wmud/wmud/Makefile.am

54 lines
1.7 KiB
Makefile

bin_PROGRAMS = wmud
AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" -DG_LOG_DOMAIN=\""wMUD"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(GDA_CFLAGS) $(CURL_CFLAGS)
wmud_SOURCES = \
main.c \
main.h \
game-networking.c \
game-networking.h \
interpreter.c \
interpreter.h \
db.c \
db.h \
players.c \
players.h \
maintenance.c \
maintenance.h \
game.c \
game.h \
configuration.c \
configuration.h \
world.c \
world.h \
menu.c \
menu.h \
texts.c \
texts.h \
wmudclient.c \
wmudclient.h \
wmudplayer.c \
wmudplayer.h \
wmudclientstate.h \
enumtypes.h \
enumtypes.c \
wmudworld.c \
wmudworld.h \
wmud-configuration.c \
wmud-configuration.h \
$(NULL)
wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(GDA_LIBS) $(CURL_LIBS)
enum_headers = wmudclientstate.h
enumtypes.h: $(enum_headers) enumtypes.h.template
$(AM_V_GEN) ( top_builddir=`cd $(top_builddir) && pwd`; \
cd $(srcdir) && $(GLIB_MKENUMS) --template enumtypes.h.template $(enum_headers) ) > \
enumtypes.h.tmp && mv enumtypes.h.tmp enumtypes.h
enumtypes.c: $(enum_headers) enumtypes.h enumtypes.c.template
$(AM_V_GEN) ( top_builddir=`cd $(top_builddir) && pwd`; \
cd $(srcdir) && $(GLIB_MKENUMS) --template enumtypes.c.template $(enum_headers) ) > \
enumtypes.c.tmp && mv enumtypes.c.tmp enumtypes.c