2ecf738255
Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
208 lines
4.4 KiB
C
208 lines
4.4 KiB
C
/* wMUD - Yet another MUD codebase by W00d5t0ck
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* Copyright (C) 2012 - Gergely POLONKAI
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*
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* interpreter.c: game command interpreter routines
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <glib.h>
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#include <gio/gio.h>
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#include <string.h>
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#include "interpreter.h"
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#include "game-networking.h"
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#include "main.h"
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/**
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* SECTION:interpreter
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* @short_description: Game command interpreter
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*
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* Functions to interpret and execute in-game commands
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*/
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WMUD_COMMAND(quit);
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static wmudCommand command_list[] = {
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{ "quit", gcmd_quit },
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{ NULL, NULL },
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};
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/**
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* destroy_string:
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* @string: a GString to destroy
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*
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* Callback function to destroy a list of GStrings
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*/
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static void
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destroy_string(GString *string)
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{
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g_string_free(string, TRUE);
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}
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/**
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* wmud_interpret_game_command:
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* @client: the wmudClient whose command should be processed
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*
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* Processes a wmudClient's buffer, and executes the game command if there is
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* one
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*/
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void
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wmud_interpret_game_command(wmudClient *client)
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{
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GSList *command_parts = NULL;
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gchar *a,
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*start,
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*end;
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gchar str_delim = 0;
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wmudCommand *cmd;
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int command_parts_count = 0,
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match_count = 0;
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GSList *matches = NULL;
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if (strchr(client->buffer->str, '\r') || strchr(client->buffer->str, '\n'))
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{
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/* TODO: We should NEVER reach this point! */
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return;
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}
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a = client->buffer->str;
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GString *token;
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while (*a)
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{
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for (start = a; *start; start++)
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{
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if (!str_delim)
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{
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if ((*start == '"') || (*start == '\''))
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{
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str_delim = *start;
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start++;
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break;
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}
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else if (g_ascii_isspace(*start) || (!*start))
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{
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break;
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}
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}
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}
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for (end = start; *end; end++)
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{
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if (!str_delim && strchr("'\" \t", *end))
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{
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break;
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}
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else if (str_delim && (*end == str_delim))
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{
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str_delim = 0;
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break;
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}
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else if (!*end)
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{
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break;
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}
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}
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if (*start)
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{
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token = g_string_new_len(start, end - start);
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command_parts = g_slist_prepend(command_parts, token);
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command_parts_count++;
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}
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a = end;
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if (((*a == '"') || (*a == '\'')) && str_delim)
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a++;
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}
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if (str_delim)
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{
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wmud_client_send(client, "You should close quotes of any kind, like %c, shouldn't you?\r\n", str_delim);
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#if GLIB_CHECK_VERSION(2, 28, 0)
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g_slist_free_full(command_parts, (GDestroyNotify)destroy_string);
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#else
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g_slist_foreach(command_parts, (GFunc)destroy_string, NULL);
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g_slist_free(command_parts);
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#endif
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return;
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}
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if (command_parts_count == 0)
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{
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/* TODO: handle empty command */
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return;
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}
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command_parts = g_slist_reverse(command_parts);
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for (cmd = command_list; cmd->command; cmd++)
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{
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GString *input = (GString *)(command_parts->data);
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gint cmp;
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if (((cmp = g_ascii_strncasecmp(input->str, cmd->command, input->len)) == 0) && !cmd->command[input->len])
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{
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g_slist_free(matches);
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match_count = 1;
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matches = NULL;
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matches = g_slist_prepend(matches, cmd);
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break;
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}
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else if (cmp == 0)
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{
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matches = g_slist_prepend(matches, cmd);
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match_count++;
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}
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}
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switch (match_count)
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{
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case 0:
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switch (random_number(1, 3))
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{
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case 1:
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wmud_client_send(client, "Huh?\r\n");
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break;
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case 2:
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wmud_client_send(client, "What?\r\n");
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break;
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case 3:
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wmud_client_send(client, "I can hardly understand you...\r\n");
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break;
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}
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break;
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case 1:
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((wmudCommand *)(matches->data))->commandFunc(client, ((GString *)(command_parts->data))->str, command_parts->next);
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break;
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default:
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wmud_client_send(client, "This command could mean several things, please try a more exact form!\r\n");
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}
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g_slist_free(matches);
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}
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/**
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* gcmd_quit:
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*
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* The QUIT game command's handler
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*/
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WMUD_COMMAND(quit)
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{
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wmud_client_send(client, "Are you sure you want to get back to that freaky other reality? [y/N] ");
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client->state = WMUD_CLIENT_STATE_QUITWAIT;
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}
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