3032 lines
81 KiB
C
3032 lines
81 KiB
C
/* ************************************************************************
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* File: db.c Part of CircleMUD *
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* Usage: Loading/saving chars, booting/resetting world, internal funcs *
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* *
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* All rights reserved. See license.doc for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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#define __DB_C__
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "db.h"
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#include "comm.h"
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#include "handler.h"
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#include "spells.h"
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#include "mail.h"
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#include "interpreter.h"
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#include "house.h"
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#include "constants.h"
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/**************************************************************************
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* declarations of most of the 'global' variables *
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**************************************************************************/
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struct room_data *world = NULL; /* array of rooms */
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room_rnum top_of_world = 0; /* ref to top element of world */
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struct char_data *character_list = NULL; /* global linked list of
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* chars */
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struct index_data *mob_index; /* index table for mobile file */
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struct char_data *mob_proto; /* prototypes for mobs */
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mob_rnum top_of_mobt = 0; /* top of mobile index table */
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struct obj_data *object_list = NULL; /* global linked list of objs */
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struct index_data *obj_index; /* index table for object file */
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struct obj_data *obj_proto; /* prototypes for objs */
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obj_rnum top_of_objt = 0; /* top of object index table */
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struct zone_data *zone_table; /* zone table */
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zone_rnum top_of_zone_table = 0;/* top element of zone tab */
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struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */
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struct player_index_element *player_table = NULL; /* index to plr file */
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FILE *player_fl = NULL; /* file desc of player file */
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int top_of_p_table = 0; /* ref to top of table */
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long top_idnum = 0; /* highest idnum in use */
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int no_mail = 0; /* mail disabled? */
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int mini_mud = 0; /* mini-mud mode? */
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int no_rent_check = 0; /* skip rent check on boot? */
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time_t boot_time = 0; /* time of mud boot */
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int circle_restrict = 0; /* level of game restriction */
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room_rnum r_mortal_start_room; /* rnum of mortal start room */
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room_rnum r_immort_start_room; /* rnum of immort start room */
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room_rnum r_frozen_start_room; /* rnum of frozen start room */
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char *credits = NULL; /* game credits */
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char *news = NULL; /* mud news */
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char *motd = NULL; /* message of the day - mortals */
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char *imotd = NULL; /* message of the day - immorts */
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char *GREETINGS = NULL; /* opening credits screen */
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char *help = NULL; /* help screen */
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char *info = NULL; /* info page */
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char *wizlist = NULL; /* list of higher gods */
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char *immlist = NULL; /* list of peon gods */
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char *background = NULL; /* background story */
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char *handbook = NULL; /* handbook for new immortals */
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char *policies = NULL; /* policies page */
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struct help_index_element *help_table = 0; /* the help table */
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int top_of_helpt = 0; /* top of help index table */
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struct time_info_data time_info;/* the infomation about the time */
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struct weather_data weather_info; /* the infomation about the weather */
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struct player_special_data dummy_mob; /* dummy spec area for mobs */
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struct reset_q_type reset_q; /* queue of zones to be reset */
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/* local functions */
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int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
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int check_object_spell_number(struct obj_data *obj, int val);
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int check_object_level(struct obj_data *obj, int val);
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void setup_dir(FILE *fl, int room, int dir);
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void index_boot(int mode);
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void discrete_load(FILE *fl, int mode, char *filename);
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int check_object(struct obj_data *);
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void parse_room(FILE *fl, int virtual_nr);
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void parse_mobile(FILE *mob_f, int nr);
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char *parse_object(FILE *obj_f, int nr);
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void load_zones(FILE *fl, char *zonename);
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void load_help(FILE *fl);
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void assign_mobiles(void);
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void assign_objects(void);
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void assign_rooms(void);
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void assign_the_shopkeepers(void);
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void build_player_index(void);
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int is_empty(zone_rnum zone_nr);
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void reset_zone(zone_rnum zone);
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int file_to_string(const char *name, char *buf);
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int file_to_string_alloc(const char *name, char **buf);
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void reboot_wizlists(void);
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ACMD(do_reboot);
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void boot_world(void);
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int count_alias_records(FILE *fl);
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int count_hash_records(FILE *fl);
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bitvector_t asciiflag_conv(char *flag);
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void parse_simple_mob(FILE *mob_f, int i, int nr);
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void interpret_espec(const char *keyword, const char *value, int i, int nr);
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void parse_espec(char *buf, int i, int nr);
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void parse_enhanced_mob(FILE *mob_f, int i, int nr);
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void get_one_line(FILE *fl, char *buf);
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void save_etext(struct char_data *ch);
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void check_start_rooms(void);
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void renum_world(void);
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void renum_zone_table(void);
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void log_zone_error(zone_rnum zone, int cmd_no, const char *message);
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void reset_time(void);
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long get_ptable_by_name(const char *name);
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/* external functions */
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void paginate_string(char *str, struct descriptor_data *d);
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struct time_info_data *mud_time_passed(time_t t2, time_t t1);
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void free_alias(struct alias_data *a);
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void load_messages(void);
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void weather_and_time(int mode);
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void mag_assign_spells(void);
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void boot_social_messages(void);
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void update_obj_file(void); /* In objsave.c */
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void sort_commands(void);
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void sort_spells(void);
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void load_banned(void);
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void Read_Invalid_List(void);
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void boot_the_shops(FILE *shop_f, char *filename, int rec_count);
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int hsort(const void *a, const void *b);
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void prune_crlf(char *txt);
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void destroy_shops(void);
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/* external vars */
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extern int no_specials;
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extern int scheck;
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extern room_vnum mortal_start_room;
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extern room_vnum immort_start_room;
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extern room_vnum frozen_start_room;
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extern struct descriptor_data *descriptor_list;
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extern const char *unused_spellname; /* spell_parser.c */
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/*************************************************************************
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* routines for booting the system *
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*************************************************************************/
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/* this is necessary for the autowiz system */
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void reboot_wizlists(void)
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{
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file_to_string_alloc(WIZLIST_FILE, &wizlist);
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file_to_string_alloc(IMMLIST_FILE, &immlist);
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}
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/* Wipe out all the loaded text files, for shutting down. */
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void free_text_files(void)
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{
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char **textfiles[] = {
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&wizlist, &immlist, &news, &credits, &motd, &imotd, &help, &info,
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&policies, &handbook, &background, &GREETINGS, NULL
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};
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int rf;
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for (rf = 0; textfiles[rf]; rf++)
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if (*textfiles[rf]) {
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free(*textfiles[rf]);
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*textfiles[rf] = NULL;
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}
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}
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/*
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* Too bad it doesn't check the return values to let the user
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* know about -1 values. This will result in an 'Okay.' to a
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* 'reload' command even when the string was not replaced.
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* To fix later, if desired. -gg 6/24/99
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*/
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ACMD(do_reboot)
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{
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char arg[MAX_INPUT_LENGTH];
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one_argument(argument, arg);
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if (!str_cmp(arg, "all") || *arg == '*') {
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if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
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prune_crlf(GREETINGS);
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file_to_string_alloc(WIZLIST_FILE, &wizlist);
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file_to_string_alloc(IMMLIST_FILE, &immlist);
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file_to_string_alloc(NEWS_FILE, &news);
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file_to_string_alloc(CREDITS_FILE, &credits);
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file_to_string_alloc(MOTD_FILE, &motd);
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file_to_string_alloc(IMOTD_FILE, &imotd);
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file_to_string_alloc(HELP_PAGE_FILE, &help);
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file_to_string_alloc(INFO_FILE, &info);
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file_to_string_alloc(POLICIES_FILE, &policies);
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file_to_string_alloc(HANDBOOK_FILE, &handbook);
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file_to_string_alloc(BACKGROUND_FILE, &background);
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} else if (!str_cmp(arg, "wizlist"))
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file_to_string_alloc(WIZLIST_FILE, &wizlist);
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else if (!str_cmp(arg, "immlist"))
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file_to_string_alloc(IMMLIST_FILE, &immlist);
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else if (!str_cmp(arg, "news"))
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file_to_string_alloc(NEWS_FILE, &news);
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else if (!str_cmp(arg, "credits"))
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file_to_string_alloc(CREDITS_FILE, &credits);
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else if (!str_cmp(arg, "motd"))
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file_to_string_alloc(MOTD_FILE, &motd);
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else if (!str_cmp(arg, "imotd"))
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file_to_string_alloc(IMOTD_FILE, &imotd);
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else if (!str_cmp(arg, "help"))
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file_to_string_alloc(HELP_PAGE_FILE, &help);
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else if (!str_cmp(arg, "info"))
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file_to_string_alloc(INFO_FILE, &info);
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else if (!str_cmp(arg, "policy"))
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file_to_string_alloc(POLICIES_FILE, &policies);
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else if (!str_cmp(arg, "handbook"))
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file_to_string_alloc(HANDBOOK_FILE, &handbook);
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else if (!str_cmp(arg, "background"))
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file_to_string_alloc(BACKGROUND_FILE, &background);
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else if (!str_cmp(arg, "greetings")) {
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if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
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prune_crlf(GREETINGS);
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} else if (!str_cmp(arg, "xhelp")) {
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if (help_table)
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free_help();
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index_boot(DB_BOOT_HLP);
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} else {
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send_to_char(ch, "Unknown reload option.\r\n");
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return;
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}
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send_to_char(ch, "%s", OK);
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}
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void boot_world(void)
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{
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log("Loading zone table.");
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index_boot(DB_BOOT_ZON);
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log("Loading rooms.");
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index_boot(DB_BOOT_WLD);
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log("Renumbering rooms.");
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renum_world();
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log("Checking start rooms.");
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check_start_rooms();
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log("Loading mobs and generating index.");
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index_boot(DB_BOOT_MOB);
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log("Loading objs and generating index.");
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index_boot(DB_BOOT_OBJ);
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log("Renumbering zone table.");
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renum_zone_table();
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if (!no_specials) {
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log("Loading shops.");
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index_boot(DB_BOOT_SHP);
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}
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}
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void free_extra_descriptions(struct extra_descr_data *edesc)
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{
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struct extra_descr_data *enext;
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for (; edesc; edesc = enext) {
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enext = edesc->next;
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free(edesc->keyword);
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free(edesc->description);
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free(edesc);
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}
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}
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/* Free the world, in a memory allocation sense. */
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void destroy_db(void)
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{
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ssize_t cnt, itr;
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struct char_data *chtmp;
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struct obj_data *objtmp;
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/* Active Mobiles & Players */
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while (character_list) {
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chtmp = character_list;
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character_list = character_list->next;
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if (chtmp->master)
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stop_follower(chtmp);
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free_char(chtmp);
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}
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/* Active Objects */
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while (object_list) {
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objtmp = object_list;
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object_list = object_list->next;
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free_obj(objtmp);
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}
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/* Rooms */
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for (cnt = 0; cnt <= top_of_world; cnt++) {
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if (world[cnt].name)
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free(world[cnt].name);
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if (world[cnt].description)
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free(world[cnt].description);
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free_extra_descriptions(world[cnt].ex_description);
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for (itr = 0; itr < NUM_OF_DIRS; itr++) {
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if (!world[cnt].dir_option[itr])
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continue;
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if (world[cnt].dir_option[itr]->general_description)
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free(world[cnt].dir_option[itr]->general_description);
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if (world[cnt].dir_option[itr]->keyword)
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free(world[cnt].dir_option[itr]->keyword);
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free(world[cnt].dir_option[itr]);
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}
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}
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free(world);
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/* Objects */
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for (cnt = 0; cnt <= top_of_objt; cnt++) {
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if (obj_proto[cnt].name)
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free(obj_proto[cnt].name);
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if (obj_proto[cnt].description)
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free(obj_proto[cnt].description);
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if (obj_proto[cnt].short_description)
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free(obj_proto[cnt].short_description);
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if (obj_proto[cnt].action_description)
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free(obj_proto[cnt].action_description);
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free_extra_descriptions(obj_proto[cnt].ex_description);
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}
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free(obj_proto);
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free(obj_index);
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/* Mobiles */
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for (cnt = 0; cnt <= top_of_mobt; cnt++) {
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if (mob_proto[cnt].player.name)
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free(mob_proto[cnt].player.name);
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if (mob_proto[cnt].player.title)
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free(mob_proto[cnt].player.title);
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if (mob_proto[cnt].player.short_descr)
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free(mob_proto[cnt].player.short_descr);
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if (mob_proto[cnt].player.long_descr)
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free(mob_proto[cnt].player.long_descr);
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if (mob_proto[cnt].player.description)
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free(mob_proto[cnt].player.description);
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while (mob_proto[cnt].affected)
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affect_remove(&mob_proto[cnt], mob_proto[cnt].affected);
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}
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free(mob_proto);
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free(mob_index);
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/* Shops */
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destroy_shops();
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/* Zones */
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for (cnt = 0; cnt <= top_of_zone_table; cnt++) {
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if (zone_table[cnt].name)
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free(zone_table[cnt].name);
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if (zone_table[cnt].cmd)
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free(zone_table[cnt].cmd);
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}
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free(zone_table);
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}
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/* body of the booting system */
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void boot_db(void)
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{
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zone_rnum i;
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log("Boot db -- BEGIN.");
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log("Resetting the game time:");
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reset_time();
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log("Reading news, credits, help, bground, info & motds.");
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file_to_string_alloc(NEWS_FILE, &news);
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file_to_string_alloc(CREDITS_FILE, &credits);
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file_to_string_alloc(MOTD_FILE, &motd);
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file_to_string_alloc(IMOTD_FILE, &imotd);
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file_to_string_alloc(HELP_PAGE_FILE, &help);
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file_to_string_alloc(INFO_FILE, &info);
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file_to_string_alloc(WIZLIST_FILE, &wizlist);
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file_to_string_alloc(IMMLIST_FILE, &immlist);
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file_to_string_alloc(POLICIES_FILE, &policies);
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file_to_string_alloc(HANDBOOK_FILE, &handbook);
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file_to_string_alloc(BACKGROUND_FILE, &background);
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if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
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prune_crlf(GREETINGS);
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log("Loading spell definitions.");
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mag_assign_spells();
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boot_world();
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log("Loading help entries.");
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index_boot(DB_BOOT_HLP);
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log("Generating player index.");
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build_player_index();
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log("Loading fight messages.");
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load_messages();
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log("Loading social messages.");
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boot_social_messages();
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log("Assigning function pointers:");
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if (!no_specials) {
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log(" Mobiles.");
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assign_mobiles();
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log(" Shopkeepers.");
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assign_the_shopkeepers();
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log(" Objects.");
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assign_objects();
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log(" Rooms.");
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assign_rooms();
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}
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log("Assigning spell and skill levels.");
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init_spell_levels();
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log("Sorting command list and spells.");
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sort_commands();
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sort_spells();
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log("Booting mail system.");
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if (!scan_file()) {
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log(" Mail boot failed -- Mail system disabled");
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no_mail = 1;
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}
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log("Reading banned site and invalid-name list.");
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load_banned();
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Read_Invalid_List();
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if (!no_rent_check) {
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log("Deleting timed-out crash and rent files:");
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update_obj_file();
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log(" Done.");
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}
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/* Moved here so the object limit code works. -gg 6/24/98 */
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if (!mini_mud) {
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log("Booting houses.");
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House_boot();
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}
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for (i = 0; i <= top_of_zone_table; i++) {
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log("Resetting #%d: %s (rooms %d-%d).", zone_table[i].number,
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zone_table[i].name, zone_table[i].bot, zone_table[i].top);
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reset_zone(i);
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}
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reset_q.head = reset_q.tail = NULL;
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boot_time = time(0);
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log("Boot db -- DONE.");
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}
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/* reset the time in the game from file */
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void reset_time(void)
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{
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time_t beginning_of_time = 0;
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FILE *bgtime;
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if ((bgtime = fopen(TIME_FILE, "r")) == NULL)
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log("SYSERR: Can't read from '%s' time file.", TIME_FILE);
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else {
|
|
fscanf(bgtime, "%ld\n", &beginning_of_time);
|
|
fclose(bgtime);
|
|
}
|
|
if (beginning_of_time == 0)
|
|
beginning_of_time = 650336715;
|
|
|
|
time_info = *mud_time_passed(time(0), beginning_of_time);
|
|
|
|
if (time_info.hours <= 4)
|
|
weather_info.sunlight = SUN_DARK;
|
|
else if (time_info.hours == 5)
|
|
weather_info.sunlight = SUN_RISE;
|
|
else if (time_info.hours <= 20)
|
|
weather_info.sunlight = SUN_LIGHT;
|
|
else if (time_info.hours == 21)
|
|
weather_info.sunlight = SUN_SET;
|
|
else
|
|
weather_info.sunlight = SUN_DARK;
|
|
|
|
log(" Current Gametime: %dH %dD %dM %dY.", time_info.hours,
|
|
time_info.day, time_info.month, time_info.year);
|
|
|
|
weather_info.pressure = 960;
|
|
if ((time_info.month >= 7) && (time_info.month <= 12))
|
|
weather_info.pressure += dice(1, 50);
|
|
else
|
|
weather_info.pressure += dice(1, 80);
|
|
|
|
weather_info.change = 0;
|
|
|
|
if (weather_info.pressure <= 980)
|
|
weather_info.sky = SKY_LIGHTNING;
|
|
else if (weather_info.pressure <= 1000)
|
|
weather_info.sky = SKY_RAINING;
|
|
else if (weather_info.pressure <= 1020)
|
|
weather_info.sky = SKY_CLOUDY;
|
|
else
|
|
weather_info.sky = SKY_CLOUDLESS;
|
|
}
|
|
|
|
|
|
/* Write the time in 'when' to the MUD-time file. */
|
|
void save_mud_time(struct time_info_data *when)
|
|
{
|
|
FILE *bgtime;
|
|
|
|
if ((bgtime = fopen(TIME_FILE, "w")) == NULL)
|
|
log("SYSERR: Can't write to '%s' time file.", TIME_FILE);
|
|
else {
|
|
fprintf(bgtime, "%ld\n", mud_time_to_secs(when));
|
|
fclose(bgtime);
|
|
}
|
|
}
|
|
|
|
|
|
void free_player_index(void)
|
|
{
|
|
int tp;
|
|
|
|
if (!player_table)
|
|
return;
|
|
|
|
for (tp = 0; tp <= top_of_p_table; tp++)
|
|
if (player_table[tp].name)
|
|
free(player_table[tp].name);
|
|
|
|
free(player_table);
|
|
player_table = NULL;
|
|
top_of_p_table = 0;
|
|
}
|
|
|
|
|
|
/* generate index table for the player file */
|
|
void build_player_index(void)
|
|
{
|
|
int nr = -1, i;
|
|
long size, recs;
|
|
struct char_file_u dummy;
|
|
|
|
if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
|
|
if (errno != ENOENT) {
|
|
perror("SYSERR: fatal error opening playerfile");
|
|
exit(1);
|
|
} else {
|
|
log("No playerfile. Creating a new one.");
|
|
touch(PLAYER_FILE);
|
|
if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
|
|
perror("SYSERR: fatal error opening playerfile");
|
|
exit(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
fseek(player_fl, 0L, SEEK_END);
|
|
size = ftell(player_fl);
|
|
rewind(player_fl);
|
|
if (size % sizeof(struct char_file_u))
|
|
log("\aWARNING: PLAYERFILE IS PROBABLY CORRUPT!");
|
|
recs = size / sizeof(struct char_file_u);
|
|
if (recs) {
|
|
log(" %ld players in database.", recs);
|
|
CREATE(player_table, struct player_index_element, recs);
|
|
} else {
|
|
player_table = NULL;
|
|
top_of_p_table = -1;
|
|
return;
|
|
}
|
|
|
|
for (;;) {
|
|
fread(&dummy, sizeof(struct char_file_u), 1, player_fl);
|
|
if (feof(player_fl))
|
|
break;
|
|
|
|
/* new record */
|
|
nr++;
|
|
CREATE(player_table[nr].name, char, strlen(dummy.name) + 1);
|
|
for (i = 0; (*(player_table[nr].name + i) = LOWER(*(dummy.name + i))); i++)
|
|
;
|
|
player_table[nr].id = dummy.char_specials_saved.idnum;
|
|
top_idnum = MAX(top_idnum, dummy.char_specials_saved.idnum);
|
|
}
|
|
|
|
top_of_p_table = nr;
|
|
}
|
|
|
|
/*
|
|
* Thanks to Andrey (andrey@alex-ua.com) for this bit of code, although I
|
|
* did add the 'goto' and changed some "while()" into "do { } while()".
|
|
* -gg 6/24/98 (technically 6/25/98, but I care not.)
|
|
*/
|
|
int count_alias_records(FILE *fl)
|
|
{
|
|
char key[READ_SIZE], next_key[READ_SIZE];
|
|
char line[READ_SIZE], *scan;
|
|
int total_keywords = 0;
|
|
|
|
/* get the first keyword line */
|
|
get_one_line(fl, key);
|
|
|
|
while (*key != '$') {
|
|
/* skip the text */
|
|
do {
|
|
get_one_line(fl, line);
|
|
if (feof(fl))
|
|
goto ackeof;
|
|
} while (*line != '#');
|
|
|
|
/* now count keywords */
|
|
scan = key;
|
|
do {
|
|
scan = one_word(scan, next_key);
|
|
if (*next_key)
|
|
++total_keywords;
|
|
} while (*next_key);
|
|
|
|
/* get next keyword line (or $) */
|
|
get_one_line(fl, key);
|
|
|
|
if (feof(fl))
|
|
goto ackeof;
|
|
}
|
|
|
|
return (total_keywords);
|
|
|
|
/* No, they are not evil. -gg 6/24/98 */
|
|
ackeof:
|
|
log("SYSERR: Unexpected end of help file.");
|
|
exit(1); /* Some day we hope to handle these things better... */
|
|
}
|
|
|
|
/* function to count how many hash-mark delimited records exist in a file */
|
|
int count_hash_records(FILE *fl)
|
|
{
|
|
char buf[128];
|
|
int count = 0;
|
|
|
|
while (fgets(buf, 128, fl))
|
|
if (*buf == '#')
|
|
count++;
|
|
|
|
return (count);
|
|
}
|
|
|
|
|
|
|
|
void index_boot(int mode)
|
|
{
|
|
const char *index_filename, *prefix = NULL; /* NULL or egcs 1.1 complains */
|
|
FILE *db_index, *db_file;
|
|
int rec_count = 0, size[2];
|
|
char buf2[PATH_MAX], buf1[MAX_STRING_LENGTH];
|
|
|
|
switch (mode) {
|
|
case DB_BOOT_WLD:
|
|
prefix = WLD_PREFIX;
|
|
break;
|
|
case DB_BOOT_MOB:
|
|
prefix = MOB_PREFIX;
|
|
break;
|
|
case DB_BOOT_OBJ:
|
|
prefix = OBJ_PREFIX;
|
|
break;
|
|
case DB_BOOT_ZON:
|
|
prefix = ZON_PREFIX;
|
|
break;
|
|
case DB_BOOT_SHP:
|
|
prefix = SHP_PREFIX;
|
|
break;
|
|
case DB_BOOT_HLP:
|
|
prefix = HLP_PREFIX;
|
|
break;
|
|
default:
|
|
log("SYSERR: Unknown subcommand %d to index_boot!", mode);
|
|
exit(1);
|
|
}
|
|
|
|
if (mini_mud)
|
|
index_filename = MINDEX_FILE;
|
|
else
|
|
index_filename = INDEX_FILE;
|
|
|
|
snprintf(buf2, sizeof(buf2), "%s%s", prefix, index_filename);
|
|
if (!(db_index = fopen(buf2, "r"))) {
|
|
log("SYSERR: opening index file '%s': %s", buf2, strerror(errno));
|
|
exit(1);
|
|
}
|
|
|
|
/* first, count the number of records in the file so we can malloc */
|
|
fscanf(db_index, "%s\n", buf1);
|
|
while (*buf1 != '$') {
|
|
snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
|
|
if (!(db_file = fopen(buf2, "r"))) {
|
|
log("SYSERR: File '%s' listed in '%s/%s': %s", buf2, prefix,
|
|
index_filename, strerror(errno));
|
|
fscanf(db_index, "%s\n", buf1);
|
|
continue;
|
|
} else {
|
|
if (mode == DB_BOOT_ZON)
|
|
rec_count++;
|
|
else if (mode == DB_BOOT_HLP)
|
|
rec_count += count_alias_records(db_file);
|
|
else
|
|
rec_count += count_hash_records(db_file);
|
|
}
|
|
|
|
fclose(db_file);
|
|
fscanf(db_index, "%s\n", buf1);
|
|
}
|
|
|
|
/* Exit if 0 records, unless this is shops */
|
|
if (!rec_count) {
|
|
if (mode == DB_BOOT_SHP)
|
|
return;
|
|
log("SYSERR: boot error - 0 records counted in %s/%s.", prefix,
|
|
index_filename);
|
|
exit(1);
|
|
}
|
|
|
|
/*
|
|
* NOTE: "bytes" does _not_ include strings or other later malloc'd things.
|
|
*/
|
|
switch (mode) {
|
|
case DB_BOOT_WLD:
|
|
CREATE(world, struct room_data, rec_count);
|
|
size[0] = sizeof(struct room_data) * rec_count;
|
|
log(" %d rooms, %d bytes.", rec_count, size[0]);
|
|
break;
|
|
case DB_BOOT_MOB:
|
|
CREATE(mob_proto, struct char_data, rec_count);
|
|
CREATE(mob_index, struct index_data, rec_count);
|
|
size[0] = sizeof(struct index_data) * rec_count;
|
|
size[1] = sizeof(struct char_data) * rec_count;
|
|
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
|
|
break;
|
|
case DB_BOOT_OBJ:
|
|
CREATE(obj_proto, struct obj_data, rec_count);
|
|
CREATE(obj_index, struct index_data, rec_count);
|
|
size[0] = sizeof(struct index_data) * rec_count;
|
|
size[1] = sizeof(struct obj_data) * rec_count;
|
|
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
|
|
break;
|
|
case DB_BOOT_ZON:
|
|
CREATE(zone_table, struct zone_data, rec_count);
|
|
size[0] = sizeof(struct zone_data) * rec_count;
|
|
log(" %d zones, %d bytes.", rec_count, size[0]);
|
|
break;
|
|
case DB_BOOT_HLP:
|
|
CREATE(help_table, struct help_index_element, rec_count);
|
|
size[0] = sizeof(struct help_index_element) * rec_count;
|
|
log(" %d entries, %d bytes.", rec_count, size[0]);
|
|
break;
|
|
}
|
|
|
|
rewind(db_index);
|
|
fscanf(db_index, "%s\n", buf1);
|
|
while (*buf1 != '$') {
|
|
snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
|
|
if (!(db_file = fopen(buf2, "r"))) {
|
|
log("SYSERR: %s: %s", buf2, strerror(errno));
|
|
exit(1);
|
|
}
|
|
switch (mode) {
|
|
case DB_BOOT_WLD:
|
|
case DB_BOOT_OBJ:
|
|
case DB_BOOT_MOB:
|
|
discrete_load(db_file, mode, buf2);
|
|
break;
|
|
case DB_BOOT_ZON:
|
|
load_zones(db_file, buf2);
|
|
break;
|
|
case DB_BOOT_HLP:
|
|
/*
|
|
* If you think about it, we have a race here. Although, this is the
|
|
* "point-the-gun-at-your-own-foot" type of race.
|
|
*/
|
|
load_help(db_file);
|
|
break;
|
|
case DB_BOOT_SHP:
|
|
boot_the_shops(db_file, buf2, rec_count);
|
|
break;
|
|
}
|
|
|
|
fclose(db_file);
|
|
fscanf(db_index, "%s\n", buf1);
|
|
}
|
|
fclose(db_index);
|
|
|
|
/* sort the help index */
|
|
if (mode == DB_BOOT_HLP) {
|
|
qsort(help_table, top_of_helpt, sizeof(struct help_index_element), hsort);
|
|
top_of_helpt--;
|
|
}
|
|
}
|
|
|
|
|
|
void discrete_load(FILE *fl, int mode, char *filename)
|
|
{
|
|
int nr = -1, last;
|
|
char line[READ_SIZE];
|
|
|
|
const char *modes[] = {"world", "mob", "obj"};
|
|
|
|
for (;;) {
|
|
/*
|
|
* we have to do special processing with the obj files because they have
|
|
* no end-of-record marker :(
|
|
*/
|
|
if (mode != DB_BOOT_OBJ || nr < 0)
|
|
if (!get_line(fl, line)) {
|
|
if (nr == -1) {
|
|
log("SYSERR: %s file %s is empty!", modes[mode], filename);
|
|
} else {
|
|
log("SYSERR: Format error in %s after %s #%d\n"
|
|
"...expecting a new %s, but file ended!\n"
|
|
"(maybe the file is not terminated with '$'?)", filename,
|
|
modes[mode], nr, modes[mode]);
|
|
}
|
|
exit(1);
|
|
}
|
|
if (*line == '$')
|
|
return;
|
|
|
|
if (*line == '#') {
|
|
last = nr;
|
|
if (sscanf(line, "#%d", &nr) != 1) {
|
|
log("SYSERR: Format error after %s #%d", modes[mode], last);
|
|
exit(1);
|
|
}
|
|
if (nr >= 99999)
|
|
return;
|
|
else
|
|
switch (mode) {
|
|
case DB_BOOT_WLD:
|
|
parse_room(fl, nr);
|
|
break;
|
|
case DB_BOOT_MOB:
|
|
parse_mobile(fl, nr);
|
|
break;
|
|
case DB_BOOT_OBJ:
|
|
strlcpy(line, parse_object(fl, nr), sizeof(line));
|
|
break;
|
|
}
|
|
} else {
|
|
log("SYSERR: Format error in %s file %s near %s #%d", modes[mode],
|
|
filename, modes[mode], nr);
|
|
log("SYSERR: ... offending line: '%s'", line);
|
|
exit(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
bitvector_t asciiflag_conv(char *flag)
|
|
{
|
|
bitvector_t flags = 0;
|
|
int is_num = TRUE;
|
|
char *p;
|
|
|
|
for (p = flag; *p; p++) {
|
|
if (islower(*p))
|
|
flags |= 1 << (*p - 'a');
|
|
else if (isupper(*p))
|
|
flags |= 1 << (26 + (*p - 'A'));
|
|
|
|
if (!isdigit(*p))
|
|
is_num = FALSE;
|
|
}
|
|
|
|
if (is_num)
|
|
flags = atol(flag);
|
|
|
|
return (flags);
|
|
}
|
|
|
|
|
|
/* load the rooms */
|
|
void parse_room(FILE *fl, int virtual_nr)
|
|
{
|
|
static int room_nr = 0, zone = 0;
|
|
int t[10], i;
|
|
char line[READ_SIZE], flags[128], buf2[MAX_STRING_LENGTH], buf[128];
|
|
struct extra_descr_data *new_descr;
|
|
|
|
/* This really had better fit or there are other problems. */
|
|
snprintf(buf2, sizeof(buf2), "room #%d", virtual_nr);
|
|
|
|
if (virtual_nr < zone_table[zone].bot) {
|
|
log("SYSERR: Room #%d is below zone %d.", virtual_nr, zone);
|
|
exit(1);
|
|
}
|
|
while (virtual_nr > zone_table[zone].top)
|
|
if (++zone > top_of_zone_table) {
|
|
log("SYSERR: Room %d is outside of any zone.", virtual_nr);
|
|
exit(1);
|
|
}
|
|
world[room_nr].zone = zone;
|
|
world[room_nr].number = virtual_nr;
|
|
world[room_nr].name = fread_string(fl, buf2);
|
|
world[room_nr].description = fread_string(fl, buf2);
|
|
|
|
if (!get_line(fl, line)) {
|
|
log("SYSERR: Expecting roomflags/sector type of room #%d but file ended!",
|
|
virtual_nr);
|
|
exit(1);
|
|
}
|
|
|
|
if (sscanf(line, " %d %s %d ", t, flags, t + 2) != 3) {
|
|
log("SYSERR: Format error in roomflags/sector type of room #%d",
|
|
virtual_nr);
|
|
exit(1);
|
|
}
|
|
/* t[0] is the zone number; ignored with the zone-file system */
|
|
|
|
world[room_nr].room_flags = asciiflag_conv(flags);
|
|
sprintf(flags, "object #%d", virtual_nr); /* sprintf: OK (until 399-bit integers) */
|
|
check_bitvector_names(world[room_nr].room_flags, room_bits_count, flags, "room");
|
|
|
|
world[room_nr].sector_type = t[2];
|
|
|
|
world[room_nr].func = NULL;
|
|
world[room_nr].contents = NULL;
|
|
world[room_nr].people = NULL;
|
|
world[room_nr].light = 0; /* Zero light sources */
|
|
|
|
for (i = 0; i < NUM_OF_DIRS; i++)
|
|
world[room_nr].dir_option[i] = NULL;
|
|
|
|
world[room_nr].ex_description = NULL;
|
|
|
|
snprintf(buf, sizeof(buf), "SYSERR: Format error in room #%d (expecting D/E/S)", virtual_nr);
|
|
|
|
for (;;) {
|
|
if (!get_line(fl, line)) {
|
|
log("%s", buf);
|
|
exit(1);
|
|
}
|
|
switch (*line) {
|
|
case 'D':
|
|
setup_dir(fl, room_nr, atoi(line + 1));
|
|
break;
|
|
case 'E':
|
|
CREATE(new_descr, struct extra_descr_data, 1);
|
|
new_descr->keyword = fread_string(fl, buf2);
|
|
new_descr->description = fread_string(fl, buf2);
|
|
new_descr->next = world[room_nr].ex_description;
|
|
world[room_nr].ex_description = new_descr;
|
|
break;
|
|
case 'S': /* end of room */
|
|
top_of_world = room_nr++;
|
|
return;
|
|
default:
|
|
log("%s", buf);
|
|
exit(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* read direction data */
|
|
void setup_dir(FILE *fl, int room, int dir)
|
|
{
|
|
int t[5];
|
|
char line[READ_SIZE], buf2[128];
|
|
|
|
snprintf(buf2, sizeof(buf2), "room #%d, direction D%d", GET_ROOM_VNUM(room), dir);
|
|
|
|
CREATE(world[room].dir_option[dir], struct room_direction_data, 1);
|
|
world[room].dir_option[dir]->general_description = fread_string(fl, buf2);
|
|
world[room].dir_option[dir]->keyword = fread_string(fl, buf2);
|
|
|
|
if (!get_line(fl, line)) {
|
|
log("SYSERR: Format error, %s", buf2);
|
|
exit(1);
|
|
}
|
|
if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) {
|
|
log("SYSERR: Format error, %s", buf2);
|
|
exit(1);
|
|
}
|
|
if (t[0] == 1)
|
|
world[room].dir_option[dir]->exit_info = EX_ISDOOR;
|
|
else if (t[0] == 2)
|
|
world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF;
|
|
else
|
|
world[room].dir_option[dir]->exit_info = 0;
|
|
|
|
world[room].dir_option[dir]->key = t[1];
|
|
world[room].dir_option[dir]->to_room = t[2];
|
|
}
|
|
|
|
|
|
/* make sure the start rooms exist & resolve their vnums to rnums */
|
|
void check_start_rooms(void)
|
|
{
|
|
if ((r_mortal_start_room = real_room(mortal_start_room)) == NOWHERE) {
|
|
log("SYSERR: Mortal start room does not exist. Change in config.c.");
|
|
exit(1);
|
|
}
|
|
if ((r_immort_start_room = real_room(immort_start_room)) == NOWHERE) {
|
|
if (!mini_mud)
|
|
log("SYSERR: Warning: Immort start room does not exist. Change in config.c.");
|
|
r_immort_start_room = r_mortal_start_room;
|
|
}
|
|
if ((r_frozen_start_room = real_room(frozen_start_room)) == NOWHERE) {
|
|
if (!mini_mud)
|
|
log("SYSERR: Warning: Frozen start room does not exist. Change in config.c.");
|
|
r_frozen_start_room = r_mortal_start_room;
|
|
}
|
|
}
|
|
|
|
|
|
/* resolve all vnums into rnums in the world */
|
|
void renum_world(void)
|
|
{
|
|
int room, door;
|
|
|
|
for (room = 0; room <= top_of_world; room++)
|
|
for (door = 0; door < NUM_OF_DIRS; door++)
|
|
if (world[room].dir_option[door])
|
|
if (world[room].dir_option[door]->to_room != NOWHERE)
|
|
world[room].dir_option[door]->to_room =
|
|
real_room(world[room].dir_option[door]->to_room);
|
|
}
|
|
|
|
|
|
#define ZCMD zone_table[zone].cmd[cmd_no]
|
|
|
|
/*
|
|
* "resulve vnums into rnums in the zone reset tables"
|
|
*
|
|
* Or in English: Once all of the zone reset tables have been loaded, we
|
|
* resolve the virtual numbers into real numbers all at once so we don't have
|
|
* to do it repeatedly while the game is running. This does make adding any
|
|
* room, mobile, or object a little more difficult while the game is running.
|
|
*
|
|
* NOTE 1: Assumes NOWHERE == NOBODY == NOTHING.
|
|
* NOTE 2: Assumes sizeof(room_rnum) >= (sizeof(mob_rnum) and sizeof(obj_rnum))
|
|
*/
|
|
void renum_zone_table(void)
|
|
{
|
|
int cmd_no;
|
|
room_rnum a, b, c, olda, oldb, oldc;
|
|
zone_rnum zone;
|
|
char buf[128];
|
|
|
|
for (zone = 0; zone <= top_of_zone_table; zone++)
|
|
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
|
|
a = b = c = 0;
|
|
olda = ZCMD.arg1;
|
|
oldb = ZCMD.arg2;
|
|
oldc = ZCMD.arg3;
|
|
switch (ZCMD.command) {
|
|
case 'M':
|
|
a = ZCMD.arg1 = real_mobile(ZCMD.arg1);
|
|
c = ZCMD.arg3 = real_room(ZCMD.arg3);
|
|
break;
|
|
case 'O':
|
|
a = ZCMD.arg1 = real_object(ZCMD.arg1);
|
|
if (ZCMD.arg3 != NOWHERE)
|
|
c = ZCMD.arg3 = real_room(ZCMD.arg3);
|
|
break;
|
|
case 'G':
|
|
a = ZCMD.arg1 = real_object(ZCMD.arg1);
|
|
break;
|
|
case 'E':
|
|
a = ZCMD.arg1 = real_object(ZCMD.arg1);
|
|
break;
|
|
case 'P':
|
|
a = ZCMD.arg1 = real_object(ZCMD.arg1);
|
|
c = ZCMD.arg3 = real_object(ZCMD.arg3);
|
|
break;
|
|
case 'D':
|
|
a = ZCMD.arg1 = real_room(ZCMD.arg1);
|
|
break;
|
|
case 'R': /* rem obj from room */
|
|
a = ZCMD.arg1 = real_room(ZCMD.arg1);
|
|
b = ZCMD.arg2 = real_object(ZCMD.arg2);
|
|
break;
|
|
}
|
|
if (a == NOWHERE || b == NOWHERE || c == NOWHERE) {
|
|
if (!mini_mud) {
|
|
snprintf(buf, sizeof(buf), "Invalid vnum %d, cmd disabled",
|
|
a == NOWHERE ? olda : b == NOWHERE ? oldb : oldc);
|
|
log_zone_error(zone, cmd_no, buf);
|
|
}
|
|
ZCMD.command = '*';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void parse_simple_mob(FILE *mob_f, int i, int nr)
|
|
{
|
|
int j, t[10];
|
|
char line[READ_SIZE];
|
|
|
|
mob_proto[i].real_abils.str = 11;
|
|
mob_proto[i].real_abils.intel = 11;
|
|
mob_proto[i].real_abils.wis = 11;
|
|
mob_proto[i].real_abils.dex = 11;
|
|
mob_proto[i].real_abils.con = 11;
|
|
mob_proto[i].real_abils.cha = 11;
|
|
|
|
if (!get_line(mob_f, line)) {
|
|
log("SYSERR: Format error in mob #%d, file ended after S flag!", nr);
|
|
exit(1);
|
|
}
|
|
|
|
if (sscanf(line, " %d %d %d %dd%d+%d %dd%d+%d ",
|
|
t, t + 1, t + 2, t + 3, t + 4, t + 5, t + 6, t + 7, t + 8) != 9) {
|
|
log("SYSERR: Format error in mob #%d, first line after S flag\n"
|
|
"...expecting line of form '# # # #d#+# #d#+#'", nr);
|
|
exit(1);
|
|
}
|
|
|
|
GET_LEVEL(mob_proto + i) = t[0];
|
|
GET_HITROLL(mob_proto + i) = 20 - t[1];
|
|
GET_AC(mob_proto + i) = 10 * t[2];
|
|
|
|
/* max hit = 0 is a flag that H, M, V is xdy+z */
|
|
GET_MAX_HIT(mob_proto + i) = 0;
|
|
GET_HIT(mob_proto + i) = t[3];
|
|
GET_MANA(mob_proto + i) = t[4];
|
|
GET_MOVE(mob_proto + i) = t[5];
|
|
|
|
GET_MAX_MANA(mob_proto + i) = 10;
|
|
GET_MAX_MOVE(mob_proto + i) = 50;
|
|
|
|
mob_proto[i].mob_specials.damnodice = t[6];
|
|
mob_proto[i].mob_specials.damsizedice = t[7];
|
|
GET_DAMROLL(mob_proto + i) = t[8];
|
|
|
|
if (!get_line(mob_f, line)) {
|
|
log("SYSERR: Format error in mob #%d, second line after S flag\n"
|
|
"...expecting line of form '# #', but file ended!", nr);
|
|
exit(1);
|
|
}
|
|
|
|
if (sscanf(line, " %d %d ", t, t + 1) != 2) {
|
|
log("SYSERR: Format error in mob #%d, second line after S flag\n"
|
|
"...expecting line of form '# #'", nr);
|
|
exit(1);
|
|
}
|
|
|
|
GET_GOLD(mob_proto + i) = t[0];
|
|
GET_EXP(mob_proto + i) = t[1];
|
|
|
|
if (!get_line(mob_f, line)) {
|
|
log("SYSERR: Format error in last line of mob #%d\n"
|
|
"...expecting line of form '# # #', but file ended!", nr);
|
|
exit(1);
|
|
}
|
|
|
|
if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) {
|
|
log("SYSERR: Format error in last line of mob #%d\n"
|
|
"...expecting line of form '# # #'", nr);
|
|
exit(1);
|
|
}
|
|
|
|
GET_POS(mob_proto + i) = t[0];
|
|
GET_DEFAULT_POS(mob_proto + i) = t[1];
|
|
GET_SEX(mob_proto + i) = t[2];
|
|
|
|
GET_CLASS(mob_proto + i) = 0;
|
|
GET_WEIGHT(mob_proto + i) = 200;
|
|
GET_HEIGHT(mob_proto + i) = 198;
|
|
|
|
/*
|
|
* these are now save applies; base save numbers for MOBs are now from
|
|
* the warrior save table.
|
|
*/
|
|
for (j = 0; j < 5; j++)
|
|
GET_SAVE(mob_proto + i, j) = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* interpret_espec is the function that takes espec keywords and values
|
|
* and assigns the correct value to the mob as appropriate. Adding new
|
|
* e-specs is absurdly easy -- just add a new CASE statement to this
|
|
* function! No other changes need to be made anywhere in the code.
|
|
*
|
|
* CASE : Requires a parameter through 'value'.
|
|
* BOOL_CASE : Being specified at all is its value.
|
|
*/
|
|
|
|
#define CASE(test) \
|
|
if (value && !matched && !str_cmp(keyword, test) && (matched = TRUE))
|
|
|
|
#define BOOL_CASE(test) \
|
|
if (!value && !matched && !str_cmp(keyword, test) && (matched = TRUE))
|
|
|
|
#define RANGE(low, high) \
|
|
(num_arg = MAX((low), MIN((high), (num_arg))))
|
|
|
|
void interpret_espec(const char *keyword, const char *value, int i, int nr)
|
|
{
|
|
int num_arg = 0, matched = FALSE;
|
|
|
|
/*
|
|
* If there isn't a colon, there is no value. While Boolean options are
|
|
* possible, we don't actually have any. Feel free to make some.
|
|
*/
|
|
if (value)
|
|
num_arg = atoi(value);
|
|
|
|
CASE("BareHandAttack") {
|
|
RANGE(0, 99);
|
|
mob_proto[i].mob_specials.attack_type = num_arg;
|
|
}
|
|
|
|
CASE("Str") {
|
|
RANGE(3, 25);
|
|
mob_proto[i].real_abils.str = num_arg;
|
|
}
|
|
|
|
CASE("StrAdd") {
|
|
RANGE(0, 100);
|
|
mob_proto[i].real_abils.str_add = num_arg;
|
|
}
|
|
|
|
CASE("Int") {
|
|
RANGE(3, 25);
|
|
mob_proto[i].real_abils.intel = num_arg;
|
|
}
|
|
|
|
CASE("Wis") {
|
|
RANGE(3, 25);
|
|
mob_proto[i].real_abils.wis = num_arg;
|
|
}
|
|
|
|
CASE("Dex") {
|
|
RANGE(3, 25);
|
|
mob_proto[i].real_abils.dex = num_arg;
|
|
}
|
|
|
|
CASE("Con") {
|
|
RANGE(3, 25);
|
|
mob_proto[i].real_abils.con = num_arg;
|
|
}
|
|
|
|
CASE("Cha") {
|
|
RANGE(3, 25);
|
|
mob_proto[i].real_abils.cha = num_arg;
|
|
}
|
|
|
|
if (!matched) {
|
|
log("SYSERR: Warning: unrecognized espec keyword %s in mob #%d",
|
|
keyword, nr);
|
|
}
|
|
}
|
|
|
|
#undef CASE
|
|
#undef BOOL_CASE
|
|
#undef RANGE
|
|
|
|
void parse_espec(char *buf, int i, int nr)
|
|
{
|
|
char *ptr;
|
|
|
|
if ((ptr = strchr(buf, ':')) != NULL) {
|
|
*(ptr++) = '\0';
|
|
while (isspace(*ptr))
|
|
ptr++;
|
|
}
|
|
interpret_espec(buf, ptr, i, nr);
|
|
}
|
|
|
|
|
|
void parse_enhanced_mob(FILE *mob_f, int i, int nr)
|
|
{
|
|
char line[READ_SIZE];
|
|
|
|
parse_simple_mob(mob_f, i, nr);
|
|
|
|
while (get_line(mob_f, line)) {
|
|
if (!strcmp(line, "E")) /* end of the enhanced section */
|
|
return;
|
|
else if (*line == '#') { /* we've hit the next mob, maybe? */
|
|
log("SYSERR: Unterminated E section in mob #%d", nr);
|
|
exit(1);
|
|
} else
|
|
parse_espec(line, i, nr);
|
|
}
|
|
|
|
log("SYSERR: Unexpected end of file reached after mob #%d", nr);
|
|
exit(1);
|
|
}
|
|
|
|
|
|
void parse_mobile(FILE *mob_f, int nr)
|
|
{
|
|
static int i = 0;
|
|
int j, t[10];
|
|
char line[READ_SIZE], *tmpptr, letter;
|
|
char f1[128], f2[128], buf2[128];
|
|
|
|
mob_index[i].vnum = nr;
|
|
mob_index[i].number = 0;
|
|
mob_index[i].func = NULL;
|
|
|
|
clear_char(mob_proto + i);
|
|
|
|
/*
|
|
* Mobiles should NEVER use anything in the 'player_specials' structure.
|
|
* The only reason we have every mob in the game share this copy of the
|
|
* structure is to save newbie coders from themselves. -gg 2/25/98
|
|
*/
|
|
mob_proto[i].player_specials = &dummy_mob;
|
|
sprintf(buf2, "mob vnum %d", nr); /* sprintf: OK (for 'buf2 >= 19') */
|
|
|
|
/***** String data *****/
|
|
mob_proto[i].player.name = fread_string(mob_f, buf2);
|
|
tmpptr = mob_proto[i].player.short_descr = fread_string(mob_f, buf2);
|
|
if (tmpptr && *tmpptr)
|
|
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
|
|
!str_cmp(fname(tmpptr), "the"))
|
|
*tmpptr = LOWER(*tmpptr);
|
|
mob_proto[i].player.long_descr = fread_string(mob_f, buf2);
|
|
mob_proto[i].player.description = fread_string(mob_f, buf2);
|
|
GET_TITLE(mob_proto + i) = NULL;
|
|
|
|
/* *** Numeric data *** */
|
|
if (!get_line(mob_f, line)) {
|
|
log("SYSERR: Format error after string section of mob #%d\n"
|
|
"...expecting line of form '# # # {S | E}', but file ended!", nr);
|
|
exit(1);
|
|
}
|
|
|
|
#ifdef CIRCLE_ACORN /* Ugh. */
|
|
if (sscanf(line, "%s %s %d %s", f1, f2, t + 2, &letter) != 4) {
|
|
#else
|
|
if (sscanf(line, "%s %s %d %c", f1, f2, t + 2, &letter) != 4) {
|
|
#endif
|
|
log("SYSERR: Format error after string section of mob #%d\n"
|
|
"...expecting line of form '# # # {S | E}'", nr);
|
|
exit(1);
|
|
}
|
|
|
|
MOB_FLAGS(mob_proto + i) = asciiflag_conv(f1);
|
|
SET_BIT(MOB_FLAGS(mob_proto + i), MOB_ISNPC);
|
|
if (MOB_FLAGGED(mob_proto + i, MOB_NOTDEADYET)) {
|
|
/* Rather bad to load mobiles with this bit already set. */
|
|
log("SYSERR: Mob #%d has reserved bit MOB_NOTDEADYET set.", nr);
|
|
REMOVE_BIT(MOB_FLAGS(mob_proto + i), MOB_NOTDEADYET);
|
|
}
|
|
check_bitvector_names(MOB_FLAGS(mob_proto + i), action_bits_count, buf2, "mobile");
|
|
|
|
AFF_FLAGS(mob_proto + i) = asciiflag_conv(f2);
|
|
check_bitvector_names(AFF_FLAGS(mob_proto + i), affected_bits_count, buf2, "mobile affect");
|
|
|
|
GET_ALIGNMENT(mob_proto + i) = t[2];
|
|
|
|
/* AGGR_TO_ALIGN is ignored if the mob is AGGRESSIVE. */
|
|
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_GOOD | MOB_AGGR_EVIL | MOB_AGGR_NEUTRAL))
|
|
log("SYSERR: Mob #%d both Aggressive and Aggressive_to_Alignment.", nr);
|
|
|
|
switch (UPPER(letter)) {
|
|
case 'S': /* Simple monsters */
|
|
parse_simple_mob(mob_f, i, nr);
|
|
break;
|
|
case 'E': /* Circle3 Enhanced monsters */
|
|
parse_enhanced_mob(mob_f, i, nr);
|
|
break;
|
|
/* add new mob types here.. */
|
|
default:
|
|
log("SYSERR: Unsupported mob type '%c' in mob #%d", letter, nr);
|
|
exit(1);
|
|
}
|
|
|
|
mob_proto[i].aff_abils = mob_proto[i].real_abils;
|
|
|
|
for (j = 0; j < NUM_WEARS; j++)
|
|
mob_proto[i].equipment[j] = NULL;
|
|
|
|
mob_proto[i].nr = i;
|
|
mob_proto[i].desc = NULL;
|
|
|
|
top_of_mobt = i++;
|
|
}
|
|
|
|
|
|
|
|
|
|
/* read all objects from obj file; generate index and prototypes */
|
|
char *parse_object(FILE *obj_f, int nr)
|
|
{
|
|
static int i = 0;
|
|
static char line[READ_SIZE];
|
|
int t[10], j, retval;
|
|
char *tmpptr;
|
|
char f1[READ_SIZE], f2[READ_SIZE], buf2[128];
|
|
struct extra_descr_data *new_descr;
|
|
|
|
obj_index[i].vnum = nr;
|
|
obj_index[i].number = 0;
|
|
obj_index[i].func = NULL;
|
|
|
|
clear_object(obj_proto + i);
|
|
obj_proto[i].item_number = i;
|
|
|
|
sprintf(buf2, "object #%d", nr); /* sprintf: OK (for 'buf2 >= 19') */
|
|
|
|
/* *** string data *** */
|
|
if ((obj_proto[i].name = fread_string(obj_f, buf2)) == NULL) {
|
|
log("SYSERR: Null obj name or format error at or near %s", buf2);
|
|
exit(1);
|
|
}
|
|
tmpptr = obj_proto[i].short_description = fread_string(obj_f, buf2);
|
|
if (tmpptr && *tmpptr)
|
|
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
|
|
!str_cmp(fname(tmpptr), "the"))
|
|
*tmpptr = LOWER(*tmpptr);
|
|
|
|
tmpptr = obj_proto[i].description = fread_string(obj_f, buf2);
|
|
if (tmpptr && *tmpptr)
|
|
CAP(tmpptr);
|
|
obj_proto[i].action_description = fread_string(obj_f, buf2);
|
|
|
|
/* *** numeric data *** */
|
|
if (!get_line(obj_f, line)) {
|
|
log("SYSERR: Expecting first numeric line of %s, but file ended!", buf2);
|
|
exit(1);
|
|
}
|
|
if ((retval = sscanf(line, " %d %s %s", t, f1, f2)) != 3) {
|
|
log("SYSERR: Format error in first numeric line (expecting 3 args, got %d), %s", retval, buf2);
|
|
exit(1);
|
|
}
|
|
|
|
/* Object flags checked in check_object(). */
|
|
GET_OBJ_TYPE(obj_proto + i) = t[0];
|
|
GET_OBJ_EXTRA(obj_proto + i) = asciiflag_conv(f1);
|
|
GET_OBJ_WEAR(obj_proto + i) = asciiflag_conv(f2);
|
|
|
|
if (!get_line(obj_f, line)) {
|
|
log("SYSERR: Expecting second numeric line of %s, but file ended!", buf2);
|
|
exit(1);
|
|
}
|
|
if ((retval = sscanf(line, "%d %d %d %d", t, t + 1, t + 2, t + 3)) != 4) {
|
|
log("SYSERR: Format error in second numeric line (expecting 4 args, got %d), %s", retval, buf2);
|
|
exit(1);
|
|
}
|
|
GET_OBJ_VAL(obj_proto + i, 0) = t[0];
|
|
GET_OBJ_VAL(obj_proto + i, 1) = t[1];
|
|
GET_OBJ_VAL(obj_proto + i, 2) = t[2];
|
|
GET_OBJ_VAL(obj_proto + i, 3) = t[3];
|
|
|
|
if (!get_line(obj_f, line)) {
|
|
log("SYSERR: Expecting third numeric line of %s, but file ended!", buf2);
|
|
exit(1);
|
|
}
|
|
if ((retval = sscanf(line, "%d %d %d", t, t + 1, t + 2)) != 3) {
|
|
log("SYSERR: Format error in third numeric line (expecting 3 args, got %d), %s", retval, buf2);
|
|
exit(1);
|
|
}
|
|
GET_OBJ_WEIGHT(obj_proto + i) = t[0];
|
|
GET_OBJ_COST(obj_proto + i) = t[1];
|
|
GET_OBJ_RENT(obj_proto + i) = t[2];
|
|
|
|
/* check to make sure that weight of containers exceeds curr. quantity */
|
|
if (GET_OBJ_TYPE(obj_proto + i) == ITEM_DRINKCON || GET_OBJ_TYPE(obj_proto + i) == ITEM_FOUNTAIN) {
|
|
if (GET_OBJ_WEIGHT(obj_proto + i) < GET_OBJ_VAL(obj_proto + i, 1))
|
|
GET_OBJ_WEIGHT(obj_proto + i) = GET_OBJ_VAL(obj_proto + i, 1) + 5;
|
|
}
|
|
|
|
/* *** extra descriptions and affect fields *** */
|
|
|
|
for (j = 0; j < MAX_OBJ_AFFECT; j++) {
|
|
obj_proto[i].affected[j].location = APPLY_NONE;
|
|
obj_proto[i].affected[j].modifier = 0;
|
|
}
|
|
|
|
strcat(buf2, ", after numeric constants\n" /* strcat: OK (for 'buf2 >= 87') */
|
|
"...expecting 'E', 'A', '$', or next object number");
|
|
j = 0;
|
|
|
|
for (;;) {
|
|
if (!get_line(obj_f, line)) {
|
|
log("SYSERR: Format error in %s", buf2);
|
|
exit(1);
|
|
}
|
|
switch (*line) {
|
|
case 'E':
|
|
CREATE(new_descr, struct extra_descr_data, 1);
|
|
new_descr->keyword = fread_string(obj_f, buf2);
|
|
new_descr->description = fread_string(obj_f, buf2);
|
|
new_descr->next = obj_proto[i].ex_description;
|
|
obj_proto[i].ex_description = new_descr;
|
|
break;
|
|
case 'A':
|
|
if (j >= MAX_OBJ_AFFECT) {
|
|
log("SYSERR: Too many A fields (%d max), %s", MAX_OBJ_AFFECT, buf2);
|
|
exit(1);
|
|
}
|
|
if (!get_line(obj_f, line)) {
|
|
log("SYSERR: Format error in 'A' field, %s\n"
|
|
"...expecting 2 numeric constants but file ended!", buf2);
|
|
exit(1);
|
|
}
|
|
|
|
if ((retval = sscanf(line, " %d %d ", t, t + 1)) != 2) {
|
|
log("SYSERR: Format error in 'A' field, %s\n"
|
|
"...expecting 2 numeric arguments, got %d\n"
|
|
"...offending line: '%s'", buf2, retval, line);
|
|
exit(1);
|
|
}
|
|
obj_proto[i].affected[j].location = t[0];
|
|
obj_proto[i].affected[j].modifier = t[1];
|
|
j++;
|
|
break;
|
|
case '$':
|
|
case '#':
|
|
check_object(obj_proto + i);
|
|
top_of_objt = i++;
|
|
return (line);
|
|
default:
|
|
log("SYSERR: Format error in (%c): %s", *line, buf2);
|
|
exit(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#define Z zone_table[zone]
|
|
|
|
/* load the zone table and command tables */
|
|
void load_zones(FILE *fl, char *zonename)
|
|
{
|
|
static zone_rnum zone = 0;
|
|
int cmd_no, num_of_cmds = 0, line_num = 0, tmp, error;
|
|
char *ptr, buf[READ_SIZE], zname[READ_SIZE], buf2[MAX_STRING_LENGTH];
|
|
|
|
strlcpy(zname, zonename, sizeof(zname));
|
|
|
|
/* Skip first 3 lines lest we mistake the zone name for a command. */
|
|
for (tmp = 0; tmp < 3; tmp++)
|
|
get_line(fl, buf);
|
|
|
|
/* More accurate count. Previous was always 4 or 5 too high. -gg 2001/1/17
|
|
* Note that if a new zone command is added to reset_zone(), this string
|
|
* will need to be updated to suit. - ae.
|
|
*/
|
|
while (get_line(fl, buf))
|
|
if ((strchr("MOPGERD", buf[0]) && buf[1] == ' ') || (buf[0] == 'S' && buf[1] == '\0'))
|
|
num_of_cmds++;
|
|
|
|
rewind(fl);
|
|
|
|
if (num_of_cmds == 0) {
|
|
log("SYSERR: %s is empty!", zname);
|
|
exit(1);
|
|
} else
|
|
CREATE(Z.cmd, struct reset_com, num_of_cmds);
|
|
|
|
line_num += get_line(fl, buf);
|
|
|
|
if (sscanf(buf, "#%hd", &Z.number) != 1) {
|
|
log("SYSERR: Format error in %s, line %d", zname, line_num);
|
|
exit(1);
|
|
}
|
|
snprintf(buf2, sizeof(buf2), "beginning of zone #%d", Z.number);
|
|
|
|
line_num += get_line(fl, buf);
|
|
if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
|
|
*ptr = '\0';
|
|
Z.name = strdup(buf);
|
|
|
|
line_num += get_line(fl, buf);
|
|
if (sscanf(buf, " %hd %hd %d %d ", &Z.bot, &Z.top, &Z.lifespan, &Z.reset_mode) != 4) {
|
|
log("SYSERR: Format error in numeric constant line of %s", zname);
|
|
exit(1);
|
|
}
|
|
if (Z.bot > Z.top) {
|
|
log("SYSERR: Zone %d bottom (%d) > top (%d).", Z.number, Z.bot, Z.top);
|
|
exit(1);
|
|
}
|
|
|
|
cmd_no = 0;
|
|
|
|
for (;;) {
|
|
if ((tmp = get_line(fl, buf)) == 0) {
|
|
log("SYSERR: Format error in %s - premature end of file", zname);
|
|
exit(1);
|
|
}
|
|
line_num += tmp;
|
|
ptr = buf;
|
|
skip_spaces(&ptr);
|
|
|
|
if ((ZCMD.command = *ptr) == '*')
|
|
continue;
|
|
|
|
ptr++;
|
|
|
|
if (ZCMD.command == 'S' || ZCMD.command == '$') {
|
|
ZCMD.command = 'S';
|
|
break;
|
|
}
|
|
error = 0;
|
|
if (strchr("MOEPD", ZCMD.command) == NULL) { /* a 3-arg command */
|
|
if (sscanf(ptr, " %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2) != 3)
|
|
error = 1;
|
|
} else {
|
|
if (sscanf(ptr, " %d %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2,
|
|
&ZCMD.arg3) != 4)
|
|
error = 1;
|
|
}
|
|
|
|
ZCMD.if_flag = tmp;
|
|
|
|
if (error) {
|
|
log("SYSERR: Format error in %s, line %d: '%s'", zname, line_num, buf);
|
|
exit(1);
|
|
}
|
|
ZCMD.line = line_num;
|
|
cmd_no++;
|
|
}
|
|
|
|
if (num_of_cmds != cmd_no + 1) {
|
|
log("SYSERR: Zone command count mismatch for %s. Estimated: %d, Actual: %d", zname, num_of_cmds, cmd_no + 1);
|
|
exit(1);
|
|
}
|
|
|
|
top_of_zone_table = zone++;
|
|
}
|
|
|
|
#undef Z
|
|
|
|
|
|
void get_one_line(FILE *fl, char *buf)
|
|
{
|
|
if (fgets(buf, READ_SIZE, fl) == NULL) {
|
|
log("SYSERR: error reading help file: not terminated with $?");
|
|
exit(1);
|
|
}
|
|
|
|
buf[strlen(buf) - 1] = '\0'; /* take off the trailing \n */
|
|
}
|
|
|
|
|
|
void free_help(void)
|
|
{
|
|
int hp;
|
|
|
|
if (!help_table)
|
|
return;
|
|
|
|
for (hp = 0; hp <= top_of_helpt; hp++) {
|
|
if (help_table[hp].keyword)
|
|
free(help_table[hp].keyword);
|
|
if (help_table[hp].entry && !help_table[hp].duplicate)
|
|
free(help_table[hp].entry);
|
|
}
|
|
|
|
free(help_table);
|
|
help_table = NULL;
|
|
top_of_helpt = 0;
|
|
}
|
|
|
|
|
|
void load_help(FILE *fl)
|
|
{
|
|
#if defined(CIRCLE_MACINTOSH)
|
|
static char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384]; /* too big for stack? */
|
|
#else
|
|
char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384];
|
|
#endif
|
|
size_t entrylen;
|
|
char line[READ_SIZE + 1], *scan;
|
|
struct help_index_element el;
|
|
|
|
/* get the first keyword line */
|
|
get_one_line(fl, key);
|
|
while (*key != '$') {
|
|
strcat(key, "\r\n"); /* strcat: OK (READ_SIZE - "\n" + "\r\n" == READ_SIZE + 1) */
|
|
entrylen = strlcpy(entry, key, sizeof(entry));
|
|
|
|
/* read in the corresponding help entry */
|
|
get_one_line(fl, line);
|
|
while (*line != '#' && entrylen < sizeof(entry) - 1) {
|
|
entrylen += strlcpy(entry + entrylen, line, sizeof(entry) - entrylen);
|
|
|
|
if (entrylen + 2 < sizeof(entry) - 1) {
|
|
strcpy(entry + entrylen, "\r\n"); /* strcpy: OK (size checked above) */
|
|
entrylen += 2;
|
|
}
|
|
get_one_line(fl, line);
|
|
}
|
|
|
|
if (entrylen >= sizeof(entry) - 1) {
|
|
int keysize;
|
|
const char *truncmsg = "\r\n*TRUNCATED*\r\n";
|
|
|
|
strcpy(entry + sizeof(entry) - strlen(truncmsg) - 1, truncmsg); /* strcpy: OK (assuming sane 'entry' size) */
|
|
|
|
keysize = strlen(key) - 2;
|
|
log("SYSERR: Help entry exceeded buffer space: %.*s", keysize, key);
|
|
|
|
/* If we ran out of buffer space, eat the rest of the entry. */
|
|
while (*line != '#')
|
|
get_one_line(fl, line);
|
|
}
|
|
|
|
/* now, add the entry to the index with each keyword on the keyword line */
|
|
el.duplicate = 0;
|
|
el.entry = strdup(entry);
|
|
scan = one_word(key, next_key);
|
|
while (*next_key) {
|
|
el.keyword = strdup(next_key);
|
|
help_table[top_of_helpt++] = el;
|
|
el.duplicate++;
|
|
scan = one_word(scan, next_key);
|
|
}
|
|
|
|
/* get next keyword line (or $) */
|
|
get_one_line(fl, key);
|
|
}
|
|
}
|
|
|
|
|
|
int hsort(const void *a, const void *b)
|
|
{
|
|
const struct help_index_element *a1, *b1;
|
|
|
|
a1 = (const struct help_index_element *) a;
|
|
b1 = (const struct help_index_element *) b;
|
|
|
|
return (str_cmp(a1->keyword, b1->keyword));
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
* procedures for resetting, both play-time and boot-time *
|
|
*************************************************************************/
|
|
|
|
|
|
int vnum_mobile(char *searchname, struct char_data *ch)
|
|
{
|
|
int nr, found = 0;
|
|
|
|
for (nr = 0; nr <= top_of_mobt; nr++)
|
|
if (isname(searchname, mob_proto[nr].player.name))
|
|
send_to_char(ch, "%3d. [%5d] %s\r\n", ++found, mob_index[nr].vnum, mob_proto[nr].player.short_descr);
|
|
|
|
return (found);
|
|
}
|
|
|
|
|
|
|
|
int vnum_object(char *searchname, struct char_data *ch)
|
|
{
|
|
int nr, found = 0;
|
|
|
|
for (nr = 0; nr <= top_of_objt; nr++)
|
|
if (isname(searchname, obj_proto[nr].name))
|
|
send_to_char(ch, "%3d. [%5d] %s\r\n", ++found, obj_index[nr].vnum, obj_proto[nr].short_description);
|
|
|
|
return (found);
|
|
}
|
|
|
|
|
|
/* create a character, and add it to the char list */
|
|
struct char_data *create_char(void)
|
|
{
|
|
struct char_data *ch;
|
|
|
|
CREATE(ch, struct char_data, 1);
|
|
clear_char(ch);
|
|
ch->next = character_list;
|
|
character_list = ch;
|
|
|
|
return (ch);
|
|
}
|
|
|
|
|
|
/* create a new mobile from a prototype */
|
|
struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
|
{
|
|
mob_rnum i;
|
|
struct char_data *mob;
|
|
|
|
if (type == VIRTUAL) {
|
|
if ((i = real_mobile(nr)) == NOBODY) {
|
|
log("WARNING: Mobile vnum %d does not exist in database.", nr);
|
|
return (NULL);
|
|
}
|
|
} else
|
|
i = nr;
|
|
|
|
CREATE(mob, struct char_data, 1);
|
|
clear_char(mob);
|
|
*mob = mob_proto[i];
|
|
mob->next = character_list;
|
|
character_list = mob;
|
|
|
|
if (!mob->points.max_hit) {
|
|
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
|
|
mob->points.move;
|
|
} else
|
|
mob->points.max_hit = rand_number(mob->points.hit, mob->points.mana);
|
|
|
|
mob->points.hit = mob->points.max_hit;
|
|
mob->points.mana = mob->points.max_mana;
|
|
mob->points.move = mob->points.max_move;
|
|
|
|
mob->player.time.birth = time(0);
|
|
mob->player.time.played = 0;
|
|
mob->player.time.logon = time(0);
|
|
|
|
mob_index[i].number++;
|
|
|
|
return (mob);
|
|
}
|
|
|
|
|
|
/* create an object, and add it to the object list */
|
|
struct obj_data *create_obj(void)
|
|
{
|
|
struct obj_data *obj;
|
|
|
|
CREATE(obj, struct obj_data, 1);
|
|
clear_object(obj);
|
|
obj->next = object_list;
|
|
object_list = obj;
|
|
|
|
return (obj);
|
|
}
|
|
|
|
|
|
/* create a new object from a prototype */
|
|
struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
|
|
{
|
|
struct obj_data *obj;
|
|
obj_rnum i = type == VIRTUAL ? real_object(nr) : nr;
|
|
|
|
if (i == NOTHING || i > top_of_objt) {
|
|
log("Object (%c) %d does not exist in database.", type == VIRTUAL ? 'V' : 'R', nr);
|
|
return (NULL);
|
|
}
|
|
|
|
CREATE(obj, struct obj_data, 1);
|
|
clear_object(obj);
|
|
*obj = obj_proto[i];
|
|
obj->next = object_list;
|
|
object_list = obj;
|
|
|
|
obj_index[i].number++;
|
|
|
|
return (obj);
|
|
}
|
|
|
|
|
|
|
|
#define ZO_DEAD 999
|
|
|
|
/* update zone ages, queue for reset if necessary, and dequeue when possible */
|
|
void zone_update(void)
|
|
{
|
|
int i;
|
|
struct reset_q_element *update_u, *temp;
|
|
static int timer = 0;
|
|
|
|
/* jelson 10/22/92 */
|
|
if (((++timer * PULSE_ZONE) / PASSES_PER_SEC) >= 60) {
|
|
/* one minute has passed */
|
|
/*
|
|
* NOT accurate unless PULSE_ZONE is a multiple of PASSES_PER_SEC or a
|
|
* factor of 60
|
|
*/
|
|
|
|
timer = 0;
|
|
|
|
/* since one minute has passed, increment zone ages */
|
|
for (i = 0; i <= top_of_zone_table; i++) {
|
|
if (zone_table[i].age < zone_table[i].lifespan &&
|
|
zone_table[i].reset_mode)
|
|
(zone_table[i].age)++;
|
|
|
|
if (zone_table[i].age >= zone_table[i].lifespan &&
|
|
zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) {
|
|
/* enqueue zone */
|
|
|
|
CREATE(update_u, struct reset_q_element, 1);
|
|
|
|
update_u->zone_to_reset = i;
|
|
update_u->next = 0;
|
|
|
|
if (!reset_q.head)
|
|
reset_q.head = reset_q.tail = update_u;
|
|
else {
|
|
reset_q.tail->next = update_u;
|
|
reset_q.tail = update_u;
|
|
}
|
|
|
|
zone_table[i].age = ZO_DEAD;
|
|
}
|
|
}
|
|
} /* end - one minute has passed */
|
|
|
|
|
|
/* dequeue zones (if possible) and reset */
|
|
/* this code is executed every 10 seconds (i.e. PULSE_ZONE) */
|
|
for (update_u = reset_q.head; update_u; update_u = update_u->next)
|
|
if (zone_table[update_u->zone_to_reset].reset_mode == 2 ||
|
|
is_empty(update_u->zone_to_reset)) {
|
|
reset_zone(update_u->zone_to_reset);
|
|
mudlog(CMP, LVL_GOD, FALSE, "Auto zone reset: %s", zone_table[update_u->zone_to_reset].name);
|
|
/* dequeue */
|
|
if (update_u == reset_q.head)
|
|
reset_q.head = reset_q.head->next;
|
|
else {
|
|
for (temp = reset_q.head; temp->next != update_u;
|
|
temp = temp->next);
|
|
|
|
if (!update_u->next)
|
|
reset_q.tail = temp;
|
|
|
|
temp->next = update_u->next;
|
|
}
|
|
|
|
free(update_u);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
|
|
{
|
|
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: zone file: %s", message);
|
|
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d",
|
|
ZCMD.command, zone_table[zone].number, ZCMD.line);
|
|
}
|
|
|
|
#define ZONE_ERROR(message) \
|
|
{ log_zone_error(zone, cmd_no, message); last_cmd = 0; }
|
|
|
|
/* execute the reset command table of a given zone */
|
|
void reset_zone(zone_rnum zone)
|
|
{
|
|
int cmd_no, last_cmd = 0;
|
|
struct char_data *mob = NULL;
|
|
struct obj_data *obj, *obj_to;
|
|
|
|
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
|
|
|
|
if (ZCMD.if_flag && !last_cmd)
|
|
continue;
|
|
|
|
/* This is the list of actual zone commands. If any new
|
|
* zone commands are added to the game, be certain to update
|
|
* the list of commands in load_zone() so that the counting
|
|
* will still be correct. - ae.
|
|
*/
|
|
switch (ZCMD.command) {
|
|
case '*': /* ignore command */
|
|
last_cmd = 0;
|
|
break;
|
|
|
|
case 'M': /* read a mobile */
|
|
if (mob_index[ZCMD.arg1].number < ZCMD.arg2) {
|
|
mob = read_mobile(ZCMD.arg1, REAL);
|
|
char_to_room(mob, ZCMD.arg3);
|
|
last_cmd = 1;
|
|
} else
|
|
last_cmd = 0;
|
|
break;
|
|
|
|
case 'O': /* read an object */
|
|
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
|
|
if (ZCMD.arg3 != NOWHERE) {
|
|
obj = read_object(ZCMD.arg1, REAL);
|
|
obj_to_room(obj, ZCMD.arg3);
|
|
last_cmd = 1;
|
|
} else {
|
|
obj = read_object(ZCMD.arg1, REAL);
|
|
IN_ROOM(obj) = NOWHERE;
|
|
last_cmd = 1;
|
|
}
|
|
} else
|
|
last_cmd = 0;
|
|
break;
|
|
|
|
case 'P': /* object to object */
|
|
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
|
|
obj = read_object(ZCMD.arg1, REAL);
|
|
if (!(obj_to = get_obj_num(ZCMD.arg3))) {
|
|
ZONE_ERROR("target obj not found, command disabled");
|
|
ZCMD.command = '*';
|
|
break;
|
|
}
|
|
obj_to_obj(obj, obj_to);
|
|
last_cmd = 1;
|
|
} else
|
|
last_cmd = 0;
|
|
break;
|
|
|
|
case 'G': /* obj_to_char */
|
|
if (!mob) {
|
|
ZONE_ERROR("attempt to give obj to non-existant mob, command disabled");
|
|
ZCMD.command = '*';
|
|
break;
|
|
}
|
|
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
|
|
obj = read_object(ZCMD.arg1, REAL);
|
|
obj_to_char(obj, mob);
|
|
last_cmd = 1;
|
|
} else
|
|
last_cmd = 0;
|
|
break;
|
|
|
|
case 'E': /* object to equipment list */
|
|
if (!mob) {
|
|
ZONE_ERROR("trying to equip non-existant mob, command disabled");
|
|
ZCMD.command = '*';
|
|
break;
|
|
}
|
|
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
|
|
if (ZCMD.arg3 < 0 || ZCMD.arg3 >= NUM_WEARS) {
|
|
ZONE_ERROR("invalid equipment pos number");
|
|
} else {
|
|
obj = read_object(ZCMD.arg1, REAL);
|
|
equip_char(mob, obj, ZCMD.arg3);
|
|
last_cmd = 1;
|
|
}
|
|
} else
|
|
last_cmd = 0;
|
|
break;
|
|
|
|
case 'R': /* rem obj from room */
|
|
if ((obj = get_obj_in_list_num(ZCMD.arg2, world[ZCMD.arg1].contents)) != NULL)
|
|
extract_obj(obj);
|
|
last_cmd = 1;
|
|
break;
|
|
|
|
|
|
case 'D': /* set state of door */
|
|
if (ZCMD.arg2 < 0 || ZCMD.arg2 >= NUM_OF_DIRS ||
|
|
(world[ZCMD.arg1].dir_option[ZCMD.arg2] == NULL)) {
|
|
ZONE_ERROR("door does not exist, command disabled");
|
|
ZCMD.command = '*';
|
|
} else
|
|
switch (ZCMD.arg3) {
|
|
case 0:
|
|
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
|
|
EX_LOCKED);
|
|
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
|
|
EX_CLOSED);
|
|
break;
|
|
case 1:
|
|
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
|
|
EX_CLOSED);
|
|
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
|
|
EX_LOCKED);
|
|
break;
|
|
case 2:
|
|
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
|
|
EX_LOCKED);
|
|
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
|
|
EX_CLOSED);
|
|
break;
|
|
}
|
|
last_cmd = 1;
|
|
break;
|
|
|
|
default:
|
|
ZONE_ERROR("unknown cmd in reset table; cmd disabled");
|
|
ZCMD.command = '*';
|
|
break;
|
|
}
|
|
}
|
|
|
|
zone_table[zone].age = 0;
|
|
}
|
|
|
|
|
|
|
|
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
|
|
int is_empty(zone_rnum zone_nr)
|
|
{
|
|
struct descriptor_data *i;
|
|
|
|
for (i = descriptor_list; i; i = i->next) {
|
|
if (STATE(i) != CON_PLAYING)
|
|
continue;
|
|
if (IN_ROOM(i->character) == NOWHERE)
|
|
continue;
|
|
if (GET_LEVEL(i->character) >= LVL_IMMORT)
|
|
continue;
|
|
if (world[IN_ROOM(i->character)].zone != zone_nr)
|
|
continue;
|
|
|
|
return (0);
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*************************************************************************
|
|
* stuff related to the save/load player system *
|
|
*************************************************************************/
|
|
|
|
|
|
long get_ptable_by_name(const char *name)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i <= top_of_p_table; i++)
|
|
if (!str_cmp(player_table[i].name, name))
|
|
return (i);
|
|
|
|
return (-1);
|
|
}
|
|
|
|
|
|
long get_id_by_name(const char *name)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i <= top_of_p_table; i++)
|
|
if (!str_cmp(player_table[i].name, name))
|
|
return (player_table[i].id);
|
|
|
|
return (-1);
|
|
}
|
|
|
|
|
|
char *get_name_by_id(long id)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i <= top_of_p_table; i++)
|
|
if (player_table[i].id == id)
|
|
return (player_table[i].name);
|
|
|
|
return (NULL);
|
|
}
|
|
|
|
|
|
/* Load a char, TRUE if loaded, FALSE if not */
|
|
int load_char(const char *name, struct char_file_u *char_element)
|
|
{
|
|
int player_i;
|
|
|
|
if ((player_i = get_ptable_by_name(name)) >= 0) {
|
|
fseek(player_fl, player_i * sizeof(struct char_file_u), SEEK_SET);
|
|
fread(char_element, sizeof(struct char_file_u), 1, player_fl);
|
|
return (player_i);
|
|
} else
|
|
return (-1);
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
* write the vital data of a player to the player file
|
|
*
|
|
* And that's it! No more fudging around with the load room.
|
|
* Unfortunately, 'host' modifying is still here due to lack
|
|
* of that variable in the char_data structure.
|
|
*/
|
|
void save_char(struct char_data *ch)
|
|
{
|
|
struct char_file_u st;
|
|
|
|
if (IS_NPC(ch) || !ch->desc || GET_PFILEPOS(ch) < 0)
|
|
return;
|
|
|
|
char_to_store(ch, &st);
|
|
|
|
strncpy(st.host, ch->desc->host, HOST_LENGTH); /* strncpy: OK (s.host:HOST_LENGTH+1) */
|
|
st.host[HOST_LENGTH] = '\0';
|
|
|
|
fseek(player_fl, GET_PFILEPOS(ch) * sizeof(struct char_file_u), SEEK_SET);
|
|
fwrite(&st, sizeof(struct char_file_u), 1, player_fl);
|
|
}
|
|
|
|
|
|
|
|
/* copy data from the file structure to a char struct */
|
|
void store_to_char(struct char_file_u *st, struct char_data *ch)
|
|
{
|
|
int i;
|
|
|
|
/* to save memory, only PC's -- not MOB's -- have player_specials */
|
|
if (ch->player_specials == NULL)
|
|
CREATE(ch->player_specials, struct player_special_data, 1);
|
|
|
|
GET_SEX(ch) = st->sex;
|
|
GET_CLASS(ch) = st->chclass;
|
|
GET_RACE(ch) = st->race;
|
|
GET_LEVEL(ch) = st->level;
|
|
|
|
ch->player.short_descr = NULL;
|
|
ch->player.long_descr = NULL;
|
|
ch->player.title = strdup(st->title);
|
|
ch->player.description = strdup(st->description);
|
|
|
|
ch->player.hometown = st->hometown;
|
|
ch->player.time.birth = st->birth;
|
|
ch->player.time.played = st->played;
|
|
ch->player.time.logon = time(0);
|
|
|
|
ch->player.weight = st->weight;
|
|
ch->player.height = st->height;
|
|
|
|
ch->real_abils = st->abilities;
|
|
ch->aff_abils = st->abilities;
|
|
ch->points = st->points;
|
|
ch->char_specials.saved = st->char_specials_saved;
|
|
ch->player_specials->saved = st->player_specials_saved;
|
|
POOFIN(ch) = NULL;
|
|
POOFOUT(ch) = NULL;
|
|
GET_LAST_TELL(ch) = NOBODY;
|
|
|
|
if (ch->points.max_mana < 100)
|
|
ch->points.max_mana = 100;
|
|
|
|
ch->char_specials.carry_weight = 0;
|
|
ch->char_specials.carry_items = 0;
|
|
ch->points.armor = 100;
|
|
ch->points.hitroll = 0;
|
|
ch->points.damroll = 0;
|
|
|
|
if (ch->player.name)
|
|
free(ch->player.name);
|
|
ch->player.name = strdup(st->name);
|
|
strlcpy(ch->player.passwd, st->pwd, sizeof(ch->player.passwd));
|
|
|
|
/* Add all spell effects */
|
|
for (i = 0; i < MAX_AFFECT; i++) {
|
|
if (st->affected[i].type)
|
|
affect_to_char(ch, &st->affected[i]);
|
|
}
|
|
|
|
/*
|
|
* If you're not poisioned and you've been away for more than an hour of
|
|
* real time, we'll set your HMV back to full
|
|
*/
|
|
|
|
if (!AFF_FLAGGED(ch, AFF_POISON) &&
|
|
time(0) - st->last_logon >= SECS_PER_REAL_HOUR) {
|
|
GET_HIT(ch) = GET_MAX_HIT(ch);
|
|
GET_MOVE(ch) = GET_MAX_MOVE(ch);
|
|
GET_MANA(ch) = GET_MAX_MANA(ch);
|
|
}
|
|
} /* store_to_char */
|
|
|
|
|
|
|
|
|
|
/* copy vital data from a players char-structure to the file structure */
|
|
void char_to_store(struct char_data *ch, struct char_file_u *st)
|
|
{
|
|
int i;
|
|
struct affected_type *af;
|
|
struct obj_data *char_eq[NUM_WEARS];
|
|
|
|
/* Unaffect everything a character can be affected by */
|
|
|
|
for (i = 0; i < NUM_WEARS; i++) {
|
|
if (GET_EQ(ch, i))
|
|
char_eq[i] = unequip_char(ch, i);
|
|
else
|
|
char_eq[i] = NULL;
|
|
}
|
|
|
|
for (af = ch->affected, i = 0; i < MAX_AFFECT; i++) {
|
|
if (af) {
|
|
st->affected[i] = *af;
|
|
st->affected[i].next = 0;
|
|
af = af->next;
|
|
} else {
|
|
st->affected[i].type = 0; /* Zero signifies not used */
|
|
st->affected[i].duration = 0;
|
|
st->affected[i].modifier = 0;
|
|
st->affected[i].location = 0;
|
|
st->affected[i].bitvector = 0;
|
|
st->affected[i].next = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* remove the affections so that the raw values are stored; otherwise the
|
|
* effects are doubled when the char logs back in.
|
|
*/
|
|
|
|
while (ch->affected)
|
|
affect_remove(ch, ch->affected);
|
|
|
|
if ((i >= MAX_AFFECT) && af && af->next)
|
|
log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");
|
|
|
|
ch->aff_abils = ch->real_abils;
|
|
|
|
st->birth = ch->player.time.birth;
|
|
st->played = ch->player.time.played;
|
|
st->played += time(0) - ch->player.time.logon;
|
|
st->last_logon = time(0);
|
|
|
|
ch->player.time.played = st->played;
|
|
ch->player.time.logon = time(0);
|
|
|
|
st->hometown = ch->player.hometown;
|
|
st->weight = GET_WEIGHT(ch);
|
|
st->height = GET_HEIGHT(ch);
|
|
st->sex = GET_SEX(ch);
|
|
st->chclass = GET_CLASS(ch);
|
|
st->race = GET_RACE(ch);
|
|
st->level = GET_LEVEL(ch);
|
|
st->abilities = ch->real_abils;
|
|
st->points = ch->points;
|
|
st->char_specials_saved = ch->char_specials.saved;
|
|
st->player_specials_saved = ch->player_specials->saved;
|
|
|
|
st->points.armor = 100;
|
|
st->points.hitroll = 0;
|
|
st->points.damroll = 0;
|
|
|
|
if (GET_TITLE(ch))
|
|
strlcpy(st->title, GET_TITLE(ch), MAX_TITLE_LENGTH);
|
|
else
|
|
*st->title = '\0';
|
|
|
|
if (ch->player.description) {
|
|
if (strlen(ch->player.description) >= sizeof(st->description)) {
|
|
log("SYSERR: char_to_store: %s's description length: %d, max: %d! "
|
|
"Truncated.", GET_PC_NAME(ch), strlen(ch->player.description),
|
|
sizeof(st->description));
|
|
ch->player.description[sizeof(st->description) - 3] = '\0';
|
|
strcat(ch->player.description, "\r\n"); /* strcat: OK (previous line makes room) */
|
|
}
|
|
strcpy(st->description, ch->player.description); /* strcpy: OK (checked above) */
|
|
} else
|
|
*st->description = '\0';
|
|
|
|
strcpy(st->name, GET_NAME(ch)); /* strcpy: OK (that's what GET_NAME came from) */
|
|
strcpy(st->pwd, GET_PASSWD(ch)); /* strcpy: OK (that's what GET_PASSWD came from) */
|
|
|
|
/* add spell and eq affections back in now */
|
|
for (i = 0; i < MAX_AFFECT; i++) {
|
|
if (st->affected[i].type)
|
|
affect_to_char(ch, &st->affected[i]);
|
|
}
|
|
|
|
for (i = 0; i < NUM_WEARS; i++) {
|
|
if (char_eq[i])
|
|
equip_char(ch, char_eq[i], i);
|
|
}
|
|
/* affect_total(ch); unnecessary, I think !?! */
|
|
} /* Char to store */
|
|
|
|
|
|
|
|
void save_etext(struct char_data *ch)
|
|
{
|
|
/* this will be really cool soon */
|
|
}
|
|
|
|
|
|
/*
|
|
* Create a new entry in the in-memory index table for the player file.
|
|
* If the name already exists, by overwriting a deleted character, then
|
|
* we re-use the old position.
|
|
*/
|
|
int create_entry(char *name)
|
|
{
|
|
int i, pos;
|
|
|
|
if (top_of_p_table == -1) { /* no table */
|
|
CREATE(player_table, struct player_index_element, 1);
|
|
pos = top_of_p_table = 0;
|
|
} else if ((pos = get_ptable_by_name(name)) == -1) { /* new name */
|
|
i = ++top_of_p_table + 1;
|
|
|
|
RECREATE(player_table, struct player_index_element, i);
|
|
pos = top_of_p_table;
|
|
}
|
|
|
|
CREATE(player_table[pos].name, char, strlen(name) + 1);
|
|
|
|
/* copy lowercase equivalent of name to table field */
|
|
for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++)
|
|
/* Nothing */;
|
|
|
|
return (pos);
|
|
}
|
|
|
|
|
|
|
|
/************************************************************************
|
|
* funcs of a (more or less) general utility nature *
|
|
************************************************************************/
|
|
|
|
|
|
/* read and allocate space for a '~'-terminated string from a given file */
|
|
char *fread_string(FILE *fl, const char *error)
|
|
{
|
|
char buf[MAX_STRING_LENGTH], tmp[513];
|
|
char *point;
|
|
int done = 0, length = 0, templength;
|
|
|
|
*buf = '\0';
|
|
|
|
do {
|
|
if (!fgets(tmp, 512, fl)) {
|
|
log("SYSERR: fread_string: format error at or near %s", error);
|
|
exit(1);
|
|
}
|
|
/* If there is a '~', end the string; else put an "\r\n" over the '\n'. */
|
|
if ((point = strchr(tmp, '~')) != NULL) {
|
|
*point = '\0';
|
|
done = 1;
|
|
} else {
|
|
point = tmp + strlen(tmp) - 1;
|
|
*(point++) = '\r';
|
|
*(point++) = '\n';
|
|
*point = '\0';
|
|
}
|
|
|
|
templength = strlen(tmp);
|
|
|
|
if (length + templength >= MAX_STRING_LENGTH) {
|
|
log("SYSERR: fread_string: string too large (db.c)");
|
|
log("%s", error);
|
|
exit(1);
|
|
} else {
|
|
strcat(buf + length, tmp); /* strcat: OK (size checked above) */
|
|
length += templength;
|
|
}
|
|
} while (!done);
|
|
|
|
/* allocate space for the new string and copy it */
|
|
return (strlen(buf) ? strdup(buf) : NULL);
|
|
}
|
|
|
|
|
|
/* release memory allocated for a char struct */
|
|
void free_char(struct char_data *ch)
|
|
{
|
|
int i;
|
|
struct alias_data *a;
|
|
|
|
if (ch->player_specials != NULL && ch->player_specials != &dummy_mob) {
|
|
while ((a = GET_ALIASES(ch)) != NULL) {
|
|
GET_ALIASES(ch) = (GET_ALIASES(ch))->next;
|
|
free_alias(a);
|
|
}
|
|
if (ch->player_specials->poofin)
|
|
free(ch->player_specials->poofin);
|
|
if (ch->player_specials->poofout)
|
|
free(ch->player_specials->poofout);
|
|
free(ch->player_specials);
|
|
if (IS_NPC(ch))
|
|
log("SYSERR: Mob %s (#%d) had player_specials allocated!", GET_NAME(ch), GET_MOB_VNUM(ch));
|
|
}
|
|
if (!IS_NPC(ch) || (IS_NPC(ch) && GET_MOB_RNUM(ch) == NOBODY)) {
|
|
/* if this is a player, or a non-prototyped non-player, free all */
|
|
if (GET_NAME(ch))
|
|
free(GET_NAME(ch));
|
|
if (ch->player.title)
|
|
free(ch->player.title);
|
|
if (ch->player.short_descr)
|
|
free(ch->player.short_descr);
|
|
if (ch->player.long_descr)
|
|
free(ch->player.long_descr);
|
|
if (ch->player.description)
|
|
free(ch->player.description);
|
|
} else if ((i = GET_MOB_RNUM(ch)) != NOBODY) {
|
|
/* otherwise, free strings only if the string is not pointing at proto */
|
|
if (ch->player.name && ch->player.name != mob_proto[i].player.name)
|
|
free(ch->player.name);
|
|
if (ch->player.title && ch->player.title != mob_proto[i].player.title)
|
|
free(ch->player.title);
|
|
if (ch->player.short_descr && ch->player.short_descr != mob_proto[i].player.short_descr)
|
|
free(ch->player.short_descr);
|
|
if (ch->player.long_descr && ch->player.long_descr != mob_proto[i].player.long_descr)
|
|
free(ch->player.long_descr);
|
|
if (ch->player.description && ch->player.description != mob_proto[i].player.description)
|
|
free(ch->player.description);
|
|
}
|
|
while (ch->affected)
|
|
affect_remove(ch, ch->affected);
|
|
|
|
if (ch->desc)
|
|
ch->desc->character = NULL;
|
|
|
|
free(ch);
|
|
}
|
|
|
|
|
|
|
|
|
|
/* release memory allocated for an obj struct */
|
|
void free_obj(struct obj_data *obj)
|
|
{
|
|
int nr;
|
|
|
|
if ((nr = GET_OBJ_RNUM(obj)) == NOTHING) {
|
|
if (obj->name)
|
|
free(obj->name);
|
|
if (obj->description)
|
|
free(obj->description);
|
|
if (obj->short_description)
|
|
free(obj->short_description);
|
|
if (obj->action_description)
|
|
free(obj->action_description);
|
|
if (obj->ex_description)
|
|
free_extra_descriptions(obj->ex_description);
|
|
} else {
|
|
if (obj->name && obj->name != obj_proto[nr].name)
|
|
free(obj->name);
|
|
if (obj->description && obj->description != obj_proto[nr].description)
|
|
free(obj->description);
|
|
if (obj->short_description && obj->short_description != obj_proto[nr].short_description)
|
|
free(obj->short_description);
|
|
if (obj->action_description && obj->action_description != obj_proto[nr].action_description)
|
|
free(obj->action_description);
|
|
if (obj->ex_description && obj->ex_description != obj_proto[nr].ex_description)
|
|
free_extra_descriptions(obj->ex_description);
|
|
}
|
|
|
|
free(obj);
|
|
}
|
|
|
|
|
|
/*
|
|
* Steps:
|
|
* 1: Read contents of a text file.
|
|
* 2: Make sure no one is using the pointer in paging.
|
|
* 3: Allocate space.
|
|
* 4: Point 'buf' to it.
|
|
*
|
|
* We don't want to free() the string that someone may be
|
|
* viewing in the pager. page_string() keeps the internal
|
|
* strdup()'d copy on ->showstr_head and it won't care
|
|
* if we delete the original. Otherwise, strings are kept
|
|
* on ->showstr_vector but we'll only match if the pointer
|
|
* is to the string we're interested in and not a copy.
|
|
*
|
|
* If someone is reading a global copy we're trying to
|
|
* replace, give everybody using it a different copy so
|
|
* as to avoid special cases.
|
|
*/
|
|
int file_to_string_alloc(const char *name, char **buf)
|
|
{
|
|
int temppage;
|
|
char temp[MAX_STRING_LENGTH];
|
|
struct descriptor_data *in_use;
|
|
|
|
for (in_use = descriptor_list; in_use; in_use = in_use->next)
|
|
if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
|
|
return (-1);
|
|
|
|
/* Lets not free() what used to be there unless we succeeded. */
|
|
if (file_to_string(name, temp) < 0)
|
|
return (-1);
|
|
|
|
for (in_use = descriptor_list; in_use; in_use = in_use->next) {
|
|
if (!in_use->showstr_count || *in_use->showstr_vector != *buf)
|
|
continue;
|
|
|
|
/* Let's be nice and leave them at the page they were on. */
|
|
temppage = in_use->showstr_page;
|
|
paginate_string((in_use->showstr_head = strdup(*in_use->showstr_vector)), in_use);
|
|
in_use->showstr_page = temppage;
|
|
}
|
|
|
|
if (*buf)
|
|
free(*buf);
|
|
|
|
*buf = strdup(temp);
|
|
return (0);
|
|
}
|
|
|
|
|
|
/* read contents of a text file, and place in buf */
|
|
int file_to_string(const char *name, char *buf)
|
|
{
|
|
FILE *fl;
|
|
char tmp[READ_SIZE + 3];
|
|
int len;
|
|
|
|
*buf = '\0';
|
|
|
|
if (!(fl = fopen(name, "r"))) {
|
|
log("SYSERR: reading %s: %s", name, strerror(errno));
|
|
return (-1);
|
|
}
|
|
|
|
for (;;) {
|
|
if (!fgets(tmp, READ_SIZE, fl)) /* EOF check */
|
|
break;
|
|
if ((len = strlen(tmp)) > 0)
|
|
tmp[len - 1] = '\0'; /* take off the trailing \n */
|
|
strcat(tmp, "\r\n"); /* strcat: OK (tmp:READ_SIZE+3) */
|
|
|
|
if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH) {
|
|
log("SYSERR: %s: string too big (%d max)", name, MAX_STRING_LENGTH);
|
|
*buf = '\0';
|
|
fclose(fl);
|
|
return (-1);
|
|
}
|
|
strcat(buf, tmp); /* strcat: OK (size checked above) */
|
|
}
|
|
|
|
fclose(fl);
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
|
|
/* clear some of the the working variables of a char */
|
|
void reset_char(struct char_data *ch)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_WEARS; i++)
|
|
GET_EQ(ch, i) = NULL;
|
|
|
|
ch->followers = NULL;
|
|
ch->master = NULL;
|
|
IN_ROOM(ch) = NOWHERE;
|
|
ch->carrying = NULL;
|
|
ch->next = NULL;
|
|
ch->next_fighting = NULL;
|
|
ch->next_in_room = NULL;
|
|
FIGHTING(ch) = NULL;
|
|
ch->char_specials.position = POS_STANDING;
|
|
ch->mob_specials.default_pos = POS_STANDING;
|
|
ch->char_specials.carry_weight = 0;
|
|
ch->char_specials.carry_items = 0;
|
|
|
|
if (GET_HIT(ch) <= 0)
|
|
GET_HIT(ch) = 1;
|
|
if (GET_MOVE(ch) <= 0)
|
|
GET_MOVE(ch) = 1;
|
|
if (GET_MANA(ch) <= 0)
|
|
GET_MANA(ch) = 1;
|
|
|
|
GET_LAST_TELL(ch) = NOBODY;
|
|
}
|
|
|
|
|
|
|
|
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
|
|
void clear_char(struct char_data *ch)
|
|
{
|
|
memset((char *) ch, 0, sizeof(struct char_data));
|
|
|
|
IN_ROOM(ch) = NOWHERE;
|
|
GET_PFILEPOS(ch) = -1;
|
|
GET_MOB_RNUM(ch) = NOBODY;
|
|
GET_WAS_IN(ch) = NOWHERE;
|
|
GET_POS(ch) = POS_STANDING;
|
|
ch->mob_specials.default_pos = POS_STANDING;
|
|
|
|
GET_AC(ch) = 100; /* Basic Armor */
|
|
if (ch->points.max_mana < 100)
|
|
ch->points.max_mana = 100;
|
|
}
|
|
|
|
|
|
void clear_object(struct obj_data *obj)
|
|
{
|
|
memset((char *) obj, 0, sizeof(struct obj_data));
|
|
|
|
obj->item_number = NOTHING;
|
|
IN_ROOM(obj) = NOWHERE;
|
|
obj->worn_on = NOWHERE;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Called during character creation after picking character class
|
|
* (and then never again for that character).
|
|
*/
|
|
void init_char(struct char_data *ch)
|
|
{
|
|
int i;
|
|
|
|
/* create a player_special structure */
|
|
if (ch->player_specials == NULL)
|
|
CREATE(ch->player_specials, struct player_special_data, 1);
|
|
|
|
/* *** if this is our first player --- he be God *** */
|
|
if (top_of_p_table == 0) {
|
|
GET_LEVEL(ch) = LVL_IMPL;
|
|
GET_EXP(ch) = 7000000;
|
|
|
|
/* The implementor never goes through do_start(). */
|
|
GET_MAX_HIT(ch) = 500;
|
|
GET_MAX_MANA(ch) = 100;
|
|
GET_MAX_MOVE(ch) = 82;
|
|
GET_HIT(ch) = GET_MAX_HIT(ch);
|
|
GET_MANA(ch) = GET_MAX_MANA(ch);
|
|
GET_MOVE(ch) = GET_MAX_MOVE(ch);
|
|
}
|
|
|
|
set_title(ch, NULL);
|
|
ch->player.short_descr = NULL;
|
|
ch->player.long_descr = NULL;
|
|
ch->player.description = NULL;
|
|
|
|
ch->player.time.birth = time(0);
|
|
ch->player.time.logon = time(0);
|
|
ch->player.time.played = 0;
|
|
|
|
GET_HOME(ch) = 1;
|
|
GET_AC(ch) = 100;
|
|
|
|
for (i = 0; i < MAX_TONGUE; i++)
|
|
GET_TALK(ch, i) = 0;
|
|
|
|
/*
|
|
* make favors for sex -- or in English, we bias the height and weight of the
|
|
* character depending on what gender they've chosen for themselves. While it
|
|
* is possible to have a tall, heavy female it's not as likely as a male.
|
|
*
|
|
* Height is in centimeters. Weight is in pounds. The only place they're
|
|
* ever printed (in stock code) is SPELL_IDENTIFY.
|
|
*/
|
|
if (GET_SEX(ch) == SEX_MALE) {
|
|
GET_WEIGHT(ch) = rand_number(120, 180);
|
|
GET_HEIGHT(ch) = rand_number(160, 200); /* 5'4" - 6'8" */
|
|
} else {
|
|
GET_WEIGHT(ch) = rand_number(100, 160);
|
|
GET_HEIGHT(ch) = rand_number(150, 180); /* 5'0" - 6'0" */
|
|
}
|
|
|
|
if ((i = get_ptable_by_name(GET_NAME(ch))) != -1)
|
|
player_table[i].id = GET_IDNUM(ch) = ++top_idnum;
|
|
else
|
|
log("SYSERR: init_char: Character '%s' not found in player table.", GET_NAME(ch));
|
|
|
|
for (i = 1; i <= MAX_SKILLS; i++) {
|
|
if (GET_LEVEL(ch) < LVL_IMPL)
|
|
SET_SKILL(ch, i, 0);
|
|
else
|
|
SET_SKILL(ch, i, 100);
|
|
}
|
|
|
|
AFF_FLAGS(ch) = 0;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
GET_SAVE(ch, i) = 0;
|
|
|
|
ch->real_abils.intel = 25;
|
|
ch->real_abils.wis = 25;
|
|
ch->real_abils.dex = 25;
|
|
ch->real_abils.str = 25;
|
|
ch->real_abils.str_add = 100;
|
|
ch->real_abils.con = 25;
|
|
ch->real_abils.cha = 25;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24);
|
|
|
|
GET_LOADROOM(ch) = NOWHERE;
|
|
}
|
|
|
|
|
|
|
|
/* returns the real number of the room with given virtual number */
|
|
room_rnum real_room(room_vnum vnum)
|
|
{
|
|
room_rnum bot, top, mid;
|
|
|
|
bot = 0;
|
|
top = top_of_world;
|
|
|
|
/* perform binary search on world-table */
|
|
for (;;) {
|
|
mid = (bot + top) / 2;
|
|
|
|
if ((world + mid)->number == vnum)
|
|
return (mid);
|
|
if (bot >= top)
|
|
return (NOWHERE);
|
|
if ((world + mid)->number > vnum)
|
|
top = mid - 1;
|
|
else
|
|
bot = mid + 1;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* returns the real number of the monster with given virtual number */
|
|
mob_rnum real_mobile(mob_vnum vnum)
|
|
{
|
|
mob_rnum bot, top, mid;
|
|
|
|
bot = 0;
|
|
top = top_of_mobt;
|
|
|
|
/* perform binary search on mob-table */
|
|
for (;;) {
|
|
mid = (bot + top) / 2;
|
|
|
|
if ((mob_index + mid)->vnum == vnum)
|
|
return (mid);
|
|
if (bot >= top)
|
|
return (NOBODY);
|
|
if ((mob_index + mid)->vnum > vnum)
|
|
top = mid - 1;
|
|
else
|
|
bot = mid + 1;
|
|
}
|
|
}
|
|
|
|
|
|
/* returns the real number of the object with given virtual number */
|
|
obj_rnum real_object(obj_vnum vnum)
|
|
{
|
|
obj_rnum bot, top, mid;
|
|
|
|
bot = 0;
|
|
top = top_of_objt;
|
|
|
|
/* perform binary search on obj-table */
|
|
for (;;) {
|
|
mid = (bot + top) / 2;
|
|
|
|
if ((obj_index + mid)->vnum == vnum)
|
|
return (mid);
|
|
if (bot >= top)
|
|
return (NOTHING);
|
|
if ((obj_index + mid)->vnum > vnum)
|
|
top = mid - 1;
|
|
else
|
|
bot = mid + 1;
|
|
}
|
|
}
|
|
|
|
|
|
/* returns the real number of the zone with given virtual number */
|
|
room_rnum real_zone(room_vnum vnum)
|
|
{
|
|
room_rnum bot, top, mid;
|
|
|
|
bot = 0;
|
|
top = top_of_zone_table;
|
|
|
|
/* perform binary search on zone-table */
|
|
for (;;) {
|
|
mid = (bot + top) / 2;
|
|
|
|
if ((zone_table + mid)->number == vnum)
|
|
return (mid);
|
|
if (bot >= top)
|
|
return (NOWHERE);
|
|
if ((zone_table + mid)->number > vnum)
|
|
top = mid - 1;
|
|
else
|
|
bot = mid + 1;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Extend later to include more checks.
|
|
*
|
|
* TODO: Add checks for unknown bitvectors.
|
|
*/
|
|
int check_object(struct obj_data *obj)
|
|
{
|
|
char objname[MAX_INPUT_LENGTH + 32];
|
|
int error = FALSE;
|
|
|
|
if (GET_OBJ_WEIGHT(obj) < 0 && (error = TRUE))
|
|
log("SYSERR: Object #%d (%s) has negative weight (%d).",
|
|
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_WEIGHT(obj));
|
|
|
|
if (GET_OBJ_RENT(obj) < 0 && (error = TRUE))
|
|
log("SYSERR: Object #%d (%s) has negative cost/day (%d).",
|
|
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_RENT(obj));
|
|
|
|
snprintf(objname, sizeof(objname), "Object #%d (%s)", GET_OBJ_VNUM(obj), obj->short_description);
|
|
error |= check_bitvector_names(GET_OBJ_WEAR(obj), wear_bits_count, objname, "object wear");
|
|
error |= check_bitvector_names(GET_OBJ_EXTRA(obj), extra_bits_count, objname, "object extra");
|
|
error |= check_bitvector_names(GET_OBJ_AFFECT(obj), affected_bits_count, objname, "object affect");
|
|
|
|
switch (GET_OBJ_TYPE(obj)) {
|
|
case ITEM_DRINKCON:
|
|
{
|
|
char onealias[MAX_INPUT_LENGTH], *space = strrchr(obj->name, ' ');
|
|
|
|
strlcpy(onealias, space ? space + 1 : obj->name, sizeof(onealias));
|
|
if (search_block(onealias, drinknames, TRUE) < 0 && (error = TRUE))
|
|
log("SYSERR: Object #%d (%s) doesn't have drink type as last alias. (%s)",
|
|
GET_OBJ_VNUM(obj), obj->short_description, obj->name);
|
|
}
|
|
/* Fall through. */
|
|
case ITEM_FOUNTAIN:
|
|
if (GET_OBJ_VAL(obj, 1) > GET_OBJ_VAL(obj, 0) && (error = TRUE))
|
|
log("SYSERR: Object #%d (%s) contains (%d) more than maximum (%d).",
|
|
GET_OBJ_VNUM(obj), obj->short_description,
|
|
GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 0));
|
|
break;
|
|
case ITEM_SCROLL:
|
|
case ITEM_POTION:
|
|
error |= check_object_level(obj, 0);
|
|
error |= check_object_spell_number(obj, 1);
|
|
error |= check_object_spell_number(obj, 2);
|
|
error |= check_object_spell_number(obj, 3);
|
|
break;
|
|
case ITEM_WAND:
|
|
case ITEM_STAFF:
|
|
error |= check_object_level(obj, 0);
|
|
error |= check_object_spell_number(obj, 3);
|
|
if (GET_OBJ_VAL(obj, 2) > GET_OBJ_VAL(obj, 1) && (error = TRUE))
|
|
log("SYSERR: Object #%d (%s) has more charges (%d) than maximum (%d).",
|
|
GET_OBJ_VNUM(obj), obj->short_description,
|
|
GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 1));
|
|
break;
|
|
}
|
|
|
|
return (error);
|
|
}
|
|
|
|
int check_object_spell_number(struct obj_data *obj, int val)
|
|
{
|
|
int error = FALSE;
|
|
const char *spellname;
|
|
|
|
if (GET_OBJ_VAL(obj, val) == -1) /* i.e.: no spell */
|
|
return (error);
|
|
|
|
/*
|
|
* Check for negative spells, spells beyond the top define, and any
|
|
* spell which is actually a skill.
|
|
*/
|
|
if (GET_OBJ_VAL(obj, val) < 0)
|
|
error = TRUE;
|
|
if (GET_OBJ_VAL(obj, val) > TOP_SPELL_DEFINE)
|
|
error = TRUE;
|
|
if (GET_OBJ_VAL(obj, val) > MAX_SPELLS && GET_OBJ_VAL(obj, val) <= MAX_SKILLS)
|
|
error = TRUE;
|
|
if (error)
|
|
log("SYSERR: Object #%d (%s) has out of range spell #%d.",
|
|
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
|
|
|
|
/*
|
|
* This bug has been fixed, but if you don't like the special behavior...
|
|
*/
|
|
#if 0
|
|
if (GET_OBJ_TYPE(obj) == ITEM_STAFF &&
|
|
HAS_SPELL_ROUTINE(GET_OBJ_VAL(obj, val), MAG_AREAS | MAG_MASSES))
|
|
log("... '%s' (#%d) uses %s spell '%s'.",
|
|
obj->short_description, GET_OBJ_VNUM(obj),
|
|
HAS_SPELL_ROUTINE(GET_OBJ_VAL(obj, val), MAG_AREAS) ? "area" : "mass",
|
|
skill_name(GET_OBJ_VAL(obj, val)));
|
|
#endif
|
|
|
|
if (scheck) /* Spell names don't exist in syntax check mode. */
|
|
return (error);
|
|
|
|
/* Now check for unnamed spells. */
|
|
spellname = skill_name(GET_OBJ_VAL(obj, val));
|
|
|
|
if ((spellname == unused_spellname || !str_cmp("UNDEFINED", spellname)) && (error = TRUE))
|
|
log("SYSERR: Object #%d (%s) uses '%s' spell #%d.",
|
|
GET_OBJ_VNUM(obj), obj->short_description, spellname,
|
|
GET_OBJ_VAL(obj, val));
|
|
|
|
return (error);
|
|
}
|
|
|
|
int check_object_level(struct obj_data *obj, int val)
|
|
{
|
|
int error = FALSE;
|
|
|
|
if ((GET_OBJ_VAL(obj, val) < 0 || GET_OBJ_VAL(obj, val) > LVL_IMPL) && (error = TRUE))
|
|
log("SYSERR: Object #%d (%s) has out of range level #%d.",
|
|
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
|
|
|
|
return (error);
|
|
}
|
|
|
|
int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits)
|
|
{
|
|
unsigned int flagnum;
|
|
bool error = FALSE;
|
|
|
|
/* See if any bits are set above the ones we know about. */
|
|
if (bits <= (~(bitvector_t)0 >> (sizeof(bitvector_t) * 8 - namecount)))
|
|
return (FALSE);
|
|
|
|
for (flagnum = namecount; flagnum < sizeof(bitvector_t) * 8; flagnum++)
|
|
if ((1 << flagnum) & bits) {
|
|
log("SYSERR: %s has unknown %s flag, bit %d (0 through %d known).", whatami, whatbits, flagnum, namecount - 1);
|
|
error = TRUE;
|
|
}
|
|
|
|
return (error);
|
|
}
|
|
|