Level : Cleric level 16.
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Heal will heal all the hitpoints from a person, except 1d4 points.
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Maximum 100 points can be healed. A victim who is blinded will also
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be cured by the heal spell.
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See also: "CURE BLINDNESS"
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#
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INFRAVISION
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Usage : cast 'infravision'
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Accumulative: Yes (Duration)
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Duration : 12 hours + level
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Level : Mage level 3, Cleric level 7.
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Allows the caster to detect the heat given off by objects giving them
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the ability to have much better vision in dark conditions.
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See also: "DETECT INVISIBILITY"
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#
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INVISIBILITY
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Usage : cast 'invisibility' <victim | object>
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Accumulative: Yes (Duration)
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Duration : 24 hours, permanent on objects.
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Level : Mage level 4.
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Makes the target of the spell invisible to everyone except those who have
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the "detect invisibility" spell.
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Attacking while invisible will immediately break the spell.
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See also: "DETECT INVISIBILITY"
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#
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"LIGHTNING BOLT"
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Usage : cast 'lightning bolt' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 9.
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Save : Versus spell for half damage.
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This spell is more powerful than the shocking grasp spell.
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See also: "SHOCKING GRASP"
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#
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"LOCATE OBJECT"
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Usage : cast 'locate object' <object>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 6.
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If possible you will know exactly where an object is, or the
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name of the person using it. If more than one object by the
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same name exists, you will get a listing of several objects.
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The maximum number of objects you can simultaneously locate is
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your level divided by 2.
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#
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"MAGIC MISSILE"
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Usage : cast 'magic missile' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 1.
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Save : Versus spell for half damage.
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Causes a bolt of magical energy to be thrown from the casters hands at the
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victim.
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#
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POISON
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Usage : cast 'poison' <victim | food | drink>
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Accumulative: Yes on persons.
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Duration : Level hours, or permanent on food and drinks.
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Level : Cleric Level 8, Mage level 14.
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Casting poison on food or drink (containers) will poison it. Eating
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poisoned food/drinks will poison the person eating or drinking.
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A person who is poisoned will suffer damage every hour, lose strength, and
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gain less points than usual.
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See also: "REMOVE POISON", "DETECT POISON"
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#
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"PROTECTION FROM EVIL"
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Usage : cast 'protection from evil' [self]
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Accumulative: Yes (Duration)
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Duration : 24 hours
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Level : Cleric level 8.
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The meaning of this spell is not yet fully defined.
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#
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"REMOVE CURSE"
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Usage : cast 'remove curse' <victim | object>
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Accumulative: No
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Duration : Instantaneous
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Level : Cleric level 26.
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Will remove a curse on carried objects or any persons in the room.
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#
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"REMOVE POISON"
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Usage : cast 'remove poison' <victim | food | drink>
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Accumulative: No
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Duration : Instantaneous
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Level : Cleric level 10.
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Will remove the affects of poison from a victim or an object.
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See also: POISON
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#
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SANCTUARY
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Usage : cast 'sanctuary' [self]
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Accumulative: Yes (Duration)
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Duration : 4 hours
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Level : Cleric level 15.
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When protected by sanctuary you will only receive 1/2 the normal damage
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caused by a particular blow.
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See also: ARMOR, BLESS
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#
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"SHOCKING GRASP"
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Usage : cast 'shocking grasp' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 7.
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Save : Versus spell for half damage.
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This spell is more powerful than the burning hands spell.
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See also: "BURNING HANDS"
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#
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"SENSE LIFE"
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Usage : cast 'sense life'
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Accumulative: Yes (Duration)
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Duration : Level hours.
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Level : Cleric level 5, Mage level 17.
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Allows the caster to sense the presence of a player or monster in the
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room which is hiding. The true identity will remain hidden however.
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Invisible persons are also considered hidden.
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See also: HIDE
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#
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STRENGTH
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Usage : cast 'strength' <victim>
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Accumulative: Yes
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Duration : Level/2 + 4
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Level : Mage level 6.
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A person will gain 1 strength point per spell (2 points if level of
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caster is greater than 18). Maximum strength is 18/100.
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#
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SUMMON
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Usage : cast 'summon' <victim>
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 10.
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Will summon a person of the name spoken. It is not possible to
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summon someone of three or more levels above yourself.
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If you attempt to summon a monster, it will get a saving throw.
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See also: NOSUMMON
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#
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VENTRILOQUATE
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Usage : cast 'ventriloquate' <victim | object> <text>
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Accumulative: -
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Duration : Instantaneous
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Level : Mage level 1.
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Save : Versus spell victim only sees attempted cast.
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For all people in the same room as the caster that fail a saving throw, the
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spell will make the object or victim appear to say the text written.
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Example:
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> cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me!
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#
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"WORD OF RECALL"
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Usage : cast 'word of recall'
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Accumulative: -
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Duration : Instantaneous
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Level : Cleric level 12.
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The caster will be transferred back to his hometown sanctuary (usually the
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Temple of Midgaard).
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#
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$
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