wmud/wmud/wmudclient.c

236 lines
5.3 KiB
C

/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* wmudclient.c: the WmudClient GObject type
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "wmudclient.h"
#include "players.h"
#define WMUD_CLIENT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE((obj), WMUD_TYPE_CLIENT, WmudClientPrivate))
struct _WmudClientPrivate
{
GSocket *socket;
GSource *socket_source;
GString *buffer;
wmudClientState state;
gboolean authenticated;
WmudPlayer *player;
gboolean bademail;
gint login_try_count;
WmudClientYesnoCallback yesno_callback;
};
G_DEFINE_TYPE(WmudClient, wmud_client, G_TYPE_OBJECT);
static void
wmud_client_dispose(GObject *gobject)
{
WmudClient *self = WMUD_CLIENT(gobject);
if (self->priv->socket) {
g_object_unref(self->priv->socket);
self->priv->socket = NULL;
}
G_OBJECT_CLASS(wmud_client_parent_class)->dispose(gobject);
}
static void
wmud_client_finalize(GObject *gobject)
{
WmudClient *self = WMUD_CLIENT(gobject);
g_string_free(self->priv->buffer, TRUE);
g_source_destroy(self->priv->socket_source);
G_OBJECT_CLASS(wmud_client_parent_class)->finalize(gobject);
}
static void
wmud_client_class_init(WmudClientClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
gobject_class->dispose = wmud_client_dispose;
gobject_class->finalize = wmud_client_finalize;
g_type_class_add_private(klass, sizeof(WmudClientPrivate));
}
static void
wmud_client_init(WmudClient *self)
{
self->priv = WMUD_CLIENT_GET_PRIVATE(self);
self->priv->socket_source = NULL;
self->priv->state = WMUD_CLIENT_STATE_FRESH;
self->priv->buffer = g_string_new("");
}
WmudClient *
wmud_client_new(void)
{
return g_object_new(WMUD_TYPE_CLIENT, NULL, NULL);
}
void
wmud_client_set_socket(WmudClient *self, GSocket *socket)
{
/* TODO: Check if a socket is already set! */
self->priv->socket = socket;
self->priv->socket_source = g_socket_create_source(socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
}
GSocket *
wmud_client_get_socket(WmudClient *self)
{
return self->priv->socket;
}
GSource *
wmud_client_get_socket_source(WmudClient *self)
{
return self->priv->socket_source;
}
/**
* wmud_client_send:
* @client: the client to which the message will be sent
* @fmt: the printf() style format string of the message
* @...: optional parameters to the format string
*
* Sends a formatted message to a game client
*/
void
wmud_client_send(WmudClient *self, const gchar *fmt, ...)
{
va_list ap;
GString *buf = g_string_new("");
va_start(ap, fmt);
g_string_vprintf(buf, fmt, ap);
va_end(ap);
/* TODO: error checking */
g_socket_send(self->priv->socket, buf->str, buf->len, NULL, NULL);
g_string_free(buf, TRUE);
}
/**
* wmud_client_close:
* @client: the client whose connection should be dropped
* @send_goodbye: if set to %TRUE, we will send a nice good-bye message to the
* client before dropping the connection
*
* Closes a client connection. If send_goodbye is set to %TRUE, a good-bye
* message will be sent to the client.
*/
void
wmud_client_close(WmudClient *self, gboolean send_goodbye)
{
if (send_goodbye)
wmud_client_send(self, "\r\nHave a nice real-world day!\r\n\r\n");
g_socket_shutdown(self->priv->socket, TRUE, TRUE, NULL);
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_INFO, "Connection closed.");
if (self->priv->player && !wmud_player_get_registered(self->priv->player))
g_object_unref(self->priv->player);
g_object_unref(self);
}
gsize
wmud_client_get_buffer_length(WmudClient *self)
{
return self->priv->buffer->len;
}
GString *
wmud_client_get_buffer(WmudClient *self)
{
return self->priv->buffer;
}
wmudClientState
wmud_client_get_state(WmudClient *self)
{
return self->priv->state;
}
void
wmud_client_set_state(WmudClient *self, wmudClientState state)
{
self->priv->state = state;
}
void
wmud_client_set_player(WmudClient *self, WmudPlayer *player)
{
self->priv->player = player;
}
WmudPlayer *
wmud_client_get_player(WmudClient *self)
{
return self->priv->player;
}
void
wmud_client_set_yesno_callback(WmudClient *self, WmudClientYesnoCallback yesno_callback)
{
self->priv->yesno_callback = yesno_callback;
}
WmudClientYesnoCallback
wmud_client_get_yesno_callback(WmudClient *self)
{
return self->priv->yesno_callback;
}
void
wmud_client_set_authenticated(WmudClient *self, gboolean authenticated)
{
self->priv->authenticated = authenticated;
}
void
wmud_client_increase_login_fail_count(WmudClient *self)
{
self->priv->login_try_count++;
}
gint
wmud_client_get_login_fail_count(WmudClient *self)
{
return self->priv->login_try_count;
}
void
wmud_client_set_bademail(WmudClient *self, gboolean bademail)
{
self->priv->bademail = bademail;
}
gboolean
wmud_client_get_bademail(WmudClient *self)
{
return self->priv->bademail;
}