wmud/wmud/game-networking.h

69 lines
1.5 KiB
C

/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* game-networking.h: basic networking function headers, variables and defines
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __WMUD_NETWORKING_H__
# define __WMUD_NETWORKING_H__
#include <glib.h>
#include "wmud-types.h"
/**
* TELNET_IAC:
*
* Telnet IAC code
*/
#define TELNET_IAC '\xff'
/**
* TELNET_WONT:
*
* Telnet WON'T code
*/
#define TELNET_WONT '\xfc'
/**
* TELNET_WILL:
*
* Telnet WILL code
*/
#define TELNET_WILL '\xfb'
/**
* TELNET_DO:
*
* Telnet DO code
*/
#define TELNET_DO '\xfd'
/**
* TELNET_DONT:
*
* Telnet DONT code
*/
#define TELNET_DONT '\xfe'
/**
* TELNET_ECHO:
*
* Telnet ECHO code
*/
#define TELNET_ECHO '\x01'
extern GSList *clients;
gboolean wmud_networking_init(guint port_number, GMainContext *game_context, GError **err);
void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
#endif