wmud/old-codebase/lib
Gergely Polonkai (W00d5t0ck) dc1a6d7a0a Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00
..
etc Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00
house Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00
misc Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00
plralias Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00
plrobjs Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00
text Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00
world Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00
README Moved old codebase to old-codebase/ 2012-03-07 16:24:50 +01:00

README

Getting To Know Your "lib" Directory
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etc/	Files maintained by the game which you should never touch while
	the game is running.

house/	Crash-save files for player houses.

misc/	Miscellaneous database files such as fight messages, invalid names,
	and socials.

plralias/ All of your player's aliases are stored here in the same
	three letter encoding scheme as the plrobjs/ directory.

plrobjs/  The hierarchy containing player object files (i.e. crash files,
	rent files, cryo-rent files, etc.).

text/	Files meant to be directly read by players such as MOTD (message of
	the day), help files, and the immortal handbook.  You can change
	these files while the game is running, and then have the mud re-read
	them using the 'reboot' command.

world/	The hierarchy of the world files (mobiles, objects, shops, rooms,
	and zones).