wmud/wmud/menu.h

77 lines
2.8 KiB
C

/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* menu.h: menu handling routines
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __WMUD_MENU_H__
#define __WMUD_MENU_H__
#include "game-networking.h"
#include <glib.h>
/**
* wmudMenu:
* @id: The databas ID of the menu item
* @menuchar: The highlighted character of the menu item. Players must enter it
* in the menu to activate the menu item
* @need_active_char: If %TRUE, the menu item will be displayed only if the
* player has a character selected
* @placement: The order number of the menu item. The whole menu is sorted
* based on this field
* @text: The text to be displayed to the player. It gets processed by
* wmud_menu_process_item() to highlight the menuchar
* @display_text: The actual text that gets displayed to the player
* @display_text_ansi: The actual text that gets displayed to the player when
* ANSI colour mode is enabled
* @func: the menu item's function. See menu.c for the list of possible values.
*/
typedef struct _wmudMenu {
guint id;
gchar menuchar;
gboolean need_active_char;
guint placement;
gchar *text;
gchar *display_text;
gchar *display_text_ansi;
gchar *func;
} wmudMenu;
typedef void (*wmudMenuCommandFunc)(WmudClient *client);
/**
* WMUD_MENU_COMMAND:
* @name: the name of the command. Should be in lowercase
*
* Shorthand to create the function header for menu command handlers
*/
#define WMUD_MENU_COMMAND(name) void wmud_mcmd_ ## name(WmudClient *client)
GSList *game_menu;
#define WMUD_MENU_ERROR wmud_menu_error_quark()
GQuark wmud_menu_error_quark();
gboolean wmud_menu_init(GSList **menu);
gboolean wmud_menu_items_check(GSList *menu_items,
GError **err);
void wmud_menu_items_free(GSList **menu_items);
gchar *wmud_menu_get_command_by_menuchar(gchar menuchar,
GSList *game_menu);
void wmud_menu_execute_command(WmudClient *client,
gchar *command);
void wmud_menu_present(WmudClient *client);
#endif /* __WMUD_MENU_H__ */