5168 lines
83 KiB
Plaintext
5168 lines
83 KiB
Plaintext
#5400
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The Entrance To The Dancing Daemon Inn~
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You find yourself in an entrance foyer to the Dancing Daemon Inn.
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Chrome plated stairs spiral up to the reception area. To the south
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you hear the sounds of merriment and drinking and from the west you
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hear the bustling activity of New Thalos.
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~
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54 d 0
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D2
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You see people dancing and drinking.
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0 -1 5402
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D3
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You see people walking by on Sultan's Walk.
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0 -1 5420
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D4
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The spiral stairs lead up to the reception area.
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0 -1 5401
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#5401
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The Reception Area~
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You are now standing in the reception of New Thalos. A huge mahogany
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desk is here along with two sofas and a coffee table covered in magazines.
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The plush carpeting under your feet is a nice change from the rugged paths
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you are used to travelling. A chrome stairway spirals downstairs to the
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tavern of the Dancing Daemon Inn, and your future adventures in New Thalos.
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~
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54 deh 0
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D5
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The stairs lead down to the Daemon.
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0 -1 5400
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#5402
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The Dancing Daemon Inn~
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A huge circling wet-bar takes up most of the east end of the Daemon. An
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old mage reclines against the mirror behind the bar absentmindedly pouring
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several drinks at once with his refined telekinesis. The Lokettes, a local
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band, are playing their usual gig on the stage. The large booths along the
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all are filled with people drinking and having a grand time. You feel like
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partying here.
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The only obvious exit is to the north.
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~
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54 d 0
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D0
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You see the entrance to the Daemon.
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~
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0 -1 5400
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E
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bar~
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The bar looks slightly out of place and you can only assume the powerful
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magic of the bartender allows it to revolve.
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~
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S
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#5403
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The Medina~
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You stand on the Medina, on the larger open areas in New Thalos.
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People walk to and fro carrying on their day to day business. The
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Common Square of the people opens up to the south and the Medina
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continues north.
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~
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54 0 1
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D0
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You see Medina.
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0 -1 5404
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D2
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You see the Common Square.
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S
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#5404
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The Medina~
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You are walking along a wide open expanse of road connecting
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Market Square to the Common Square. Panhandlers, beggars, and
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other such riff-raff wander about hoping to catch those few who
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with open hearts. The Medina continues to the south and the
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Market Square spreads out to the north.
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~
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54 0 1
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D0
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You see Market Square.
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0 -1 5405
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D2
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You see the Medina.
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0 -1 5403
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S
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#5405
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Southern Market Square~
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The large square of markets fills your vision. Strange sights and
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sounds, those known only to the New Thalos market, barrage your senses.
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The only hope of making any sense of what is going on here is to wander
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around. Market Square continues north, west, and east, with the Medina
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trailing off th the south.
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54 0 1
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D0
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D1
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0 -1 5404
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D3
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0 -1 5408
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#5406
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The Center Of Market Square~
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You are standing in the center of Market Square, the famous square
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of New Thalos. A large, peculiar looking statue is standing in the
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middle of the square. The square extends in every direction.
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54 0 1
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D0
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0 -1 5415
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D3
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0 -1 5409
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E
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statue~
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Before you is a statue of the mighty beholder!
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A great beast with multiple eyes and wicked... wicked... um.... eyes...
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The mighty beholder is in Excellent condition.
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~
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S
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#5407
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Southeastern Market Square~
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In this corner of the market some of the largest warriors in the land
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tower over you. It is easy to understand why they hang out here once you
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notice the weapon shop and the armoury close by. Perhaps you might stop
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in and take a look at the wares these shops have to offer.
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~
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54 0 1
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D0
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0 -1 5417
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D3
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0 -1 5405
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#5408
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Southwestern Market Square~
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This area of the market seems relatively quiet, save the high pitch
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banter of the shopkeepers attempting to lure you into their stores.
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South you see the bread stand and west is the entrance to the general
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store.
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The market's sprawl continues east and north of here.
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54 0 1
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D0
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0 -1 5409
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D1
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0 -1 5405
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D2
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You see the grocer's.
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0 -1 5535
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D3
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You see the general store.
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0 -1 5528
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#5409
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Western Market Square~
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This area of the square seems a bit more subdued than the rest.
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You notice that most of the outland adventurers mill around the
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southern end of the market, while the townfolk seem to keep their
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business in the northern end.
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West Main street begins here and heads for the gate, the market's
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expanse fills the other directions.
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54 0 1
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D0
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0 -1 5414
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D1
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0 -1 5406
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#5410
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The Common Square~
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People pass by talking to each other, or rest their weary bones on this
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grassy field. You can hear faint sounds of the river to the south of you
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as it passes through the city. Ishtar drive heads east and west from here
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and the Medina is to the north. South lies the River Ishtar Bridge and the
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southern gate.
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~
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54 0 1
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D0
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You see the medina.
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0 -1 5403
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D1
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0 -1 5437
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D2
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You see the bridge over the river.
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D3
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0 -1 5436
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#5411
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Outside The Southern Gate Of New Thalos~
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You see before you the expanse of the Great Eastern Desert.
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You have heard many tales of the Great Pyramid, the lost city
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of Old Thalos and the friendly brass dragon that lies under the
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desert.
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To the south lies the desert and the city of New Thalos is
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to the north.
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~
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54 c 1
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D0
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gate~
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1 5401 5413
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D2
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0 -1 5039
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S
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#5412
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The Southern Bridge~
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Walking over the bridge you see the rushing waters of the River
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Ishtar. To the south you see the Southern Gate of New Thalos and
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the Common Square stretches out to the north
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54 c 1
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D0
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0 -1 5410
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D2
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0 -1 5413
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D5
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0 -1 5485
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S
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#5413
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Inside The South Gate Of New Thalos~
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Two large stone towers rise up to greet you with the massive iron
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gate swinging on ornately crafted hinges and emblazoned with the crest
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of New Thalos. The makers of the city spared no expense in rebuilding
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the defenses or their home. The River Ishtar bridge lies to the north
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and the desert to the south.
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~
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54 0 1
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D0
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0 -1 5412
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D2
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gate~
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1 5401 5411
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S
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#5414
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Northwestern Market Square~
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This corner of the market contains some of the most civilized folk
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in New Thalos. To the north lies the humble store of the merchant
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Ahkeem, his weavings known to be the best in the city. West of here
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is the entrance to the First Royal Bank of New Thalos.
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~
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54 0 1
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D0
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0 -1 5514
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#5415
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Northern Market Square~
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You stand in one of the most heavily used parts of town. To the north
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lies the Palace of New Thalos and the Casbah, east west and south of here
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the busy market thrives with life.
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54 0 1
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D2
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0 -1 5406
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0 -1 5414
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#5416
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Northeastern Market Square~
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Pandemonium. Chaos. Madness. A few other choice words come to mind
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as you gaze into this corner of the market. The vegetable stand seems
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quiet enough so you have to assume the noise comes from the Butchery.
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You have to think for a while before you muster the will to enter this
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shop. The market continues to the south and west.
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~
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54 0 1
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D0
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0 -1 5415
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#5417
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Eastern Market Square~
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You stand in the market of New Thalos, the gem of the desert. The
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market is the hub of the city, all trade and commerce of any significance
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is carried on here. The market spreads out in all directions save east,
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here Main Street heads for the easter gate.
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54 0 1
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0 -1 5416
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0 -1 5407
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0 -1 5406
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#5418
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Sultan's Walk~
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This cobblestone road aides your journey through town. Traveling north
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will take you by the Palace and the Dancing Daemon Inn, and south will put
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you on Market Square.
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54 0 1
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D0
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0 -1 5415
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#5419
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Sultan's Walk~
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This part of the road travels between one of the sturdy walls of
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the Palace and the Dancing Daemon. To the east you peer through a
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small window into the Daemon, seeing many people dancing and drinking.
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After you tend to your other chores you plan on visiting the Daemon.
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The walk continues north and south from here.
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~
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54 0 1
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D0
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0 -1 5420
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0 -1 5418
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#5420
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Sultan's Walk~
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The road here between the Palace and the Dancing Daemon Inn seems well
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worn by the travel of horses, carts, and leather boots. From the west you
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hear the faint sound of trumpets announcing the arrival of some duke or
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duchess to the Palace. Safe haven awaits you to the east in the halls
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of the Daemon, and Sultan's Walk continues north and south.
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~
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54 0 1
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0 -1 5421
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#5421
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Sultan's Walk~
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The main road north from the square continues here, surrounded
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by the walls of the Palace and the Daemon. To the north you see
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the heavily guarded gate and can make out faint sounds of trade
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to the south.
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54 0 1
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D0
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0 -1 5422
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D2
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0 -1 5420
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#5422
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Inside The Northern Gate Of New Thalos~
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Two large stone towers rise up to greet you with a massive iron
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gate swinging between on ornately crafted hinges and emblazend with
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the crest of New Thalos. The makers of this city spared no costs
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in rebuilding the defenses of their home.
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Sultan's Walk runs to the south and the Casbah stretches out east
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and west. To the north is wilderness.
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~
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54 0 1
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D0
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gate~
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1 5401 5567
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D1
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0 -1 5449
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D3
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0 -1 5448
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#5423
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Inside The West Gate Of New Thalos~
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Two large stone towers embedded in the wall loom over you. The
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massive iron gate, emblazoned with the crest of New Thalos, swings
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easily on four ornately crafted hinges. It is obvious the makers
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of this city spared no expense in protecting their home.
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Main street heads towards the market eastward and the wilderness
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beckons from the west. To the south lies the entrance the Warriors'
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Guild.
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54 c 1
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D1
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0 -1 5424
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0 -1 5526
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D3
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gate~
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1 5401 5569
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#5424
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West Main Street~
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This is the main road traveling though the city. To the south you
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hear the hammering of the repair shop and to the north is the grassy
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field known as Temple Square. Main street continues east and west.
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54 0 1
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D0
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0 -1 5423
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#5425
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West Main Street~
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A foreman stands stand here watching over two construction workers
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fixing a pothole. The road here branches off north and south into
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two alleys behind the stores of the market. The main street continues
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east and west from here.
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54 0 1
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D0
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D1
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0 -1 5424
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#5426
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West Main Street~
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You are strolling on the street between the bank and general store.
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To the west you hear a roadcrew at work and to the east, the sounds of
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commerce taking place. The air is filled with the smell of gold and
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riches.
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On the wall of the store is a poster.
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54 0 1
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D1
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0 -1 5409
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D3
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poster~
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The poster is of a wealthy looking man in red robes smiling at you.
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The caption reads:
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THE SULTAN REMINDS YOU TO PAY YOUR TAXES!
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~
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S
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#5427
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East Main Street~
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Here on East Main, you smell the odor of freshly slaughtered meat
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and, hear the pounding of new metal from the armory. The Square is
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to the west and a junction is to the East.
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~
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54 0 1
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D1
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0 -1 5428
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D3
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|
~
|
|
~
|
|
0 -1 5417
|
|
S
|
|
#5428
|
|
East Main Street~
|
|
You are on East Main Street. To the North is the beginning
|
|
of Guildsman Row. To the South is a dark alley. The road also
|
|
continues to the East.
|
|
There is a small sign on a wire hanging across the junction.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5464
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5429
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5465
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5427
|
|
E
|
|
sign~
|
|
The sign reads:
|
|
|
|
NO LOITERING!
|
|
|
|
(by order of the Sultan of New Thalos)
|
|
|
|
~
|
|
S
|
|
#5429
|
|
East Main Street~
|
|
As you walk by the mercenary guild a cold chill causes you to shiver
|
|
uncontrollably. You see some shady looking characters lurking about the
|
|
entrance to this house of 'helpful' people. Perhaps curiosity gets the
|
|
best of you, but you wonder what could be going on inside. To the north
|
|
you see the open doors of the apothecary shop where one may buy many
|
|
magical livations.
|
|
Main Street continues east and west from here.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5523
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5430
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5530
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5428
|
|
S
|
|
#5430
|
|
East Main Street~
|
|
The Main street through eastern New Thalos begins here and heads
|
|
westward towards the marketplace. One of the main gates can be seen
|
|
to the east and Braheem's Magic Shop awaits your business to the north.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5524
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5431
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5429
|
|
S
|
|
#5431
|
|
Inside the Eastern Gate of New Thalos~
|
|
Two large stone towers imbedded in the wall loom over you. The
|
|
massive iron gate, emblazened with the crest of New Thalos, swings
|
|
easily on four ornately crafted hinges. It is obvious the makers
|
|
of this city spared no expense in protecting their home.
|
|
Main street heads towards the market westward and the wilderness
|
|
beckons from the east. To the north lies the entrance to the Mages'
|
|
Guild.
|
|
~
|
|
54 c 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5525
|
|
D1
|
|
~
|
|
gate~
|
|
1 5401 5568
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5430
|
|
S
|
|
#5432
|
|
Cassandra's Catch Of The Day~
|
|
Nothing in your life has prepared you for the odor which fills your
|
|
lungs. Not wanting to offend the beautiful shopkeeper you hold your
|
|
tongue and quietly look over her selection.
|
|
~
|
|
54 cd 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5441
|
|
S
|
|
#5433
|
|
West Ishtar Drive~
|
|
This is the warehouse district of New Thalos. Strong men walk back
|
|
and forth from the docks to the warehouse carrying large crates loading
|
|
and unloading the boats as they sail down the river. To the north is
|
|
one of the entrances of the warehouse and West Ishtar leads east.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5540
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5434
|
|
S
|
|
#5434
|
|
West Ishtar Drive~
|
|
A few men walk by almost pushing you out of the way as they go about
|
|
their business of loading and unloading the boats. An entrance to one
|
|
of the huge warehouses of New Thalos is to the north and the River Ishtar
|
|
quietly flows by to the south. Ishtar Drive continues east and west.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5541
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5435
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5433
|
|
S
|
|
#5435
|
|
West Ishtar Drive~
|
|
The cobblestone road is moist here, the trail of water heading down to
|
|
the boat ramp. Catching your balance as you start to slide on the slick
|
|
pavement you grab on to the handrail someone has conveniently placed here.
|
|
To the north is the Shipwright and Ishtar Drive continues east and west.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5542
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5436
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5443
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5434
|
|
S
|
|
#5436
|
|
West Ishtar Drive~
|
|
A cool breeze blows up off the river chilling the sweat otherwise
|
|
present on your skin. Orders and sometimes curses can be heard from
|
|
the west in the direction of the warehouses. The common square opens
|
|
up to the east and Ishtar Drive continues west.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5410
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5435
|
|
S
|
|
#5437
|
|
East Ishtar Drive~
|
|
Loud hammering and the sound of red hot iron cooling in water reaches
|
|
your ears as you stand in front of the blacksmith. A small boy runs up
|
|
to you with big eyes and, as you return his gaze, runs off down the road.
|
|
The common square can be seen to the west and Ishtar Drive continues
|
|
to the east.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5544
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5439
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5410
|
|
S
|
|
#5438
|
|
East Ishtar Drive~
|
|
The wide road bordering the south of town continues to the east west
|
|
here, bordered only by the hay-loft to the north and the River Ishtar to
|
|
the south.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5440
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5439
|
|
S
|
|
#5439
|
|
East Ishtar Drive~
|
|
Small clumps of hay strewn about the ground alerts you to the fact
|
|
that you have reached the stables. Arabian stallions as well as many
|
|
other fine breeds of horses can be purchased for a price. Ishtar Drive
|
|
continues east and west.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5545
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5438
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5437
|
|
S
|
|
#5440
|
|
East Ishtar Drive~
|
|
Even in broad daylight, you can hardly see into the back alley
|
|
that begins here and heads north. Sounds of loud drunken folk and
|
|
the occasional screaming cat emenate from the direction. Luckily
|
|
you have the choice of going east or west down the drive as well.
|
|
~
|
|
54 0 1
|
|
D0
|
|
You see murky darkness.
|
|
~
|
|
~
|
|
0 -1 5468
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5441
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5438
|
|
S
|
|
#5441
|
|
East Ishtar Drive~
|
|
Your highly acute sense of smell reports you have reached the
|
|
entrance to the fish market. Although renowned for it fresh catches
|
|
and wide selection of aquarian delicacies you wonder how much longer
|
|
you can endure the smell! The River Ishtar flows alongside to the
|
|
south with the drive running along side it east to west.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5432
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5442
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5440
|
|
S
|
|
#5442
|
|
East Ishtar Drive~
|
|
The sound of squawking gulls and the smell of rotting fish gives you
|
|
a hint of your location. The River Ishtar flows south of you, but looks
|
|
crystal clear, so it cannot be the source of this putrid smell.
|
|
Looking north you notice a small sign hanging over the dump.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5547
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5441
|
|
E
|
|
sign~
|
|
#====================================================#
|
|
| |
|
|
| THE DUMP OF NEW THALOS |
|
|
| |
|
|
| |
|
|
| ----- |
|
|
| |
|
|
| Enter at your own risk. |
|
|
| -the management |
|
|
| |
|
|
#====================================================#
|
|
~
|
|
S
|
|
#5443
|
|
The Boat Ramp~
|
|
This sloped slab of stone allows easy passage to and from the River
|
|
Ishtar. Boats are moored to the docks here awaiting their masters to
|
|
return from the warehouses and the pubs. The waters of the River Ishtar
|
|
lap at your feet to the south and Ishtar Drive is to the north.
|
|
~
|
|
54 c 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5435
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5486
|
|
S
|
|
#5444
|
|
West Casbah~
|
|
The air takes on a somber note as you stand before the entrance to the
|
|
jailhouse of New Thalos. Hopefully you won't ever see this structure from
|
|
the inside. The northwest tower stands here with a spiral staircase
|
|
leading up. The Avenue ends here, only exiting to the east.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5445
|
|
D2
|
|
~
|
|
gate~
|
|
2 5493 5553
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5559
|
|
S
|
|
#5445
|
|
West Casbah~
|
|
You have almost reached the end of the Avenue in this direction, the
|
|
number of guards in this part of town is nearly doubled. To the north
|
|
the familiar city wall protects you from the wilderness. Looking south
|
|
marble stairs rise towards the entrance of city hall surrounded by
|
|
massive white pillars.
|
|
The Avenue continues east and west from here.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5446
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5554
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5444
|
|
S
|
|
#5446
|
|
The Casbah~
|
|
The wall of the Palace curves south from here, a darkened alley runs
|
|
along it in that direction. West of here you see the steps of the City
|
|
Hall and notice the increase in the number of guards.
|
|
To the east the Avenue continues.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5447
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5458
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5445
|
|
S
|
|
#5447
|
|
The Casbah~
|
|
As you travel down the road towards towards the City Hall you look up
|
|
at the guards walking along the wall keeping watch. South of you stands
|
|
the great walls of the Palace and the Avenue goes east and west.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5448
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5446
|
|
S
|
|
#5448
|
|
The Casbah~
|
|
The cobblestone pavement runs along the north wall here. South of you
|
|
stand the great walls of the Palace and the Avenue goes east and west.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5422
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5447
|
|
S
|
|
#5449
|
|
The Casbah~
|
|
The activity here is only slightly less than chaotic. Young boys run
|
|
to and fro with stern intent, and older gentleman swagger down the street
|
|
towards the Library. To the west you can see the tall towers of the
|
|
northern gate, and the Avenue continues east.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5450
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5422
|
|
S
|
|
#5450
|
|
The Casbah~
|
|
Walking along the cobblestone path you feel secure with the walls of
|
|
the city towering over you. You hear the scraping sounds of metal on
|
|
stone and look up to see a large, strong guard looking out to the north.
|
|
To the east lies the intersection on Guildsman's Row and the northern
|
|
gate is a short walk to the west.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5451
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5449
|
|
S
|
|
#5451
|
|
The Casbah~
|
|
The din of the guilds assaults your senses as you reach this
|
|
intersection, the sound of hammering, the smell of tanned leather,
|
|
and the smoke rising from the smithy all rush up to greet you.
|
|
The Avenue continues east and west from here and the Row leads
|
|
south.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5452
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5460
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5450
|
|
S
|
|
#5452
|
|
The Casbah~
|
|
You walk between the solid stone wall of the city and that of the
|
|
Masons' Guild. Young children with their nannies walk around enjoying
|
|
the saftey of the city.
|
|
The Avenue runs east and west from here.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5453
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5451
|
|
S
|
|
#5453
|
|
The Casbah~
|
|
You have almost reached the end of the Avenue in this direction.
|
|
Walking towards the north-east corner of the city you notice the
|
|
population density here is much less then the rest of the town. A
|
|
few old men hobbling on canes and young men intent on studies are
|
|
the only travelers of the path to the library on a regular basis.
|
|
The Avenue continues east and west from here.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5454
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5452
|
|
S
|
|
#5454
|
|
The Casbah~
|
|
The Avenue ends here, turning south to become Kali Row. Traveling in
|
|
that direction will take you to the Library and the grand dance hall of
|
|
the city.
|
|
The northeast tower of the wall is accessible here up a spiral staircase.
|
|
~
|
|
54 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5455
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5453
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5562
|
|
S
|
|
#5455
|
|
Kali Row~
|
|
This is a small, newly added section of the town. The city's Library
|
|
can be entered through the door to the west and the Casbah begins its
|
|
journey a little ways north of here. The Row and the entrance to the
|
|
dancehall is to the south.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5454
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5456
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5551
|
|
S
|
|
#5456
|
|
Kali Row~
|
|
The short Row ends abruptly here at the entrance to the dance
|
|
hall of New Thalos.
|
|
The entrance to the hall is to the west and the Row continues
|
|
northward.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5455
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5552
|
|
S
|
|
#5457
|
|
Underground~
|
|
The small passage continues north and south.
|
|
~
|
|
54 ad 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5478
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5480
|
|
S
|
|
#5458
|
|
Alley~
|
|
This is a dark alley running between the Palace and City Hall. Not a
|
|
lot here, unless you're partial to spiders and rats.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5446
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5459
|
|
S
|
|
#5459
|
|
Alley~
|
|
The alley ends here.
|
|
~
|
|
54 a 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5458
|
|
D5
|
|
You see a manhole covering an opening in the road.
|
|
~
|
|
manhole hole man~
|
|
1 -1 5475
|
|
S
|
|
#5460
|
|
Guildsman's Row~
|
|
This Row is a hive of activity second only to the actual Market
|
|
Square itself. Along this row stands all the guilds of the working
|
|
class citizens of New Thalos, here all the items sold in the Square
|
|
are made. Along this particular stretch of the row lie the Boyer/
|
|
Fletcher to the west and the Masons' to the east.
|
|
The Row leads off to the south and East Casbah is to the north.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5451
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5556
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5461
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5555
|
|
S
|
|
#5461
|
|
Guildsman's Row~
|
|
The guilds continue here, to the west is the Weavers' Guild, and
|
|
to the east stands the Craftsmans' Guild. The row of guilds continues
|
|
north and south from here.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5460
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5507
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5462
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5506
|
|
S
|
|
#5462
|
|
Guildsman's Row~
|
|
Only one guild offers its door to this stretch of the Row, the Tanners'
|
|
Guild, to the west. To the east is a beautifully sculpted marble door
|
|
allowing entrance to the Museum of the Greater Gods.
|
|
The Row of Guilds leads north and south.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5461
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5511
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5463
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5564
|
|
S
|
|
#5463
|
|
Guildsman's Row~
|
|
After the guilds were built the people of the city used some of the
|
|
extra space to erect a shrine to their patron saints. The result of
|
|
this labor became the Museum of the Greater Gods.
|
|
You may enter the sacred hall to the east.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5462
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5516
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5464
|
|
S
|
|
#5464
|
|
Guildsman's Row~
|
|
This small cramped road is worn with travel as apprentices to the
|
|
guilds run merchandise from the guildhouses to the shops on Market
|
|
Square.
|
|
The guildhouses lie to the north and Main street is to the south.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5463
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5428
|
|
S
|
|
#5465
|
|
Alley~
|
|
Even with your light you cannot seem to penetrate the magical cloak of
|
|
darkness covering this alley.
|
|
~
|
|
54 ac 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5428
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5466
|
|
S
|
|
#5466
|
|
Alley~
|
|
Even with your light you cannot seem to penetrate the magical cloak of
|
|
darkness covering this alley.
|
|
~
|
|
54 a 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5465
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5467
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5537
|
|
S
|
|
#5467
|
|
Alley~
|
|
Even with your light you cannot seem to penetrate the magical cloak of
|
|
darkness covering this alley.
|
|
~
|
|
54 a 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5538
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5468
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5466
|
|
S
|
|
#5468
|
|
Alley~
|
|
Even with your light you cannot seem to penetrate the magical cloak of
|
|
darkness covering this alley.
|
|
~
|
|
54 ac 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5467
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5440
|
|
S
|
|
#5469
|
|
Alley~
|
|
This is a tiny corner in the alley. The temple walls are north and
|
|
west. You notice a fair amount of footprints to the east.
|
|
~
|
|
54 a 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5470
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5471
|
|
E
|
|
footprint~
|
|
Kind of looks like a yeti has been here... Hmmmm.
|
|
~
|
|
S
|
|
#5470
|
|
Alley~
|
|
This is a dead end to the tiny alley. There is an unusual amount of
|
|
wear apparent on the ground.
|
|
~
|
|
54 a 1
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5469
|
|
D5
|
|
You see a small iron circle imbedded in the ground.
|
|
~
|
|
manhole man hole~
|
|
1 -1 5478
|
|
S
|
|
#5471
|
|
Alley~
|
|
You are in a tiny ally between the temple and the bank. You hear
|
|
some shouting and general roadwork to the south. The ground is rough
|
|
and in need of repair. In the road is a small pothole.
|
|
~
|
|
54 ac 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5469
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5425
|
|
E
|
|
pothole~
|
|
Why are you looking in a pothole? Are you poor or something?
|
|
~
|
|
S
|
|
#5472
|
|
Alley~
|
|
You are on a small alley between the repair shop and the general
|
|
store. Nothing much here but small rodents and dust.
|
|
~
|
|
54 ac 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5425
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5473
|
|
S
|
|
#5473
|
|
Alley~
|
|
This is a small corner in the alley behind the warehouses and the guild
|
|
of warriors. You notice some small scrapings to the west.
|
|
~
|
|
54 a 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5472
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5474
|
|
S
|
|
#5474
|
|
Alley~
|
|
The alley ends here as do the footprints you had noticed earlier.
|
|
~
|
|
54 a 1
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5473
|
|
D5
|
|
You see a small round iron plate set in the ground.
|
|
~
|
|
manhole man hole~
|
|
1 -1 5481
|
|
S
|
|
#5475
|
|
Underground~
|
|
You are in a small underground passage beneath the city. You see a
|
|
small glint of light from above and the passage continues south.
|
|
~
|
|
54 ad 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5476
|
|
D4
|
|
~
|
|
man hole manhole~
|
|
1 -1 5459
|
|
S
|
|
#5476
|
|
Underground~
|
|
The passage continues north and south.
|
|
~
|
|
54 ad 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5475
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5477
|
|
S
|
|
#5477
|
|
Underground~
|
|
The tunnel branches here going north, east, and west.
|
|
~
|
|
54 ad 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5476
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5478
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5479
|
|
S
|
|
#5478
|
|
Underground~
|
|
The alley turns again here and heads south and west. You notice a
|
|
small glint of light from above.
|
|
~
|
|
54 ad 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5457
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5477
|
|
D4
|
|
~
|
|
manhole man hole~
|
|
1 -1 5470
|
|
S
|
|
#5479
|
|
Underground~
|
|
The passage ends here and you hear some low chanting from the west.
|
|
You also notice the clearing of dust on the ground but can't seem to
|
|
find any door in that direction.
|
|
~
|
|
54 ad 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5477
|
|
S
|
|
#5480
|
|
Underground~
|
|
The small passage continues north and south from here.
|
|
~
|
|
54 ad 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5457
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5481
|
|
S
|
|
#5481
|
|
Underground~
|
|
The small passage heads north and east from here. You here the sounds
|
|
of the city above you.
|
|
~
|
|
54 ad 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5480
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5482
|
|
D4
|
|
~
|
|
manhole man hole~
|
|
1 -1 5474
|
|
S
|
|
#5482
|
|
Underground~
|
|
The tunnel continues you west and east. Hopefully you have a good sense
|
|
of direction.
|
|
~
|
|
54 ad 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5492
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5481
|
|
S
|
|
#5483
|
|
River Ishtar~
|
|
High above you on the top of the city wall guards look down to see if
|
|
you wish to exit the city via water. To do so they must open the iron
|
|
grating in front of you from above. The horrid smell of the dump wafts
|
|
down from the shore.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5624
|
|
D3
|
|
~
|
|
grating~
|
|
1 -1 5484
|
|
S
|
|
#5484
|
|
River Ishtar~
|
|
The gentle flow of the river carries you eastward, looking up you
|
|
see couples strolling along the road. To the west you see the southern
|
|
bridge and to the east you see the iron grating protecting the city from
|
|
unwanted guests.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
grating~
|
|
1 -1 5483
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5485
|
|
S
|
|
#5485
|
|
River Ishtar~
|
|
You hear your voice echo as you float under the bridge above. The
|
|
city construction crews have just recently finished the small ladder
|
|
giving common-folk easy access to the river. To the west and east you
|
|
see the river flowing by the city.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5484
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5486
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5412
|
|
S
|
|
#5486
|
|
River Ishtar~
|
|
This part of the river seems alive with activity. Boats moored to
|
|
the docks near the ramp north of here make navigation a bit more trying.
|
|
As the river flows eastward you can see the southern bridge in that
|
|
direction.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5443
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5485
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5487
|
|
S
|
|
#5487
|
|
River Ishtar~
|
|
The river flows through a huge iron grating from the wilderness
|
|
through the city. Strong guards above await word to open the portal
|
|
should any citizen require exit or entry.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5486
|
|
D3
|
|
~
|
|
grating~
|
|
1 -1 5623
|
|
S
|
|
#5488
|
|
A Dark Passage~
|
|
You seem to have stumbled into a small hand made passage. The wall
|
|
to the west doesn't look quite right but searching it reveals no secret
|
|
doors. The only exit it seems is east.
|
|
~
|
|
54 ad 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5489
|
|
S
|
|
#5489
|
|
A Dark Passage~
|
|
The small passage continues east and west from here. Again you
|
|
notice something peculiar about the wall, this time to the north,
|
|
but you fail to find any secret doors. Voices can be faintly heard
|
|
from the north.
|
|
~
|
|
54 ad 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5490
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5488
|
|
S
|
|
#5490
|
|
A Dark Passage~
|
|
The small passage continues west and east from here.
|
|
~
|
|
54 ad 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5491
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5489
|
|
E
|
|
boulder~
|
|
A huge boulder stands here. In its center someone has carved out a
|
|
perfect round hole.
|
|
~
|
|
S
|
|
#5491
|
|
A Dark Passage~
|
|
The small passage ends here for no apparent reason. Looking around
|
|
you find a small ladder half buried in the dirt. setting it up you find
|
|
a trap door in the ceiling. The passage continues west from here.
|
|
~
|
|
54 ad 1
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5490
|
|
D4
|
|
~
|
|
secret~
|
|
1 -1 5570
|
|
E
|
|
fire~
|
|
Moving closer you see this fire is actually FROZEN in place. The
|
|
flames still radiate heat, but are not actually burning. Looking
|
|
around you notice a small hole about the size of a piece of charcoal
|
|
at the base of the flames.
|
|
~
|
|
S
|
|
#5492
|
|
Underground~
|
|
The small passage continues west and east.
|
|
~
|
|
54 ad 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5493
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5482
|
|
S
|
|
#5493
|
|
Underground~
|
|
The small passage continues west and east.
|
|
~
|
|
54 ad 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5500
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5492
|
|
S
|
|
#5500
|
|
Underground~
|
|
The small passage continues west and east.
|
|
~
|
|
54 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5501
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5493
|
|
S
|
|
#5501
|
|
Underground~
|
|
The small passage continues west and east.
|
|
~
|
|
54 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5502
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5500
|
|
S
|
|
#5502
|
|
Underground~
|
|
The small passage continues west and east.
|
|
~
|
|
54 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5488
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5501
|
|
S
|
|
#5503
|
|
Clerics' Sanctum~
|
|
You walk down the staircase into the silent inner sanctum. Here sits
|
|
your guildmaster ready to assist you when the time is right. The room
|
|
is completely silent. The only obvious exit is back up the staircase
|
|
into the the Nectar.
|
|
~
|
|
54 deh 0
|
|
D1
|
|
You notice the floor at the base of the eastern wall has some faint
|
|
scratches in it.
|
|
~
|
|
secret door~
|
|
1 -1 5479
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5519
|
|
S
|
|
#5504
|
|
The Chamber Of The High Priest~
|
|
You have entered the chamber of the most holy man in New Thalos. The
|
|
High Priest advises the Sultan on all matters in the world of the sacred.
|
|
From what you have heard however, this holy man has a bit of a temper,
|
|
and he doesn't look very happy that you've disturbed his prayers.
|
|
The only obvious exit is south.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5508
|
|
S
|
|
#5505
|
|
By The Altar~
|
|
You are by the temple altar in the northern end of Temple of New
|
|
Thalos. A huge altar made of highly polished black onyx is standing
|
|
in front of you. Behind this altar sits a twelve foot tall statue of
|
|
Akbal, the highest god in all the lands.
|
|
~
|
|
54 deg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5509
|
|
E
|
|
statue~
|
|
Looking up the huge statue you see Akbal calmly gazing out across his
|
|
lands, he seems pleased.
|
|
~
|
|
S
|
|
#5506
|
|
The Weavers' Guild~
|
|
Rows and rows of uncut cloth lie about waiting to be hemed up
|
|
into tailored clothes. Cotten is brought in from the country side
|
|
and spun up into cloth and dyed different colors. A young boy walks
|
|
in, grabs a pile of clothing and leaves.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5461
|
|
S
|
|
#5507
|
|
The Craftsmans' Guild~
|
|
You have entered a busy workshop filled with people running amok
|
|
with various tools and materials. The air is tense with the rush to
|
|
complete various projects and creations.
|
|
~
|
|
54 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5461
|
|
S
|
|
#5508
|
|
Inside The Temple~
|
|
The temple continues here, but not on such a grand scale. The place
|
|
still looks immaculate. To the north you see the chamber of the High
|
|
Priest and a sign on the door in BIG letters thats reads 'DO NOT DISTURB'
|
|
To the south is the entrance to the Clerics' Guild.
|
|
~
|
|
54 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5504
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5509
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5512
|
|
S
|
|
#5509
|
|
Inside The Temple~
|
|
Huge marble pillars rise on either side of you and grab hold of
|
|
the ceiling. Between each of these, fine softstone frescoes have
|
|
been carved depicting scenes from the religous history of New Thalos.
|
|
Rows of pews face forward giving their full attention to the pulpit
|
|
rising high above the ground. The deep red carpeting underfoot shows
|
|
not a speck of wear or dirt. It is obvious that New Thalonians take
|
|
religion seriously.
|
|
~
|
|
54 dgh 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5505
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5510
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5513
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5508
|
|
S
|
|
#5510
|
|
The Donation Room~
|
|
This room is new to the temple, it was created during the hard times
|
|
that had struck the city in recent decades. Luckily for them the Sultan
|
|
had been hoarding some of the basic neccesities for just such an occasion.
|
|
These days the donation room depends on the generosity of wealthy
|
|
adventurers, and a curse on any that walk in to take everything.
|
|
~
|
|
54 cd 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5509
|
|
S
|
|
#5511
|
|
The Museum Of The Greater Gods~
|
|
Four large stone statues reside in the museum. They were constructed
|
|
by the people of New Thalos to pay homage to the saints they believe to
|
|
have saved all their lives.
|
|
The museum continues to the south.
|
|
~
|
|
54 cd 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5516
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5462
|
|
S
|
|
#5512
|
|
The Entrance To The Guild of Clerics~
|
|
This hall pales in comparison to that of the main hall, but is
|
|
beautiful in its own right. Shaven heads and brown robes can be
|
|
seen milling about quitely talking to each other. North is back
|
|
inside the temple proper, and south is the entrance to the clerics'
|
|
bar.
|
|
~
|
|
54 deh 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5508
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5519
|
|
S
|
|
#5513
|
|
The Temple Gates~
|
|
You stand before the entrance way to the Temple of New Thalos. Two
|
|
large wrought iron gates lie open before you. Although they might not
|
|
ever be used the priests in the temple are ready to defend themselves,
|
|
should their city ever come under seige again.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5509
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5520
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5520
|
|
S
|
|
#5514
|
|
Ahkeem's Stuff~
|
|
You step into a shop swirling with smoke. Ahkeem seems to have a
|
|
liking for things not of this world... very strange stuff indeed.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5414
|
|
S
|
|
#5515
|
|
Vera's Veggies~
|
|
This is a busy place. Customers shuffle around, bartering for lower
|
|
prices on the wide selection of vegetables. You can still hear your
|
|
mother telling you 'Eat your Veggies'. That is probably why you are
|
|
spending time in the city of New Thalos and not with her. But wait...
|
|
Vera looks just like your mother!
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5416
|
|
S
|
|
#5516
|
|
The Museum Of The Greater Gods~
|
|
Four large stone statues reside in the museum. They were constructed
|
|
by the people of New Thalos to pay homage to the saints they believe to
|
|
have saved all their lives.
|
|
The museum continues to the north.
|
|
~
|
|
54 cd 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5511
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5463
|
|
S
|
|
#5517
|
|
The Base Of The Tower~
|
|
You walk into a cold room whose only feature is an old wooden
|
|
staircase spirling up along the wall to a higher level. Up these
|
|
stairs you are told awaits the old mage who may be able to help
|
|
you advance in your studies.
|
|
~
|
|
54 de 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5518
|
|
D2
|
|
You see some small scratches on the floor near the base of the wall.
|
|
~
|
|
door secret~
|
|
1 -1 5524
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5548
|
|
S
|
|
#5518
|
|
The Mages' Courtyard~
|
|
You enter a small tiled courtyard with a small fountain in the middle.
|
|
Around the sides are four wrought iron benches with cushions where the
|
|
mages of the land sit and exchange ideas. To the west stands a two-story
|
|
tower where the leader of the mages' guild performs his experiments.
|
|
~
|
|
54 e 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5525
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5517
|
|
S
|
|
#5519
|
|
Nectar Of The Gods~
|
|
You are startled by the lavishness of this place. From what you
|
|
know of clerics they are supposed to be humble people, giving all their
|
|
material goods to their cause. Perhaps because only clerics are
|
|
allowed to enter this bar they have condoned making it as comfortable
|
|
as possible. In the corner stands a staircase leading down to the
|
|
meditaion chambers.
|
|
~
|
|
54 deh 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5512
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5503
|
|
S
|
|
#5520
|
|
Temple Square~
|
|
You are standing on the meeting grounds of those with holy
|
|
intentions. Monks, bards, paladins and clerics mill around
|
|
either preaching or listening to their fellows preach. Huge
|
|
marble steps lead up to the gates of the temple and Main Street
|
|
lies to the south.
|
|
~
|
|
54 cg 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5513
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5424
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5513
|
|
S
|
|
#5521
|
|
The Bank~
|
|
You stand in a large building decorated with black marble and red
|
|
satin. Huge pillars support an arched ceiling far above your head.
|
|
You wonder at the skill the dwarves have for detail as you examine
|
|
the trim. Fine silver seperates the polished blocks that make up the
|
|
floor.
|
|
~
|
|
54 de 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5414
|
|
S
|
|
#5522
|
|
The Butchery~
|
|
This shop has the aroma of freshly slaughterd beasts. You feel right
|
|
at home. You see a fairly simple set up. The corpses... er... selections
|
|
hang on hooks, still bleeding into catch pans that drain into a single
|
|
underground vat. You wonder where that leads...
|
|
~
|
|
54 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5416
|
|
E
|
|
vat~
|
|
You think you hear noises from the vat... naaah.
|
|
~
|
|
S
|
|
#5523
|
|
The Witch's Brew~
|
|
The first thing you notice as you walk into this spacious shop is
|
|
the hundreds of candles that line the shelves. The swirling mist that
|
|
surrounds your feet makes it seem that you have stepped into a gateway
|
|
to another plane. A cluttered table stands near the far wall, opposite
|
|
the doorway.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5429
|
|
S
|
|
#5524
|
|
Braheem's Magic Shop~
|
|
You enter a shop crowded with bookshelves and clutterd with scrolls.
|
|
The owner seems to be hard at work on his latest magical creation.
|
|
You see a small sign on the wall.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5430
|
|
E
|
|
sign~
|
|
The sign reads:
|
|
|
|
Welcome to Braheem's...
|
|
|
|
LIST - Shows you all of my wonderful creations.
|
|
VALUE - Shows what an item might be worth to me.
|
|
SELL - Allows you to rid yourself of excessive magic items.
|
|
BUY - Allows you to rid youself of excessive cash.
|
|
|
|
~
|
|
S
|
|
#5525
|
|
The Entrance To The Mages' Tower~
|
|
The entrance hall is a small poor lighted room. It would seem its
|
|
only purpose is to house the powerful sorcerer standing here guarding
|
|
the entrance.
|
|
~
|
|
54 deh 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5518
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5431
|
|
S
|
|
#5526
|
|
The Entrance To The Guild of Warriors~
|
|
This small hall is merely a check point to keep the unwanted out.
|
|
~
|
|
54 deh 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5423
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5533
|
|
S
|
|
#5527
|
|
The Repair Shop~
|
|
One of the most popular shops in New Thalos, this shop is always a
|
|
hive of activity. It is almost inhuman the way one man can fix all
|
|
types of armour singlehandedly. If you have an item in need of repair
|
|
simply give it to the man behind the counter.
|
|
There is a small sign on the counter.
|
|
~
|
|
54 cd 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5424
|
|
E
|
|
sign~
|
|
The sign reads:
|
|
|
|
Closed for renovations
|
|
|
|
~
|
|
S
|
|
#5528
|
|
The General Store~
|
|
The new found wealth of this beautiful city is apearant in the exotic
|
|
items for sale here. You wonder what would happen if you typed... LIST...
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5408
|
|
S
|
|
#5529
|
|
Abdul's Armour~
|
|
The sound of hammering metal grows louder as you enter the armoury.
|
|
Young boys run to and fro carrying buckets of water and coal. A few
|
|
dwarves work on sections of armour in the back of the shop, their
|
|
hammers working too fast to follow. The walls are adorned in all of
|
|
Abdul's prize creations. Here you can purchase suits of armour meant
|
|
to keep monsters from hacking you into little pieces.
|
|
A note on the wall beckons your attention.
|
|
~
|
|
54 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5407
|
|
E
|
|
note~
|
|
The note reads:
|
|
|
|
LIST : gives you a list of items for sale.
|
|
VALUE : tells you how much an item is worth to Abdul
|
|
SELL : sells an item to Abdul for a generous sum
|
|
BUY : Abdul's FAVORITE command lets you have an item for his low,
|
|
low price.
|
|
|
|
~
|
|
S
|
|
#5530
|
|
The Mercenaries' Guild~
|
|
This guild is frowned upon by most of the population of New Thalos,
|
|
but the laws of supply and demand are irresistable. People come here
|
|
when they feel unable or are unwilling to fight their own battles. For
|
|
a small fee you may hire a henchman.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5429
|
|
D1
|
|
You notice some small scratches in the floor next to the eastern wall.
|
|
~
|
|
door secret~
|
|
1 -1 5532
|
|
S
|
|
#5531
|
|
The Mercenaries Guild~
|
|
This is the storage room for the mercenaries to be hired.
|
|
~
|
|
54 dj 0
|
|
S
|
|
#5532
|
|
Entrance To The Thieves' Guild~
|
|
This small, dark room has a single torch mounted in the wall for
|
|
light. There is a small wooden bench and a book lying on it. The
|
|
assassin guarding the entrance from 'outsiders' stands as you walk
|
|
in.
|
|
~
|
|
54 adeh 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5539
|
|
D3
|
|
~
|
|
door secret~
|
|
1 -1 5530
|
|
S
|
|
#5533
|
|
The Whet Stone~
|
|
Very large men with very large swords drink beer from very large mugs.
|
|
Everything in this room is BIG. The large round tables are scuffed and
|
|
nicked from the numerous bar brawls that have sprung up. It might be a
|
|
good idea to hold your tounge for a while as you soak up the atmosphere.
|
|
There is an exit to the east where the master swordsman awaits pupils
|
|
to train with.
|
|
~
|
|
54 deh 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5526
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5534
|
|
S
|
|
#5534
|
|
The Tournament And Practice Yard~
|
|
This is a wide expanse of grass filled with dummies, punching bags
|
|
and swordpupils. To the north you see a man dressed in black robes,
|
|
unlike his iron clad comrades, who you assume to be your master.
|
|
~
|
|
54 deh 0
|
|
D1
|
|
You see the grass near the base of the wall here is slightly torn.
|
|
~
|
|
secret door~
|
|
1 -1 5473
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5533
|
|
S
|
|
#5535
|
|
The Bread Stand~
|
|
A small stand has been set up here, showing the shopkeep's humble
|
|
selection. You notice he has added a few things to his list.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5408
|
|
S
|
|
#5536
|
|
Igor's Implements Of Destruction~
|
|
You can't help but shiver as you look at the selection of vicious
|
|
weapons. Huge swords and wicked looking axes hang on pegs around the
|
|
room. A dwarf sits at a bench in the back hammering away on his latest
|
|
creation. It is here you can buy rare and exotic items not found in
|
|
other parts of the world.
|
|
A note catches your eye.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5407
|
|
E
|
|
note~
|
|
The note simply reads:
|
|
|
|
READ THE NOTE IN THE ARMOURY
|
|
|
|
Igor.
|
|
|
|
~
|
|
S
|
|
#5537
|
|
Ye Old Leather Shoppe~
|
|
You are standing on a thick oriental rug surrounded on all sides by
|
|
racks of numerous leather goods. A few women sit on leather cushions
|
|
sewing in some detail work on custom ordered jackets.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5466
|
|
S
|
|
#5538
|
|
Smuggler's Inn~
|
|
You are inside a filthy inn, that seemingly has been cleaned in
|
|
decades. Poker tables line the walls and everyone stares at you as
|
|
you walk in, you don't feel very welcome. The bar has numerous
|
|
knife holes in it and the bartender leans over waiting for your
|
|
order.
|
|
~
|
|
54 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5467
|
|
S
|
|
#5539
|
|
The Filthy Unicorn~
|
|
A draft chills your bones as you enter, though you see no open
|
|
window or door. Hooded figures lurk around in the shadows and speak
|
|
in low voices. A flash of steel lets you know that weapons are in
|
|
great abundance in this crowd. As you quickly check your beltpouch
|
|
you notice a small staircase leading down.
|
|
~
|
|
54 deh 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5532
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5546
|
|
S
|
|
#5540
|
|
The Warehouse~
|
|
You are standing in a large room used to store merchandise made in the
|
|
city before it is shipped off. All the items here are made in New Thalos
|
|
and shipped to other parts of the land.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5433
|
|
S
|
|
#5541
|
|
The Warehouse~
|
|
Men walk to and fro counting crates and writing down their findings.
|
|
This area of the warehouse is used for storing the raw materials brought
|
|
in from areas outside the city. These goods are then delivered to the
|
|
various guilds. The export area of the warehouses is to the south.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5434
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5540
|
|
S
|
|
#5542
|
|
The Shipwright~
|
|
The wood under you feet creaks from years of being soaked in saltwater.
|
|
An old man with a curly, grey beard stand behind a small counter waiting
|
|
to take your order. Behind him are mounted various model sailboats and
|
|
large fish.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5543
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5435
|
|
S
|
|
#5543
|
|
The Drafting Room~
|
|
The walls are covered with paper sketchings of hull designs. This room
|
|
is used by the shipwright to build his creations on paper before making a
|
|
single cut in wood.
|
|
~
|
|
54 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5542
|
|
S
|
|
#5544
|
|
The Forge~
|
|
Very much like the weaponsmith this man deals in the molding of metal.
|
|
It seems that most of his creations deal with horses. On the walls you
|
|
see several horseshoes made of iron. The room is hot, hotter than the
|
|
desert just south of here, and one wonders how the smithy can stand it.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5437
|
|
S
|
|
#5545
|
|
The Royal Stables~
|
|
Nothing you wouldn't expect is here. Several stalls hold the
|
|
Sultan's choice Arabian Stallions, and each has their own trough
|
|
for drinking. A small boy wanders in sometimes with a shovel to
|
|
remove the offensive by-product of such beasts.
|
|
~
|
|
54 d 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5549
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5439
|
|
S
|
|
#5546
|
|
The Secret Yard~
|
|
This is a hidden yard known to only a few people in New Thalos. Here
|
|
you may train in the arts of stealing, picking locks, and becoming almost
|
|
invisible.
|
|
A small staircase leads back up to the Unicorn.
|
|
~
|
|
54 deh 0
|
|
D2
|
|
You see some small scratches in the wall to the south.
|
|
~
|
|
secret door~
|
|
1 -1 5489
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5539
|
|
S
|
|
#5547
|
|
The Dump~
|
|
This is the place where the people of the city dump their trash. Due
|
|
to the constant winds blowing down the moutains the smell is usually blown
|
|
outside the walls and over the desert.
|
|
~
|
|
54 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5442
|
|
S
|
|
#5548
|
|
The Mage's Laboratory~
|
|
You stand in the top of an old stone tower. Along the walls hundreds
|
|
of potions, scroll, and wands lie in disaray. The man you see before you
|
|
sits hunched over a small wooden table with two beakers of bubbling liquid
|
|
in front of him. He looks up as you enter and smiles broadly.
|
|
~
|
|
54 deh 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5517
|
|
S
|
|
#5549
|
|
The Hay Loft~
|
|
Not as big as the ones you see on farms in the country, this hay loft
|
|
serves as a storage area for the horses in the stables. The young boy
|
|
you saw with the shovel seems to have takes up residence on the second
|
|
story.
|
|
~
|
|
54 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5545
|
|
S
|
|
#5550
|
|
The Grand Entrance~
|
|
Nowhere have you seen such an obscene display of wealth then in this
|
|
corridor. The shaggy carpeting under your feet makes it seem as if you
|
|
are walking on a cloud. Platinum candelabras hang delicately from the
|
|
ceiling casting light on the ancient tapestries adorning the walls. The
|
|
crick in your neck tells you that it is time to stop staring. To the west
|
|
the numerous halls of the palace being and the gate lies to the east.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5560
|
|
D1
|
|
~
|
|
gate~
|
|
2 5400 5558
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5557
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5605
|
|
S
|
|
#5551
|
|
The Library~
|
|
This building holds the vast collection of books and documents
|
|
that have been brought here by the commitee apointed to recover the
|
|
lost knowledge of Thalos. Rows of shelves filled with book in every
|
|
condition line the walls. The air has the aroma of old parchment
|
|
and glue.
|
|
~
|
|
54 df 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5455
|
|
S
|
|
#5552
|
|
The Dance Hall~
|
|
You seem to have missed a huge party. The janitors are here cleaning
|
|
up the confetti and pieces of food. Hundreds of empty beer mugs on the
|
|
tables surrounding the dance floor suggest that the citizens love their
|
|
drink. There is still a banner on the wall.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5456
|
|
E
|
|
banner~
|
|
========================================================================
|
|
|
|
H A P P Y B I R T H D A Y T O U S
|
|
|
|
========================================================================
|
|
~
|
|
S
|
|
#5553
|
|
The Jail~
|
|
You are in jail. For some reason, someone feels that you've screwed
|
|
up pretty bad and should be put away safely for a while.
|
|
~
|
|
54 defhj 0
|
|
D0
|
|
~
|
|
gate~
|
|
2 5493 5444
|
|
S
|
|
#5554
|
|
City Hall~
|
|
You stand inside the administrative head of the city. Here the
|
|
decisions regarding city policy are made. Although the Sultan's
|
|
word is law, he usually spends his time on affairs outside the city
|
|
wall.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5445
|
|
S
|
|
#5555
|
|
The Boyer/Fletchers' Guild~
|
|
The walls in this room are covered with pegs that hold various types
|
|
of bows. There are few people working here, lending to the fact that
|
|
the skills are rare to come by in the general populas. A few boys are
|
|
busy in the corner preparing feathers for the fine shafts used in making
|
|
arrows. Some Elven craftsmen are carefuly inspecting each bow as it is
|
|
finnished.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5460
|
|
S
|
|
#5556
|
|
The Masons' Guild~
|
|
There is no doubt that the Dwarves here know what they're doing. They
|
|
have been invaluable in the building of this beautiful city. Here they
|
|
are hard at work doing what they do best. The hammers fly in a blur as
|
|
these talented craftsmen work the stone into ornate bricks, pillars, trim,
|
|
and many other forms.
|
|
~
|
|
54 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5460
|
|
S
|
|
#5557
|
|
The Guard House~
|
|
You stand inside the southern of the two main guard houses. The
|
|
stone interior has a spartan look to it, only the bare neccesities.
|
|
A few weapons are mounted on the walls in case they might be needed.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5550
|
|
S
|
|
#5558
|
|
The Palace Gate~
|
|
You stand before a magnificantly crafted gate wrought in solid gold.
|
|
You gape in awe at the splendor of the spirilng towers beyond the portal.
|
|
The ruler of all the eastern lands resides in this fine palace, and he is
|
|
not a poor man. The grand entrance lies byond the gate, and Sultan's Walk
|
|
is to the east.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5420
|
|
D3
|
|
~
|
|
gate~
|
|
2 5400 5550
|
|
S
|
|
#5559
|
|
The Northwest Tower~
|
|
You stand on one of the four towers guarding the city. The view from
|
|
here is great! To the west you see the tall mountains that make up the
|
|
divide between here and Midgaard. The River Ishtar slowly flows from that
|
|
direction. South you can see the entire city of New Thalos and the Great
|
|
Eastern Desert to the south.
|
|
~
|
|
54 d 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5444
|
|
S
|
|
#5560
|
|
The Guard House~
|
|
You stand inside the northern of the two main guard houses. Strong
|
|
guards are seated here, playing cards. The stone interior is clean but
|
|
bare walled save the weapons and armor mounted in the walls.
|
|
The only exit is south.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5550
|
|
S
|
|
#5561
|
|
The Kitchen~
|
|
Your footsteps echo off the stone tiles of the kitchen. On the south
|
|
wall you see the large fire place and a huge copper pot bubbling merrily.
|
|
The chef is busy chopping up greens and other vegetables at the wooden
|
|
table for tonight's meal. Servants scurry about grabbing utensils and
|
|
preparing fresh hares.
|
|
A small door leads out into the hall northward and the doorway to the
|
|
dining hall is west.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5563
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5571
|
|
S
|
|
#5562
|
|
The Northeast Tower~
|
|
You stand on one of the four towers guarding the city. To the north
|
|
you see the wide plains and then the forset. South of here you see the
|
|
city and the Great Eastern Desert beyond.
|
|
~
|
|
54 d 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5454
|
|
S
|
|
#5563
|
|
A Hall~
|
|
You are at the eastern end of the southern hallway. A small servants'
|
|
entrance gives access to the kitchen and the hall continues west.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
door small~
|
|
1 -1 5561
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5572
|
|
S
|
|
#5564
|
|
The Tanners' Guild~
|
|
You first notice the pungent smell of freshly tanned leather goods as
|
|
you enter this strange place. The next thing that grabs your attention
|
|
is the many colors that these people have transformed the beautiful
|
|
skins into. The people are streaching the leather and cutting it into
|
|
the shapes they need.
|
|
You notice a small message on a wall.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5462
|
|
E
|
|
message~
|
|
The message appears to read:
|
|
|
|
I hate being a Tanner
|
|
|
|
~
|
|
S
|
|
#5565
|
|
A Hall~
|
|
You have come to the eastern end of the northern hallway. The only
|
|
exit is west except for the simple wooden door to the north.
|
|
There is a golden plaque above the door.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5566
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5574
|
|
E
|
|
plaque~
|
|
Engraved on the plaque are the following words:
|
|
|
|
The Holy Shrine of Allah
|
|
|
|
~
|
|
S
|
|
#5566
|
|
The Shrine Of Allah~
|
|
As you step into this room you seem to leave the material plane.
|
|
The walls here are decorated with beautiful, multi-colored tiles.
|
|
There is a strange stillness about the air. You sense the presence
|
|
of an all-mighty being.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5565
|
|
S
|
|
#5567
|
|
Outside The Northern Gate Of New Thalos~
|
|
You stand outside the gate of New Thalos. The city lies to the south,
|
|
and wilderness to the north.
|
|
~
|
|
54 c 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5681
|
|
D2
|
|
~
|
|
gate~
|
|
1 5401 5422
|
|
S
|
|
#5568
|
|
Outside The Eastern Gate Of New Thalos~
|
|
You stand outside the protective walls of the city. The massive iron
|
|
gate sits to the west and the unknown awaits you eastward.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5690
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5570
|
|
D3
|
|
~
|
|
gate~
|
|
1 5401 5431
|
|
S
|
|
#5569
|
|
Outside The West Gate Of New Thalos~
|
|
You stand outside the city walls, the iron gate to the east. The city
|
|
lies in that direction and the road to Midgaard lies west.
|
|
~
|
|
54 0 1
|
|
D1
|
|
~
|
|
gate~
|
|
1 5401 5423
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5618
|
|
S
|
|
#5570
|
|
Outside The Wall~
|
|
You are in a small clearing outside the east wall of the city. The
|
|
ground seems well trodden but you can see no apparent exit save that
|
|
to the north.
|
|
~
|
|
54 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5568
|
|
S
|
|
#5571
|
|
The Grand Dining Hall~
|
|
A long oaken table, coverd with silverware, plates, and a table cloth
|
|
with gold trim, dominates the room. Although no diners occupy the room
|
|
as of yet, servants sprint about setting the table and placing condiments.
|
|
The kitchen entrance is to the east, and two huge double doors open
|
|
into the hallway north.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
doors double~
|
|
1 -1 5572
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5561
|
|
S
|
|
#5572
|
|
A Hall~
|
|
You stand at a T-crossing in the long hallways. There are two large
|
|
double doors to the south.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5563
|
|
D2
|
|
~
|
|
doors double~
|
|
1 -1 5571
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5577
|
|
S
|
|
#5573
|
|
A Hall~
|
|
You stand at an intersection of the hallways. Wooden corridors
|
|
lead off in all directions except west, the garden of the palace
|
|
can be entered there.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5574
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5605
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5572
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5578
|
|
S
|
|
#5574
|
|
A Hall~
|
|
You have come to a T-crossing on the hallways. The wooden corridors
|
|
continue east, west and south. There is a large iron door to the north.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door iron heavy~
|
|
1 -1 5575
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5565
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5579
|
|
S
|
|
#5575
|
|
The Entrance To The Dungeon~
|
|
You enter a cold damp room with bare roughly hewn stone walls.
|
|
This room seems very out of place compared to the splendor of the
|
|
rest of the Palace.
|
|
A large steel grating leads down into darkness, and an iron door
|
|
returns you to the hallway.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
door iron~
|
|
1 -1 5574
|
|
D5
|
|
~
|
|
grating steel~
|
|
1 -1 5591
|
|
S
|
|
#5576
|
|
A Guest Room~
|
|
This is a simple room used for visiting nobles. A small dresser stands
|
|
on the east wall with a mirror hung right above it. A queen sized bed made
|
|
up in satin sheets stands in the middle of the room against the south
|
|
wall under a window. The only obvious exit is north back out into the
|
|
hallway.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5577
|
|
E
|
|
window~
|
|
Looking out this window you can see the grounds of the palace that
|
|
seperate the walls of the palace from the building itself.
|
|
~
|
|
E
|
|
mirror~
|
|
You see a the fighting image of some armor clad humanoid wielding a weapon.
|
|
~
|
|
S
|
|
#5577
|
|
A Hall~
|
|
The long hall continues here with a wooden door in the south wall. On
|
|
the north wall hangs the picture of some forgotten nobleman who once ruled
|
|
the land.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5572
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5576
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5582
|
|
S
|
|
#5578
|
|
The Sultan's Garden~
|
|
You have entered the Sultan's private gardens. A light sweat breaks
|
|
out on your skin from the humidity here. All around you are thousands of
|
|
exotic plants and flowers. The sweet smell of jasmine and honeysuckle
|
|
reminds you of happier days at home. Off to the north, through the palm
|
|
trees, you see a delicate white gazebo.
|
|
A path leads out into the hallway and west towards the gazebo.
|
|
To your right stands a gold sign.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5583
|
|
E
|
|
sign~
|
|
=========================================================================
|
|
=========================================================================
|
|
|| ||
|
|
|| ||
|
|
|| ||
|
|
|| ||
|
|
|| Welcome to my humble garden. I have created this ||
|
|
|| tiny bit of paradise for the pleasure of my people. ||
|
|
|| Take only memories... Leave only footprints... ||
|
|
|| ||
|
|
|| ||
|
|
|| ||
|
|
|| The Sultan ||
|
|
|| ||
|
|
|| ||
|
|
|| ||
|
|
=========================================================================
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|
=========================================================================
|
|
~
|
|
S
|
|
#5579
|
|
A Hall~
|
|
The long stretch of hallway continues east and west from here. The
|
|
small red carpet covering the centerline is always underfoot and an
|
|
occasional bench or potted plant lines the wall.
|
|
There is a door here to the north with a plaque mounted over it.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5580
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5574
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5584
|
|
E
|
|
plaque door~
|
|
The plaque on the door reads:
|
|
|
|
THE ART EXHIBIT
|
|
of
|
|
NEW THALOS
|
|
|
|
- the management is not responsible for lost items.
|
|
|
|
~
|
|
S
|
|
#5580
|
|
The Art Exhibit~
|
|
You are standing in the Sultan's tribute to the finer virtues.
|
|
Large paintings hang from the walls displaying nature scenes, nudes,
|
|
and glorious victories in battle. Strange scupltures rest on pedestals
|
|
at each corner of the room and mirrors are placed in strategic locations
|
|
so the viewer may see an entire sculpture at a glance.
|
|
Your eyes, however, are pulled towards a painting that dominates the
|
|
far wall.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5579
|
|
E
|
|
painting~
|
|
The large painting on the west wall appears to be of the temple of New
|
|
Thalos, and occupies the entire western wall of this room.
|
|
~
|
|
S
|
|
#5581
|
|
A Guest Room~
|
|
This is another room made up for visiting nobles. There is a dresser
|
|
up against the eastern wall with a mirror above it and a queen sized bed,
|
|
made up in satin sheets, against the south wall.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5582
|
|
S
|
|
#5582
|
|
A Hall~
|
|
You have reached the western end of the southern hallway. The only
|
|
exit is east except for the doors in the southern and western walls.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5577
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5581
|
|
D3
|
|
~
|
|
door~
|
|
2 5401 5587
|
|
S
|
|
#5583
|
|
The Garden Gazebo~
|
|
Walking through the gardens you come across a small white wooden
|
|
structure. The sounds of birds, the smell of flowers, ahhh, paradise.
|
|
You believe that you have never been in a more peaceful setting.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5578
|
|
S
|
|
#5584
|
|
A Hall~
|
|
This is the western end of the northern hallway. Two doors are set
|
|
in the walls here, one to the north, another to the west.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5585
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5579
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 5589
|
|
S
|
|
#5585
|
|
The Guard Room~
|
|
You stand in a barren chamber lined with nothing but cots and
|
|
footlockers. The guards come here when off duty to sleep, for
|
|
they may only leave the Palace grounds with special permission.
|
|
The only exit is to the south.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5584
|
|
S
|
|
#5586
|
|
The Guard Room~
|
|
This is living quarters for the guards of the palace. Barren compared
|
|
to the rest of the Palace, you see only cots and footlockers here. On the
|
|
walls you see pictures of well known knights who have give a proud name to
|
|
the Sultan's Guard.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5587
|
|
S
|
|
#5587
|
|
The Harem~
|
|
This is the room where the Sultan keeps the beautiful women of his
|
|
Palace. There are ten girls here lying about the room dressed in silks
|
|
you can almost see through. In the western end of the room stands a
|
|
large mound of pillows and a beautiful young maiden sits perched atop.
|
|
It is unfortunate for you that only the Sultan is allowed in here.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door secret~
|
|
1 -1 5588
|
|
D1
|
|
~
|
|
door~
|
|
2 5401 5582
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5586
|
|
S
|
|
#5588
|
|
A Small room~
|
|
This is secret chamber allowing the Sultan direct access to his harem
|
|
at any time he chooses.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5589
|
|
D2
|
|
~
|
|
door secret~
|
|
1 -1 5587
|
|
S
|
|
#5589
|
|
The Throne Room~
|
|
You stand in the throne room of the mighty Sultan of New Thalos. Guards
|
|
stand at attention near his side ready to make the ultimate sacrifice for
|
|
their beloved leader. The gold inlaid throne studded with jewels stands
|
|
upon a mable dias. The Sultan is not a man to be trifled with.
|
|
~
|
|
54 d 0
|
|
D0
|
|
~
|
|
throne~
|
|
2 5400 5590
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 5584
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5588
|
|
S
|
|
#5590
|
|
The Treasure Room~
|
|
You have somhow managed to gain access to the treaure vault of the
|
|
Sultan. The alarm sounding in the background tells you that you must
|
|
have tripped off some kind of alarm system. It might be adviseable to
|
|
grab as much stuff as you possibly can and run for the door.
|
|
~
|
|
54 d 0
|
|
D2
|
|
~
|
|
door~
|
|
2 5400 5589
|
|
S
|
|
#5591
|
|
The Jailer's Room~
|
|
Climbing down the old wooden ladder you enter a small cave like
|
|
room. There is a small bench with some old magazines and a low
|
|
burning candle sitting off to one side. A door is set into the
|
|
stone on the north wall, and the steel grating opens up above.
|
|
~
|
|
54 ad 0
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 5592
|
|
D4
|
|
~
|
|
steel~
|
|
1 -1 5575
|
|
S
|
|
#5592
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east.
|
|
~
|
|
54 ad 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5597
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5593
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5601
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 5491
|
|
S
|
|
#5593
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east and west.
|
|
~
|
|
54 ad 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5598
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5594
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5602
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5592
|
|
S
|
|
#5594
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east and west.
|
|
~
|
|
54 ad 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5599
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5595
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5603
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5593
|
|
S
|
|
#5595
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues west and you notice a small crack in the
|
|
stone to the east.
|
|
~
|
|
54 ad 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5600
|
|
D1
|
|
~
|
|
crack~
|
|
2 5400 5596
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5604
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5594
|
|
S
|
|
#5596
|
|
The Secret Cell~
|
|
This room seems more like a lair than a cell. Small bits of hay lie
|
|
strewn about the floor covering bones of unkown origin. Spatterd blood
|
|
and tufts of grey hair lie matted in one corner. As you turn to leave
|
|
you notice a pair of small red eyes peering at you from the darkness.
|
|
~
|
|
54 adfj 0
|
|
D3
|
|
~
|
|
crack~
|
|
2 5400 5595
|
|
S
|
|
#5597
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
54 adfj 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5592
|
|
S
|
|
#5598
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
54 adfj 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5593
|
|
S
|
|
#5599
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
54 adfj 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5594
|
|
S
|
|
#5600
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
54 adfj 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5595
|
|
S
|
|
#5601
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
54 adfj 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5592
|
|
S
|
|
#5602
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
54 adfj 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5593
|
|
S
|
|
#5603
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
54 adfj 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5594
|
|
S
|
|
#5604
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
54 adfj 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5595
|
|
S
|
|
#5605
|
|
A Hall~
|
|
You stand in a large cedar wood hall leading east and west. On the
|
|
floor lies a thin and narrow purple rug. The hall leads west inside the
|
|
Palace and east to the Grand Entrance.
|
|
~
|
|
54 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5550
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5573
|
|
S
|
|
#5606
|
|
A Path Through The Mountains~
|
|
The narrow path turns here heading south and west.
|
|
~
|
|
54 0 5
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5607
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5611
|
|
S
|
|
#5607
|
|
A Path Through The Mountains~
|
|
Travel is hard and slow as you almost have to climb around large
|
|
boulders strewn about the path.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5606
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5608
|
|
S
|
|
#5608
|
|
The Edge Of The Ravine~
|
|
The ground drops off below down to a rushing river. A small rope
|
|
bridge sways to and fro in the wind giving you access to the other
|
|
side.
|
|
~
|
|
54 0 5
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5609
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5607
|
|
S
|
|
#5609
|
|
On A Rope Bridge~
|
|
The small rope bridge shudders under your weight as you make your
|
|
way across the valley.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5627
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5608
|
|
S
|
|
#5610
|
|
The Ledge Around The Valley~
|
|
You are walking around a small ledge overlooking a large valley
|
|
deep within the eastern mountains. The ledge turns north following
|
|
the shape of the valley and a steep trail continues to the east.
|
|
~
|
|
54 0 5
|
|
D0
|
|
This can be used to add something onto... such as the valley that is
|
|
supposed to exist here. (=
|
|
~
|
|
~
|
|
0 -1 -1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5611
|
|
S
|
|
#5611
|
|
A Path Through The Mountains~
|
|
You are walking through a rock strewn path deep within the mountains
|
|
east of Midgaard. The going is rough and you constantly twist your
|
|
ankle on the small stones lying about.
|
|
~
|
|
54 0 5
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5606
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5610
|
|
S
|
|
#5612
|
|
On The Eastern Edge Of The Mountains~
|
|
You stand on the eastern edge of the eastern mountains. The high
|
|
peaks lie to the west and rolling hills and plains open up to your
|
|
east.
|
|
~
|
|
54 0 5
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5613
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5629
|
|
S
|
|
#5613
|
|
In The Foothills~
|
|
The path curves down the face of the mountain allowing you to
|
|
move up or down the face of this missive hunk of stone.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5612
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5614
|
|
S
|
|
#5614
|
|
In The Foothills~
|
|
The path curves down the face of the mountain allowing you to
|
|
move up or down as you please.
|
|
~
|
|
54 0 5
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5615
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5613
|
|
S
|
|
#5615
|
|
A Rocky Trail~
|
|
The faint sound of a flowing river reaches your ears from the south and
|
|
through the trees you can see water. The path you are on continues north
|
|
and east from here.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5614
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5630
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5645
|
|
S
|
|
#5616
|
|
On A Road~
|
|
This long road continues to the east and south.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5617
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5633
|
|
S
|
|
#5617
|
|
On A Road~
|
|
The well kept road continues east and west from here.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5618
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5616
|
|
S
|
|
#5618
|
|
On A Road~
|
|
You stand on a well maintained road leading east towards New Thalos
|
|
and west towards the Eastern Mountains. To the north you can see wide
|
|
plains stretching out as far as the eye can see. South of you begins
|
|
a dark green forest.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5569
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5617
|
|
S
|
|
#5619
|
|
The Headwaters Of The River Of Lost Souls~
|
|
You are at the headwaters of what is oft called the darkest river
|
|
in the land. Looking at the swampy water pooling in this rocky valley,
|
|
you can see why the water downstream is so dark. The rock walls reach
|
|
up around you blocking all exits except that to the north up onto the
|
|
banks, and to the south where the river flows.
|
|
~
|
|
54 0 7
|
|
D0
|
|
There is a small path leading away from the bank just to the north.
|
|
~
|
|
~
|
|
0 -1 1500
|
|
D2
|
|
The waters of this swampy pool are flowing slowly towards the south.
|
|
~
|
|
~
|
|
0 -1 5634
|
|
S
|
|
#5620
|
|
River Ishtar~
|
|
The river calms a bit after being thrashed in the interior of
|
|
the mountain. Although still deep within the rocks you can see
|
|
faint traces of green to the east.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5621
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5639
|
|
S
|
|
#5621
|
|
River Ishtar~
|
|
The river flows east and west through the hills.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5622
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5620
|
|
S
|
|
#5622
|
|
River Ishtar~
|
|
The river begins its decent out of the mountains now and continues
|
|
its flow to the east.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5644
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5621
|
|
S
|
|
#5623
|
|
River Ishtar~
|
|
The river flows under the wall of the city to the east and stretches
|
|
off towards high snow capped mountains far far to the west.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
grating~
|
|
1 -1 5487
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5649
|
|
S
|
|
#5624
|
|
River Ishtar~
|
|
The river flows out from the city down a long winding gully towards
|
|
the Sea of Dragons. To the south of you lies the Great Eastern Desert
|
|
and north a wide open expanse of grass. You can just barely make out
|
|
a road that seems to be traveling along side the river but the
|
|
banks are to steep for you to see very far.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5625
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5483
|
|
S
|
|
#5625
|
|
River Ishtar~
|
|
The river continues its descent down the lowlands flowing ever so
|
|
gently south. It is hard to believe this is the same river that came
|
|
cascading down the mountainside.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5626
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5624
|
|
S
|
|
#5626
|
|
River Ishtar~
|
|
Small animals and herd animals can be heard in the distance, though
|
|
you don't actually see any near the river. Perhaps the steep slopes
|
|
pervent them from using the river.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5684
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5625
|
|
S
|
|
#5627
|
|
The Edge Of The Ravine~
|
|
You stand at the edge of a really long drop down. A small rope
|
|
bridge has conviently been placed here to allow you access to the
|
|
other side of the bridge. Unfortunately the wind seems to be kicking
|
|
up making the bridge sway slightly. The path leads off through the
|
|
mountains to the east.
|
|
~
|
|
54 0 5
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5628
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5609
|
|
S
|
|
#5628
|
|
A Path Through The Mountains~
|
|
The narrow path makes its way through the mountains east
|
|
and west. You hear the squawking of a large bird over head
|
|
most likely a buzzard waiting for you to drop.
|
|
~
|
|
54 0 5
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5629
|
|
D2
|
|
~
|
|
~
|
|
0 -1 4049
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5627
|
|
S
|
|
#5629
|
|
A Path Through The Mountains~
|
|
A large boulder suddenly decides it wants to occupy the same space
|
|
you are currently standing in.
|
|
~
|
|
54 0 5
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5612
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5628
|
|
S
|
|
#5630
|
|
On A Road~
|
|
The road you are on continues east and west.
|
|
~
|
|
54 0 4
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5631
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5615
|
|
S
|
|
#5631
|
|
On A Road~
|
|
The road you are on continues east and west.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5632
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5630
|
|
S
|
|
#5632
|
|
On A Road~
|
|
The road you are on continues east and west.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5633
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5631
|
|
S
|
|
#5633
|
|
On A Road~
|
|
The road bends here toward the riverbank giving access to
|
|
the River Ishtar. The road continues north and west from the
|
|
river bank.
|
|
~
|
|
54 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5616
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5649
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5632
|
|
S
|
|
#5634
|
|
The River Of Lost Souls~
|
|
The river flows south through a valley in the mountains. You can see
|
|
a small village to the west.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5619
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5635
|
|
S
|
|
#5635
|
|
The River Of Lost Souls~
|
|
The river flows south in the southern end of this wide valley. The
|
|
walls of the valley close in to the south.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5634
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5636
|
|
S
|
|
#5636
|
|
The River Of Lost Souls~
|
|
The river begins to speed up as it cascades down this mountain
|
|
crevice. High above you a small rope bridge sways in the wind.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5635
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5637
|
|
S
|
|
#5637
|
|
The River Of Lost Souls~
|
|
The river rapidly flows down this crack in the side of the mountain
|
|
to the south. Hopefully you will hear any aproaching rapids.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5636
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5638
|
|
S
|
|
#5638
|
|
The River Of Lost Souls~
|
|
The river seems to calm a bit as the crevase widens lessens
|
|
its stranglehold on the waters. The river continues to the north
|
|
through a crack and flows to the south.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5637
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5639
|
|
S
|
|
#5639
|
|
A Split In The River~
|
|
The waters of the river crash down upon a rock and split into
|
|
two bodies of water. The river you are on continues its southern
|
|
course and the new river heads off to the east. To your west you
|
|
notice that the rocks have split and crumbled as if torn asunder
|
|
by some massive force. It looks impossible to traverse. The River
|
|
of Lost Souls also continues to the north.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5638
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5620
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5640
|
|
S
|
|
#5640
|
|
The River Of Lost Souls~
|
|
The river continues north and south from here through a water
|
|
eroded valley.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5639
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5641
|
|
S
|
|
#5641
|
|
The River Of Lost Souls~
|
|
The river continues north and south from here through a water
|
|
eroded valley.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5640
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5642
|
|
S
|
|
#5642
|
|
The River Of Lost Souls~
|
|
The river continues north and south from here through a water
|
|
eroded valley.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5641
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5643
|
|
S
|
|
#5643
|
|
The River Of Lost Souls~
|
|
The river makes a sharp bend here and heads south into a large
|
|
mountain and north through a valley. On a ledge above you, and to
|
|
the west, you can see movement.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5642
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5004
|
|
S
|
|
#5644
|
|
River Ishtar~
|
|
The river widens here, no longer bounded by rock, and flows east
|
|
towards a plain.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5645
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5622
|
|
S
|
|
#5645
|
|
River Ishtar~
|
|
The river continues here east to east. There is a landing area to
|
|
the north where you can gain access to the shore.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5615
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5646
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5644
|
|
S
|
|
#5646
|
|
River Ishtar~
|
|
The river meanders through the foothills of the eastern mountains.
|
|
The air is dryer on this side of the continental divide and it seems
|
|
a bit warmer.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5647
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5645
|
|
S
|
|
#5647
|
|
River Ishtar~
|
|
The river continues its journey eastward flowing through the
|
|
plains. To the west you see the peaks of large snow capped
|
|
mountains and to the east you see the outline of a large city.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5648
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5646
|
|
S
|
|
#5648
|
|
River Ishtar~
|
|
The river flows east and west from here.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5649
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5647
|
|
S
|
|
#5649
|
|
River Ishtar~
|
|
The river slows as it widens and meanders through the lowlands. A
|
|
small dock give access to the north shore.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5633
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5623
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5648
|
|
S
|
|
#5651
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5652
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5656
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5654
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5657
|
|
S
|
|
#5652
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5652
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5655
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5652
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5651
|
|
S
|
|
#5653
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5654
|
|
D1
|
|
You see a large boulder blocking your path.
|
|
~
|
|
boulder rock crack~
|
|
1 -1 5639
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5656
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5657
|
|
S
|
|
#5654
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5654
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5658
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5657
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5660
|
|
S
|
|
#5655
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5655
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5659
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5658
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5654
|
|
S
|
|
#5656
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5653
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5658
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5655
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5651
|
|
S
|
|
#5657
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5654
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5658
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5654
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5654
|
|
S
|
|
#5658
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5655
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5657
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5659
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5654
|
|
S
|
|
#5659
|
|
In The Mountains~
|
|
You are walking over rocks and stones through the mountains between
|
|
the Ishtar and Dark rivers.
|
|
It is funny how all the rocks look alike.
|
|
~
|
|
54 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5652
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5659
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5654
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5658
|
|
S
|
|
#5660
|
|
The Headwaters Of The Dark River~
|
|
A large natural spring issues forth from the heart of the mountain
|
|
and flows west down the mountain. It looks like there was a terrible
|
|
earthquake here not too long ago, and a path that leads eastwards
|
|
through the mountains is covered with rocks, making passage difficult.
|
|
~
|
|
54 a 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5654
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5661
|
|
S
|
|
#5661
|
|
On The Dark River~
|
|
The river flows down the mountain through a large crevasse to the west
|
|
and up into the mountains east.
|
|
~
|
|
54 a 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5660
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5662
|
|
S
|
|
#5662
|
|
On The Dark River~
|
|
The walls of this canyon tower overhead as the river continues east
|
|
and west from here.
|
|
~
|
|
54 a 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5661
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5663
|
|
S
|
|
#5663
|
|
On The Dark River~
|
|
The walls of rock around you slowly shrink to ground level as the river
|
|
flows out of the mountains and onto the plains.
|
|
~
|
|
54 a 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5662
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5664
|
|
S
|
|
#5664
|
|
On The Dark River~
|
|
The river continues east and west from here out of the foothills
|
|
to the east down into the mountains south of here.
|
|
~
|
|
54 a 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5663
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5665
|
|
S
|
|
#5665
|
|
On The Dark River~
|
|
The river, following a low spot in the foothills, bends and twists.
|
|
Tall mountains can be seen off to the south and east.
|
|
~
|
|
54 a 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5664
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5666
|
|
S
|
|
#5666
|
|
On The Dark River~
|
|
The river makes a wide sweeping turn here into the mountain.
|
|
~
|
|
54 a 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5665
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5667
|
|
S
|
|
#5667
|
|
On The Dark River~
|
|
The river flows west from here into the heart of the mountain and
|
|
east towards the foothills once more.
|
|
~
|
|
54 ad 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5666
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5668
|
|
S
|
|
#5668
|
|
On The Dark River~
|
|
You can barely make out what is ahead of you as the river flows
|
|
quietly through the passageway.
|
|
~
|
|
54 ad 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5667
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5669
|
|
S
|
|
#5669
|
|
On The Dark River~
|
|
The river slowly flows west towards the heart of the mountain. There
|
|
are small cracks in the passage wall to the north where you might be able
|
|
to get up out of the water.
|
|
~
|
|
54 ad 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5672
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5668
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5670
|
|
S
|
|
#5670
|
|
On The Dark River~
|
|
The river continues east and west from here flowing south of a dark
|
|
ledge high above the water level.
|
|
~
|
|
54 ad 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5669
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5671
|
|
S
|
|
#5671
|
|
On The Dark River~
|
|
The river flows south through a narrowing part of the passage as it
|
|
progresses deeper into the mountain.
|
|
~
|
|
54 ad 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5670
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5005
|
|
S
|
|
#5672
|
|
On A Small Ledge~
|
|
You clamber out of the water up onto this narrow ledge to see if
|
|
it leads deeper into the mountain. Unfortunately, the ledge is only
|
|
wide enough to rest upon for a while and there does not appear to be
|
|
any other exits other than rejoining the underground river.
|
|
~
|
|
54 ad 2
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5669
|
|
S
|
|
#5681
|
|
On The Plains~
|
|
You stand on an open expanse of grass extending in all directions.
|
|
To the south of you stand the might northern gates of New Thalos. East
|
|
and west of you the grassy fields continue and north, in the distance,
|
|
you see a line of trees.
|
|
~
|
|
54 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5682
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5681
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5567
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5681
|
|
S
|
|
#5682
|
|
On The Plains~
|
|
You stand on an open field of grass. The forest to the north is
|
|
closer but still a good distance away. To the south a small dirt
|
|
path has been trodden into the ground heading towards New Thalos.
|
|
~
|
|
54 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5683
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5682
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5681
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5682
|
|
S
|
|
#5683
|
|
The Edge Of The Forest~
|
|
You stand at the edge of a huge forest. The line of trees
|
|
continues as far as the eye can see to the east and west. A
|
|
large expanse of grass spreads out to the south.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5683
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5682
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5683
|
|
S
|
|
#5684
|
|
River Ishtar~
|
|
The river broadens even more here and the waters become murky.
|
|
The smell of saltwater has reached you from the east. The Dragon
|
|
Sea cannot be far away. To the east you can see the faint outline
|
|
of a city and to the north you see a large expanse of grass.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5685
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5626
|
|
S
|
|
#5685
|
|
The River Delta~
|
|
This is where the river empties out into the Dragon Sea. The backrush
|
|
of water has kicked up a lot of sand and the blue sea is stained where
|
|
the river empties. Looking west all you can see is water... all the way
|
|
to the horizon. North of here is a small dock you think you should be
|
|
able to reach with out too much trouble. The river stretches off to the
|
|
west back towards New Thalos.
|
|
~
|
|
54 0 7
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5686
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5684
|
|
S
|
|
#5686
|
|
The Dragon Sea~
|
|
You are on the clear blue seas of the Dragon Sea. Water extends
|
|
in all directions as far as the eye can see. Off in the distance
|
|
you think you might see a small dock to the north.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5687
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5686
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5686
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5685
|
|
S
|
|
#5687
|
|
The Dragon Sea~
|
|
The Dragon Sea comes up along the shore here. The deep blue waters
|
|
rolling in and crashing against the beach. To the north you see a
|
|
small dock jutting out into the surf.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5695
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5696
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5686
|
|
S
|
|
#5688
|
|
The Dragon Sea~
|
|
You are on the clear blue seas of the Dragon Sea. Water extends
|
|
in all directions as far as the eye can see. Off in the distance
|
|
you think you might see a small dock to the west.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5688
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5697
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5695
|
|
S
|
|
#5689
|
|
The Dragon Sea~
|
|
You are on the clear blue seas of the Dragon Sea. Water extends
|
|
in all directions as far as the eye can see. Off in the distance
|
|
you think you might see a small dock to the west.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5697
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5689
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5696
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5695
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5698
|
|
S
|
|
#5690
|
|
On A Road~
|
|
The people of New Thalos take great pride in the services their
|
|
city may provide. One of these services is the construction crews
|
|
the go to great lengths to keep all the roads in order. Although
|
|
the taxes in New Thalos are higher then other cities in the realm
|
|
most of the money is used for the good of the people.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5691
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5568
|
|
S
|
|
#5691
|
|
On A Road~
|
|
You walk along a well used road with beautiful scenery. To the north
|
|
tall pine trees form a wall that goes on for miles. Between the road
|
|
and the trees lies a great expanse of grassy plains. South of here,
|
|
beyond the river, lies the Great Eastern Desert. The road continues
|
|
east and west.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5692
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5690
|
|
S
|
|
#5692
|
|
On A Road~
|
|
The Dragon Sea can be seen to the east now spreading out to unknown
|
|
lands. The road continues east and west. To the south you hear the
|
|
sounds of boats traveling the River Ishtar delivering goods.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5693
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5691
|
|
S
|
|
#5693
|
|
On A Road~
|
|
This is the man land route through the land. Merchants can bring
|
|
their goods to the coastline and have them ferried onto ships for
|
|
export. Travel by foot west will take you through New Thalos up and
|
|
over the Eastern Mountains and down into Midgaard.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5694
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5692
|
|
S
|
|
#5694
|
|
Near The Shore~
|
|
The road ends here turning into a small dirt path leading down the
|
|
beach and onto a dock. To the north and south you see the coastline
|
|
stretching out before you. West of here the lowlands roll up into
|
|
huge snow capped mountains.
|
|
~
|
|
54 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5695
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5693
|
|
S
|
|
#5695
|
|
On A Dock~
|
|
You stand on a simple wooden dock that acts as an extension of the
|
|
road to the west. The dock seems to have been here for quite a long
|
|
time but is still sturdy. A small ladder has been built on the eastern
|
|
end to allow easy access to and from ships.
|
|
~
|
|
54 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5688
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5689
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5687
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5694
|
|
S
|
|
#5696
|
|
The Dragon Sea~
|
|
You are on the clear blue seas of the Dragon Sea. Water extends in
|
|
all directions as far as the eye can see. Off in the distance you think
|
|
you might see a small dock to the west.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5689
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5696
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5687
|
|
S
|
|
#5697
|
|
The Dragon Sea~
|
|
The ocean spreads out in all directions rolling gently. In the
|
|
distance you can see an island on the horizon. To the west you see
|
|
the mainland.
|
|
~
|
|
54 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5697
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5697
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5689
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5688
|
|
S
|
|
#5698
|
|
Under The dock~
|
|
You are swiming underneath the dock. You can see the four wooden
|
|
pylons that support the structure. The murky water clouds you vision
|
|
as you gaze westward, but you think you can make out an iron grating
|
|
in that direction.
|
|
~
|
|
54 1 7
|
|
D3
|
|
~
|
|
grate~
|
|
1 -1 5699
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5697
|
|
S
|
|
#5699
|
|
The Lair Of The Ixitxachitl~
|
|
Blood swirls around in the water as the Ixitxachitl devours the
|
|
last of its meal. Swirling around quickly as you intrude upon his
|
|
meal the large sting ray attacks!
|
|
~
|
|
54 1 7
|
|
D1
|
|
~
|
|
grate~
|
|
1 -1 5698
|
|
S
|
|
$
|