71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
/* wMUD - Yet another MUD codebase by W00d5t0ck
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* Copyright (C) 2012 - Gergely POLONKAI
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*
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* players.c: player structure related functions
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#ifdef HAVE_CRYPT_H
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#include <crypt.h>
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#endif
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#include "game-networking.h"
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#include "players.h"
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/**
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* SECTION:player
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* @short_description: Player database handling
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*
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* Functions to handle player database records
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*/
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/**
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* players:
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*
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* GSList of all loaded players. Stores #wmudPlayer structures.
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*/
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GSList *players = NULL;
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static gint
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find_player_by_name(WmudPlayer *player, gchar *player_name)
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{
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return g_ascii_strcasecmp(wmud_player_get_player_name(player), player_name);
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}
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/**
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* wmud_player_exists:
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* @player_name: The login name of the player to check
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*
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* Check if the player with the given name already exists.
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*
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* Return value: the WmudPlayer object for the given player name, or %NULL if
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* it can not be found.
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*/
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WmudPlayer *
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wmud_player_exists(gchar *player_name)
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{
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GSList *player_elem;
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if ((player_elem = g_slist_find_custom(players, player_name, (GCompareFunc)find_player_by_name)) == NULL) {
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return NULL;
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}
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return player_elem->data;
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}
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