399 lines
6.5 KiB
Plaintext
399 lines
6.5 KiB
Plaintext
#900
|
|
On The Swift Flowing River~
|
|
As the river exits the city of Midgaard it picks up speed and whisks
|
|
you along high banks flanked by the trees of Haon-Dor. As the city
|
|
fades in the east, you approach a gloomy forest to the west.
|
|
~
|
|
9 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3200
|
|
D3
|
|
~
|
|
~
|
|
0 -1 901
|
|
S
|
|
#901
|
|
The Riverbank~
|
|
The river is deep, and runs swiftly in an east-west direction. To the
|
|
north the river eddies and enters a backwash where a small bank extends
|
|
down from a dark, thick stand of trees. It doesn't look particulary
|
|
inviting however.
|
|
~
|
|
9 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6120
|
|
D1
|
|
~
|
|
~
|
|
0 -1 900
|
|
D3
|
|
~
|
|
~
|
|
0 -1 902
|
|
S
|
|
#902
|
|
The Twisty Part Of The River~
|
|
The river twists and turns and nearly tosses you out of your boat.
|
|
The water is dark, cold, almost reptilian in sheen. It seems almost
|
|
alive. The river runs east and south.
|
|
~
|
|
9 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 901
|
|
D2
|
|
~
|
|
~
|
|
0 -1 903
|
|
S
|
|
#903
|
|
The Scenic Route~
|
|
The dark forest of Haon-Dor recedes behind you to the northeast.
|
|
The river continues in a westerly direction toward the river delta,
|
|
where you can just make out a large island.
|
|
~
|
|
9 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 902
|
|
D3
|
|
~
|
|
~
|
|
0 -1 904
|
|
S
|
|
#904
|
|
The Swift River Delta~
|
|
You are at the edge of the river delta, where the river empties
|
|
out on its way to the sea. The water here is Black. Deep. Dark.
|
|
Deadly. The tidal waves sweep you around and around up and down.
|
|
~
|
|
9 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 911
|
|
D1
|
|
~
|
|
~
|
|
0 -1 903
|
|
D2
|
|
~
|
|
~
|
|
0 -1 906
|
|
D3
|
|
~
|
|
~
|
|
0 -1 905
|
|
S
|
|
#905
|
|
Near The Rocks~
|
|
You bob up and down in the waves comming dangerously close to some
|
|
large, jagged rocks on the eastern shore of an unusual looking island.
|
|
There is no way you could possibly land there without getting killed.
|
|
~
|
|
9 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 904
|
|
D2
|
|
~
|
|
~
|
|
0 -1 906
|
|
S
|
|
#906
|
|
The South River Delta~
|
|
You are making your way along a channel in the river delta between
|
|
the island to the west and the shore to the south and east. To the
|
|
south an aging broken down looking pier juts out from land and toward
|
|
the west the channel works it way close to the island as it moves around
|
|
its southern tip.
|
|
~
|
|
9 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 905
|
|
D1
|
|
~
|
|
~
|
|
0 -1 904
|
|
D2
|
|
~
|
|
~
|
|
0 -1 907
|
|
D3
|
|
~
|
|
~
|
|
0 -1 908
|
|
S
|
|
#907
|
|
The Pier~
|
|
You float next to a crumbling pier long since neglected.
|
|
To the west the water gets sluggish and there are many weeds and
|
|
some seaweed floating about.
|
|
~
|
|
9 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 906
|
|
D3
|
|
~
|
|
~
|
|
0 -1 908
|
|
S
|
|
#908
|
|
Mired In Seaweed~
|
|
The going is rough here. The tide struggles with the normal flow
|
|
of the river and here near the edge of the sea there is a large
|
|
amount of growth. To the west the channel passes the southern tip of
|
|
the island and heads for open waters.
|
|
~
|
|
9 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 906
|
|
D1
|
|
~
|
|
~
|
|
0 -1 907
|
|
D3
|
|
~
|
|
~
|
|
0 -1 909
|
|
S
|
|
#909
|
|
The Last Stop~
|
|
The delta meets the sea here. To the west you see nothing but
|
|
ocean on the horizon. Sea birds squawk noisily at your approach
|
|
and take flight from a nearby beach head on the island. It looks
|
|
as though this could be the last stop for those heading out to sea.
|
|
~
|
|
9 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 910
|
|
D1
|
|
~
|
|
~
|
|
0 -1 908
|
|
S
|
|
#910
|
|
The Beach Head~
|
|
This is a secluded looking beach on the southern tip of the island.
|
|
There isn't much to see here and there is no way to cross the steep
|
|
rocky cliffs that wall in this place.
|
|
~
|
|
9 0 2
|
|
D2
|
|
~
|
|
~
|
|
0 -1 909
|
|
S
|
|
#911
|
|
The North Channel~
|
|
The river splits as runs up against the island and a navigatble
|
|
channel slips off to the north and west.
|
|
~
|
|
9 c 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 912
|
|
D2
|
|
~
|
|
~
|
|
0 -1 904
|
|
D3
|
|
~
|
|
~
|
|
0 -1 912
|
|
S
|
|
#912
|
|
The North Channel~
|
|
The river current carries you swiftly westward as the channel
|
|
begins to narrow as it squeezes past the north end of the island.
|
|
~
|
|
9 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 911
|
|
D2
|
|
~
|
|
~
|
|
0 -1 911
|
|
D3
|
|
~
|
|
~
|
|
0 -1 913
|
|
S
|
|
#913
|
|
Near The Isle~
|
|
You are sitting just off a small landing on the island that
|
|
appears to be nothing more than a short path that leads to the
|
|
side of a hill.
|
|
~
|
|
9 c 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 912
|
|
D2
|
|
~
|
|
~
|
|
0 -1 914
|
|
S
|
|
#914
|
|
The Lane Of The Lying~
|
|
Bodies lie everywhere. Commoner, peasant, duke, duchess. The Gods
|
|
will not hear you call here. Hence they will not answer you. To the
|
|
south the path ends at a dark cave entrance.
|
|
A sign has been posted beside the entrance.
|
|
~
|
|
9 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 913
|
|
D2
|
|
~
|
|
~
|
|
0 -1 915
|
|
E
|
|
sign cave~
|
|
A sign beside the dark cave opening reads:
|
|
|
|
WARNING! Only fools and dead people pass this way.
|
|
The tests of Minos, our glorious ruler, await.
|
|
|
|
~
|
|
S
|
|
#915
|
|
The First Trial Of Minos~
|
|
Ah... you find yourself in Minos' battlefield playground.
|
|
Minos loves to torture his people through these places. He
|
|
collects the monsters of the world and puts them here.
|
|
~
|
|
9 ad 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 916
|
|
S
|
|
#916
|
|
The Second Trial Of Minos~
|
|
Minos' voice reveberates from the four walls of this room:
|
|
'Get some rest and make sure you're healed. You'll need it for
|
|
the next monster in my playground. Or are you strong enough?'
|
|
To the south is the entrance to the next challenge of Minos'
|
|
stronghold.
|
|
~
|
|
9 ad 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 917
|
|
S
|
|
#917
|
|
The Third Trial Of Minos~
|
|
You go inside a red room. Very red. As if the Minos King used
|
|
them to disembowel his guests. The path continues eastward. You
|
|
see blue lights in that direction.
|
|
~
|
|
9 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 918
|
|
S
|
|
#918
|
|
The Fourth Trial Of Minos~
|
|
Minos must be a monster hacking machine. You see a blue light
|
|
flicker on and off. A voice crackles, 'WHY ARE YOU HERE!'
|
|
~
|
|
9 ad 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 919
|
|
S
|
|
#919
|
|
The Fifth Trial Of Minos~
|
|
This is General Woundwort's quarters. Hraka abound. The frayed
|
|
corpses of rabbits lie scattered about this hell-hole. The General
|
|
is not a very neat person as you can tell.
|
|
~
|
|
9 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 920
|
|
S
|
|
#920
|
|
The Sixth Trial Of Minos~
|
|
Dare we surmise how many more rooms Minos has? The paths appear to be
|
|
endless. You shudder the sounds of death cries from the east. A loud
|
|
voice bellows another warning: 'Leave now or face my wrath!'
|
|
There is a crawlway leading upwards at the far end of the room and
|
|
there is a fresh breeze comming from there.
|
|
~
|
|
9 ad 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 921
|
|
D4
|
|
~
|
|
~
|
|
0 -1 923
|
|
S
|
|
#921
|
|
The Final Trial Of Minos~
|
|
This is Minos' room. What else did you expect? The room is lavishly
|
|
decorated for this bovine king. Everything is so opulent that it makes
|
|
your eyes bulge. Survive and reap his fortune! The only exit is a large
|
|
oak door in the east wall.
|
|
~
|
|
9 ad 0
|
|
D1
|
|
You see a rather large oak door bound with iron and securely locked.
|
|
~
|
|
door oak~
|
|
2 900 922
|
|
S
|
|
#922
|
|
The Royal Chamber~
|
|
The treasure room of Minos is dark save for your lantern.
|
|
Hopefully it has not been looted yet by the many legendary thieves
|
|
of Midgaard. A clever looking secret passage leads upward from here.
|
|
~
|
|
9 adj 0
|
|
D4
|
|
~
|
|
~
|
|
0 -1 910
|
|
S
|
|
#923
|
|
Above, On The Beach~
|
|
You sit amongst the rocks above a small beach at the southern
|
|
end of the island. You could clamber down easy enough, but getting
|
|
back up would be another story.
|
|
~
|
|
9 0 4
|
|
D5
|
|
~
|
|
~
|
|
0 -1 910
|
|
S
|
|
$
|