3327 lines
57 KiB
Plaintext
3327 lines
57 KiB
Plaintext
#2500
|
|
The Entrance To The Shadow Grove~
|
|
Before you, the grove of shadows lies. Giant grey trees are all that
|
|
can be seen through the thick shadows. A great sense of both power and
|
|
menace permeates the surrounding area. You have a strange urge to turn
|
|
back and go back the way you've come.
|
|
A small path leads north into the shadows and back south to the plains.
|
|
~
|
|
25 cg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2508
|
|
D2
|
|
The copse of trees and plains are back to the south.
|
|
~
|
|
~
|
|
0 -1 4075
|
|
S
|
|
#2501
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All exits lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2507
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2502
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2504
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2503
|
|
S
|
|
#2502
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds moaning and growling come from all directions.
|
|
All exits lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
You see a small clearing in the shadows.
|
|
~
|
|
~
|
|
0 -1 2511
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2503
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2505
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2501
|
|
S
|
|
#2503
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem the glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All exits lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2509
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2501
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2506
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2502
|
|
S
|
|
#2504
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All exits lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2501
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2505
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2507
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2503
|
|
S
|
|
#2505
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All exits lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2502
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2506
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2508
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2504
|
|
S
|
|
#2506
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All exits lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2503
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2510
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2509
|
|
D3
|
|
You see a small clearing in the shadows.
|
|
~
|
|
~
|
|
0 -1 2511
|
|
S
|
|
#2507
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All exits lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2504
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2508
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2501
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2509
|
|
S
|
|
#2508
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All exits lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2505
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2509
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2500
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2507
|
|
S
|
|
#2509
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All directions lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2506
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2507
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2503
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2508
|
|
S
|
|
#2510
|
|
The Shadow Grove~
|
|
You are inside the shadow grove. Giant trees seem to glare at you
|
|
from all sides. The shadowy mist obscures most of your vision. Strange
|
|
sounds of moaning and growling come from all directions.
|
|
All directions lead into shadows, you are very confused.
|
|
~
|
|
25 acfg 3
|
|
D0
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2507
|
|
D1
|
|
The shadows part to reveal a small clearing.
|
|
~
|
|
~
|
|
0 -1 2511
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2509
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2502
|
|
S
|
|
#2511
|
|
A Small Clearing~
|
|
You are in a small clearing in the shadow grove. There is charred grass
|
|
underfoot, and the signs of fire here and there. It is almost as if the
|
|
plant life shuns this spot. The shadowy mist hovers all around, obscuring
|
|
your view into the grove.
|
|
A small path leads north to some shadowy structure. All other exits are
|
|
shrouded in shadowy mist.
|
|
~
|
|
25 ag 3
|
|
D0
|
|
You can barely make out some sort of building to the north.
|
|
~
|
|
~
|
|
0 -1 2512
|
|
D1
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2506
|
|
D2
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2502
|
|
D3
|
|
The shadows obscure your vision.
|
|
~
|
|
~
|
|
0 -1 2510
|
|
S
|
|
#2512
|
|
The Entrance To The High Tower~
|
|
You have reached the entrance to the High Tower of Sorcery. The
|
|
tower looms above you at an incredible height. It seems to disappear
|
|
into the storm clouds above.
|
|
A diamond gate is to the north, whilst the trail back south has
|
|
disappeared behind you.
|
|
~
|
|
25 g 0
|
|
D0
|
|
The diamond gate looks incredibly strong.
|
|
~
|
|
gate diamond~
|
|
2 2500 2513
|
|
S
|
|
#2513
|
|
Inside The High Tower Of Sorcery~
|
|
You are inside the High Tower of Sorcery. The sight is truly amazing.
|
|
From here, it is obvious that somehow, the tower is much larger on the
|
|
inside than it is on the outside. Young mages walk about, completely
|
|
oblivious to your presence.
|
|
Exits lead north to the common room, west to the dinning room, east
|
|
to a plain hallway and back south through the gate.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
The common room looks quite busy and noisy.
|
|
~
|
|
~
|
|
0 -1 2514
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2515
|
|
D2
|
|
~
|
|
gate diamond~
|
|
2 2500 2512
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2516
|
|
S
|
|
#2514
|
|
Common Room~
|
|
You are in the common room. There are many apprentice warlocks here
|
|
talking and resting, playing games, comparing notes. Obviously they
|
|
are taking a break from their rigorous studies. There are benches,
|
|
tables and a small water fountain here, otherwise the room is quite
|
|
unremarkable.
|
|
Exits lead off in all directions.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2517
|
|
D1
|
|
The mages' bar can be seen to the east.
|
|
~
|
|
~
|
|
0 -1 2518
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2513
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2519
|
|
S
|
|
#2515
|
|
The Hallway~
|
|
You are in a long hallway, it seems rather unremarkable. The
|
|
hallway continues east and back west.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2530
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2513
|
|
S
|
|
#2516
|
|
The Dining Room~
|
|
You are in the dining area of the student mages. From the number of
|
|
tables and chairs here, you can see that this room could easily seat
|
|
several hundred people. It is oddly deserted here, obviously not meal
|
|
time.
|
|
Exits lead west to the kitchen, and back east.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2513
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2520
|
|
S
|
|
#2517
|
|
A Dark Hallway~
|
|
You are in a dark hallway. It is apparent that this area is seldom
|
|
used by the regular occupants of the tower. Dust covers the floors
|
|
here.
|
|
The faint outline of a trapdoor can be seen in the dust.
|
|
~
|
|
25 adg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2514
|
|
D5
|
|
~
|
|
trapdoor~
|
|
1 -1 2521
|
|
S
|
|
#2518
|
|
The Mages' Tavern~
|
|
You are in the mages' tavern. The air is smokey and filled with the
|
|
smells of foreign food and drink. The other patrons pay you little heed,
|
|
as they obviously have more interesting things to contemplate.
|
|
The only exit leads back west.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2514
|
|
S
|
|
#2519
|
|
The Magic Shop~
|
|
You are in the High Tower's store of magic. This place sells all
|
|
sorts of herbs, parchment and other reagents used in magical studies.
|
|
The only exit leads back east to the common room.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2514
|
|
S
|
|
#2520
|
|
The Kitchen~
|
|
You are in a small kitchen. All the usual kitchen type utensils and
|
|
equipment is here, including some not so usual ones. Among the later,
|
|
a huge black oven against one wall, it must be at least 12 feet high.
|
|
Opposite the oven is an equally enormous meat locker, large enough
|
|
to comfortably store several hapless adventurers no doubt. In the middle
|
|
of the room, hanging in mid-air is a spice rack.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2516
|
|
S
|
|
#2521
|
|
Below The Trapdoor~
|
|
You are below the trapdoor. It is very dark and dusty here, very
|
|
little light filters through from above. A faint sound of dripping
|
|
water can be heard in the distance below.
|
|
A rope ladder leads down.
|
|
~
|
|
25 adg 0
|
|
D4
|
|
~
|
|
trapdoor~
|
|
1 -1 2517
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2522
|
|
S
|
|
#2522
|
|
A Damp Intersection~
|
|
You are in a damp intersection of what seems to be the basement of
|
|
the tower. The sound of running water can be heard coming from the
|
|
south, other than that, an almost tangible stillness fills the air.
|
|
Passages lead off in all directions, and a ladder leads up.
|
|
~
|
|
25 adg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2523
|
|
D1
|
|
A faint light can be seen in the distance up the east passage.
|
|
~
|
|
~
|
|
0 -1 2524
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2525
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2526
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2521
|
|
S
|
|
#2523
|
|
A Dark Passage~
|
|
You are at the end of a dark passage which ends in a stout wooden door.
|
|
Other then through the door, the only apparent exit is back the way you
|
|
came.
|
|
~
|
|
25 adg 0
|
|
D0
|
|
~
|
|
door oak~
|
|
2 2522 2527
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2522
|
|
S
|
|
#2524
|
|
A Dark Passage~
|
|
You are at the end of a dark passage. A half opened door is to the
|
|
east, shedding soft light around the edges. Faint snoring sounds can
|
|
be heard behind the door.
|
|
Exits lead east through the door, or back west.
|
|
~
|
|
25 adg 0
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 2528
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2522
|
|
S
|
|
#2525
|
|
The Stagnant Pool~
|
|
You are at the edge of a stagnant pool of water. The smell here is quite
|
|
nauseating. This is apparently where the denizens of the tower dispose of
|
|
their garbage. Faint gurgling can be heard from beneath the surface of the
|
|
pool.
|
|
Exits lead back north, or perhaps for the very adventurous, down into the
|
|
pool.
|
|
~
|
|
25 adg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2522
|
|
D5
|
|
No light penetrates the gloom of the stagnant pool.
|
|
~
|
|
~
|
|
0 -1 2529
|
|
S
|
|
#2526
|
|
A Dark Passage~
|
|
You are in a dark passage, which comes to an abrupt stop at what appears
|
|
to be a cave-in to the west. It is certainly unpassable, and perhaps quite
|
|
dangerous just being this close.
|
|
The only exit leads back east.
|
|
~
|
|
25 adg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2522
|
|
S
|
|
#2527
|
|
A Dark Cell~
|
|
You are in a dark cell. Straw and dirt cover the floors here, it is
|
|
very dark. Someone, or something seems to be chained to the far wall.
|
|
The only exit is back south.
|
|
~
|
|
25 adg 0
|
|
D2
|
|
~
|
|
door oak~
|
|
2 2522 2523
|
|
S
|
|
#2528
|
|
The Jailor's office~
|
|
You are in the Jailor's office. It is rather messy here. Judging
|
|
by the sleeping form of the Jailor on duty, you can surmise that very
|
|
few, if any prisoners survive long enough to spend much time in these
|
|
dank dungeons.
|
|
The only exit leads back west.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 2524
|
|
S
|
|
#2529
|
|
Below The Stagnant Pool~
|
|
As you dive beneath the putrid waters, you feel a strong tug and a
|
|
whirlpool drags you under. You are sucked into blackness. You feel
|
|
your lungs burst from lack of oxygen. Just as you feel your life fading,
|
|
you notice a change in direction... and are sucked under by a rip tide.
|
|
~
|
|
25 abdg 0
|
|
S
|
|
#2530
|
|
The Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a faint
|
|
magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2532
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2531
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2533
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2515
|
|
S
|
|
#2531
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2534
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2536
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2535
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2530
|
|
S
|
|
#2532
|
|
A Store Room~
|
|
You are in a small store room. Assorted junk is piled on shelves or
|
|
leaning against walls.
|
|
The only apparent exit it back south.
|
|
~
|
|
25 adg 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2530
|
|
S
|
|
#2533
|
|
A Broom Closet~
|
|
You are in a dark broom closet. Many straw brooms and other cleaning
|
|
instruments have been left here, apparently unused (perhaps the maid
|
|
quit?).
|
|
The only exit leads back north to the hallway.
|
|
~
|
|
25 adg 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2530
|
|
S
|
|
#2534
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2538
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2537
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
E
|
|
walls wall~
|
|
The walls shed a warm light
|
|
~
|
|
S
|
|
#2535
|
|
The Guardians' chamber~
|
|
You are in the chamber of the tower guardians. It is rather sparsely
|
|
furnished, but then again the odd occupants don't look to need furniture.
|
|
Here and there a disembodied pair of hands or eyes flits about.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
S
|
|
#2536
|
|
A Guest Bedroom~
|
|
You are in a small guest bedroom. A small cot is in one corner, and a
|
|
dusty mirror on one wall, other than that the room looks quite bare, and
|
|
unused.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
E
|
|
mirror~
|
|
Why, someone seems to be looking back at you from the other side!
|
|
~
|
|
S
|
|
#2537
|
|
A Guest Bedroom~
|
|
You are in a comfortable looking bedroom. A small globe of magical
|
|
energy floats overhead, providing light. A small cot is in one corner
|
|
looking ever so comfortable, so comfortable in fact... someone is sleeping
|
|
in it.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2534
|
|
S
|
|
#2538
|
|
A hallway~
|
|
You are in a long hallway leading from the south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
Stairs lead up to the next level and the hallway leads back south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2539
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2534
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2540
|
|
S
|
|
#2539
|
|
The Burnt Room~
|
|
You are in what looks to have once been a guest bed room. The walls
|
|
are blackened and burnt by what you could only imagine to be magical fire.
|
|
There is no sign of the previous occupant, undoubtedly he left in a hurry.
|
|
The only exit leads back west to the hallway.
|
|
~
|
|
25 adg 0
|
|
D3
|
|
~
|
|
door charred~
|
|
1 -1 2538
|
|
S
|
|
#2540
|
|
A Hallway~
|
|
You are in a long hallway leading west from here. The walls emit a
|
|
faint magical glow which provides enough light to see by. Some faint
|
|
moonlight can be seen in the cul de sac to the east.
|
|
The hallway continues west and stairs lead down to the level below.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door oak~
|
|
1 -1 2542
|
|
D1
|
|
Faint moonlight can be seen to the east.
|
|
~
|
|
~
|
|
0 -1 2541
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2543
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2538
|
|
S
|
|
#2541
|
|
A Cul De Sac~
|
|
You are in a small cul de sac. A window to the east is letting in
|
|
moonlight and a pleasant breeze. Through it, the surrounding country
|
|
side can be seen.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
Stretching out as far as the eye can see is a canopy of dark tree
|
|
tops which can only be the Haon-Dor-Dark Forest. A faint light in
|
|
the distance to the northeast marks what is probably the city of
|
|
Midgaard.
|
|
~
|
|
~
|
|
0 -1 -1
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2540
|
|
E
|
|
window~
|
|
Stretching out as far as the eye can see is a canopy of dark tree
|
|
tops which can only be the Haon-Dor-Dark Forest. A faint light in
|
|
the distance to the northeast marks what is probably the city of
|
|
Midgaard.
|
|
~
|
|
S
|
|
#2542
|
|
The Apprentices' Barracks~
|
|
You are in the barracks of the apprentice magic users. Here and there,
|
|
a young apprentice sits engrossed in magical study, or practicing a feeble
|
|
cantrip. Cots line the walls, and the room continues west.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2540
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2544
|
|
S
|
|
#2543
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a door to the north, and the hallway continues west or back
|
|
east.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door oak~
|
|
1 -1 2544
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2540
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2545
|
|
S
|
|
#2544
|
|
The Apprentices' Barracks~
|
|
You are in the barracks of the apprentice magic users. Here and there,
|
|
a young apprentice sits engrossed in magical study, or practicing a feeble
|
|
cantrip. Cots line the walls, and the room continues east.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2542
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2543
|
|
S
|
|
#2545
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by. Flashes of
|
|
light can be seen under the doorway to the north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
A flash of blue light momentarily lights up the door's outline.
|
|
~
|
|
door oak~
|
|
1 -1 2546
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2543
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2547
|
|
S
|
|
#2546
|
|
The Apprentices' Workshop~
|
|
You are in a small workshop. Writing implements and parchment are
|
|
strewn about on a few worktables. In the far corner several young mages
|
|
have a small kitten cornered and seem to be testing spells upon it.
|
|
The only apparent exit leads back south to the hallway.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2545
|
|
S
|
|
#2547
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues south and back east.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2545
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2548
|
|
S
|
|
#2548
|
|
The Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a closed metal door to the west.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2547
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2550
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2549
|
|
S
|
|
#2549
|
|
A Classroom~
|
|
You are in a large classroom filled with bored looking students of the
|
|
art. The instructor stops in his lecture on the fine uses of magic missile
|
|
at your entry and lunges to attack you.
|
|
The only apparent exit is back east to the hallway.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2548
|
|
S
|
|
#2550
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2548
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2551
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2552
|
|
S
|
|
#2551
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2550
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2553
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2554
|
|
S
|
|
#2552
|
|
An Empty Classroom~
|
|
You are in an empty classroom. Some strange sigils are written on a
|
|
blackboard which is floating in the air here. Other than a few desks,
|
|
it is bare of furnishings.
|
|
The only apparent exit leads back east to the hallway.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2550
|
|
S
|
|
#2553
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues east and north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2551
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2555
|
|
S
|
|
#2554
|
|
An Empty Classroom~
|
|
You are in an apparently empty classroom. A strange feeling of being
|
|
watched comes over you, and you hear the faint rustle of robes.
|
|
The only apparent exit is back east to the hallway.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2551
|
|
S
|
|
#2555
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A sturdy iron door can be seen to the south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2556
|
|
D2
|
|
~
|
|
door sturdy iron~
|
|
1 -1 2557
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2553
|
|
S
|
|
#2556
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a large oaken door to the south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2558
|
|
D2
|
|
~
|
|
door large oaken~
|
|
1 -1 2559
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2555
|
|
S
|
|
#2557
|
|
The Amphitheater~
|
|
You are in a small amphitheater. Rows of comfortable looking chairs
|
|
circle a large podium. The echos of your footsteps seem very loud here.
|
|
The only apparent exit leads north to the hallway.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door sturdy iron~
|
|
1 -1 2555
|
|
S
|
|
#2558
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow providing enough light to see by.
|
|
A small door can be seen to the south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2560
|
|
D2
|
|
~
|
|
door small~
|
|
1 -1 2561
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2556
|
|
S
|
|
#2559
|
|
The Training Room~
|
|
You are in a large training room. It is filled with battle scared
|
|
manikins, and many other devices used in the practice of fighting.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 2556
|
|
S
|
|
#2560
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues north and west.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2562
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2558
|
|
S
|
|
#2561
|
|
A Dueling Room~
|
|
You are in a large room used for duals arcane. The walls, ceiling and
|
|
floor all bare the scars of many fiery spells, but still look quite strong
|
|
and hold fast.
|
|
The only exit leads north to the hallway.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door small~
|
|
1 -1 2558
|
|
S
|
|
#2562
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A doorway can be seen to the east.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2563
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 2564
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2560
|
|
S
|
|
#2563
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A wooden door can been seen to the east.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2566
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2565
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2562
|
|
S
|
|
#2564
|
|
The Spellmasters' Lounge~
|
|
You are in a large comfortable looking lounge. Off duty spell teachers
|
|
are here relaxing in their idle time. A large coffee machine is against
|
|
the far wall.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2562
|
|
S
|
|
#2565
|
|
A Bedroom~
|
|
You are in a large, plush bedroom. The owner is obviously someone of
|
|
high standing in the magical community here. An ice mirror is on one wall,
|
|
and a scrying globe sit on a stand in the middle of the room. An enormous
|
|
bed can be seen floating about a meter above the floor.
|
|
The only exit leads back west to the hallway.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2563
|
|
S
|
|
#2566
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow providing enough light to see by.
|
|
A glass door can be seen to the east.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2568
|
|
D1
|
|
~
|
|
door glass~
|
|
1 -1 2567
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2563
|
|
S
|
|
#2567
|
|
The Study~
|
|
You are in a small, well kept study. Ancient tomes are on shelves
|
|
on the walls, A huge table sits in the middle of the room, with maps
|
|
weighted down upon it. The only light source here comes from an
|
|
interestingly non-magical oil lamp.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
door glass~
|
|
1 -1 2566
|
|
S
|
|
#2568
|
|
Below The Stairs~
|
|
You are at the end of a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by. A lesser guardian is here
|
|
keeping silent watch on the entrance to the levels above.
|
|
Stairs lead up and the hallway continues back south.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2566
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2569
|
|
S
|
|
#2569
|
|
Atop The Stairway~
|
|
You are atop a stairway. The halls here look quite a bit less used than
|
|
those below. Obviously access to these magic filled corridors is limited
|
|
to those of the upper echelon of mages. The walls here emit a faint blue
|
|
magical aura which provides some light.
|
|
The hallway leads west from here and the stairs go down.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2570
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2568
|
|
S
|
|
#2570
|
|
A Hallway~
|
|
You are in a long hallway stretching east and west. The walls here emit
|
|
a faint magical energy providing enough light to see by.
|
|
There is a thick looking wooden door to the north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2571
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2569
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2572
|
|
S
|
|
#2571
|
|
A Small Office~
|
|
You are in a small office. It looks like a calligrapher's
|
|
study, there are quills, inkpots and parchments all about on
|
|
desks and worktables.
|
|
A section to the west seems to be curtained off, but the
|
|
flicker of a candle can be seen through the curtain.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2570
|
|
D3
|
|
~
|
|
curtain~
|
|
1 -1 2573
|
|
S
|
|
#2572
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2570
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2574
|
|
S
|
|
#2573
|
|
The Master Scribe's Workshop~
|
|
You are in the workshop of the tower's master scribe. Many half
|
|
finished scrolls lay on the writing table in the center of the room.
|
|
A giant candle flickering with soft blue flames provides the only
|
|
light here.
|
|
The only apparent exit is the way you came in.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
curtain~
|
|
1 -1 2571
|
|
S
|
|
#2574
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A half-closed door can be seen to the north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
A dark room can be seen through the half-opened door.
|
|
~
|
|
door wooden~
|
|
1 -1 2575
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2572
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2576
|
|
S
|
|
#2575
|
|
A Store Room~
|
|
You are in a small dark store room. A few common items are stacked
|
|
upon the shelves here, but very little looks interesting.
|
|
~
|
|
25 adg 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2574
|
|
S
|
|
#2576
|
|
A Bend In The Hallway~
|
|
You are at a bend in the long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues south and east from here.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2574
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2577
|
|
S
|
|
#2577
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
An iron bound door can be seen to the west.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2576
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2578
|
|
D3
|
|
~
|
|
door iron~
|
|
2 2515 2579
|
|
S
|
|
#2578
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
The sharp sound of metal on metal can be heard to the west.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2577
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2580
|
|
D3
|
|
~
|
|
door iron~
|
|
1 -1 2581
|
|
S
|
|
#2579
|
|
A Store Room~
|
|
You are in a large store room. Bins of ores, minerals and
|
|
other rare materials are here along with many neatly stacked
|
|
piles of precious metals. The ring of metal on metal can be
|
|
heard to the south. A large cabinet with sigils of warding
|
|
is bolted to one wall.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door iron~
|
|
2 2515 2577
|
|
D2
|
|
~
|
|
door~
|
|
2 2515 2581
|
|
S
|
|
#2580
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2578
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2583
|
|
S
|
|
#2581
|
|
A Very Hot Room~
|
|
You are in a very hot room. Against one wall is a large forge, magical
|
|
fires crackle within and heavy blue smoke pours into a vent in the ceiling.
|
|
A rune-encrusted mithril anvil is in the center of the room, looking well
|
|
used. Other tools of metallurgy hang on a rack which floats about three
|
|
meters in the air of its own force.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door~
|
|
2 2515 2579
|
|
D1
|
|
~
|
|
door iron~
|
|
1 -1 2578
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 2582
|
|
D4
|
|
~
|
|
vent~
|
|
1 -1 2612
|
|
S
|
|
#2582
|
|
The Master Enchanter's Chamber~
|
|
You have entered the Master Enchanter's chamber. Upon all the walls
|
|
here are racks of finely crafted weapons. A huge chest with a glowing
|
|
lock is set to one side. Several unfinished looking blades rest atop a
|
|
small work table.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 2581
|
|
S
|
|
#2583
|
|
A Bend In The Hallway~
|
|
You are at a bend in a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues north and east.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2580
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2584
|
|
S
|
|
#2584
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A steel door can be seen to the south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2585
|
|
D2
|
|
~
|
|
door steel~
|
|
1 -1 2586
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2583
|
|
S
|
|
#2585
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2587
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2584
|
|
S
|
|
#2586
|
|
A Laboratory~
|
|
You are in a small laboratory. Many strange instruments, vials, bottles
|
|
and some scrawled notes are piled about a workbench. This room is very
|
|
untidy, looking almost abandoned, or used by a madman.
|
|
The only apparent exits are east and north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door steel~
|
|
1 -1 2584
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2588
|
|
S
|
|
#2587
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
You can see a steel door to the south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2589
|
|
D2
|
|
~
|
|
door steel~
|
|
1 -1 2590
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2585
|
|
S
|
|
#2588
|
|
The Mad Alchemist's Workroom~
|
|
You are in the workroom of The Mad Alchemist. Bubbling braziers,
|
|
long glass tubes and scores of oddly shaped vials and bottles are
|
|
everywhere. It is incredibly messy here, crushed glass and other
|
|
trash litter the floor.
|
|
The only apparent exit is the one you entered by.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2586
|
|
S
|
|
#2589
|
|
A Bend In The Hallway~
|
|
You are at a bend in a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues north and west.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2591
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2587
|
|
S
|
|
#2590
|
|
The Pentagram Chamber~
|
|
You are in a large room with a five pointed star etched into the
|
|
floor. A crackling energy field can be seen to the south, it looks
|
|
quite dangerous.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door steel~
|
|
1 -1 2587
|
|
D2
|
|
The energy field crackles and glows, nothing seems to be beyond.
|
|
~
|
|
~
|
|
0 -1 2592
|
|
S
|
|
#2591
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A bronze door can be seen to the east.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2593
|
|
D1
|
|
~
|
|
door bronze~
|
|
1 -1 2594
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2589
|
|
S
|
|
#2592
|
|
Inside The Energy Field~
|
|
You feel a stomach twisting sensation as you enter the energy field.
|
|
Nice going! You might as well wait here until the wizard who built this
|
|
trap comes back to imprison your soul as well as your body.
|
|
~
|
|
25 cdefgj 0
|
|
S
|
|
#2593
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A bronze door can be seen to the east.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2596
|
|
D1
|
|
~
|
|
door bronze~
|
|
1 -1 2595
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2591
|
|
S
|
|
#2594
|
|
An Empty Room~
|
|
You are in an empty room. It is both quiet and comfortable here, it
|
|
looks like a safe place to rest.
|
|
~
|
|
25 cdg 0
|
|
D3
|
|
~
|
|
door bronze~
|
|
1 -1 2591
|
|
S
|
|
#2595
|
|
The Charm Master's Chamber~
|
|
You are in the chambers of the tower's Master of Charm. Some straw
|
|
and dirt litters the floor here, it looks to have been recently used by
|
|
wild animals.
|
|
Strange sounds can be heard through the bars to the north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
cage bars~
|
|
1 -1 2597
|
|
D3
|
|
~
|
|
door bronze~
|
|
1 -1 2593
|
|
S
|
|
#2596
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2598
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2593
|
|
S
|
|
#2597
|
|
The Animal Pens~
|
|
You are in the animal pens. Many caged animals are here looking unhappy.
|
|
Obviously they are destined to be enslaved, or used in some cruel magical
|
|
experimentation.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
cage bars~
|
|
1 -1 2595
|
|
S
|
|
#2598
|
|
The End Of The Hallway~
|
|
You are at the end of a long north-south hallway. The walls emit
|
|
a faint magical glow which provides enough light to see by.
|
|
Stairs here lead up to the next level, and the hallway continues
|
|
south.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2596
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2599
|
|
S
|
|
#2599
|
|
Atop The Stairway~
|
|
You are atop the stairway to the upper levels of the high tower. The
|
|
walls emit a faint magical glow which provides enough light to see by.
|
|
A hallway leads west from here, and the stairs lead down.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2600
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2598
|
|
S
|
|
#2600
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A silver door can be seen to the north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door silver~
|
|
1 -1 2601
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2599
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2604
|
|
S
|
|
#2601
|
|
A Store Room~
|
|
You are in a large store room. Raw materials are neatly bundled and
|
|
piled here and here. Many freshly cut staves rods and wands of different
|
|
sizes are here.
|
|
You can see a silver door to the west.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
door silver~
|
|
1 -1 2600
|
|
D3
|
|
~
|
|
door silver~
|
|
1 -1 2602
|
|
S
|
|
#2602
|
|
The Master Spellbinder's Chamber~
|
|
You are in the chambers of the Master Spellbinder. Unlike other work
|
|
shops of similar nature, this one is without furnishings or tools. The
|
|
spell binder obviously needs none for the working of his art.
|
|
A silver door can be seen to the west.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door silver~
|
|
1 -1 2601
|
|
D3
|
|
~
|
|
door silver~
|
|
2 2524 2603
|
|
S
|
|
#2603
|
|
The Spellbinder's Cache~
|
|
You have discovered the cache of the Master Spellbinder. There are
|
|
three very large silver chased cabinets here, other than that, the room
|
|
is bare.
|
|
A silver door can be seen to the south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door silver~
|
|
2 2524 2602
|
|
D2
|
|
~
|
|
door silver~
|
|
2 2524 2605
|
|
S
|
|
#2604
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2600
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2605
|
|
S
|
|
#2605
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A silver door can be seen to the north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door silver~
|
|
2 2524 2603
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2604
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2606
|
|
S
|
|
#2606
|
|
A Bend In The Hallway~
|
|
You are at a bend in the long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues east and south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2605
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2607
|
|
S
|
|
#2607
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2606
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2608
|
|
S
|
|
#2608
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A rusty old door can be seen to the west.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2607
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2613
|
|
D3
|
|
~
|
|
door rusty~
|
|
1 -1 2609
|
|
S
|
|
#2609
|
|
The Golem Master's Workshop~
|
|
You are in the golem master's workshop. A few unfinished looking humanoid
|
|
forms of different make are here, some moving, some not. The animated forms
|
|
lunge to attack you.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2610
|
|
D1
|
|
~
|
|
door rusty~
|
|
1 -1 2608
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2611
|
|
D5
|
|
~
|
|
trapdoor~
|
|
1 -1 2612
|
|
S
|
|
#2610
|
|
A Store Room~
|
|
You are in a small store room. Large chunks of clay, stone, wood and
|
|
many other raw materials are here.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2609
|
|
S
|
|
#2611
|
|
The Golem Chamber~
|
|
You are in the golem chamber. Golems made of every imaginable material
|
|
are here, ranging in size from a hand-span to nearly the ceiling. They all
|
|
seem to be sleeping.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2609
|
|
S
|
|
#2612
|
|
It Is Very Dark Here...~
|
|
It is very dark here...
|
|
~
|
|
25 adg 0
|
|
D4
|
|
~
|
|
trapdoor~
|
|
1 -1 2609
|
|
D5
|
|
~
|
|
vent~
|
|
1 -1 2581
|
|
S
|
|
#2613
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2608
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2614
|
|
S
|
|
#2614
|
|
A Bend In The Hallway~
|
|
You are at a bend in the long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues north and east from here.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2613
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2615
|
|
S
|
|
#2615
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2616
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2614
|
|
S
|
|
#2616
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
An emerald door can be seen to the south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2619
|
|
D2
|
|
~
|
|
door emerald~
|
|
1 -1 2617
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2615
|
|
S
|
|
#2617
|
|
The Illusion Master's Chamber~
|
|
You are in the chamber of the Master of Illusions. The walls here
|
|
are ever changing in colour and texture, as if they were reforming before
|
|
your very eyes. Many splendorous treasures lie all around in heaps and
|
|
piles, or at least they seem to be treasures...
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door emerald~
|
|
1 -1 2616
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2618
|
|
S
|
|
#2618
|
|
A Bedroom~
|
|
You are in the bedroom of the Master of Illusions. Strange looking
|
|
items and artifacts float here and there in the air. The ripples of
|
|
strong magic can be felt everywhere.
|
|
The room seems much larger than it looks...
|
|
~
|
|
25 dg 0
|
|
D0
|
|
The room stretches off to the north.
|
|
~
|
|
~
|
|
0 -1 2618
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2617
|
|
D2
|
|
The room stretches off to the south.
|
|
~
|
|
~
|
|
0 -1 2618
|
|
D3
|
|
The room stretches off to the west.
|
|
~
|
|
~
|
|
0 -1 2618
|
|
S
|
|
#2619
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A glass door can be seen to the south.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2621
|
|
D2
|
|
~
|
|
door glass~
|
|
1 -1 2620
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2616
|
|
S
|
|
#2620
|
|
The Meditation Chamber~
|
|
You are in a meditation chamber. It is very silent here, in fact
|
|
you can not even hear your own footsteps.
|
|
You feel very peaceful.
|
|
~
|
|
25 cdeg 0
|
|
D0
|
|
~
|
|
door glass~
|
|
1 -1 2619
|
|
S
|
|
#2621
|
|
A Bend In The Hallway~
|
|
You are at a bend in the long hallway. The walls emit a faint
|
|
magical glow which provides enough light to see by.
|
|
The hallway continues north and west from here.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2622
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2619
|
|
S
|
|
#2622
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A blackened door can be seen to the east.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2626
|
|
D1
|
|
~
|
|
door black~
|
|
1 -1 2623
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2621
|
|
S
|
|
#2623
|
|
A Dark Room~
|
|
You are in a large dark room. The air here seems quite stale, and a
|
|
sense of extreme dread comes over you. The stench of rotten flesh seems
|
|
to be wafting in from the open doorway to the north.
|
|
~
|
|
25 adg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2624
|
|
D3
|
|
~
|
|
door black~
|
|
1 -1 2622
|
|
S
|
|
#2624
|
|
A Dark Room~
|
|
You are in a large dark room. The stench here makes you gag and retch.
|
|
There are body parts and half rotted corpses strewn about with complete
|
|
abandon. Several operating tables with still forms that resemble nothing
|
|
you have ever seen alive are here.
|
|
Tortured screams can be heard from the north.
|
|
~
|
|
25 adg 0
|
|
D0
|
|
Gazing northwards, you are filled with deep dread.
|
|
~
|
|
~
|
|
0 -1 2625
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2623
|
|
S
|
|
#2625
|
|
The Necromancer's Lair~
|
|
You are in the lair of the evil Necromancer. Undead minions of all
|
|
types, human and otherwise stand here waiting to do their master's bidding.
|
|
Some glowing arcane sigils have been etched into walls and floor, no doubt
|
|
to protect the evil master from his own ungodly creations.
|
|
~
|
|
25 adg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2624
|
|
S
|
|
#2626
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2627
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2622
|
|
S
|
|
#2627
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2628
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2626
|
|
S
|
|
#2628
|
|
The End Of The Hallway~
|
|
You are at the end of a long hallway. The walls here glow with a faint
|
|
magical energy which provides plenty of light.
|
|
Stairs lead up to the next level here and the hallway continues south.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2627
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2629
|
|
S
|
|
#2629
|
|
A Corridor~
|
|
You are at the east end of a long corridor. Obsidian walls
|
|
engraved with ancient runes of power stretch out before you.
|
|
Magical energies seem to crackle with power all around and
|
|
whisper in tongues long forgotten, almost as if the corridor
|
|
itself were alive.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2630
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2628
|
|
S
|
|
#2630
|
|
A Corridor~
|
|
You are in a long corridor. Obsidian walls engraved with ancient runes
|
|
of power stretch out before you. Magical energies seem to crackle with
|
|
power all around and whisper in tongues long forgotten, almost as if the
|
|
corridor itself were alive.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2629
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2631
|
|
S
|
|
#2631
|
|
A Bend In The Corridor~
|
|
You are at a bend in the long corridor. Obsidian walls engraved with
|
|
ancient runes of power stretch out before you. Magical energies seem to
|
|
crackle with power all around and whisper in tongues long forgotten, almost
|
|
as if the corridor itself were alive.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2630
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2632
|
|
S
|
|
#2632
|
|
A Corridor~
|
|
You are in a long corridor leading north and south. Obsidian walls
|
|
engraved with ancient runes of power stretch out before you. Magical
|
|
energies seem to crackle with power all around and whisper in tongues
|
|
long forgotten, almost as if the corridor itself were alive.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2631
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2633
|
|
S
|
|
#2633
|
|
An Intersection~
|
|
You are at an intersection in the corridor. The obsidian walled halls
|
|
lead off in every direction from here, pulsing with the power of their
|
|
ancient runes.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2632
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2634
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2646
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2636
|
|
S
|
|
#2634
|
|
A Corridor~
|
|
You are at the end of a long corridor. Obsidian walls engraved with
|
|
ancient runes of power stretch out before you. A darkened door is to the
|
|
east. Tendrils of mist cling to the floor here, they seem to be seeping
|
|
from under the door.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door black~
|
|
1 -1 2635
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2633
|
|
S
|
|
#2635
|
|
The Scrying Chamber~
|
|
You are in the scrying chamber of the high tower of sorcerery. It is
|
|
here that arcane rituals are performed to enable those of the art to look
|
|
in upon denizens throughout the world and spy out their darkest secrets.
|
|
A huge black cauldron is in the center of the room, bubbling and gurgling,
|
|
it pours forth a constant stream of smokey fog into the air about you. Here
|
|
and there on stands of different sizes are crystal balls and oddly shaped
|
|
mirrors.
|
|
~
|
|
25 adg 0
|
|
D3
|
|
~
|
|
door black~
|
|
1 -1 2634
|
|
S
|
|
#2636
|
|
A Corridor~
|
|
You have reached an end in the long corridor. Obsidian walls engraved
|
|
with ancient runes of power stretch out before you. The sound of snoring
|
|
can barely be heard through the door to the west.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2633
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2637
|
|
S
|
|
#2637
|
|
The Entrance To The Library~
|
|
You are in the entrance to the great library of magic. A giant desk is
|
|
here, covered with books parchments and scrolls. Long shelves loaded with
|
|
row upon row of books stretch out in every direction as far as the eye can
|
|
see.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2636
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
S
|
|
#2638
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2643
|
|
S
|
|
#2639
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
S
|
|
#2640
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
S
|
|
#2641
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
S
|
|
#2642
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
S
|
|
#2643
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D3
|
|
You see a small gap between some shelves.
|
|
~
|
|
~
|
|
0 -1 2644
|
|
S
|
|
#2644
|
|
Between The Shelves~
|
|
You are in the great library of magic. The shelves seem uncomfortably
|
|
close here, you can barely maneuver between them. The musty smell is still
|
|
strong, and the elusive books still hover just out of reach.
|
|
A faint flicker of light can barely be made out to the north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2645
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2643
|
|
S
|
|
#2645
|
|
The Reading Room~
|
|
You are in a small room completely devoid of furnishings. The only thing
|
|
here is an enormous tome, lying face open on the floor. The great book looks
|
|
both heavy and ancient. Its jewel encrusted bindings are well worn as the
|
|
bark of a tree. Spidery writings seem to crawls across the pages, totally
|
|
incomprehensible to your mortal eye. Something seems to be wedged between
|
|
the pages.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2644
|
|
S
|
|
#2646
|
|
A Corridor~
|
|
You are in a long corridor leading north and south. Obsidian walls
|
|
engraved with ancient runes of power stretch out before you. Magical
|
|
energies seem to crackle with power all around and whisper in tongues
|
|
long forgotten, almost as if the corridor itself were alive.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2633
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2647
|
|
S
|
|
#2647
|
|
The End Of The Corridor~
|
|
You are at the end of a long corridor. The obsidian walls come to an
|
|
abrupt halt at the edge of a golden archway here. The hum of power is so
|
|
strong it nearly numbs your body.
|
|
The archway lies before you, glowing and pulsing with energy.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2646
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2648
|
|
S
|
|
#2648
|
|
The Arched Entrance~
|
|
You feel a slight tingle as you pass through the archway, as if the living
|
|
magical energies here had infused your body, found it wanting and left. The
|
|
intense glow from the arch above you is almost blinding. Through the light
|
|
you can barely make out a stairway leading up.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2647
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2649
|
|
S
|
|
#2649
|
|
The Landing~
|
|
You are on a small landing in the middle of a long stairway leading up.
|
|
Your senses seem dulled here, no sound or smell can be detected at all, and
|
|
the only thing you can see in any direction is endless stairway.
|
|
~
|
|
25 dg 0
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2648
|
|
S
|
|
#2650
|
|
An Intersection~
|
|
You are at an intersection of several hallways. You feel as if strange
|
|
mystical forces are pushing and pulling at each other from all around you.
|
|
The sensation of being trapped, in the middle is almost tangible in the air
|
|
here.
|
|
A grey tiled hallway leads south, black tiled east, white tiled west,
|
|
and a multi-coloured hallway swirling with patterns that remain just barely
|
|
unrecognizable is to the north.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2673
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2658
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2651
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2665
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2649
|
|
S
|
|
#2651
|
|
A Grey Tiled Hallway~
|
|
You are in a grey tiled hallway leading north and south. Dim balls
|
|
of energy float here and there shedding a warm light, and showing the
|
|
way. A feeling of peace and balance comes over you.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2652
|
|
S
|
|
#2652
|
|
A Grey Tiled Hallway~
|
|
You are in a grey tiled hallway leading north and south. Dim balls
|
|
of energy float here and there shedding a warm light, and showing the
|
|
way. A feeling of peace and balance comes over you.
|
|
Large, grey metal double doors can be seen to the south.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2651
|
|
D2
|
|
~
|
|
door grey~
|
|
1 -1 2653
|
|
S
|
|
#2653
|
|
The Antechamber~
|
|
You are in the antechamber of the Master Magician of the Grey Light.
|
|
A feeling of strong magic floats in the air about you, almost as if you
|
|
could taste the power held within these walls.
|
|
Once your eyes adjust to the semi-light, you can make out a larger
|
|
room to the south.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door grey~
|
|
1 -1 2652
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2654
|
|
The Main Chamber~
|
|
A feeling of tranquility comes over you as you enter the main chamber
|
|
of Neutrality. Some artifacts are hung on the walls here, or set on stands.
|
|
The room in general looks both comfortable and official. Probably where the
|
|
Master of Neutrality holds audience.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2653
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2656
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2657
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2655
|
|
S
|
|
#2655
|
|
The Study~
|
|
You are in a large study. Shelves filled with many books or arcane
|
|
knowledge are on every wall. A large oaken desk is in the center, with
|
|
many parchments and scrolls on it. The most notable thing in the room is
|
|
a small set of scales, which floats about eye level. In perfect balance,
|
|
the scales are no doubt a sign of the Master's neutrality.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2656
|
|
A Closet~
|
|
You are in a small closet. It is filled with many cloaks, and some
|
|
other apparel.
|
|
~
|
|
25 adg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2657
|
|
A Bedroom~
|
|
You are in the bedroom of the Master Magician of Neutrality.
|
|
Curtained windows can be seen on the south wall. A large
|
|
comfortable looking bed takes up most of the room.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2658
|
|
A Dark Hallway~
|
|
You are in a long dark hallway leading east and west. Not much can
|
|
be seen in the unnatural darkness here, but you get a deep sense of dread
|
|
the further you go.
|
|
~
|
|
25 adg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2659
|
|
S
|
|
#2659
|
|
A Dark Hallway~
|
|
You are in a long dark hallway leading east and west. Not much can
|
|
be seen in the unnatural darkness here, but you get a deep sense of dread
|
|
the further you go.
|
|
~
|
|
25 adg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2660
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2658
|
|
S
|
|
#2660
|
|
The End Of The Hallway~
|
|
You are at the end of a long dark hallway. The darkness here is almost
|
|
tangible in its thickness. A deep sense of fear and loathing comes over
|
|
you.
|
|
A pair of obsidian doors can be seen to the east.
|
|
~
|
|
25 adg 0
|
|
D1
|
|
~
|
|
door obsidian~
|
|
1 -1 2661
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2659
|
|
S
|
|
#2661
|
|
The Chamber Of Darkness~
|
|
You are in a vast chamber. The walls fade into darkness, leaving you
|
|
with a very vague idea of the actual size of the room. Swirling here and
|
|
there in the dark, are patches of pure black which seem to suck in your
|
|
light and leave it that much darker here.
|
|
~
|
|
25 adg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2662
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2664
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2663
|
|
D3
|
|
~
|
|
door obsidian~
|
|
1 -1 2660
|
|
S
|
|
#2662
|
|
It Is Very Dark Here...~
|
|
It is very dark here...
|
|
~
|
|
25 adg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2663
|
|
A Torture Chamber~
|
|
You are in an ill lit chamber. Instruments of torture hang from a rack
|
|
on the wall, they seem to quiver with anticipation of a victim as if they
|
|
had a mind of their own. An operating table is here, though it is bare.
|
|
An extreme feeling of evil permeates the entire area.
|
|
~
|
|
25 adg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2664
|
|
The Inner Chamber~
|
|
You are in a small dark chamber. Upon the walls are glowing sigils of
|
|
dark power, scrawled and traced in an evil language no longer known to most
|
|
of this plane of existence. There is an obsidian altar here which seems to
|
|
glow, but does not shed any light, in fact it seems to be taking light in.
|
|
~
|
|
25 adg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2665
|
|
A Bright Hallway~
|
|
You are in a long well lit hallway leading east and west. The walls
|
|
here are a milky white colour, and glow with a warm luminescence, as does
|
|
the floor. A feeling of goodness permeates the area, and you feel unworthy
|
|
to tread upon these sacred floors.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2666
|
|
S
|
|
#2666
|
|
A Bright Hallway~
|
|
You are in a long well lit hallway leading east and west. The walls
|
|
here are a milky white colour, and glow with a warm luminescence, as does
|
|
the floor. A feeling of goodness permeates the area, and you feel unworthy
|
|
to tread upon these sacred floors.
|
|
A huge set of double doors in finely worked ivory can be seen to the
|
|
west.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2665
|
|
D3
|
|
~
|
|
door ivory~
|
|
1 -1 2667
|
|
S
|
|
#2667
|
|
An Antechamber~
|
|
You are in a small antechamber. It is well lit here, though the source
|
|
of light cannot be seen. It is almost as if the room itself exudes a warm
|
|
glow of goodness. A larger chamber can be seen to the west, but you do not
|
|
feel worthy to pass into it.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door ivory~
|
|
1 -1 2666
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2669
|
|
The Chamber Of The White Light~
|
|
You are in a vast chamber, its walls floor and ceiling are of an
|
|
unknown metallic material, the brightest white, almost blindingly stark.
|
|
A flickering flame is in the center of the room, seeming to feed off of
|
|
darkness and cleansing the room of any evil. You feel a slight tug at
|
|
your being as the flame flickers towards you.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2670
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2667
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2671
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2672
|
|
S
|
|
#2670
|
|
The Meditation Chamber~
|
|
You are in a small meditation chamber. White silk cushions are
|
|
everywhere, looking very comfortable. You get an easy peaceful
|
|
feeling of relaxation here, almost making you want to lie down and
|
|
fall asleep.
|
|
~
|
|
25 dg 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2671
|
|
A Study~
|
|
You are in a spacious study. It is extremely tidy here, to an almost
|
|
antiseptic nature. One would wonder how anyone could study without a
|
|
mess all around them, the master of this chamber obviously can.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2672
|
|
A Closet~
|
|
You are in a small closet. Cloaks and vests hang from hooks in
|
|
the wall, and a few old boots are all that can be seen here. Rather
|
|
featureless all in all.
|
|
~
|
|
25 adg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2673
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, grey metal door blocks the way north, it looks quite sturdy.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door metal grey~
|
|
2 2593 2674
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2650
|
|
S
|
|
#2674
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, black obsidian door blocks the way north, it looks quite sturdy.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door obsidian black~
|
|
2 2594 2675
|
|
D2
|
|
~
|
|
door metal grey~
|
|
2 2593 2673
|
|
S
|
|
#2675
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, white ivory door blocks the way north, it looks quite sturdy.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
door ivory white~
|
|
2 2595 2676
|
|
D2
|
|
~
|
|
door obsidian black~
|
|
2 2594 2674
|
|
S
|
|
#2676
|
|
The Entranceway~
|
|
You are at the entrance to the audience chamber of the Grand Master of
|
|
Magic. Beautiful tapestries displaying the ancient masters of lore are on
|
|
the walls, and the floor is covered with a plush multicoloured carpet, which
|
|
seems to rustle and move at the touch of your boots.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2677
|
|
D2
|
|
~
|
|
door white ivory~
|
|
2 2595 2675
|
|
S
|
|
#2677
|
|
The Audience Chamber~
|
|
You are in a large chamber. Small bolts of energy leap from wall to
|
|
wall, crackling with power. The floor is a swirl of indeterminable colours
|
|
and patterns ever changing. Bright bursts of colour seem to explode into
|
|
the air and fade again at random times. All this splendor plays about and
|
|
draws attention to a large throne in the center of the room, it seems to be
|
|
cut from a single enormous emerald.
|
|
~
|
|
25 dg 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2680
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2678
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2676
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2679
|
|
E
|
|
throne~
|
|
The giant emerald is flawless, and must be incredibly valuable.
|
|
~
|
|
S
|
|
#2678
|
|
A Dressing Room~
|
|
You are in a plush dressing room. Fine garments of many styles and some
|
|
outlandish colours hang from a rack suspended in mid air at eye level. The
|
|
only other interesting feature in the room is a large silver mirror on a
|
|
finely crafted gold stand.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2677
|
|
S
|
|
#2679
|
|
The Library~
|
|
You are in a small cosy looking library. A few well made books sit atop
|
|
shelves which span every wall. A large oaken writing table is in the center
|
|
of the room with odd papers and parchments on it. The illumination here,
|
|
to your surprise is a quite un-magical oil lamp.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2677
|
|
S
|
|
#2680
|
|
The Altar~
|
|
You are in a small chapel designed around a beautifully crafted golden
|
|
altar. Many icons to lesser deities line the room, but it is obvious by
|
|
one glance at the symbols on the altar, that this room was designed for
|
|
the worship of Mystra, the goddess of magic.
|
|
~
|
|
25 dg 0
|
|
D1
|
|
~
|
|
door secret~
|
|
1 -1 2681
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2677
|
|
D3
|
|
~
|
|
door secret~
|
|
1 -1 2682
|
|
S
|
|
#2681
|
|
The Treasury~
|
|
You are in a small chamber, the stale air here is testament to the fact
|
|
that it has gone undisturbed for many years.
|
|
~
|
|
25 dg 0
|
|
D3
|
|
~
|
|
door secret~
|
|
1 -1 2680
|
|
S
|
|
#2682
|
|
A Passage~
|
|
You are in a small dark passage, which would be unremarkable if not for
|
|
the fact that it ends in a blinding blue light to the west. On hooks set
|
|
into the wall here there hang several travel worthy cloaks, and a small
|
|
leather backpack. It looks as if someone has prepared this room to be used
|
|
in the event speedy of a evacuation.
|
|
~
|
|
25 adg 0
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 2680
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2683
|
|
S
|
|
#2683
|
|
In The Light~
|
|
You seem to be floating in a magical energy field, though you cannot
|
|
see the source of the energy, you can feel its power pushing at you from
|
|
all sides, completely negating the effects of gravity.
|
|
An imperfection in the uniform blue can be seen overhead, it might be
|
|
an exit.
|
|
~
|
|
25 dg 0
|
|
D4
|
|
~
|
|
~
|
|
0 -1 3001
|
|
S
|
|
$
|