214 lines
4.6 KiB
C
214 lines
4.6 KiB
C
/* wMUD - Yet another MUD codebase by W00d5t0ck
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* Copyright (C) 2012 - Gergely POLONKAI
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*
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* wmudplayer.c: the WmudPlayer GObject type
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "wmudplayer.h"
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#include <crypt.h>
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#include "players.h"
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#define WMUD_PLAYER_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE((obj), WMUD_TYPE_PLAYER, WmudPlayerPrivate))
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struct _WmudPlayerPrivate {
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guint32 id;
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gchar *player_name;
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gchar *cpassword;
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gchar *email;
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gint fail_count;
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gboolean registered;
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};
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G_DEFINE_TYPE(WmudPlayer, wmud_player, G_TYPE_OBJECT);
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static void
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wmud_player_dispose(GObject *gobject)
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{
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G_OBJECT_CLASS(wmud_player_parent_class)->dispose(gobject);
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}
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static void
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wmud_player_finalize(GObject *gobject)
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{
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WmudPlayer *self = WMUD_PLAYER(gobject);
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if (self->priv->player_name) {
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g_free(self->priv->player_name);
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}
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if (self->priv->cpassword) {
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g_free(self->priv->cpassword);
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}
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if (self->priv->email) {
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g_free(self->priv->email);
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}
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G_OBJECT_CLASS(wmud_player_parent_class)->finalize(gobject);
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}
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static void
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wmud_player_class_init(WmudPlayerClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
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gobject_class->dispose = wmud_player_dispose;
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gobject_class->finalize = wmud_player_finalize;
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g_type_class_add_private(klass, sizeof(WmudPlayerPrivate));
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}
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static void
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wmud_player_init(WmudPlayer *self)
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{
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self->priv = WMUD_PLAYER_GET_PRIVATE(self);
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}
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WmudPlayer *
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wmud_player_new(void)
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{
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return g_object_new(WMUD_TYPE_PLAYER, NULL, NULL);
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}
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void
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wmud_player_set_cpassword(WmudPlayer *self, const gchar *cpassword)
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{
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if (self->priv->cpassword) {
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g_free(self->priv->cpassword);
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}
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self->priv->cpassword = g_strdup(cpassword);
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}
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gchar *
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wmud_player_get_cpassword(WmudPlayer *self)
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{
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return self->priv->cpassword;
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}
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void
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wmud_player_set_registered(WmudPlayer *self, gboolean registered)
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{
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self->priv->registered = registered;
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}
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gboolean
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wmud_player_get_registered(WmudPlayer *self)
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{
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return self->priv->registered;
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}
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void
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wmud_player_set_player_name(WmudPlayer *self, const gchar *name)
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{
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self->priv->player_name = g_strdup(name);
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}
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gchar *
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wmud_player_get_player_name(WmudPlayer *self)
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{
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return self->priv->player_name;
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}
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void
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wmud_player_reset_fail_count(WmudPlayer *self)
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{
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self->priv->fail_count = 0;
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}
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void
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wmud_player_increase_fail_count(WmudPlayer *self)
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{
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self->priv->fail_count++;
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}
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gint
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wmud_player_get_fail_count(WmudPlayer *self)
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{
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return self->priv->fail_count;
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}
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void
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wmud_player_set_email(WmudPlayer *self, const gchar *email)
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{
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if (self->priv->email) {
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g_free(self->priv->email);
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}
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self->priv->email = g_strdup(email);
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}
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gchar *
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wmud_player_get_email(WmudPlayer *self)
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{
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return self->priv->email;
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}
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void
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wmud_player_set_id(WmudPlayer *self, guint32 id)
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{
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self->priv->id = id;
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}
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guint32
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wmud_player_get_id(WmudPlayer *self)
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{
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return self->priv->id;
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}
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/**
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* wmud_player_dup:
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* @player: the object structure to duplicate
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*
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* Duplicates a #WmudPlayer object.
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*
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* Return value: the new, duplicated player object.
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*/
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WmudPlayer *
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wmud_player_dup(WmudPlayer *self)
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{
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WmudPlayer *new_player;
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if (!self) {
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return NULL;
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}
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new_player = wmud_player_new();
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new_player->priv->id = self->priv->id;
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new_player->priv->player_name = g_strdup(self->priv->player_name);
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new_player->priv->cpassword = g_strdup(self->priv->cpassword);
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new_player->priv->email = g_strdup(self->priv->email);
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return new_player;
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}
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/**
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* wmud_player_password_valid:
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* @player: The client to be authenticated
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* @password: The password in clear text
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*
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* Tries to authenticate a client with the name stored in the player object,
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* and the password provided.
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*
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* Return value: %TRUE if the password is valid, %FALSE otherwise.
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*/
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gboolean
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wmud_player_password_valid(WmudPlayer *player, const gchar *password)
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{
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return g_strcmp0(crypt(password, player->priv->cpassword), player->priv->cpassword) == 0;
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}
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