67 lines
2.3 KiB
C
67 lines
2.3 KiB
C
/* wMUD - Yet another MUD codebase by W00d5t0ck
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* Copyright (C) 2012 - Gergely POLONKAI
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*
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* wmud-types.h: Common wMUD data types
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __WMUD_TYPES_H__
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#define __WMUD_TYPES_H__
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#include <glib.h>
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#include <gio/gio.h>
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/**
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* SECTION:types
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* @short_description: wMUD Data Types
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* @title: wMUD's Data Types
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*
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*/
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/**
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* wmudClientState:
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* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
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* player name
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* @WMUD_CLIENT_STATE_PASSWAIT: Login player name is entered, waiting for a
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* login password
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* @WMUD_CLIENT_STATE_MENU: Authentication was successful, player is now in the
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* main game menu
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* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
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* in-game
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* @WMUD_CLIENT_STATE_YESNO: Player was asked a yes/no question, and we are
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* waiting for the answer. client.yesNoCallback MUST be set at this point!
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* TODO: if wmudClient had a prevState field, and there would be some hooks
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* that are called before and after the client enters a new state, this
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* could be a three-state stuff, in which the player can enter e.g ? as
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* the answer, so they would be presented with the question again.
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* @WMUD_CLIENT_STATE_REGISTERING: Registering a new player. Waiting for the
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* e-mail address to be given
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* @WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: E-mail address entered séms valid,
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* waiting for confirmation
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*
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* Game client states.
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*/
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typedef enum {
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WMUD_CLIENT_STATE_FRESH,
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WMUD_CLIENT_STATE_PASSWAIT,
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WMUD_CLIENT_STATE_MENU,
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WMUD_CLIENT_STATE_INGAME,
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WMUD_CLIENT_STATE_YESNO,
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WMUD_CLIENT_STATE_REGISTERING,
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WMUD_CLIENT_STATE_REGEMAIL_CONFIRM
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} wmudClientState;
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#endif /* __WMUD_TYPES_H__ */
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