1188 lines
32 KiB
C
1188 lines
32 KiB
C
/* ************************************************************************
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* File: act.other.c Part of CircleMUD *
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* Usage: Miscellaneous player-level commands *
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* *
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* All rights reserved. See license.doc for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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#define __ACT_OTHER_C__
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "handler.h"
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#include "db.h"
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#include "spells.h"
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#include "screen.h"
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#include "house.h"
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#include "constants.h"
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const char *digbury_msgs[][2] = {
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{ "You start to break some floor boards when you dig.", "$n starts to break some floor boards as $e starts digging." },
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{ "You wonder if this is a good place after all, with all the gravel.", "$n breaks a sweat digging up all the gravel here." },
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{ "You make a nice hold while digging up a lot of dirt.", "$n digs a hole and goes about $s business." },
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{ "You seem to be hitting a lot of roots when you dig.", "$n looks like $e is trying to dig up a tree." },
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{ "You dig up more clay than dirt here.", "$n seems to be digging up a lot of clay." },
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{ "You start to chip away the rock here.", "$n bangs away at the side of the mountain." },
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{ "You can't dig in the water!", NULL },
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{ "You can't dig in the water!", NULL },
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{ "You can't dig up air!", NULL },
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{ "If you see this, please tell a Prophet!", NULL }
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};
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/* extern variables */
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extern struct spell_info_type spell_info[];
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extern const char *class_abbrevs[];
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extern int free_rent;
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extern int pt_allowed;
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extern int max_filesize;
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extern int nameserver_is_slow;
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extern int auto_save;
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extern int track_through_doors;
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/* extern procedures */
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void list_skills(struct char_data *ch);
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void appear(struct char_data *ch);
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void write_aliases(struct char_data *ch);
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void perform_immort_vis(struct char_data *ch);
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SPECIAL(shop_keeper);
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ACMD(do_gen_comm);
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void die(struct char_data *ch);
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void Crash_rentsave(struct char_data *ch, int cost);
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/* local functions */
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ACMD(do_quit);
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ACMD(do_save);
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ACMD(do_not_here);
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ACMD(do_sneak);
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ACMD(do_hide);
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ACMD(do_steal);
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ACMD(do_practice);
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ACMD(do_visible);
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ACMD(do_title);
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int perform_group(struct char_data *ch, struct char_data *vict);
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void print_group(struct char_data *ch);
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ACMD(do_group);
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ACMD(do_ungroup);
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ACMD(do_report);
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ACMD(do_split);
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ACMD(do_use);
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ACMD(do_wimpy);
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ACMD(do_display);
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ACMD(do_gen_write);
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ACMD(do_gen_tog);
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ACMD(do_bury);
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ACMD(do_dig);
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ACMD(do_drain);
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ACMD(do_quit)
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{
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if (IS_NPC(ch) || !ch->desc)
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return;
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if (subcmd != SCMD_QUIT && GET_LEVEL(ch) < LVL_IMMORT)
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send_to_char(ch, "You have to type quit--no less, to quit!\r\n");
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else if (GET_POS(ch) == POS_FIGHTING)
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send_to_char(ch, "No way! You're fighting for your life!\r\n");
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else if (GET_POS(ch) < POS_STUNNED) {
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send_to_char(ch, "You die before your time...\r\n");
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die(ch);
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} else {
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act("$n has left the game.", TRUE, ch, 0, 0, TO_ROOM);
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mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has quit the game.", GET_NAME(ch));
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send_to_char(ch, "Goodbye, friend.. Come back soon!\r\n");
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/* We used to check here for duping attempts, but we may as well
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* do it right in extract_char(), since there is no check if a
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* player rents out and it can leave them in an equally screwy
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* situation.
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*/
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if (free_rent)
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Crash_rentsave(ch, 0);
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/* If someone is quitting in their house, let them load back here. */
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if (!PLR_FLAGGED(ch, PLR_LOADROOM) && ROOM_FLAGGED(IN_ROOM(ch), ROOM_HOUSE))
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GET_LOADROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch));
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extract_char(ch); /* Char is saved before extracting. */
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}
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}
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ACMD(do_save)
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{
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if (IS_NPC(ch) || !ch->desc)
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return;
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/* Only tell the char we're saving if they actually typed "save" */
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if (cmd) {
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/*
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* This prevents item duplication by two PC's using coordinated saves
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* (or one PC with a house) and system crashes. Note that houses are
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* still automatically saved without this enabled. This code assumes
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* that guest immortals aren't trustworthy. If you've disabled guest
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* immortal advances from mortality, you may want < instead of <=.
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*/
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if (auto_save && GET_LEVEL(ch) <= LVL_IMMORT) {
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send_to_char(ch, "Saving aliases.\r\n");
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write_aliases(ch);
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return;
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}
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send_to_char(ch, "Saving %s and aliases.\r\n", GET_NAME(ch));
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}
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write_aliases(ch);
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save_char(ch);
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Crash_crashsave(ch);
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if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_HOUSE_CRASH))
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House_crashsave(GET_ROOM_VNUM(IN_ROOM(ch)));
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}
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/* generic function for commands which are normally overridden by
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special procedures - i.e., shop commands, mail commands, etc. */
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ACMD(do_not_here)
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{
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send_to_char(ch, "Sorry, but you cannot do that here!\r\n");
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}
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ACMD(do_sneak)
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{
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struct affected_type af;
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byte percent;
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if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_SNEAK)) {
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send_to_char(ch, "You have no idea how to do that.\r\n");
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return;
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}
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send_to_char(ch, "Okay, you'll try to move silently for a while.\r\n");
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if (AFF_FLAGGED(ch, AFF_SNEAK))
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affect_from_char(ch, SKILL_SNEAK);
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percent = rand_number(1, 101); /* 101% is a complete failure */
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if (percent > GET_SKILL(ch, SKILL_SNEAK) + dex_app_skill[GET_DEX(ch)].sneak)
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return;
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af.type = SKILL_SNEAK;
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af.duration = GET_LEVEL(ch);
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af.modifier = 0;
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af.location = APPLY_NONE;
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af.bitvector = AFF_SNEAK;
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affect_to_char(ch, &af);
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}
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ACMD(do_hide)
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{
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byte percent;
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if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_HIDE)) {
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send_to_char(ch, "You have no idea how to do that.\r\n");
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return;
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}
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send_to_char(ch, "You attempt to hide yourself.\r\n");
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if (AFF_FLAGGED(ch, AFF_HIDE))
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REMOVE_BIT(AFF_FLAGS(ch), AFF_HIDE);
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percent = rand_number(1, 101); /* 101% is a complete failure */
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if (percent > GET_SKILL(ch, SKILL_HIDE) + dex_app_skill[GET_DEX(ch)].hide)
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return;
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SET_BIT(AFF_FLAGS(ch), AFF_HIDE);
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}
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ACMD(do_steal)
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{
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struct char_data *vict;
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struct obj_data *obj;
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char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
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int percent, gold, eq_pos, pcsteal = 0, ohoh = 0;
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if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_STEAL)) {
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send_to_char(ch, "You have no idea how to do that.\r\n");
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return;
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}
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if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_PEACEFUL)) {
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send_to_char(ch, "This room just has such a peaceful, easy feeling...\r\n");
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return;
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}
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two_arguments(argument, obj_name, vict_name);
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if (!(vict = get_char_vis(ch, vict_name, NULL, FIND_CHAR_ROOM))) {
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send_to_char(ch, "Steal what from who?\r\n");
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return;
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} else if (vict == ch) {
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send_to_char(ch, "Come on now, that's rather stupid!\r\n");
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return;
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}
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/* 101% is a complete failure */
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percent = rand_number(1, 101) - dex_app_skill[GET_DEX(ch)].p_pocket;
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if (GET_POS(vict) < POS_SLEEPING)
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percent = -1; /* ALWAYS SUCCESS, unless heavy object. */
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if (!pt_allowed && !IS_NPC(vict))
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pcsteal = 1;
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if (!AWAKE(vict)) /* Easier to steal from sleeping people. */
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percent -= 50;
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/* NO NO With Imp's and Shopkeepers, and if player thieving is not allowed */
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if (GET_LEVEL(vict) >= LVL_IMMORT || pcsteal ||
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GET_MOB_SPEC(vict) == shop_keeper)
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percent = 101; /* Failure */
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if (str_cmp(obj_name, "coins") && str_cmp(obj_name, "gold")) {
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if (!(obj = get_obj_in_list_vis(ch, obj_name, NULL, vict->carrying))) {
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for (eq_pos = 0; eq_pos < NUM_WEARS; eq_pos++)
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if (GET_EQ(vict, eq_pos) &&
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(isname(obj_name, GET_EQ(vict, eq_pos)->name)) &&
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CAN_SEE_OBJ(ch, GET_EQ(vict, eq_pos))) {
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obj = GET_EQ(vict, eq_pos);
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break;
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}
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if (!obj) {
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act("$E hasn't got that item.", FALSE, ch, 0, vict, TO_CHAR);
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return;
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} else { /* It is equipment */
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if ((GET_POS(vict) > POS_STUNNED)) {
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send_to_char(ch, "Steal the equipment now? Impossible!\r\n");
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return;
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} else {
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act("You unequip $p and steal it.", FALSE, ch, obj, 0, TO_CHAR);
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act("$n steals $p from $N.", FALSE, ch, obj, vict, TO_NOTVICT);
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obj_to_char(unequip_char(vict, eq_pos), ch);
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}
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}
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} else { /* obj found in inventory */
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percent += GET_OBJ_WEIGHT(obj); /* Make heavy harder */
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if (percent > GET_SKILL(ch, SKILL_STEAL)) {
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ohoh = TRUE;
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send_to_char(ch, "Oops..\r\n");
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act("$n tried to steal something from you!", FALSE, ch, 0, vict, TO_VICT);
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act("$n tries to steal something from $N.", TRUE, ch, 0, vict, TO_NOTVICT);
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} else { /* Steal the item */
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if (IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch)) {
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if (IS_CARRYING_W(ch) + GET_OBJ_WEIGHT(obj) < CAN_CARRY_W(ch)) {
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obj_from_char(obj);
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obj_to_char(obj, ch);
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send_to_char(ch, "Got it!\r\n");
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}
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} else
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send_to_char(ch, "You cannot carry that much.\r\n");
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}
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}
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} else { /* Steal some coins */
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if (AWAKE(vict) && (percent > GET_SKILL(ch, SKILL_STEAL))) {
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ohoh = TRUE;
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send_to_char(ch, "Oops..\r\n");
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act("You discover that $n has $s hands in your wallet.", FALSE, ch, 0, vict, TO_VICT);
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act("$n tries to steal gold from $N.", TRUE, ch, 0, vict, TO_NOTVICT);
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} else {
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/* Steal some gold coins */
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gold = (GET_GOLD(vict) * rand_number(1, 10)) / 100;
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gold = MIN(1782, gold);
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if (gold > 0) {
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GET_GOLD(ch) += gold;
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GET_GOLD(vict) -= gold;
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if (gold > 1)
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send_to_char(ch, "Bingo! You got %d gold coins.\r\n", gold);
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else
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send_to_char(ch, "You manage to swipe a solitary gold coin.\r\n");
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} else {
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send_to_char(ch, "You couldn't get any gold...\r\n");
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}
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}
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}
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if (ohoh && IS_NPC(vict) && AWAKE(vict))
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hit(vict, ch, TYPE_UNDEFINED);
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}
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ACMD(do_practice)
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{
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char arg[MAX_INPUT_LENGTH];
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if (IS_NPC(ch))
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return;
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one_argument(argument, arg);
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if (*arg)
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send_to_char(ch, "You can only practice skills in your guild.\r\n");
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else
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list_skills(ch);
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}
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ACMD(do_visible)
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{
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if (GET_LEVEL(ch) >= LVL_IMMORT) {
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perform_immort_vis(ch);
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return;
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}
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if AFF_FLAGGED(ch, AFF_INVISIBLE) {
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appear(ch);
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send_to_char(ch, "You break the spell of invisibility.\r\n");
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} else
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send_to_char(ch, "You are already visible.\r\n");
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}
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ACMD(do_title)
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{
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skip_spaces(&argument);
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delete_doubledollar(argument);
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if (IS_NPC(ch))
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send_to_char(ch, "Your title is fine... go away.\r\n");
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else if (PLR_FLAGGED(ch, PLR_NOTITLE))
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send_to_char(ch, "You can't title yourself -- you shouldn't have abused it!\r\n");
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else if (strstr(argument, "(") || strstr(argument, ")"))
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send_to_char(ch, "Titles can't contain the ( or ) characters.\r\n");
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else if (strlen(argument) > MAX_TITLE_LENGTH)
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send_to_char(ch, "Sorry, titles can't be longer than %d characters.\r\n", MAX_TITLE_LENGTH);
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else {
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set_title(ch, argument);
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send_to_char(ch, "Okay, you're now %s %s.\r\n", GET_NAME(ch), GET_TITLE(ch));
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}
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}
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int perform_group(struct char_data *ch, struct char_data *vict)
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{
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if (AFF_FLAGGED(vict, AFF_GROUP) || !CAN_SEE(ch, vict))
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return (0);
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SET_BIT(AFF_FLAGS(vict), AFF_GROUP);
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if (ch != vict)
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act("$N is now a member of your group.", FALSE, ch, 0, vict, TO_CHAR);
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act("You are now a member of $n's group.", FALSE, ch, 0, vict, TO_VICT);
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act("$N is now a member of $n's group.", FALSE, ch, 0, vict, TO_NOTVICT);
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return (1);
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}
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void print_group(struct char_data *ch)
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{
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struct char_data *k;
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struct follow_type *f;
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if (!AFF_FLAGGED(ch, AFF_GROUP))
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send_to_char(ch, "But you are not the member of a group!\r\n");
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else {
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char buf[MAX_STRING_LENGTH];
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send_to_char(ch, "Your group consists of:\r\n");
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k = (ch->master ? ch->master : ch);
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if (AFF_FLAGGED(k, AFF_GROUP)) {
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snprintf(buf, sizeof(buf), " [%3dH %3dM %3dV] [%2d %s] $N (Head of group)",
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GET_HIT(k), GET_MANA(k), GET_MOVE(k), GET_LEVEL(k), CLASS_ABBR(k));
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act(buf, FALSE, ch, 0, k, TO_CHAR);
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}
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for (f = k->followers; f; f = f->next) {
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if (!AFF_FLAGGED(f->follower, AFF_GROUP))
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continue;
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snprintf(buf, sizeof(buf), " [%3dH %3dM %3dV] [%2d %s] $N", GET_HIT(f->follower),
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GET_MANA(f->follower), GET_MOVE(f->follower),
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GET_LEVEL(f->follower), CLASS_ABBR(f->follower));
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act(buf, FALSE, ch, 0, f->follower, TO_CHAR);
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}
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}
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}
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ACMD(do_group)
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{
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char buf[MAX_STRING_LENGTH];
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struct char_data *vict;
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struct follow_type *f;
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int found;
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one_argument(argument, buf);
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if (!*buf) {
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print_group(ch);
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return;
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}
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if (ch->master) {
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act("You can not enroll group members without being head of a group.",
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FALSE, ch, 0, 0, TO_CHAR);
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return;
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}
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if (!str_cmp(buf, "all")) {
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perform_group(ch, ch);
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for (found = 0, f = ch->followers; f; f = f->next)
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found += perform_group(ch, f->follower);
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if (!found)
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send_to_char(ch, "Everyone following you is already in your group.\r\n");
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return;
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}
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if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_ROOM)))
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send_to_char(ch, "%s", NOPERSON);
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else if ((vict->master != ch) && (vict != ch))
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act("$N must follow you to enter your group.", FALSE, ch, 0, vict, TO_CHAR);
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else {
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if (!AFF_FLAGGED(vict, AFF_GROUP))
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perform_group(ch, vict);
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else {
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if (ch != vict)
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act("$N is no longer a member of your group.", FALSE, ch, 0, vict, TO_CHAR);
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act("You have been kicked out of $n's group!", FALSE, ch, 0, vict, TO_VICT);
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act("$N has been kicked out of $n's group!", FALSE, ch, 0, vict, TO_NOTVICT);
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REMOVE_BIT(AFF_FLAGS(vict), AFF_GROUP);
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}
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}
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}
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|
|
ACMD(do_ungroup)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH];
|
|
struct follow_type *f, *next_fol;
|
|
struct char_data *tch;
|
|
|
|
one_argument(argument, buf);
|
|
|
|
if (!*buf) {
|
|
if (ch->master || !(AFF_FLAGGED(ch, AFF_GROUP))) {
|
|
send_to_char(ch, "But you lead no group!\r\n");
|
|
return;
|
|
}
|
|
|
|
for (f = ch->followers; f; f = next_fol) {
|
|
next_fol = f->next;
|
|
if (AFF_FLAGGED(f->follower, AFF_GROUP)) {
|
|
REMOVE_BIT(AFF_FLAGS(f->follower), AFF_GROUP);
|
|
act("$N has disbanded the group.", TRUE, f->follower, NULL, ch, TO_CHAR);
|
|
if (!AFF_FLAGGED(f->follower, AFF_CHARM))
|
|
stop_follower(f->follower);
|
|
}
|
|
}
|
|
|
|
REMOVE_BIT(AFF_FLAGS(ch), AFF_GROUP);
|
|
send_to_char(ch, "You disband the group.\r\n");
|
|
return;
|
|
}
|
|
if (!(tch = get_char_vis(ch, buf, NULL, FIND_CHAR_ROOM))) {
|
|
send_to_char(ch, "There is no such person!\r\n");
|
|
return;
|
|
}
|
|
if (tch->master != ch) {
|
|
send_to_char(ch, "That person is not following you!\r\n");
|
|
return;
|
|
}
|
|
|
|
if (!AFF_FLAGGED(tch, AFF_GROUP)) {
|
|
send_to_char(ch, "That person isn't in your group.\r\n");
|
|
return;
|
|
}
|
|
|
|
REMOVE_BIT(AFF_FLAGS(tch), AFF_GROUP);
|
|
|
|
act("$N is no longer a member of your group.", FALSE, ch, 0, tch, TO_CHAR);
|
|
act("You have been kicked out of $n's group!", FALSE, ch, 0, tch, TO_VICT);
|
|
act("$N has been kicked out of $n's group!", FALSE, ch, 0, tch, TO_NOTVICT);
|
|
|
|
if (!AFF_FLAGGED(tch, AFF_CHARM))
|
|
stop_follower(tch);
|
|
}
|
|
|
|
|
|
|
|
|
|
ACMD(do_report)
|
|
{
|
|
char buf[MAX_STRING_LENGTH];
|
|
struct char_data *k;
|
|
struct follow_type *f;
|
|
|
|
if (!AFF_FLAGGED(ch, AFF_GROUP)) {
|
|
send_to_char(ch, "But you are not a member of any group!\r\n");
|
|
return;
|
|
}
|
|
|
|
snprintf(buf, sizeof(buf), "$n reports: %d/%dH, %d/%dM, %d/%dV\r\n",
|
|
GET_HIT(ch), GET_MAX_HIT(ch),
|
|
GET_MANA(ch), GET_MAX_MANA(ch),
|
|
GET_MOVE(ch), GET_MAX_MOVE(ch));
|
|
|
|
k = (ch->master ? ch->master : ch);
|
|
|
|
for (f = k->followers; f; f = f->next)
|
|
if (AFF_FLAGGED(f->follower, AFF_GROUP) && f->follower != ch)
|
|
act(buf, TRUE, ch, NULL, f->follower, TO_VICT);
|
|
|
|
if (k != ch)
|
|
act(buf, TRUE, ch, NULL, k, TO_VICT);
|
|
|
|
send_to_char(ch, "You report to the group.\r\n");
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_split)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH];
|
|
int amount, num, share, rest;
|
|
size_t len;
|
|
struct char_data *k;
|
|
struct follow_type *f;
|
|
|
|
if (IS_NPC(ch))
|
|
return;
|
|
|
|
one_argument(argument, buf);
|
|
|
|
if (is_number(buf)) {
|
|
amount = atoi(buf);
|
|
if (amount <= 0) {
|
|
send_to_char(ch, "Sorry, you can't do that.\r\n");
|
|
return;
|
|
}
|
|
if (amount > GET_GOLD(ch)) {
|
|
send_to_char(ch, "You don't seem to have that much gold to split.\r\n");
|
|
return;
|
|
}
|
|
k = (ch->master ? ch->master : ch);
|
|
|
|
if (AFF_FLAGGED(k, AFF_GROUP) && (IN_ROOM(k) == IN_ROOM(ch)))
|
|
num = 1;
|
|
else
|
|
num = 0;
|
|
|
|
for (f = k->followers; f; f = f->next)
|
|
if (AFF_FLAGGED(f->follower, AFF_GROUP) &&
|
|
(!IS_NPC(f->follower)) &&
|
|
(IN_ROOM(f->follower) == IN_ROOM(ch)))
|
|
num++;
|
|
|
|
if (num && AFF_FLAGGED(ch, AFF_GROUP)) {
|
|
share = amount / num;
|
|
rest = amount % num;
|
|
} else {
|
|
send_to_char(ch, "With whom do you wish to share your gold?\r\n");
|
|
return;
|
|
}
|
|
|
|
GET_GOLD(ch) -= share * (num - 1);
|
|
|
|
/* Abusing signed/unsigned to make sizeof work. */
|
|
len = snprintf(buf, sizeof(buf), "%s splits %d coins; you receive %d.\r\n",
|
|
GET_NAME(ch), amount, share);
|
|
if (rest && len < sizeof(buf)) {
|
|
snprintf(buf + len, sizeof(buf) - len,
|
|
"%d coin%s %s not splitable, so %s keeps the money.\r\n", rest,
|
|
(rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch));
|
|
}
|
|
if (AFF_FLAGGED(k, AFF_GROUP) && IN_ROOM(k) == IN_ROOM(ch) &&
|
|
!IS_NPC(k) && k != ch) {
|
|
GET_GOLD(k) += share;
|
|
send_to_char(k, "%s", buf);
|
|
}
|
|
|
|
for (f = k->followers; f; f = f->next) {
|
|
if (AFF_FLAGGED(f->follower, AFF_GROUP) &&
|
|
(!IS_NPC(f->follower)) &&
|
|
(IN_ROOM(f->follower) == IN_ROOM(ch)) &&
|
|
f->follower != ch) {
|
|
|
|
GET_GOLD(f->follower) += share;
|
|
send_to_char(f->follower, "%s", buf);
|
|
}
|
|
}
|
|
send_to_char(ch, "You split %d coins among %d members -- %d coins each.\r\n",
|
|
amount, num, share);
|
|
|
|
if (rest) {
|
|
send_to_char(ch, "%d coin%s %s not splitable, so you keep the money.\r\n",
|
|
rest, (rest == 1) ? "" : "s", (rest == 1) ? "was" : "were");
|
|
GET_GOLD(ch) += rest;
|
|
}
|
|
} else {
|
|
send_to_char(ch, "How many coins do you wish to split with your group?\r\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_use)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
|
struct obj_data *mag_item;
|
|
|
|
half_chop(argument, arg, buf);
|
|
if (!*arg) {
|
|
send_to_char(ch, "What do you want to %s?\r\n", CMD_NAME);
|
|
return;
|
|
}
|
|
mag_item = GET_EQ(ch, WEAR_HOLD);
|
|
|
|
if (!mag_item || !isname(arg, mag_item->name)) {
|
|
switch (subcmd) {
|
|
case SCMD_RECITE:
|
|
case SCMD_QUAFF:
|
|
if (!(mag_item = get_obj_in_list_vis(ch, arg, NULL, ch->carrying))) {
|
|
send_to_char(ch, "You don't seem to have %s %s.\r\n", AN(arg), arg);
|
|
return;
|
|
}
|
|
break;
|
|
case SCMD_USE:
|
|
send_to_char(ch, "You don't seem to be holding %s %s.\r\n", AN(arg), arg);
|
|
return;
|
|
default:
|
|
log("SYSERR: Unknown subcmd %d passed to do_use.", subcmd);
|
|
/* SYSERR_DESC:
|
|
* This is the same as the unhandled case in do_gen_ps(), but in the
|
|
* function which handles 'quaff', 'recite', and 'use'.
|
|
*/
|
|
return;
|
|
}
|
|
}
|
|
switch (subcmd) {
|
|
case SCMD_QUAFF:
|
|
if (GET_OBJ_TYPE(mag_item) != ITEM_POTION) {
|
|
send_to_char(ch, "You can only quaff potions.\r\n");
|
|
return;
|
|
}
|
|
break;
|
|
case SCMD_RECITE:
|
|
if (GET_OBJ_TYPE(mag_item) != ITEM_SCROLL) {
|
|
send_to_char(ch, "You can only recite scrolls.\r\n");
|
|
return;
|
|
}
|
|
break;
|
|
case SCMD_USE:
|
|
if ((GET_OBJ_TYPE(mag_item) != ITEM_WAND) &&
|
|
(GET_OBJ_TYPE(mag_item) != ITEM_STAFF)) {
|
|
send_to_char(ch, "You can't seem to figure out how to use it.\r\n");
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
mag_objectmagic(ch, mag_item, buf);
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_wimpy)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
int wimp_lev;
|
|
|
|
/* 'wimp_level' is a player_special. -gg 2/25/98 */
|
|
if (IS_NPC(ch))
|
|
return;
|
|
|
|
one_argument(argument, arg);
|
|
|
|
if (!*arg) {
|
|
if (GET_WIMP_LEV(ch)) {
|
|
send_to_char(ch, "Your current wimp level is %d hit points.\r\n", GET_WIMP_LEV(ch));
|
|
return;
|
|
} else {
|
|
send_to_char(ch, "At the moment, you're not a wimp. (sure, sure...)\r\n");
|
|
return;
|
|
}
|
|
}
|
|
if (isdigit(*arg)) {
|
|
if ((wimp_lev = atoi(arg)) != 0) {
|
|
if (wimp_lev < 0)
|
|
send_to_char(ch, "Heh, heh, heh.. we are jolly funny today, eh?\r\n");
|
|
else if (wimp_lev > GET_MAX_HIT(ch))
|
|
send_to_char(ch, "That doesn't make much sense, now does it?\r\n");
|
|
else if (wimp_lev > (GET_MAX_HIT(ch) / 2))
|
|
send_to_char(ch, "You can't set your wimp level above half your hit points.\r\n");
|
|
else {
|
|
send_to_char(ch, "Okay, you'll wimp out if you drop below %d hit points.\r\n", wimp_lev);
|
|
GET_WIMP_LEV(ch) = wimp_lev;
|
|
}
|
|
} else {
|
|
send_to_char(ch, "Okay, you'll now tough out fights to the bitter end.\r\n");
|
|
GET_WIMP_LEV(ch) = 0;
|
|
}
|
|
} else
|
|
send_to_char(ch, "Specify at how many hit points you want to wimp out at. (0 to disable)\r\n");
|
|
}
|
|
|
|
|
|
ACMD(do_display)
|
|
{
|
|
size_t i;
|
|
|
|
if (IS_NPC(ch)) {
|
|
send_to_char(ch, "Mosters don't need displays. Go away.\r\n");
|
|
return;
|
|
}
|
|
skip_spaces(&argument);
|
|
|
|
if (!*argument) {
|
|
send_to_char(ch, "Usage: prompt { { H | M | V } | all | auto | none }\r\n");
|
|
return;
|
|
}
|
|
|
|
if (!str_cmp(argument, "auto")) {
|
|
TOGGLE_BIT(PRF_FLAGS(ch), PRF_DISPAUTO);
|
|
send_to_char(ch, "Auto prompt %sabled.\r\n", PRF_FLAGGED(ch, PRF_DISPAUTO) ? "en" : "dis");
|
|
return;
|
|
}
|
|
|
|
if (!str_cmp(argument, "on") || !str_cmp(argument, "all"))
|
|
SET_BIT(PRF_FLAGS(ch), PRF_DISPHP | PRF_DISPMANA | PRF_DISPMOVE);
|
|
else if (!str_cmp(argument, "off") || !str_cmp(argument, "none"))
|
|
REMOVE_BIT(PRF_FLAGS(ch), PRF_DISPHP | PRF_DISPMANA | PRF_DISPMOVE);
|
|
else {
|
|
REMOVE_BIT(PRF_FLAGS(ch), PRF_DISPHP | PRF_DISPMANA | PRF_DISPMOVE);
|
|
|
|
for (i = 0; i < strlen(argument); i++) {
|
|
switch (LOWER(argument[i])) {
|
|
case 'h':
|
|
SET_BIT(PRF_FLAGS(ch), PRF_DISPHP);
|
|
break;
|
|
case 'm':
|
|
SET_BIT(PRF_FLAGS(ch), PRF_DISPMANA);
|
|
break;
|
|
case 'v':
|
|
SET_BIT(PRF_FLAGS(ch), PRF_DISPMOVE);
|
|
break;
|
|
default:
|
|
send_to_char(ch, "Usage: prompt { { H | M | V } | all | auto | none }\r\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
send_to_char(ch, "%s", OK);
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_gen_write)
|
|
{
|
|
FILE *fl;
|
|
char *tmp;
|
|
const char *filename;
|
|
struct stat fbuf;
|
|
time_t ct;
|
|
|
|
switch (subcmd) {
|
|
case SCMD_BUG:
|
|
filename = BUG_FILE;
|
|
break;
|
|
case SCMD_TYPO:
|
|
filename = TYPO_FILE;
|
|
break;
|
|
case SCMD_IDEA:
|
|
filename = IDEA_FILE;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
ct = time(0);
|
|
tmp = asctime(localtime(&ct));
|
|
|
|
if (IS_NPC(ch)) {
|
|
send_to_char(ch, "Monsters can't have ideas - Go away.\r\n");
|
|
return;
|
|
}
|
|
|
|
skip_spaces(&argument);
|
|
delete_doubledollar(argument);
|
|
|
|
if (!*argument) {
|
|
send_to_char(ch, "That must be a mistake...\r\n");
|
|
return;
|
|
}
|
|
mudlog(CMP, LVL_IMMORT, FALSE, "%s %s: %s", GET_NAME(ch), CMD_NAME, argument);
|
|
|
|
if (stat(filename, &fbuf) < 0) {
|
|
perror("SYSERR: Can't stat() file");
|
|
/* SYSERR_DESC:
|
|
* This is from do_gen_write() and indicates that it cannot call the
|
|
* stat() system call on the file required. The error string at the
|
|
* end of the line should explain what the problem is.
|
|
*/
|
|
return;
|
|
}
|
|
if (fbuf.st_size >= max_filesize) {
|
|
send_to_char(ch, "Sorry, the file is full right now.. try again later.\r\n");
|
|
return;
|
|
}
|
|
if (!(fl = fopen(filename, "a"))) {
|
|
perror("SYSERR: do_gen_write");
|
|
/* SYSERR_DESC:
|
|
* This is from do_gen_write(), and will be output if the file in
|
|
* question cannot be opened for appending to. The error string
|
|
* at the end of the line should explain what the problem is.
|
|
*/
|
|
|
|
send_to_char(ch, "Could not open the file. Sorry.\r\n");
|
|
return;
|
|
}
|
|
fprintf(fl, "%-8s (%6.6s) [%5d] %s\n", GET_NAME(ch), (tmp + 4),
|
|
GET_ROOM_VNUM(IN_ROOM(ch)), argument);
|
|
fclose(fl);
|
|
send_to_char(ch, "Okay. Thanks!\r\n");
|
|
}
|
|
|
|
|
|
|
|
#define TOG_OFF 0
|
|
#define TOG_ON 1
|
|
|
|
#define PRF_TOG_CHK(ch,flag) ((TOGGLE_BIT(PRF_FLAGS(ch), (flag))) & (flag))
|
|
|
|
ACMD(do_gen_tog)
|
|
{
|
|
long /* bitvector_t */ result;
|
|
|
|
const char *tog_messages[][2] = {
|
|
{"You are now safe from summoning by other players.\r\n",
|
|
"You may now be summoned by other players.\r\n"},
|
|
{"Nohassle disabled.\r\n",
|
|
"Nohassle enabled.\r\n"},
|
|
{"Brief mode off.\r\n",
|
|
"Brief mode on.\r\n"},
|
|
{"Compact mode off.\r\n",
|
|
"Compact mode on.\r\n"},
|
|
{"You can now hear tells.\r\n",
|
|
"You are now deaf to tells.\r\n"},
|
|
{"You can now hear auctions.\r\n",
|
|
"You are now deaf to auctions.\r\n"},
|
|
{"You can now hear shouts.\r\n",
|
|
"You are now deaf to shouts.\r\n"},
|
|
{"You can now hear gossip.\r\n",
|
|
"You are now deaf to gossip.\r\n"},
|
|
{"You can now hear the congratulation messages.\r\n",
|
|
"You are now deaf to the congratulation messages.\r\n"},
|
|
{"You can now hear the Wiz-channel.\r\n",
|
|
"You are now deaf to the Wiz-channel.\r\n"},
|
|
{"You are no longer part of the Quest.\r\n",
|
|
"Okay, you are part of the Quest!\r\n"},
|
|
{"You will no longer see the room flags.\r\n",
|
|
"You will now see the room flags.\r\n"},
|
|
{"You will now have your communication repeated.\r\n",
|
|
"You will no longer have your communication repeated.\r\n"},
|
|
{"HolyLight mode off.\r\n",
|
|
"HolyLight mode on.\r\n"},
|
|
{"Nameserver_is_slow changed to NO; IP addresses will now be resolved.\r\n",
|
|
"Nameserver_is_slow changed to YES; sitenames will no longer be resolved.\r\n"},
|
|
{"Autoexits disabled.\r\n",
|
|
"Autoexits enabled.\r\n"},
|
|
{"Will no longer track through doors.\r\n",
|
|
"Will now track through doors.\r\n"},
|
|
{"AutoLoot disabled.\r\n",
|
|
"AutoLoot enabled.\r\n"},
|
|
{"AutoDrain disabled.\r\n",
|
|
"AutoDrain enabled.\r\n"}
|
|
};
|
|
|
|
|
|
if (IS_NPC(ch))
|
|
return;
|
|
|
|
switch (subcmd) {
|
|
case SCMD_NOSUMMON:
|
|
result = PRF_TOG_CHK(ch, PRF_SUMMONABLE);
|
|
break;
|
|
case SCMD_NOHASSLE:
|
|
result = PRF_TOG_CHK(ch, PRF_NOHASSLE);
|
|
break;
|
|
case SCMD_BRIEF:
|
|
result = PRF_TOG_CHK(ch, PRF_BRIEF);
|
|
break;
|
|
case SCMD_COMPACT:
|
|
result = PRF_TOG_CHK(ch, PRF_COMPACT);
|
|
break;
|
|
case SCMD_NOTELL:
|
|
result = PRF_TOG_CHK(ch, PRF_NOTELL);
|
|
break;
|
|
case SCMD_NOAUCTION:
|
|
result = PRF_TOG_CHK(ch, PRF_NOAUCT);
|
|
break;
|
|
case SCMD_DEAF:
|
|
result = PRF_TOG_CHK(ch, PRF_DEAF);
|
|
break;
|
|
case SCMD_NOGOSSIP:
|
|
result = PRF_TOG_CHK(ch, PRF_NOGOSS);
|
|
break;
|
|
case SCMD_NOGRATZ:
|
|
result = PRF_TOG_CHK(ch, PRF_NOGRATZ);
|
|
break;
|
|
case SCMD_NOWIZ:
|
|
result = PRF_TOG_CHK(ch, PRF_NOWIZ);
|
|
break;
|
|
case SCMD_QUEST:
|
|
result = PRF_TOG_CHK(ch, PRF_QUEST);
|
|
break;
|
|
case SCMD_ROOMFLAGS:
|
|
result = PRF_TOG_CHK(ch, PRF_ROOMFLAGS);
|
|
break;
|
|
case SCMD_NOREPEAT:
|
|
result = PRF_TOG_CHK(ch, PRF_NOREPEAT);
|
|
break;
|
|
case SCMD_HOLYLIGHT:
|
|
result = PRF_TOG_CHK(ch, PRF_HOLYLIGHT);
|
|
break;
|
|
case SCMD_SLOWNS:
|
|
result = (nameserver_is_slow = !nameserver_is_slow);
|
|
break;
|
|
case SCMD_AUTOEXIT:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOEXIT);
|
|
break;
|
|
case SCMD_AUTOLOOT:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOLOOT);
|
|
break;
|
|
case SCMD_AUTODRAIN:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTODRAIN);
|
|
break;
|
|
case SCMD_TRACK:
|
|
result = (track_through_doors = !track_through_doors);
|
|
break;
|
|
default:
|
|
log("SYSERR: Unknown subcmd %d in do_gen_toggle.", subcmd);
|
|
/* SYSERR_DESC:
|
|
* This is the same as the unhandled case in do_gen_ps(), but in the
|
|
* function which handles 'compact', 'brief', and so forth.
|
|
*/
|
|
return;
|
|
}
|
|
|
|
if (result)
|
|
send_to_char(ch, "%s", tog_messages[subcmd][TOG_ON]);
|
|
else
|
|
send_to_char(ch, "%s", tog_messages[subcmd][TOG_OFF]);
|
|
|
|
return;
|
|
}
|
|
|
|
ACMD(do_bury)
|
|
{
|
|
struct obj_data *obj;
|
|
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
|
|
|
half_chop(argument, arg, buf);
|
|
if (!*arg)
|
|
{
|
|
send_to_char(ch, "What do you want to %s?\r\n", CMD_NAME);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!(obj = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)))
|
|
{
|
|
send_to_char(ch, "You don't have %s %s\r\n", AN(arg), arg);
|
|
|
|
return;
|
|
}
|
|
|
|
/*
|
|
** find the sector types that you don't want people
|
|
** to be able to dig or bury in.
|
|
*/
|
|
if (
|
|
(world[IN_ROOM(ch)].sector_type == SECT_WATER_SWIM)
|
|
|| (world[IN_ROOM(ch)].sector_type == SECT_WATER_NOSWIM)
|
|
|| (world[IN_ROOM(ch)].sector_type == SECT_UNDERWATER)
|
|
|| (world[IN_ROOM(ch)].sector_type == SECT_FLYING)
|
|
)
|
|
{
|
|
/* display the messages if available */
|
|
if (digbury_msgs[world[IN_ROOM(ch)].sector_type][0] != NULL)
|
|
send_to_char(ch, "%s\r\n", digbury_msgs[world[IN_ROOM(ch)].sector_type][0]);
|
|
|
|
if (digbury_msgs[world[IN_ROOM(ch)].sector_type][1] != NULL)
|
|
act(digbury_msgs[world[IN_ROOM(ch)].sector_type][1], TRUE, ch, NULL, NULL, TO_ROOM);
|
|
|
|
return;
|
|
}
|
|
|
|
/* set a wait state */
|
|
WAIT_STATE(ch, 10 RL_SEC);
|
|
|
|
if(digbury_msgs[world[IN_ROOM(ch)].sector_type][0] != NULL)
|
|
send_to_char(ch, "%s\r\n", digbury_msgs[world[IN_ROOM(ch)].sector_type][0]);
|
|
|
|
if(digbury_msgs[world[IN_ROOM(ch)].sector_type][1] != NULL)
|
|
act(digbury_msgs[world[IN_ROOM(ch)].sector_type][1], TRUE, ch, NULL, NULL, TO_ROOM);
|
|
|
|
act("You bury $a $o here.\r\n", TRUE, ch, obj, NULL, TO_CHAR);
|
|
act("$n buries $a $o here.\r\n", TRUE, ch, obj, NULL, TO_ROOM);
|
|
|
|
obj_from_char(obj);
|
|
|
|
SET_BIT(GET_OBJ_EXTRA(obj), ITEM_BURIED);
|
|
|
|
obj_to_room(obj, IN_ROOM(ch));
|
|
}
|
|
|
|
ACMD(do_dig)
|
|
{
|
|
struct obj_data *obj;
|
|
int found_item = 0;
|
|
|
|
/*
|
|
** find the sector types that you don't want people
|
|
** to be able to dig or bury in.
|
|
*/
|
|
if (
|
|
(world[IN_ROOM(ch)].sector_type == SECT_WATER_SWIM)
|
|
|| (world[IN_ROOM(ch)].sector_type == SECT_WATER_NOSWIM)
|
|
|| (world[IN_ROOM(ch)].sector_type == SECT_UNDERWATER)
|
|
|| (world[IN_ROOM(ch)].sector_type == SECT_FLYING)
|
|
)
|
|
{
|
|
/* display the messages if available */
|
|
if (digbury_msgs[world[IN_ROOM(ch)].sector_type][0] != NULL)
|
|
send_to_char(ch, "%s\r\n", digbury_msgs[world[IN_ROOM(ch)].sector_type][0]);
|
|
|
|
if (digbury_msgs[world[IN_ROOM(ch)].sector_type][1] != NULL)
|
|
act(digbury_msgs[world[IN_ROOM(ch)].sector_type][1], TRUE, ch, NULL, NULL, TO_ROOM);
|
|
|
|
return;
|
|
}
|
|
|
|
/* set a wait state */
|
|
WAIT_STATE(ch, 10 RL_SEC);
|
|
|
|
/*
|
|
** Now that we have established that we can dig lets go
|
|
** ahead and do it!
|
|
*/
|
|
if (digbury_msgs[world[IN_ROOM(ch)].sector_type][0] != NULL)
|
|
send_to_char(ch, "%s\r\n", digbury_msgs[world[IN_ROOM(ch)].sector_type][0]);
|
|
|
|
if (digbury_msgs[world[IN_ROOM(ch)].sector_type][1] != NULL)
|
|
act(digbury_msgs[world[IN_ROOM(ch)].sector_type][1], TRUE, ch, NULL, NULL,TO_ROOM);
|
|
|
|
/*
|
|
** search for an object in the room that has a ITEM_BURIED flag
|
|
*/
|
|
for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj->next)
|
|
{
|
|
if (IS_BURIED(obj))
|
|
{
|
|
/* Remove the buried bit so the player can see it. */
|
|
REMOVE_BIT(GET_OBJ_EXTRA(obj), ITEM_BURIED);
|
|
|
|
if (CAN_SEE_OBJ(ch, obj))
|
|
{
|
|
found_item = 1; /* player found something */
|
|
|
|
act("You found $a $o buried here.\r\n", TRUE, ch, obj, NULL, TO_CHAR);
|
|
act("$n has found $a $o buried here.\r\n", TRUE, ch, obj, NULL,TO_ROOM);
|
|
|
|
obj_from_room(obj);
|
|
obj_to_char(obj, ch);
|
|
}
|
|
else
|
|
{
|
|
/* add the bit back becuase the player can't unbury what
|
|
** he can't find... */
|
|
SET_BIT(GET_OBJ_EXTRA(obj), ITEM_BURIED);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* if the player didn't find anything */
|
|
if (!found_item)
|
|
send_to_char(ch, "Sorry! You didn't find anything.\r\n");
|
|
}
|
|
|
|
ACMD(do_drain)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
struct obj_data *obj;
|
|
int HIT = 0,
|
|
MANA = 0,
|
|
MOVE = 0,
|
|
reward;
|
|
|
|
one_argument(argument, arg);
|
|
|
|
if (!*arg)
|
|
{
|
|
send_to_char(ch, "Drain what?\r\n");
|
|
return;
|
|
}
|
|
|
|
if (!(obj = get_obj_in_list_vis(ch, arg, NULL, world[ch->in_room].contents)))
|
|
{
|
|
send_to_char(ch, "That object is not here.\r\n");
|
|
return;
|
|
}
|
|
|
|
act("$n bends down and touches $p which slowly disappears.\r\n", FALSE, ch, obj, NULL, TO_ROOM);
|
|
act("You bend down and drain $p.\r\n", FALSE, ch, obj, NULL, TO_CHAR);
|
|
|
|
if ((reward = rand_number(1, 2)) == 1)
|
|
{
|
|
HIT = rand_number(1, GET_LEVEL(ch) * 2);
|
|
MANA = rand_number(1, GET_LEVEL(ch));
|
|
MOVE = rand_number(1, 15);
|
|
GET_HIT(ch) += HIT;
|
|
GET_MANA(ch) += MANA;
|
|
GET_MOVE(ch) += MOVE;
|
|
send_to_char(ch, "The Gods rewarded you with %dH %dM %dV\r\n", HIT, MANA, MOVE);
|
|
}
|
|
else if (reward == 2)
|
|
{
|
|
int amount = rand_number(1, 5);
|
|
GET_GOLD(ch) += amount;
|
|
send_to_char(ch, "The Gods rewarded you with %d gold coin%s\r\n", amount, (amount > 1) ? "s" : "");
|
|
}
|
|
else
|
|
{
|
|
int amount = rand_number(1, GET_LEVEL(ch) * 5);
|
|
|
|
gain_exp(ch, amount);
|
|
send_to_char(ch, "The Gods rewarded you with %d experience point%s.\r\n", amount, (amount >1) ? "s" : "");
|
|
}
|
|
|
|
extract_obj(obj);
|
|
}
|
|
|