wmud/lib
2012-03-05 23:55:19 +01:00
..
etc Removed files that are not have to be tracked 2012-03-05 23:55:19 +01:00
house Added CircleMUD 3.1 as initial commit 2012-03-03 21:35:30 +01:00
misc Added 2003-06-10 CVS patches 2012-03-03 21:42:37 +01:00
plralias Added CircleMUD 3.1 as initial commit 2012-03-03 21:35:30 +01:00
plrobjs Added CircleMUD 3.1 as initial commit 2012-03-03 21:35:30 +01:00
text Added 2003-06-10 CVS patches 2012-03-03 21:42:37 +01:00
world Added 2003-06-10 CVS patches 2012-03-03 21:42:37 +01:00
README Added CircleMUD 3.1 as initial commit 2012-03-03 21:35:30 +01:00

Getting To Know Your "lib" Directory
------------------------------------------------------------------------------

etc/	Files maintained by the game which you should never touch while
	the game is running.

house/	Crash-save files for player houses.

misc/	Miscellaneous database files such as fight messages, invalid names,
	and socials.

plralias/ All of your player's aliases are stored here in the same
	three letter encoding scheme as the plrobjs/ directory.

plrobjs/  The hierarchy containing player object files (i.e. crash files,
	rent files, cryo-rent files, etc.).

text/	Files meant to be directly read by players such as MOTD (message of
	the day), help files, and the immortal handbook.  You can change
	these files while the game is running, and then have the mud re-read
	them using the 'reboot' command.

world/	The hierarchy of the world files (mobiles, objects, shops, rooms,
	and zones).