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#ifndef __WMUD_MAIN_H__
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# define __WMUD_MAIN_H__
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# include <glib.h>
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extern GMainContext *game_context;
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extern guint32 elapsed_seconds;
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extern GRand *main_rand;
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#define random_number(a, b) g_rand_int_range(main_rand, (a), (b) + 1)
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#endif /* __WMUD_MAIN_H__ */
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