69 lines
1.5 KiB
C
69 lines
1.5 KiB
C
/* wMUD - Yet another MUD codebase by W00d5t0ck
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* Copyright (C) 2012 - Gergely POLONKAI
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*
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* game-networking.h: basic networking function headers, variables and defines
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __WMUD_NETWORKING_H__
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# define __WMUD_NETWORKING_H__
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#include <glib.h>
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#include "wmud-types.h"
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/**
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* TELNET_IAC:
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*
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* Telnet IAC code
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*/
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#define TELNET_IAC '\xff'
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/**
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* TELNET_WONT:
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*
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* Telnet WON'T code
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*/
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#define TELNET_WONT '\xfc'
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/**
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* TELNET_WILL:
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*
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* Telnet WILL code
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*/
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#define TELNET_WILL '\xfb'
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/**
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* TELNET_DO:
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*
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* Telnet DO code
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*/
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#define TELNET_DO '\xfd'
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/**
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* TELNET_DONT:
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*
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* Telnet DONT code
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*/
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#define TELNET_DONT '\xfe'
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/**
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* TELNET_ECHO:
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*
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* Telnet ECHO code
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*/
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#define TELNET_ECHO '\x01'
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extern GSList *clients;
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gboolean wmud_networking_init(guint port_number, GMainContext *game_context, GSList *menu_items, GError **err);
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void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
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#endif
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