1719 lines
56 KiB
C
1719 lines
56 KiB
C
/* ************************************************************************
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* File: interpreter.c Part of CircleMUD *
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* Usage: parse user commands, search for specials, call ACMD functions *
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* *
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* All rights reserved. See license.doc for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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#define __INTERPRETER_C__
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "db.h"
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#include "utils.h"
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#include "spells.h"
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#include "handler.h"
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#include "mail.h"
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#include "screen.h"
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/* external variables */
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extern room_rnum r_mortal_start_room;
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extern room_rnum r_immort_start_room;
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extern room_rnum r_frozen_start_room;
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extern const char *class_menu;
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extern const char *race_menu;
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extern char *motd;
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extern char *imotd;
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extern char *background;
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extern char *MENU;
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extern char *WELC_MESSG;
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extern char *START_MESSG;
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extern struct player_index_element *player_table;
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extern int top_of_p_table;
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extern int circle_restrict;
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extern int no_specials;
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extern int max_bad_pws;
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/* external functions */
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void echo_on(struct descriptor_data *d);
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void echo_off(struct descriptor_data *d);
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void do_start(struct char_data *ch);
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int parse_class(char arg);
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int parse_race(char *arg);
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int special(struct char_data *ch, int cmd, char *arg);
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int isbanned(char *hostname);
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int Valid_Name(char *newname);
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void read_aliases(struct char_data *ch);
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void delete_aliases(const char *charname);
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/* local functions */
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int perform_dupe_check(struct descriptor_data *d);
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struct alias_data *find_alias(struct alias_data *alias_list, char *str);
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void free_alias(struct alias_data *a);
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void perform_complex_alias(struct txt_q *input_q, char *orig, struct alias_data *a);
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int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen);
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int reserved_word(char *argument);
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int _parse_name(char *arg, char *name);
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/* prototypes for all do_x functions. */
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ACMD(do_action);
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ACMD(do_advance);
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ACMD(do_alias);
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ACMD(do_assist);
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ACMD(do_at);
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ACMD(do_backstab);
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ACMD(do_ban);
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ACMD(do_bash);
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ACMD(do_bury);
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ACMD(do_cast);
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ACMD(do_color);
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ACMD(do_commands);
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ACMD(do_consider);
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ACMD(do_credits);
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ACMD(do_date);
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ACMD(do_dc);
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ACMD(do_diagnose);
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ACMD(do_dig);
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ACMD(do_display);
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ACMD(do_drain);
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ACMD(do_drink);
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ACMD(do_drop);
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ACMD(do_eat);
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ACMD(do_echo);
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ACMD(do_enter);
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ACMD(do_equipment);
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ACMD(do_examine);
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ACMD(do_exit);
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ACMD(do_exits);
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ACMD(do_flee);
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ACMD(do_follow);
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ACMD(do_force);
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ACMD(do_gecho);
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ACMD(do_gen_comm);
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ACMD(do_gen_door);
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ACMD(do_gen_ps);
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ACMD(do_gen_tog);
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ACMD(do_gen_write);
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ACMD(do_get);
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ACMD(do_give);
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ACMD(do_gold);
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ACMD(do_goto);
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ACMD(do_grab);
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ACMD(do_group);
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ACMD(do_gsay);
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ACMD(do_hcontrol);
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ACMD(do_help);
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ACMD(do_hide);
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ACMD(do_hit);
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ACMD(do_house);
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ACMD(do_insult);
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ACMD(do_inventory);
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ACMD(do_invis);
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ACMD(do_kick);
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ACMD(do_kill);
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ACMD(do_last);
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ACMD(do_leave);
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ACMD(do_levels);
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ACMD(do_load);
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ACMD(do_look);
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/* ACMD(do_move); -- interpreter.h */
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ACMD(do_not_here);
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ACMD(do_olc);
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ACMD(do_order);
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ACMD(do_page);
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ACMD(do_poofset);
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ACMD(do_pour);
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ACMD(do_practice);
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ACMD(do_purge);
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ACMD(do_put);
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ACMD(do_qcomm);
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ACMD(do_quit);
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ACMD(do_reboot);
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ACMD(do_remove);
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ACMD(do_reply);
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ACMD(do_report);
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ACMD(do_rescue);
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ACMD(do_rest);
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ACMD(do_restore);
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ACMD(do_return);
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ACMD(do_save);
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ACMD(do_say);
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ACMD(do_score);
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ACMD(do_send);
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ACMD(do_set);
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ACMD(do_show);
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ACMD(do_shutdown);
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ACMD(do_sit);
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ACMD(do_skillset);
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ACMD(do_sleep);
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ACMD(do_sneak);
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ACMD(do_snoop);
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ACMD(do_spec_comm);
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ACMD(do_split);
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ACMD(do_stand);
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ACMD(do_stat);
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ACMD(do_steal);
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ACMD(do_switch);
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ACMD(do_syslog);
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ACMD(do_teleport);
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ACMD(do_tell);
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ACMD(do_time);
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ACMD(do_title);
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ACMD(do_toggle);
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ACMD(do_track);
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ACMD(do_trans);
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ACMD(do_unban);
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ACMD(do_ungroup);
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ACMD(do_use);
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ACMD(do_users);
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ACMD(do_visible);
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ACMD(do_vnum);
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ACMD(do_vstat);
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ACMD(do_wake);
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ACMD(do_wear);
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ACMD(do_weather);
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ACMD(do_where);
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ACMD(do_who);
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ACMD(do_wield);
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ACMD(do_wimpy);
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ACMD(do_wizlock);
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ACMD(do_wiznet);
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ACMD(do_wizutil);
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ACMD(do_write);
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ACMD(do_zreset);
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/* This is the Master Command List(tm).
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* You can put new commands in, take commands out, change the order
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* they appear in, etc. You can adjust the "priority" of commands
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* simply by changing the order they appear in the command list.
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* (For example, if you want "as" to mean "assist" instead of "ask",
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* just put "assist" above "ask" in the Master Command List(tm).
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*
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* In general, utility commands such as "at" should have high priority;
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* infrequently used and dangerously destructive commands should have low
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* priority.
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*/
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cpp_extern const struct command_info cmd_info[] = {
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{ "RESERVED", 0, 0, 0, 0 }, /* this must be first -- for specprocs */
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/* directions must come before other commands but after RESERVED */
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{ "north" , POS_STANDING, do_move , 0, SCMD_NORTH },
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{ "east" , POS_STANDING, do_move , 0, SCMD_EAST },
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{ "south" , POS_STANDING, do_move , 0, SCMD_SOUTH },
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{ "west" , POS_STANDING, do_move , 0, SCMD_WEST },
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{ "up" , POS_STANDING, do_move , 0, SCMD_UP },
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{ "down" , POS_STANDING, do_move , 0, SCMD_DOWN },
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/* now, the main list */
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{ "at" , POS_DEAD , do_at , LVL_IMMORT, 0 },
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{ "advance" , POS_DEAD , do_advance , LVL_IMPL, 0 },
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{ "alias" , POS_DEAD , do_alias , 0, 0 },
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{ "accuse" , POS_SITTING , do_action , 0, 0 },
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{ "applaud" , POS_RESTING , do_action , 0, 0 },
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{ "assist" , POS_FIGHTING, do_assist , 1, 0 },
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{ "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
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{ "auction" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
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{ "autoexit" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
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{ "autoloot" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
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{ "autodrain", POS_DEAD , do_gen_tog , 0, SCMD_AUTODRAIN },
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{ "bounce" , POS_STANDING, do_action , 0, 0 },
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{ "backstab" , POS_STANDING, do_backstab , 1, 0 },
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{ "ban" , POS_DEAD , do_ban , LVL_GRGOD, 0 },
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{ "balance" , POS_STANDING, do_not_here , 1, 0 },
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{ "bash" , POS_FIGHTING, do_bash , 1, 0 },
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{ "beg" , POS_RESTING , do_action , 0, 0 },
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{ "bleed" , POS_RESTING , do_action , 0, 0 },
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{ "blush" , POS_RESTING , do_action , 0, 0 },
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{ "bow" , POS_STANDING, do_action , 0, 0 },
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{ "brb" , POS_RESTING , do_action , 0, 0 },
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{ "brief" , POS_DEAD , do_gen_tog , 0, SCMD_BRIEF },
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{ "burp" , POS_RESTING , do_action , 0, 0 },
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{ "bury" , POS_STANDING, do_bury , 0, 0 },
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{ "buy" , POS_STANDING, do_not_here , 0, 0 },
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{ "bug" , POS_DEAD , do_gen_write, 0, SCMD_BUG },
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{ "cast" , POS_SITTING , do_cast , 1, 0 },
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{ "cackle" , POS_RESTING , do_action , 0, 0 },
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{ "check" , POS_STANDING, do_not_here , 1, 0 },
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{ "chuckle" , POS_RESTING , do_action , 0, 0 },
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{ "clap" , POS_RESTING , do_action , 0, 0 },
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{ "clear" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
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{ "close" , POS_SITTING , do_gen_door , 0, SCMD_CLOSE },
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{ "cls" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
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{ "consider" , POS_RESTING , do_consider , 0, 0 },
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{ "color" , POS_DEAD , do_color , 0, 0 },
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{ "comfort" , POS_RESTING , do_action , 0, 0 },
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{ "comb" , POS_RESTING , do_action , 0, 0 },
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{ "commands" , POS_DEAD , do_commands , 0, SCMD_COMMANDS },
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{ "compact" , POS_DEAD , do_gen_tog , 0, SCMD_COMPACT },
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{ "cough" , POS_RESTING , do_action , 0, 0 },
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{ "credits" , POS_DEAD , do_gen_ps , 0, SCMD_CREDITS },
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{ "cringe" , POS_RESTING , do_action , 0, 0 },
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{ "cry" , POS_RESTING , do_action , 0, 0 },
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{ "cuddle" , POS_RESTING , do_action , 0, 0 },
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{ "curse" , POS_RESTING , do_action , 0, 0 },
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{ "curtsey" , POS_STANDING, do_action , 0, 0 },
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{ "dance" , POS_STANDING, do_action , 0, 0 },
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{ "date" , POS_DEAD , do_date , LVL_IMMORT, SCMD_DATE },
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{ "daydream" , POS_SLEEPING, do_action , 0, 0 },
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{ "dc" , POS_DEAD , do_dc , LVL_GOD, 0 },
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{ "deposit" , POS_STANDING, do_not_here , 1, 0 },
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{ "diagnose" , POS_RESTING , do_diagnose , 0, 0 },
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{ "dig" , POS_STANDING, do_dig , 0, 0 },
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{ "display" , POS_DEAD , do_display , 0, 0 },
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{ "donate" , POS_RESTING , do_drop , 0, SCMD_DONATE },
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{ "drain" , POS_STANDING, do_drain , 0, 0 },
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{ "drink" , POS_RESTING , do_drink , 0, SCMD_DRINK },
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{ "drop" , POS_RESTING , do_drop , 0, SCMD_DROP },
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{ "drool" , POS_RESTING , do_action , 0, 0 },
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{ "eat" , POS_RESTING , do_eat , 0, SCMD_EAT },
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{ "echo" , POS_SLEEPING, do_echo , LVL_IMMORT, SCMD_ECHO },
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{ "emote" , POS_RESTING , do_echo , 1, SCMD_EMOTE },
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{ ":" , POS_RESTING, do_echo , 1, SCMD_EMOTE },
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{ "embrace" , POS_STANDING, do_action , 0, 0 },
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{ "enter" , POS_STANDING, do_enter , 0, 0 },
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{ "equipment", POS_SLEEPING, do_equipment, 0, 0 },
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{ "exits" , POS_RESTING , do_exits , 0, 0 },
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{ "examine" , POS_SITTING , do_examine , 0, 0 },
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{ "force" , POS_SLEEPING, do_force , LVL_GOD, 0 },
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{ "fart" , POS_RESTING , do_action , 0, 0 },
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{ "fill" , POS_STANDING, do_pour , 0, SCMD_FILL },
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{ "flee" , POS_FIGHTING, do_flee , 1, 0 },
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{ "flip" , POS_STANDING, do_action , 0, 0 },
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{ "flirt" , POS_RESTING , do_action , 0, 0 },
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{ "follow" , POS_RESTING , do_follow , 0, 0 },
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{ "fondle" , POS_RESTING , do_action , 0, 0 },
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{ "freeze" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_FREEZE },
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{ "french" , POS_RESTING , do_action , 0, 0 },
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{ "frown" , POS_RESTING , do_action , 0, 0 },
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{ "fume" , POS_RESTING , do_action , 0, 0 },
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{ "get" , POS_RESTING , do_get , 0, 0 },
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{ "gasp" , POS_RESTING , do_action , 0, 0 },
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{ "gecho" , POS_DEAD , do_gecho , LVL_GOD, 0 },
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{ "give" , POS_RESTING , do_give , 0, 0 },
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{ "giggle" , POS_RESTING , do_action , 0, 0 },
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{ "glare" , POS_RESTING , do_action , 0, 0 },
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{ "goto" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
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{ "gold" , POS_RESTING , do_gold , 0, 0 },
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{ "gossip" , POS_SLEEPING, do_gen_comm , 0, SCMD_GOSSIP },
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{ "group" , POS_RESTING , do_group , 1, 0 },
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{ "grab" , POS_RESTING , do_grab , 0, 0 },
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{ "grats" , POS_SLEEPING, do_gen_comm , 0, SCMD_GRATZ },
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{ "greet" , POS_RESTING , do_action , 0, 0 },
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{ "grin" , POS_RESTING , do_action , 0, 0 },
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{ "groan" , POS_RESTING , do_action , 0, 0 },
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{ "grope" , POS_RESTING , do_action , 0, 0 },
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{ "grovel" , POS_RESTING , do_action , 0, 0 },
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{ "growl" , POS_RESTING , do_action , 0, 0 },
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{ "gsay" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "gtell" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "help" , POS_DEAD , do_help , 0, 0 },
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{ "handbook" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
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{ "hcontrol" , POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
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{ "hiccup" , POS_RESTING , do_action , 0, 0 },
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{ "hide" , POS_RESTING , do_hide , 1, 0 },
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{ "hit" , POS_FIGHTING, do_hit , 0, SCMD_HIT },
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{ "hold" , POS_RESTING , do_grab , 1, 0 },
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{ "holler" , POS_RESTING , do_gen_comm , 1, SCMD_HOLLER },
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{ "holylight", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_HOLYLIGHT },
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{ "hop" , POS_RESTING , do_action , 0, 0 },
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{ "house" , POS_RESTING , do_house , 0, 0 },
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{ "hug" , POS_RESTING , do_action , 0, 0 },
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{ "inventory", POS_DEAD , do_inventory, 0, 0 },
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{ "idea" , POS_DEAD , do_gen_write, 0, SCMD_IDEA },
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{ "imotd" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
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{ "immlist" , POS_DEAD , do_gen_ps , 0, SCMD_IMMLIST },
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{ "info" , POS_SLEEPING, do_gen_ps , 0, SCMD_INFO },
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{ "insult" , POS_RESTING , do_insult , 0, 0 },
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{ "invis" , POS_DEAD , do_invis , LVL_IMMORT, 0 },
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{ "junk" , POS_RESTING , do_drop , 0, SCMD_JUNK },
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{ "kill" , POS_FIGHTING, do_kill , 0, 0 },
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{ "kick" , POS_FIGHTING, do_kick , 1, 0 },
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{ "kiss" , POS_RESTING , do_action , 0, 0 },
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{ "look" , POS_RESTING , do_look , 0, SCMD_LOOK },
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{ "laugh" , POS_RESTING , do_action , 0, 0 },
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{ "last" , POS_DEAD , do_last , LVL_GOD, 0 },
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{ "leave" , POS_STANDING, do_leave , 0, 0 },
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{ "levels" , POS_DEAD , do_levels , 0, 0 },
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{ "list" , POS_STANDING, do_not_here , 0, 0 },
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{ "lick" , POS_RESTING , do_action , 0, 0 },
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{ "lock" , POS_SITTING , do_gen_door , 0, SCMD_LOCK },
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{ "load" , POS_DEAD , do_load , LVL_GOD, 0 },
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{ "love" , POS_RESTING , do_action , 0, 0 },
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{ "moan" , POS_RESTING , do_action , 0, 0 },
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{ "motd" , POS_DEAD , do_gen_ps , 0, SCMD_MOTD },
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{ "mail" , POS_STANDING, do_not_here , 1, 0 },
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{ "massage" , POS_RESTING , do_action , 0, 0 },
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{ "mute" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_SQUELCH },
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{ "murder" , POS_FIGHTING, do_hit , 0, SCMD_MURDER },
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{ "news" , POS_SLEEPING, do_gen_ps , 0, SCMD_NEWS },
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{ "nibble" , POS_RESTING , do_action , 0, 0 },
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{ "nod" , POS_RESTING , do_action , 0, 0 },
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{ "noauction", POS_DEAD , do_gen_tog , 0, SCMD_NOAUCTION },
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{ "nogossip" , POS_DEAD , do_gen_tog , 0, SCMD_NOGOSSIP },
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{ "nograts" , POS_DEAD , do_gen_tog , 0, SCMD_NOGRATZ },
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{ "nohassle" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOHASSLE },
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{ "norepeat" , POS_DEAD , do_gen_tog , 0, SCMD_NOREPEAT },
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{ "noshout" , POS_SLEEPING, do_gen_tog , 1, SCMD_DEAF },
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{ "nosummon" , POS_DEAD , do_gen_tog , 1, SCMD_NOSUMMON },
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{ "notell" , POS_DEAD , do_gen_tog , 1, SCMD_NOTELL },
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{ "notitle" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_NOTITLE },
|
|
{ "nowiz" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOWIZ },
|
|
{ "nudge" , POS_RESTING , do_action , 0, 0 },
|
|
{ "nuzzle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "olc" , POS_DEAD , do_olc , LVL_IMPL, 0 },
|
|
{ "order" , POS_RESTING , do_order , 1, 0 },
|
|
{ "offer" , POS_STANDING, do_not_here , 1, 0 },
|
|
{ "open" , POS_SITTING , do_gen_door , 0, SCMD_OPEN },
|
|
|
|
{ "put" , POS_RESTING , do_put , 0, 0 },
|
|
{ "pat" , POS_RESTING , do_action , 0, 0 },
|
|
{ "page" , POS_DEAD , do_page , LVL_GOD, 0 },
|
|
{ "pardon" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_PARDON },
|
|
{ "peer" , POS_RESTING , do_action , 0, 0 },
|
|
{ "pick" , POS_STANDING, do_gen_door , 1, SCMD_PICK },
|
|
{ "point" , POS_RESTING , do_action , 0, 0 },
|
|
{ "poke" , POS_RESTING , do_action , 0, 0 },
|
|
{ "policy" , POS_DEAD , do_gen_ps , 0, SCMD_POLICIES },
|
|
{ "ponder" , POS_RESTING , do_action , 0, 0 },
|
|
{ "poofin" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFIN },
|
|
{ "poofout" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFOUT },
|
|
{ "pour" , POS_STANDING, do_pour , 0, SCMD_POUR },
|
|
{ "pout" , POS_RESTING , do_action , 0, 0 },
|
|
{ "prompt" , POS_DEAD , do_display , 0, 0 },
|
|
{ "practice" , POS_RESTING , do_practice , 1, 0 },
|
|
{ "pray" , POS_SITTING , do_action , 0, 0 },
|
|
{ "puke" , POS_RESTING , do_action , 0, 0 },
|
|
{ "punch" , POS_RESTING , do_action , 0, 0 },
|
|
{ "purr" , POS_RESTING , do_action , 0, 0 },
|
|
{ "purge" , POS_DEAD , do_purge , LVL_GOD, 0 },
|
|
|
|
{ "quaff" , POS_RESTING , do_use , 0, SCMD_QUAFF },
|
|
{ "qecho" , POS_DEAD , do_qcomm , LVL_IMMORT, SCMD_QECHO },
|
|
{ "quest" , POS_DEAD , do_gen_tog , 0, SCMD_QUEST },
|
|
{ "qui" , POS_DEAD , do_quit , 0, 0 },
|
|
{ "quit" , POS_DEAD , do_quit , 0, SCMD_QUIT },
|
|
{ "qsay" , POS_RESTING , do_qcomm , 0, SCMD_QSAY },
|
|
|
|
{ "reply" , POS_SLEEPING, do_reply , 0, 0 },
|
|
{ "rest" , POS_RESTING , do_rest , 0, 0 },
|
|
{ "read" , POS_RESTING , do_look , 0, SCMD_READ },
|
|
{ "reload" , POS_DEAD , do_reboot , LVL_IMPL, 0 },
|
|
{ "recite" , POS_RESTING , do_use , 0, SCMD_RECITE },
|
|
{ "receive" , POS_STANDING, do_not_here , 1, 0 },
|
|
{ "remove" , POS_RESTING , do_remove , 0, 0 },
|
|
{ "rent" , POS_STANDING, do_not_here , 1, 0 },
|
|
{ "report" , POS_RESTING , do_report , 0, 0 },
|
|
{ "reroll" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_REROLL },
|
|
{ "rescue" , POS_FIGHTING, do_rescue , 1, 0 },
|
|
{ "restore" , POS_DEAD , do_restore , LVL_GOD, 0 },
|
|
{ "return" , POS_DEAD , do_return , 0, 0 },
|
|
{ "roll" , POS_RESTING , do_action , 0, 0 },
|
|
{ "roomflags", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_ROOMFLAGS },
|
|
{ "ruffle" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "say" , POS_RESTING , do_say , 0, 0 },
|
|
{ "'" , POS_RESTING , do_say , 0, 0 },
|
|
{ "save" , POS_SLEEPING, do_save , 0, 0 },
|
|
{ "score" , POS_DEAD , do_score , 0, 0 },
|
|
{ "scream" , POS_RESTING , do_action , 0, 0 },
|
|
{ "sell" , POS_STANDING, do_not_here , 0, 0 },
|
|
{ "send" , POS_SLEEPING, do_send , LVL_GOD, 0 },
|
|
{ "set" , POS_DEAD , do_set , LVL_GOD, 0 },
|
|
{ "shout" , POS_RESTING , do_gen_comm , 0, SCMD_SHOUT },
|
|
{ "shake" , POS_RESTING , do_action , 0, 0 },
|
|
{ "shiver" , POS_RESTING , do_action , 0, 0 },
|
|
{ "show" , POS_DEAD , do_show , LVL_IMMORT, 0 },
|
|
{ "shrug" , POS_RESTING , do_action , 0, 0 },
|
|
{ "shutdow" , POS_DEAD , do_shutdown , LVL_IMPL, 0 },
|
|
{ "shutdown" , POS_DEAD , do_shutdown , LVL_IMPL, SCMD_SHUTDOWN },
|
|
{ "sigh" , POS_RESTING , do_action , 0, 0 },
|
|
{ "sing" , POS_RESTING , do_action , 0, 0 },
|
|
{ "sip" , POS_RESTING , do_drink , 0, SCMD_SIP },
|
|
{ "sit" , POS_RESTING , do_sit , 0, 0 },
|
|
{ "skillset" , POS_SLEEPING, do_skillset , LVL_GRGOD, 0 },
|
|
{ "sleep" , POS_SLEEPING, do_sleep , 0, 0 },
|
|
{ "slap" , POS_RESTING , do_action , 0, 0 },
|
|
{ "slowns" , POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_SLOWNS },
|
|
{ "smile" , POS_RESTING , do_action , 0, 0 },
|
|
{ "smirk" , POS_RESTING , do_action , 0, 0 },
|
|
{ "snicker" , POS_RESTING , do_action , 0, 0 },
|
|
{ "snap" , POS_RESTING , do_action , 0, 0 },
|
|
{ "snarl" , POS_RESTING , do_action , 0, 0 },
|
|
{ "sneeze" , POS_RESTING , do_action , 0, 0 },
|
|
{ "sneak" , POS_STANDING, do_sneak , 1, 0 },
|
|
{ "sniff" , POS_RESTING , do_action , 0, 0 },
|
|
{ "snore" , POS_SLEEPING, do_action , 0, 0 },
|
|
{ "snowball" , POS_STANDING, do_action , LVL_IMMORT, 0 },
|
|
{ "snoop" , POS_DEAD , do_snoop , LVL_GOD, 0 },
|
|
{ "snuggle" , POS_RESTING , do_action , 0, 0 },
|
|
{ "socials" , POS_DEAD , do_commands , 0, SCMD_SOCIALS },
|
|
{ "split" , POS_SITTING , do_split , 1, 0 },
|
|
{ "spank" , POS_RESTING , do_action , 0, 0 },
|
|
{ "spit" , POS_STANDING, do_action , 0, 0 },
|
|
{ "squeeze" , POS_RESTING , do_action , 0, 0 },
|
|
{ "stand" , POS_RESTING , do_stand , 0, 0 },
|
|
{ "stare" , POS_RESTING , do_action , 0, 0 },
|
|
{ "stat" , POS_DEAD , do_stat , LVL_IMMORT, 0 },
|
|
{ "steal" , POS_STANDING, do_steal , 1, 0 },
|
|
{ "steam" , POS_RESTING , do_action , 0, 0 },
|
|
{ "stroke" , POS_RESTING , do_action , 0, 0 },
|
|
{ "strut" , POS_STANDING, do_action , 0, 0 },
|
|
{ "sulk" , POS_RESTING , do_action , 0, 0 },
|
|
{ "switch" , POS_DEAD , do_switch , LVL_GRGOD, 0 },
|
|
{ "syslog" , POS_DEAD , do_syslog , LVL_IMMORT, 0 },
|
|
|
|
{ "tell" , POS_DEAD , do_tell , 0, 0 },
|
|
{ "tackle" , POS_RESTING , do_action , 0, 0 },
|
|
{ "take" , POS_RESTING , do_get , 0, 0 },
|
|
{ "tango" , POS_STANDING, do_action , 0, 0 },
|
|
{ "taunt" , POS_RESTING , do_action , 0, 0 },
|
|
{ "taste" , POS_RESTING , do_eat , 0, SCMD_TASTE },
|
|
{ "teleport" , POS_DEAD , do_teleport , LVL_GOD, 0 },
|
|
{ "thank" , POS_RESTING , do_action , 0, 0 },
|
|
{ "think" , POS_RESTING , do_action , 0, 0 },
|
|
{ "thaw" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_THAW },
|
|
{ "title" , POS_DEAD , do_title , 0, 0 },
|
|
{ "tickle" , POS_RESTING , do_action , 0, 0 },
|
|
{ "time" , POS_DEAD , do_time , 0, 0 },
|
|
{ "toggle" , POS_DEAD , do_toggle , 0, 0 },
|
|
{ "track" , POS_STANDING, do_track , 0, 0 },
|
|
{ "trackthru", POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_TRACK },
|
|
{ "transfer" , POS_SLEEPING, do_trans , LVL_GOD, 0 },
|
|
{ "twiddle" , POS_RESTING , do_action , 0, 0 },
|
|
{ "typo" , POS_DEAD , do_gen_write, 0, SCMD_TYPO },
|
|
|
|
{ "unlock" , POS_SITTING , do_gen_door , 0, SCMD_UNLOCK },
|
|
{ "ungroup" , POS_DEAD , do_ungroup , 0, 0 },
|
|
{ "unban" , POS_DEAD , do_unban , LVL_GRGOD, 0 },
|
|
{ "unaffect" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_UNAFFECT },
|
|
{ "uptime" , POS_DEAD , do_date , LVL_IMMORT, SCMD_UPTIME },
|
|
{ "use" , POS_SITTING , do_use , 1, SCMD_USE },
|
|
{ "users" , POS_DEAD , do_users , LVL_IMMORT, 0 },
|
|
|
|
{ "value" , POS_STANDING, do_not_here , 0, 0 },
|
|
{ "version" , POS_DEAD , do_gen_ps , 0, SCMD_VERSION },
|
|
{ "visible" , POS_RESTING , do_visible , 1, 0 },
|
|
{ "vnum" , POS_DEAD , do_vnum , LVL_IMMORT, 0 },
|
|
{ "vstat" , POS_DEAD , do_vstat , LVL_IMMORT, 0 },
|
|
|
|
{ "wake" , POS_SLEEPING, do_wake , 0, 0 },
|
|
{ "wave" , POS_RESTING , do_action , 0, 0 },
|
|
{ "wear" , POS_RESTING , do_wear , 0, 0 },
|
|
{ "weather" , POS_RESTING , do_weather , 0, 0 },
|
|
{ "who" , POS_DEAD , do_who , 0, 0 },
|
|
{ "whoami" , POS_DEAD , do_gen_ps , 0, SCMD_WHOAMI },
|
|
{ "where" , POS_RESTING , do_where , 1, 0 },
|
|
{ "whisper" , POS_RESTING , do_spec_comm, 0, SCMD_WHISPER },
|
|
{ "whine" , POS_RESTING , do_action , 0, 0 },
|
|
{ "whistle" , POS_RESTING , do_action , 0, 0 },
|
|
{ "wield" , POS_RESTING , do_wield , 0, 0 },
|
|
{ "wiggle" , POS_STANDING, do_action , 0, 0 },
|
|
{ "wimpy" , POS_DEAD , do_wimpy , 0, 0 },
|
|
{ "wink" , POS_RESTING , do_action , 0, 0 },
|
|
{ "withdraw" , POS_STANDING, do_not_here , 1, 0 },
|
|
{ "wiznet" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
|
{ ";" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
|
{ "wizhelp" , POS_SLEEPING, do_commands , LVL_IMMORT, SCMD_WIZHELP },
|
|
{ "wizlist" , POS_DEAD , do_gen_ps , 0, SCMD_WIZLIST },
|
|
{ "wizlock" , POS_DEAD , do_wizlock , LVL_IMPL, 0 },
|
|
{ "worship" , POS_RESTING , do_action , 0, 0 },
|
|
{ "write" , POS_STANDING, do_write , 1, 0 },
|
|
|
|
{ "yawn" , POS_RESTING , do_action , 0, 0 },
|
|
{ "yodel" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "zreset" , POS_DEAD , do_zreset , LVL_GRGOD, 0 },
|
|
|
|
{ "\n", 0, 0, 0, 0 } }; /* this must be last */
|
|
|
|
|
|
const char *fill[] =
|
|
{
|
|
"in",
|
|
"from",
|
|
"with",
|
|
"the",
|
|
"on",
|
|
"at",
|
|
"to",
|
|
"\n"
|
|
};
|
|
|
|
const char *reserved[] =
|
|
{
|
|
"a",
|
|
"an",
|
|
"self",
|
|
"me",
|
|
"all",
|
|
"room",
|
|
"someone",
|
|
"something",
|
|
"\n"
|
|
};
|
|
|
|
/*
|
|
* This is the actual command interpreter called from game_loop() in comm.c
|
|
* It makes sure you are the proper level and position to execute the command,
|
|
* then calls the appropriate function.
|
|
*/
|
|
void command_interpreter(struct char_data *ch, char *argument)
|
|
{
|
|
int cmd, length;
|
|
char *line;
|
|
char arg[MAX_INPUT_LENGTH];
|
|
|
|
REMOVE_BIT(AFF_FLAGS(ch), AFF_HIDE);
|
|
|
|
/* just drop to next line for hitting CR */
|
|
skip_spaces(&argument);
|
|
if (!*argument)
|
|
return;
|
|
|
|
/*
|
|
* special case to handle one-character, non-alphanumeric commands;
|
|
* requested by many people so "'hi" or ";godnet test" is possible.
|
|
* Patch sent by Eric Green and Stefan Wasilewski.
|
|
*/
|
|
if (!isalpha(*argument)) {
|
|
arg[0] = argument[0];
|
|
arg[1] = '\0';
|
|
line = argument + 1;
|
|
} else
|
|
line = any_one_arg(argument, arg);
|
|
|
|
/* otherwise, find the command */
|
|
for (length = strlen(arg), cmd = 0; *cmd_info[cmd].command != '\n'; cmd++)
|
|
if (!strncmp(cmd_info[cmd].command, arg, length))
|
|
if (GET_LEVEL(ch) >= cmd_info[cmd].minimum_level)
|
|
break;
|
|
|
|
if (*cmd_info[cmd].command == '\n')
|
|
send_to_char(ch, "Huh?!?\r\n");
|
|
else if (!IS_NPC(ch) && PLR_FLAGGED(ch, PLR_FROZEN) && GET_LEVEL(ch) < LVL_IMPL)
|
|
send_to_char(ch, "You try, but the mind-numbing cold prevents you...\r\n");
|
|
else if (cmd_info[cmd].command_pointer == NULL)
|
|
send_to_char(ch, "Sorry, that command hasn't been implemented yet.\r\n");
|
|
else if (IS_NPC(ch) && cmd_info[cmd].minimum_level >= LVL_IMMORT)
|
|
send_to_char(ch, "You can't use immortal commands while switched.\r\n");
|
|
else if (GET_POS(ch) < cmd_info[cmd].minimum_position)
|
|
switch (GET_POS(ch)) {
|
|
case POS_DEAD:
|
|
send_to_char(ch, "Lie still; you are DEAD!!! :-(\r\n");
|
|
break;
|
|
case POS_INCAP:
|
|
case POS_MORTALLYW:
|
|
send_to_char(ch, "You are in a pretty bad shape, unable to do anything!\r\n");
|
|
break;
|
|
case POS_STUNNED:
|
|
send_to_char(ch, "All you can do right now is think about the stars!\r\n");
|
|
break;
|
|
case POS_SLEEPING:
|
|
send_to_char(ch, "In your dreams, or what?\r\n");
|
|
break;
|
|
case POS_RESTING:
|
|
send_to_char(ch, "Nah... You feel too relaxed to do that..\r\n");
|
|
break;
|
|
case POS_SITTING:
|
|
send_to_char(ch, "Maybe you should get on your feet first?\r\n");
|
|
break;
|
|
case POS_FIGHTING:
|
|
send_to_char(ch, "No way! You're fighting for your life!\r\n");
|
|
break;
|
|
} else if (no_specials || !special(ch, cmd, line))
|
|
((*cmd_info[cmd].command_pointer) (ch, line, cmd, cmd_info[cmd].subcmd));
|
|
}
|
|
|
|
/**************************************************************************
|
|
* Routines to handle aliasing *
|
|
**************************************************************************/
|
|
|
|
|
|
struct alias_data *find_alias(struct alias_data *alias_list, char *str)
|
|
{
|
|
while (alias_list != NULL) {
|
|
if (*str == *alias_list->alias) /* hey, every little bit counts :-) */
|
|
if (!strcmp(str, alias_list->alias))
|
|
return (alias_list);
|
|
|
|
alias_list = alias_list->next;
|
|
}
|
|
|
|
return (NULL);
|
|
}
|
|
|
|
|
|
void free_alias(struct alias_data *a)
|
|
{
|
|
if (a->alias)
|
|
free(a->alias);
|
|
if (a->replacement)
|
|
free(a->replacement);
|
|
free(a);
|
|
}
|
|
|
|
|
|
/* The interface to the outside world: do_alias */
|
|
ACMD(do_alias)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
char *repl;
|
|
struct alias_data *a, *temp;
|
|
|
|
if (IS_NPC(ch))
|
|
return;
|
|
|
|
repl = any_one_arg(argument, arg);
|
|
|
|
if (!*arg) { /* no argument specified -- list currently defined aliases */
|
|
send_to_char(ch, "Currently defined aliases:\r\n");
|
|
if ((a = GET_ALIASES(ch)) == NULL)
|
|
send_to_char(ch, " None.\r\n");
|
|
else {
|
|
while (a != NULL) {
|
|
send_to_char(ch, "%-15s %s\r\n", a->alias, a->replacement);
|
|
a = a->next;
|
|
}
|
|
}
|
|
} else { /* otherwise, add or remove aliases */
|
|
/* is this an alias we've already defined? */
|
|
if ((a = find_alias(GET_ALIASES(ch), arg)) != NULL) {
|
|
REMOVE_FROM_LIST(a, GET_ALIASES(ch), next);
|
|
free_alias(a);
|
|
}
|
|
/* if no replacement string is specified, assume we want to delete */
|
|
if (!*repl) {
|
|
if (a == NULL)
|
|
send_to_char(ch, "No such alias.\r\n");
|
|
else
|
|
send_to_char(ch, "Alias deleted.\r\n");
|
|
} else { /* otherwise, either add or redefine an alias */
|
|
if (!str_cmp(arg, "alias")) {
|
|
send_to_char(ch, "You can't alias 'alias'.\r\n");
|
|
return;
|
|
}
|
|
CREATE(a, struct alias_data, 1);
|
|
a->alias = strdup(arg);
|
|
delete_doubledollar(repl);
|
|
a->replacement = strdup(repl);
|
|
if (strchr(repl, ALIAS_SEP_CHAR) || strchr(repl, ALIAS_VAR_CHAR))
|
|
a->type = ALIAS_COMPLEX;
|
|
else
|
|
a->type = ALIAS_SIMPLE;
|
|
a->next = GET_ALIASES(ch);
|
|
GET_ALIASES(ch) = a;
|
|
send_to_char(ch, "Alias added.\r\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Valid numeric replacements are only $1 .. $9 (makes parsing a little
|
|
* easier, and it's not that much of a limitation anyway.) Also valid
|
|
* is "$*", which stands for the entire original line after the alias.
|
|
* ";" is used to delimit commands.
|
|
*/
|
|
#define NUM_TOKENS 9
|
|
|
|
void perform_complex_alias(struct txt_q *input_q, char *orig, struct alias_data *a)
|
|
{
|
|
struct txt_q temp_queue;
|
|
char *tokens[NUM_TOKENS], *temp, *write_point;
|
|
char buf2[MAX_RAW_INPUT_LENGTH], buf[MAX_RAW_INPUT_LENGTH]; /* raw? */
|
|
int num_of_tokens = 0, num;
|
|
|
|
/* First, parse the original string */
|
|
strcpy(buf2, orig); /* strcpy: OK (orig:MAX_INPUT_LENGTH < buf2:MAX_RAW_INPUT_LENGTH) */
|
|
temp = strtok(buf2, " ");
|
|
while (temp != NULL && num_of_tokens < NUM_TOKENS) {
|
|
tokens[num_of_tokens++] = temp;
|
|
temp = strtok(NULL, " ");
|
|
}
|
|
|
|
/* initialize */
|
|
write_point = buf;
|
|
temp_queue.head = temp_queue.tail = NULL;
|
|
|
|
/* now parse the alias */
|
|
for (temp = a->replacement; *temp; temp++) {
|
|
if (*temp == ALIAS_SEP_CHAR) {
|
|
*write_point = '\0';
|
|
buf[MAX_INPUT_LENGTH - 1] = '\0';
|
|
write_to_q(buf, &temp_queue, 1);
|
|
write_point = buf;
|
|
} else if (*temp == ALIAS_VAR_CHAR) {
|
|
temp++;
|
|
if ((num = *temp - '1') < num_of_tokens && num >= 0) {
|
|
strcpy(write_point, tokens[num]); /* strcpy: OK */
|
|
write_point += strlen(tokens[num]);
|
|
} else if (*temp == ALIAS_GLOB_CHAR) {
|
|
strcpy(write_point, orig); /* strcpy: OK */
|
|
write_point += strlen(orig);
|
|
} else if ((*(write_point++) = *temp) == '$') /* redouble $ for act safety */
|
|
*(write_point++) = '$';
|
|
} else
|
|
*(write_point++) = *temp;
|
|
}
|
|
|
|
*write_point = '\0';
|
|
buf[MAX_INPUT_LENGTH - 1] = '\0';
|
|
write_to_q(buf, &temp_queue, 1);
|
|
|
|
/* push our temp_queue on to the _front_ of the input queue */
|
|
if (input_q->head == NULL)
|
|
*input_q = temp_queue;
|
|
else {
|
|
temp_queue.tail->next = input_q->head;
|
|
input_q->head = temp_queue.head;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Given a character and a string, perform alias replacement on it.
|
|
*
|
|
* Return values:
|
|
* 0: String was modified in place; call command_interpreter immediately.
|
|
* 1: String was _not_ modified in place; rather, the expanded aliases
|
|
* have been placed at the front of the character's input queue.
|
|
*/
|
|
int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen)
|
|
{
|
|
char first_arg[MAX_INPUT_LENGTH], *ptr;
|
|
struct alias_data *a, *tmp;
|
|
|
|
/* Mobs don't have alaises. */
|
|
if (IS_NPC(d->character))
|
|
return (0);
|
|
|
|
/* bail out immediately if the guy doesn't have any aliases */
|
|
if ((tmp = GET_ALIASES(d->character)) == NULL)
|
|
return (0);
|
|
|
|
/* find the alias we're supposed to match */
|
|
ptr = any_one_arg(orig, first_arg);
|
|
|
|
/* bail out if it's null */
|
|
if (!*first_arg)
|
|
return (0);
|
|
|
|
/* if the first arg is not an alias, return without doing anything */
|
|
if ((a = find_alias(tmp, first_arg)) == NULL)
|
|
return (0);
|
|
|
|
if (a->type == ALIAS_SIMPLE) {
|
|
strlcpy(orig, a->replacement, maxlen);
|
|
return (0);
|
|
} else {
|
|
perform_complex_alias(&d->input, ptr, a);
|
|
return (1);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/***************************************************************************
|
|
* Various other parsing utilities *
|
|
**************************************************************************/
|
|
|
|
/*
|
|
* searches an array of strings for a target string. "exact" can be
|
|
* 0 or non-0, depending on whether or not the match must be exact for
|
|
* it to be returned. Returns -1 if not found; 0..n otherwise. Array
|
|
* must be terminated with a '\n' so it knows to stop searching.
|
|
*/
|
|
int search_block(char *arg, const char **list, int exact)
|
|
{
|
|
int i, l;
|
|
|
|
/* We used to have \r as the first character on certain array items to
|
|
* prevent the explicit choice of that point. It seems a bit silly to
|
|
* dump control characters into arrays to prevent that, so we'll just
|
|
* check in here to see if the first character of the argument is '!',
|
|
* and if so, just blindly return a '-1' for not found. - ae.
|
|
*/
|
|
if (*arg == '!')
|
|
return (-1);
|
|
|
|
/* Make into lower case, and get length of string */
|
|
for (l = 0; *(arg + l); l++)
|
|
*(arg + l) = LOWER(*(arg + l));
|
|
|
|
if (exact) {
|
|
for (i = 0; **(list + i) != '\n'; i++)
|
|
if (!strcmp(arg, *(list + i)))
|
|
return (i);
|
|
} else {
|
|
if (!l)
|
|
l = 1; /* Avoid "" to match the first available
|
|
* string */
|
|
for (i = 0; **(list + i) != '\n'; i++)
|
|
if (!strncmp(arg, *(list + i), l))
|
|
return (i);
|
|
}
|
|
|
|
return (-1);
|
|
}
|
|
|
|
|
|
int is_number(const char *str)
|
|
{
|
|
while (*str)
|
|
if (!isdigit(*(str++)))
|
|
return (0);
|
|
|
|
return (1);
|
|
}
|
|
|
|
/*
|
|
* Function to skip over the leading spaces of a string.
|
|
*/
|
|
void skip_spaces(char **string)
|
|
{
|
|
for (; **string && isspace(**string); (*string)++);
|
|
}
|
|
|
|
|
|
/*
|
|
* Given a string, change all instances of double dollar signs ($$) to
|
|
* single dollar signs ($). When strings come in, all $'s are changed
|
|
* to $$'s to avoid having users be able to crash the system if the
|
|
* inputted string is eventually sent to act(). If you are using user
|
|
* input to produce screen output AND YOU ARE SURE IT WILL NOT BE SENT
|
|
* THROUGH THE act() FUNCTION (i.e., do_gecho, do_title, but NOT do_say),
|
|
* you can call delete_doubledollar() to make the output look correct.
|
|
*
|
|
* Modifies the string in-place.
|
|
*/
|
|
char *delete_doubledollar(char *string)
|
|
{
|
|
char *ddread, *ddwrite;
|
|
|
|
/* If the string has no dollar signs, return immediately */
|
|
if ((ddwrite = strchr(string, '$')) == NULL)
|
|
return (string);
|
|
|
|
/* Start from the location of the first dollar sign */
|
|
ddread = ddwrite;
|
|
|
|
|
|
while (*ddread) /* Until we reach the end of the string... */
|
|
if ((*(ddwrite++) = *(ddread++)) == '$') /* copy one char */
|
|
if (*ddread == '$')
|
|
ddread++; /* skip if we saw 2 $'s in a row */
|
|
|
|
*ddwrite = '\0';
|
|
|
|
return (string);
|
|
}
|
|
|
|
|
|
int fill_word(char *argument)
|
|
{
|
|
return (search_block(argument, fill, TRUE) >= 0);
|
|
}
|
|
|
|
|
|
int reserved_word(char *argument)
|
|
{
|
|
return (search_block(argument, reserved, TRUE) >= 0);
|
|
}
|
|
|
|
|
|
/*
|
|
* copy the first non-fill-word, space-delimited argument of 'argument'
|
|
* to 'first_arg'; return a pointer to the remainder of the string.
|
|
*/
|
|
char *one_argument(char *argument, char *first_arg)
|
|
{
|
|
char *begin = first_arg;
|
|
|
|
if (!argument) {
|
|
log("SYSERR: one_argument received a NULL pointer!");
|
|
*first_arg = '\0';
|
|
return (NULL);
|
|
}
|
|
|
|
do {
|
|
skip_spaces(&argument);
|
|
|
|
first_arg = begin;
|
|
while (*argument && !isspace(*argument)) {
|
|
*(first_arg++) = LOWER(*argument);
|
|
argument++;
|
|
}
|
|
|
|
*first_arg = '\0';
|
|
} while (fill_word(begin));
|
|
|
|
return (argument);
|
|
}
|
|
|
|
|
|
/*
|
|
* one_word is like any_one_arg, except that words in quotes ("") are
|
|
* considered one word.
|
|
*
|
|
* No longer ignores fill words. -dak, 6 Jan 2003
|
|
*/
|
|
char *one_word(char *argument, char *first_arg)
|
|
{
|
|
skip_spaces(&argument);
|
|
|
|
if (*argument == '\"') {
|
|
argument++;
|
|
while (*argument && *argument != '\"') {
|
|
*(first_arg++) = LOWER(*argument);
|
|
argument++;
|
|
}
|
|
argument++;
|
|
} else {
|
|
while (*argument && !isspace(*argument)) {
|
|
*(first_arg++) = LOWER(*argument);
|
|
argument++;
|
|
}
|
|
}
|
|
|
|
*first_arg = '\0';
|
|
return (argument);
|
|
}
|
|
|
|
|
|
/* same as one_argument except that it doesn't ignore fill words */
|
|
char *any_one_arg(char *argument, char *first_arg)
|
|
{
|
|
skip_spaces(&argument);
|
|
|
|
while (*argument && !isspace(*argument)) {
|
|
*(first_arg++) = LOWER(*argument);
|
|
argument++;
|
|
}
|
|
|
|
*first_arg = '\0';
|
|
|
|
return (argument);
|
|
}
|
|
|
|
|
|
/*
|
|
* Same as one_argument except that it takes two args and returns the rest;
|
|
* ignores fill words
|
|
*/
|
|
char *two_arguments(char *argument, char *first_arg, char *second_arg)
|
|
{
|
|
return (one_argument(one_argument(argument, first_arg), second_arg)); /* :-) */
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* determine if a given string is an abbreviation of another
|
|
* (now works symmetrically -- JE 7/25/94)
|
|
*
|
|
* that was dumb. it shouldn't be symmetrical. JE 5/1/95
|
|
*
|
|
* returns 1 if arg1 is an abbreviation of arg2
|
|
*/
|
|
int is_abbrev(const char *arg1, const char *arg2)
|
|
{
|
|
if (!*arg1)
|
|
return (0);
|
|
|
|
for (; *arg1 && *arg2; arg1++, arg2++)
|
|
if (LOWER(*arg1) != LOWER(*arg2))
|
|
return (0);
|
|
|
|
if (!*arg1)
|
|
return (1);
|
|
else
|
|
return (0);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Return first space-delimited token in arg1; remainder of string in arg2.
|
|
*
|
|
* NOTE: Requires sizeof(arg2) >= sizeof(string)
|
|
*/
|
|
void half_chop(char *string, char *arg1, char *arg2)
|
|
{
|
|
char *temp;
|
|
|
|
temp = any_one_arg(string, arg1);
|
|
skip_spaces(&temp);
|
|
strcpy(arg2, temp); /* strcpy: OK (documentation) */
|
|
}
|
|
|
|
|
|
|
|
/* Used in specprocs, mostly. (Exactly) matches "command" to cmd number */
|
|
int find_command(const char *command)
|
|
{
|
|
int cmd;
|
|
|
|
for (cmd = 0; *cmd_info[cmd].command != '\n'; cmd++)
|
|
if (!strcmp(cmd_info[cmd].command, command))
|
|
return (cmd);
|
|
|
|
return (-1);
|
|
}
|
|
|
|
|
|
int special(struct char_data *ch, int cmd, char *arg)
|
|
{
|
|
struct obj_data *i;
|
|
struct char_data *k;
|
|
int j;
|
|
|
|
/* special in room? */
|
|
if (GET_ROOM_SPEC(IN_ROOM(ch)) != NULL)
|
|
if (GET_ROOM_SPEC(IN_ROOM(ch)) (ch, world + IN_ROOM(ch), cmd, arg))
|
|
return (1);
|
|
|
|
/* special in equipment list? */
|
|
for (j = 0; j < NUM_WEARS; j++)
|
|
if (GET_EQ(ch, j) && GET_OBJ_SPEC(GET_EQ(ch, j)) != NULL)
|
|
if (GET_OBJ_SPEC(GET_EQ(ch, j)) (ch, GET_EQ(ch, j), cmd, arg))
|
|
return (1);
|
|
|
|
/* special in inventory? */
|
|
for (i = ch->carrying; i; i = i->next_content)
|
|
if (GET_OBJ_SPEC(i) != NULL)
|
|
if (GET_OBJ_SPEC(i) (ch, i, cmd, arg))
|
|
return (1);
|
|
|
|
/* special in mobile present? */
|
|
for (k = world[IN_ROOM(ch)].people; k; k = k->next_in_room)
|
|
if (!MOB_FLAGGED(k, MOB_NOTDEADYET))
|
|
if (GET_MOB_SPEC(k) && GET_MOB_SPEC(k) (ch, k, cmd, arg))
|
|
return (1);
|
|
|
|
/* special in object present? */
|
|
for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content)
|
|
if (GET_OBJ_SPEC(i) != NULL)
|
|
if (GET_OBJ_SPEC(i) (ch, i, cmd, arg))
|
|
return (1);
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
|
|
/* *************************************************************************
|
|
* Stuff for controlling the non-playing sockets (get name, pwd etc) *
|
|
************************************************************************* */
|
|
|
|
|
|
/* This function needs to die. */
|
|
int _parse_name(char *arg, char *name)
|
|
{
|
|
int i;
|
|
|
|
skip_spaces(&arg);
|
|
for (i = 0; (*name = *arg); arg++, i++, name++)
|
|
if (!isalpha(*arg))
|
|
return (1);
|
|
|
|
if (!i)
|
|
return (1);
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
#define RECON 1
|
|
#define USURP 2
|
|
#define UNSWITCH 3
|
|
|
|
/* This function seems a bit over-extended. */
|
|
int perform_dupe_check(struct descriptor_data *d)
|
|
{
|
|
struct descriptor_data *k, *next_k;
|
|
struct char_data *target = NULL, *ch, *next_ch;
|
|
int mode = 0;
|
|
|
|
int id = GET_IDNUM(d->character);
|
|
|
|
/*
|
|
* Now that this descriptor has successfully logged in, disconnect all
|
|
* other descriptors controlling a character with the same ID number.
|
|
*/
|
|
|
|
for (k = descriptor_list; k; k = next_k) {
|
|
next_k = k->next;
|
|
|
|
if (k == d)
|
|
continue;
|
|
|
|
if (k->original && (GET_IDNUM(k->original) == id)) {
|
|
/* Original descriptor was switched, booting it and restoring normal body control. */
|
|
|
|
write_to_output(d, "\r\nMultiple login detected -- disconnecting.\r\n");
|
|
STATE(k) = CON_CLOSE;
|
|
if (!target) {
|
|
target = k->original;
|
|
mode = UNSWITCH;
|
|
}
|
|
if (k->character)
|
|
k->character->desc = NULL;
|
|
k->character = NULL;
|
|
k->original = NULL;
|
|
} else if (k->character && GET_IDNUM(k->character) == id && k->original) {
|
|
/* Character taking over their own body, while an immortal was switched to it. */
|
|
|
|
do_return(k->character, NULL, 0, 0);
|
|
} else if (k->character && GET_IDNUM(k->character) == id) {
|
|
/* Character taking over their own body. */
|
|
|
|
if (!target && STATE(k) == CON_PLAYING) {
|
|
write_to_output(k, "\r\nThis body has been usurped!\r\n");
|
|
target = k->character;
|
|
mode = USURP;
|
|
}
|
|
k->character->desc = NULL;
|
|
k->character = NULL;
|
|
k->original = NULL;
|
|
write_to_output(k, "\r\nMultiple login detected -- disconnecting.\r\n");
|
|
STATE(k) = CON_CLOSE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* now, go through the character list, deleting all characters that
|
|
* are not already marked for deletion from the above step (i.e., in the
|
|
* CON_HANGUP state), and have not already been selected as a target for
|
|
* switching into. In addition, if we haven't already found a target,
|
|
* choose one if one is available (while still deleting the other
|
|
* duplicates, though theoretically none should be able to exist).
|
|
*/
|
|
|
|
for (ch = character_list; ch; ch = next_ch) {
|
|
next_ch = ch->next;
|
|
|
|
if (IS_NPC(ch))
|
|
continue;
|
|
if (GET_IDNUM(ch) != id)
|
|
continue;
|
|
|
|
/* ignore chars with descriptors (already handled by above step) */
|
|
if (ch->desc)
|
|
continue;
|
|
|
|
/* don't extract the target char we've found one already */
|
|
if (ch == target)
|
|
continue;
|
|
|
|
/* we don't already have a target and found a candidate for switching */
|
|
if (!target) {
|
|
target = ch;
|
|
mode = RECON;
|
|
continue;
|
|
}
|
|
|
|
/* we've found a duplicate - blow him away, dumping his eq in limbo. */
|
|
if (IN_ROOM(ch) != NOWHERE)
|
|
char_from_room(ch);
|
|
char_to_room(ch, 1);
|
|
extract_char(ch);
|
|
}
|
|
|
|
/* no target for switching into was found - allow login to continue */
|
|
if (!target)
|
|
return (0);
|
|
|
|
/* Okay, we've found a target. Connect d to target. */
|
|
free_char(d->character); /* get rid of the old char */
|
|
d->character = target;
|
|
d->character->desc = d;
|
|
d->original = NULL;
|
|
d->character->char_specials.timer = 0;
|
|
REMOVE_BIT(PLR_FLAGS(d->character), PLR_MAILING | PLR_WRITING);
|
|
REMOVE_BIT(AFF_FLAGS(d->character), AFF_GROUP);
|
|
STATE(d) = CON_PLAYING;
|
|
|
|
switch (mode) {
|
|
case RECON:
|
|
write_to_output(d, "Reconnecting.\r\n");
|
|
act("$n has reconnected.", TRUE, d->character, 0, 0, TO_ROOM);
|
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
|
|
break;
|
|
case USURP:
|
|
write_to_output(d, "You take over your own body, already in use!\r\n");
|
|
act("$n suddenly keels over in pain, surrounded by a white aura...\r\n"
|
|
"$n's body has been taken over by a new spirit!",
|
|
TRUE, d->character, 0, 0, TO_ROOM);
|
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE,
|
|
"%s has re-logged in ... disconnecting old socket.", GET_NAME(d->character));
|
|
break;
|
|
case UNSWITCH:
|
|
write_to_output(d, "Reconnecting to unswitched char.");
|
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
|
|
break;
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
|
|
|
|
/* deal with newcomers and other non-playing sockets */
|
|
void nanny(struct descriptor_data *d, char *arg)
|
|
{
|
|
int load_result; /* Overloaded variable */
|
|
|
|
skip_spaces(&arg);
|
|
|
|
switch (STATE(d)) {
|
|
case CON_GET_NAME: /* wait for input of name */
|
|
if (d->character == NULL) {
|
|
CREATE(d->character, struct char_data, 1);
|
|
clear_char(d->character);
|
|
CREATE(d->character->player_specials, struct player_special_data, 1);
|
|
d->character->desc = d;
|
|
}
|
|
if (!*arg)
|
|
STATE(d) = CON_CLOSE;
|
|
else {
|
|
char buf[MAX_INPUT_LENGTH], tmp_name[MAX_INPUT_LENGTH];
|
|
struct char_file_u tmp_store;
|
|
int player_i;
|
|
|
|
if ((_parse_name(arg, tmp_name)) || strlen(tmp_name) < 2 ||
|
|
strlen(tmp_name) > MAX_NAME_LENGTH || !Valid_Name(tmp_name) ||
|
|
fill_word(strcpy(buf, tmp_name)) || reserved_word(buf)) { /* strcpy: OK (mutual MAX_INPUT_LENGTH) */
|
|
write_to_output(d, "Invalid name, please try another.\r\nName: ");
|
|
return;
|
|
}
|
|
if ((player_i = load_char(tmp_name, &tmp_store)) > -1) {
|
|
store_to_char(&tmp_store, d->character);
|
|
GET_PFILEPOS(d->character) = player_i;
|
|
|
|
if (PLR_FLAGGED(d->character, PLR_DELETED)) {
|
|
/* We get a false positive from the original deleted character. */
|
|
free_char(d->character);
|
|
/* Check for multiple creations... */
|
|
if (!Valid_Name(tmp_name)) {
|
|
write_to_output(d, "Invalid name, please try another.\r\nName: ");
|
|
return;
|
|
}
|
|
CREATE(d->character, struct char_data, 1);
|
|
clear_char(d->character);
|
|
CREATE(d->character->player_specials, struct player_special_data, 1);
|
|
d->character->desc = d;
|
|
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
|
|
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
|
|
GET_PFILEPOS(d->character) = player_i;
|
|
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
|
|
STATE(d) = CON_NAME_CNFRM;
|
|
} else {
|
|
/* undo it just in case they are set */
|
|
REMOVE_BIT(PLR_FLAGS(d->character),
|
|
PLR_WRITING | PLR_MAILING | PLR_CRYO);
|
|
REMOVE_BIT(AFF_FLAGS(d->character), AFF_GROUP);
|
|
write_to_output(d, "Password: ");
|
|
echo_off(d);
|
|
d->idle_tics = 0;
|
|
STATE(d) = CON_PASSWORD;
|
|
}
|
|
} else {
|
|
/* player unknown -- make new character */
|
|
|
|
/* Check for multiple creations of a character. */
|
|
if (!Valid_Name(tmp_name)) {
|
|
write_to_output(d, "Invalid name, please try another.\r\nName: ");
|
|
return;
|
|
}
|
|
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
|
|
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
|
|
|
|
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
|
|
STATE(d) = CON_NAME_CNFRM;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CON_NAME_CNFRM: /* wait for conf. of new name */
|
|
if (UPPER(*arg) == 'Y') {
|
|
if (isbanned(d->host) >= BAN_NEW) {
|
|
mudlog(NRM, LVL_GOD, TRUE, "Request for new char %s denied from [%s] (siteban)", GET_PC_NAME(d->character), d->host);
|
|
write_to_output(d, "Sorry, new characters are not allowed from your site!\r\n");
|
|
STATE(d) = CON_CLOSE;
|
|
return;
|
|
}
|
|
if (circle_restrict) {
|
|
write_to_output(d, "Sorry, new players can't be created at the moment.\r\n");
|
|
mudlog(NRM, LVL_GOD, TRUE, "Request for new char %s denied from [%s] (wizlock)", GET_PC_NAME(d->character), d->host);
|
|
STATE(d) = CON_CLOSE;
|
|
return;
|
|
}
|
|
write_to_output(d, "New character.\r\nGive me a password for %s: ", GET_PC_NAME(d->character));
|
|
echo_off(d);
|
|
STATE(d) = CON_NEWPASSWD;
|
|
} else if (*arg == 'n' || *arg == 'N') {
|
|
write_to_output(d, "Okay, what IS it, then? ");
|
|
free_char(d->character);
|
|
STATE(d) = CON_GET_NAME;
|
|
} else
|
|
write_to_output(d, "Please type Yes or No: ");
|
|
break;
|
|
|
|
case CON_PASSWORD: /* get pwd for known player */
|
|
/*
|
|
* To really prevent duping correctly, the player's record should
|
|
* be reloaded from disk at this point (after the password has been
|
|
* typed). However I'm afraid that trying to load a character over
|
|
* an already loaded character is going to cause some problem down the
|
|
* road that I can't see at the moment. So to compensate, I'm going to
|
|
* (1) add a 15 or 20-second time limit for entering a password, and (2)
|
|
* re-add the code to cut off duplicates when a player quits. JE 6 Feb 96
|
|
*/
|
|
|
|
echo_on(d); /* turn echo back on */
|
|
|
|
/* New echo_on() eats the return on telnet. Extra space better than none. */
|
|
write_to_output(d, "\r\n");
|
|
|
|
if (!*arg)
|
|
STATE(d) = CON_CLOSE;
|
|
else {
|
|
if (strncmp(CRYPT(arg, GET_PASSWD(d->character)), GET_PASSWD(d->character), MAX_PWD_LENGTH)) {
|
|
mudlog(BRF, LVL_GOD, TRUE, "Bad PW: %s [%s]", GET_NAME(d->character), d->host);
|
|
GET_BAD_PWS(d->character)++;
|
|
save_char(d->character);
|
|
if (++(d->bad_pws) >= max_bad_pws) { /* 3 strikes and you're out. */
|
|
write_to_output(d, "Wrong password... disconnecting.\r\n");
|
|
STATE(d) = CON_CLOSE;
|
|
} else {
|
|
write_to_output(d, "Wrong password.\r\nPassword: ");
|
|
echo_off(d);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Password was correct. */
|
|
load_result = GET_BAD_PWS(d->character);
|
|
GET_BAD_PWS(d->character) = 0;
|
|
d->bad_pws = 0;
|
|
|
|
if (isbanned(d->host) == BAN_SELECT &&
|
|
!PLR_FLAGGED(d->character, PLR_SITEOK)) {
|
|
write_to_output(d, "Sorry, this char has not been cleared for login from your site!\r\n");
|
|
STATE(d) = CON_CLOSE;
|
|
mudlog(NRM, LVL_GOD, TRUE, "Connection attempt for %s denied from %s", GET_NAME(d->character), d->host);
|
|
return;
|
|
}
|
|
if (GET_LEVEL(d->character) < circle_restrict) {
|
|
write_to_output(d, "The game is temporarily restricted.. try again later.\r\n");
|
|
STATE(d) = CON_CLOSE;
|
|
mudlog(NRM, LVL_GOD, TRUE, "Request for login denied for %s [%s] (wizlock)", GET_NAME(d->character), d->host);
|
|
return;
|
|
}
|
|
/* check and make sure no other copies of this player are logged in */
|
|
if (perform_dupe_check(d))
|
|
return;
|
|
|
|
if (GET_LEVEL(d->character) >= LVL_IMMORT)
|
|
write_to_output(d, "%s", imotd);
|
|
else
|
|
write_to_output(d, "%s", motd);
|
|
|
|
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has connected.", GET_NAME(d->character), d->host);
|
|
|
|
if (load_result) {
|
|
write_to_output(d, "\r\n\r\n\007\007\007"
|
|
"%s%d LOGIN FAILURE%s SINCE LAST SUCCESSFUL LOGIN.%s\r\n",
|
|
CCRED(d->character, C_SPR), load_result,
|
|
(load_result > 1) ? "S" : "", CCNRM(d->character, C_SPR));
|
|
GET_BAD_PWS(d->character) = 0;
|
|
}
|
|
write_to_output(d, "\r\n*** PRESS RETURN: ");
|
|
STATE(d) = CON_RMOTD;
|
|
}
|
|
break;
|
|
|
|
case CON_NEWPASSWD:
|
|
case CON_CHPWD_GETNEW:
|
|
if (!*arg || strlen(arg) > MAX_PWD_LENGTH || strlen(arg) < 3 ||
|
|
!str_cmp(arg, GET_PC_NAME(d->character))) {
|
|
write_to_output(d, "\r\nIllegal password.\r\nPassword: ");
|
|
return;
|
|
}
|
|
strncpy(GET_PASSWD(d->character), CRYPT(arg, GET_PC_NAME(d->character)), MAX_PWD_LENGTH); /* strncpy: OK (G_P:MAX_PWD_LENGTH+1) */
|
|
*(GET_PASSWD(d->character) + MAX_PWD_LENGTH) = '\0';
|
|
|
|
write_to_output(d, "\r\nPlease retype password: ");
|
|
if (STATE(d) == CON_NEWPASSWD)
|
|
STATE(d) = CON_CNFPASSWD;
|
|
else
|
|
STATE(d) = CON_CHPWD_VRFY;
|
|
break;
|
|
|
|
case CON_CNFPASSWD:
|
|
case CON_CHPWD_VRFY:
|
|
if (strncmp(CRYPT(arg, GET_PASSWD(d->character)), GET_PASSWD(d->character),
|
|
MAX_PWD_LENGTH)) {
|
|
write_to_output(d, "\r\nPasswords don't match... start over.\r\nPassword: ");
|
|
if (STATE(d) == CON_CNFPASSWD)
|
|
STATE(d) = CON_NEWPASSWD;
|
|
else
|
|
STATE(d) = CON_CHPWD_GETNEW;
|
|
return;
|
|
}
|
|
echo_on(d);
|
|
|
|
if (STATE(d) == CON_CNFPASSWD) {
|
|
write_to_output(d, "\r\nWhat is your sex (M/F)? ");
|
|
STATE(d) = CON_QSEX;
|
|
} else {
|
|
save_char(d->character);
|
|
write_to_output(d, "\r\nDone.\r\n%s", MENU);
|
|
STATE(d) = CON_MENU;
|
|
}
|
|
break;
|
|
|
|
case CON_QSEX: /* query sex of new user */
|
|
switch (*arg) {
|
|
case 'm':
|
|
case 'M':
|
|
d->character->player.sex = SEX_MALE;
|
|
break;
|
|
case 'f':
|
|
case 'F':
|
|
d->character->player.sex = SEX_FEMALE;
|
|
break;
|
|
default:
|
|
write_to_output(d, "That is not a sex..\r\n"
|
|
"What IS your sex? ");
|
|
return;
|
|
}
|
|
|
|
write_to_output(d, "%s\r\nRace: ", race_menu);
|
|
STATE(d) = CON_QRACE;
|
|
break;
|
|
case CON_QRACE:
|
|
load_result = parse_race(arg);
|
|
if (load_result == RACE_UNDEFINED)
|
|
{
|
|
write_to_output(d, "\r\nThat's not a race.\r\nRace: ");
|
|
return;
|
|
}
|
|
else
|
|
GET_RACE(d->character) = load_result;
|
|
|
|
write_to_output(d, "%s\r\nClass: ", class_menu);
|
|
STATE(d) = CON_QCLASS;
|
|
break;
|
|
|
|
case CON_QCLASS:
|
|
load_result = parse_class(*arg);
|
|
if (load_result == CLASS_UNDEFINED) {
|
|
write_to_output(d, "\r\nThat's not a class.\r\nClass: ");
|
|
return;
|
|
} else
|
|
GET_CLASS(d->character) = load_result;
|
|
|
|
if (GET_PFILEPOS(d->character) < 0)
|
|
GET_PFILEPOS(d->character) = create_entry(GET_PC_NAME(d->character));
|
|
/* Now GET_NAME() will work properly. */
|
|
init_char(d->character);
|
|
save_char(d->character);
|
|
write_to_output(d, "%s\r\n*** PRESS RETURN: ", motd);
|
|
STATE(d) = CON_RMOTD;
|
|
|
|
mudlog(NRM, LVL_IMMORT, TRUE, "%s [%s] new player.", GET_NAME(d->character), d->host);
|
|
break;
|
|
|
|
case CON_RMOTD: /* read CR after printing motd */
|
|
write_to_output(d, "%s", MENU);
|
|
STATE(d) = CON_MENU;
|
|
break;
|
|
|
|
case CON_MENU: { /* get selection from main menu */
|
|
room_vnum load_room;
|
|
|
|
switch (*arg) {
|
|
case '0':
|
|
write_to_output(d, "Goodbye.\r\n");
|
|
STATE(d) = CON_CLOSE;
|
|
break;
|
|
|
|
case '1':
|
|
reset_char(d->character);
|
|
read_aliases(d->character);
|
|
|
|
if (PLR_FLAGGED(d->character, PLR_INVSTART))
|
|
GET_INVIS_LEV(d->character) = GET_LEVEL(d->character);
|
|
|
|
/*
|
|
* We have to place the character in a room before equipping them
|
|
* or equip_char() will gripe about the person in NOWHERE.
|
|
*/
|
|
if ((load_room = GET_LOADROOM(d->character)) != NOWHERE)
|
|
load_room = real_room(load_room);
|
|
|
|
/* If char was saved with NOWHERE, or real_room above failed... */
|
|
if (load_room == NOWHERE) {
|
|
if (GET_LEVEL(d->character) >= LVL_IMMORT)
|
|
load_room = r_immort_start_room;
|
|
else
|
|
load_room = r_mortal_start_room;
|
|
}
|
|
|
|
if (PLR_FLAGGED(d->character, PLR_FROZEN))
|
|
load_room = r_frozen_start_room;
|
|
|
|
send_to_char(d->character, "%s", WELC_MESSG);
|
|
d->character->next = character_list;
|
|
character_list = d->character;
|
|
char_to_room(d->character, load_room);
|
|
load_result = Crash_load(d->character);
|
|
|
|
/* Clear their load room if it's not persistant. */
|
|
if (!PLR_FLAGGED(d->character, PLR_LOADROOM))
|
|
GET_LOADROOM(d->character) = NOWHERE;
|
|
save_char(d->character);
|
|
|
|
act("$n has entered the game.", TRUE, d->character, 0, 0, TO_ROOM);
|
|
|
|
STATE(d) = CON_PLAYING;
|
|
if (GET_LEVEL(d->character) == 0) {
|
|
do_start(d->character);
|
|
send_to_char(d->character, "%s", START_MESSG);
|
|
}
|
|
look_at_room(d->character, 0);
|
|
if (has_mail(GET_IDNUM(d->character)))
|
|
send_to_char(d->character, "You have mail waiting.\r\n");
|
|
if (load_result == 2) { /* rented items lost */
|
|
send_to_char(d->character, "\r\n\007You could not afford your rent!\r\n"
|
|
"Your possesions have been donated to the Salvation Army!\r\n");
|
|
}
|
|
d->has_prompt = 0;
|
|
break;
|
|
|
|
case '2':
|
|
if (d->character->player.description) {
|
|
write_to_output(d, "Old description:\r\n%s", d->character->player.description);
|
|
free(d->character->player.description);
|
|
d->character->player.description = NULL;
|
|
}
|
|
write_to_output(d, "Enter the new text you'd like others to see when they look at you.\r\n"
|
|
"Terminate with a '@' on a new line.\r\n");
|
|
d->str = &d->character->player.description;
|
|
d->max_str = EXDSCR_LENGTH;
|
|
STATE(d) = CON_EXDESC;
|
|
break;
|
|
|
|
case '3':
|
|
page_string(d, background, 0);
|
|
STATE(d) = CON_RMOTD;
|
|
break;
|
|
|
|
case '4':
|
|
write_to_output(d, "\r\nEnter your old password: ");
|
|
echo_off(d);
|
|
STATE(d) = CON_CHPWD_GETOLD;
|
|
break;
|
|
|
|
case '5':
|
|
write_to_output(d, "\r\nEnter your password for verification: ");
|
|
echo_off(d);
|
|
STATE(d) = CON_DELCNF1;
|
|
break;
|
|
|
|
default:
|
|
write_to_output(d, "\r\nThat's not a menu choice!\r\n%s", MENU);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_CHPWD_GETOLD:
|
|
if (strncmp(CRYPT(arg, GET_PASSWD(d->character)), GET_PASSWD(d->character), MAX_PWD_LENGTH)) {
|
|
echo_on(d);
|
|
write_to_output(d, "\r\nIncorrect password.\r\n%s", MENU);
|
|
STATE(d) = CON_MENU;
|
|
} else {
|
|
write_to_output(d, "\r\nEnter a new password: ");
|
|
STATE(d) = CON_CHPWD_GETNEW;
|
|
}
|
|
return;
|
|
|
|
case CON_DELCNF1:
|
|
echo_on(d);
|
|
if (strncmp(CRYPT(arg, GET_PASSWD(d->character)), GET_PASSWD(d->character), MAX_PWD_LENGTH)) {
|
|
write_to_output(d, "\r\nIncorrect password.\r\n%s", MENU);
|
|
STATE(d) = CON_MENU;
|
|
} else {
|
|
write_to_output(d, "\r\nYOU ARE ABOUT TO DELETE THIS CHARACTER PERMANENTLY.\r\n"
|
|
"ARE YOU ABSOLUTELY SURE?\r\n\r\n"
|
|
"Please type \"yes\" to confirm: ");
|
|
STATE(d) = CON_DELCNF2;
|
|
}
|
|
break;
|
|
|
|
case CON_DELCNF2:
|
|
if (!strcmp(arg, "yes") || !strcmp(arg, "YES")) {
|
|
if (PLR_FLAGGED(d->character, PLR_FROZEN)) {
|
|
write_to_output(d, "You try to kill yourself, but the ice stops you.\r\n"
|
|
"Character not deleted.\r\n\r\n");
|
|
STATE(d) = CON_CLOSE;
|
|
return;
|
|
}
|
|
if (GET_LEVEL(d->character) < LVL_GRGOD)
|
|
SET_BIT(PLR_FLAGS(d->character), PLR_DELETED);
|
|
save_char(d->character);
|
|
Crash_delete_file(GET_NAME(d->character));
|
|
delete_aliases(GET_NAME(d->character));
|
|
write_to_output(d, "Character '%s' deleted!\r\n"
|
|
"Goodbye.\r\n", GET_NAME(d->character));
|
|
mudlog(NRM, LVL_GOD, TRUE, "%s (lev %d) has self-deleted.", GET_NAME(d->character), GET_LEVEL(d->character));
|
|
STATE(d) = CON_CLOSE;
|
|
return;
|
|
} else {
|
|
write_to_output(d, "\r\nCharacter not deleted.\r\n%s", MENU);
|
|
STATE(d) = CON_MENU;
|
|
}
|
|
break;
|
|
|
|
/*
|
|
* It's possible, if enough pulses are missed, to kick someone off
|
|
* while they are at the password prompt. We'll just defer to let
|
|
* the game_loop() axe them.
|
|
*/
|
|
case CON_CLOSE:
|
|
break;
|
|
|
|
default:
|
|
log("SYSERR: Nanny: illegal state of con'ness (%d) for '%s'; closing connection.",
|
|
STATE(d), d->character ? GET_NAME(d->character) : "<unknown>");
|
|
STATE(d) = CON_DISCONNECT; /* Safest to do. */
|
|
break;
|
|
}
|
|
}
|