wmud/wmud/players.c

72 lines
1.8 KiB
C

/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* players.c: player structure related functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib.h>
#ifdef HAVE_CRYPT_H
#include <crypt.h>
#endif
#include "game-networking.h"
#include "players.h"
/**
* SECTION:player
* @short_description: Player database handling
*
* Functions to handle player database records
*/
/**
* players:
*
* GSList of all loaded players. Stores #wmudPlayer structures.
*/
GSList *players = NULL;
static gint
find_player_by_name(WmudPlayer *player, gchar *player_name)
{
return g_ascii_strcasecmp(wmud_player_get_player_name(player), player_name);
}
/**
* wmud_player_exists:
* @player_name: The login name of the player to check
*
* Check if the player with the given name already exists.
*
* Return value: the WmudPlayer object for the given player name, or %NULL if
* it can not be found.
*/
WmudPlayer *
wmud_player_exists(gchar *player_name)
{
GSList *player_elem;
if ((player_elem = g_slist_find_custom(players, player_name, (GCompareFunc)find_player_by_name)) == NULL)
return NULL;
return player_elem->data;
}