206 lines
7.2 KiB
Plaintext
206 lines
7.2 KiB
Plaintext
# CircleMUD makefile for the Amiga
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# C compiler to use
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CC = sc
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# Any special flags you want to pass to the compiler
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MYFLAGS =
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#flags for profiling (see hacker.doc for more information)
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PROFILE =
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##############################################################################
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# Do Not Modify Anything Below This Line (unless you know what you're doing) #
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##############################################################################
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CFLAGS = NOLINK $(MYFLAGS) $(PROFILE)
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MAKE = SMAKE
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OBJFILES = comm.o act.comm.o act.informative.o act.movement.o act.item.o \
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act.offensive.o act.other.o act.social.o act.wizard.o ban.o boards.o \
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castle.o class.o config.o constants.o db.o fight.o graph.o handler.o \
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house.o interpreter.o limits.o magic.o mail.o mobact.o modify.o \
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objsave.o olc.o shop.o spec_assign.o spec_procs.o spell_parser.o \
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spells.o utils.o weather.o random.o
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default:
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$(MAKE) /bin/circle
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utils:
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$(MAKE) /bin/autowiz
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$(MAKE) /bin/delobjs
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$(MAKE) /bin/listrent
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$(MAKE) /bin/mudpasswd
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$(MAKE) /bin/play2to3
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$(MAKE) /bin/purgeplay
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$(MAKE) /bin/shopconv
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$(MAKE) /bin/showplay
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$(MAKE) /bin/sign
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$(MAKE) /bin/split
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$(MAKE) /bin/wld2html
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all: .accepted
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$(MAKE) /bin/circle
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$(MAKE) utils
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circle:
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$(MAKE) /bin/circle
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autowiz:
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$(MAKE) /bin/autowiz
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delobjs:
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$(MAKE) /bin/delobjs
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listrent:
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$(MAKE) /bin/listrent
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mudpasswd:
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$(MAKE) /bin/mudpasswd
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play2to3:
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$(MAKE) /bin/play2to3
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purgeplay:
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$(MAKE) /bin/purgeplay
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shopconv:
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$(MAKE) /bin/shopconv
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showplay:
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$(MAKE) /bin/showplay
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sign:
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$(MAKE) /bin/sign
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split:
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$(MAKE) /bin/split
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wld2html:
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$(MAKE) /bin/wld2html
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/bin/autowiz: util/autowiz.c conf.h sysdep.h structs.h utils.h db.h
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$(CC) $(CFLAGS) /bin/autowiz util/autowiz.c LINK
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/bin/delobjs: util/delobjs.c conf.h sysdep.h structs.h
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$(CC) $(CFLAGS) /bin/delobjs util/delobjs.c LINK
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/bin/listrent: util/listrent.c conf.h sysdep.h structs.h
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$(CC) $(CFLAGS) /bin/listrent util/listrent.c LINK
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/bin/mudpasswd: util/mudpasswd.c conf.h sysdep.h structs.h utils.h
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$(CC) $(CFLAGS) /bin/mudpasswd util/mudpasswd.c LINK
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/bin/play2to3: util/play2to3.c
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$(CC) $(CFLAGS) /bin/play2to3 util/play2to3.c LINK
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/bin/purgeplay: util/purgeplay.c conf.h sysdep.h structs.h utils.h
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$(CC) $(CFLAGS) /bin/purgeplay util/purgeplay.c LINK
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/bin/shopconv: util/shopconv.c conf.h sysdep.h structs.h db.h utils.h shop.h
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$(CC) $(CFLAGS) /bin/shopconv util/shopconv.c LINK
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/bin/showplay: util/showplay.c conf.h sysdep.h structs.h
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$(CC) $(CFLAGS) /bin/showplay util/showplay.c LINK
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/bin/sign: util/sign.c conf.h sysdep.h
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$(CC) $(CFLAGS) /bin/sign util/sign.c LINK
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/bin/split: util/split.c
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$(CC) $(CFLAGS) /bin/split util/split.c LINK
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/bin/wld2html: util/wld2html.c
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$(CC) $(CFLAGS) /bin/wld2html util/wld2html.c LINK
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/bin/circle : $(OBJFILES)
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$(CC) $(PROFILE) $(OBJFILES) TO /bin/circle LINK
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# Dependencies for the object files (automagically generated with
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# gcc -MM)
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act.comm.o: act.comm.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
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handler.h db.h screen.h
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$(CC) $(CFLAGS) act.comm.c
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act.informative.o: act.informative.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h screen.h
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$(CC) $(CFLAGS) act.informative.c
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act.item.o: act.item.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
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handler.h db.h spells.h
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$(CC) $(CFLAGS) act.item.c
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act.movement.o: act.movement.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h house.h
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$(CC) $(CFLAGS) act.movement.c
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act.offensive.o: act.offensive.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h
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$(CC) $(CFLAGS) act.offensive.c
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act.other.o: act.other.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
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handler.h db.h spells.h screen.h house.h
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$(CC) $(CFLAGS) act.other.c
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act.social.o: act.social.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h
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$(CC) $(CFLAGS) act.social.c
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act.wizard.o: act.wizard.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h house.h screen.h
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$(CC) $(CFLAGS) act.wizard.c
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ban.o: ban.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h db.h
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$(CC) $(CFLAGS) ban.c
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boards.o: boards.c conf.h sysdep.h structs.h utils.h comm.h db.h boards.h \
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interpreter.h handler.h
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$(CC) $(CFLAGS) boards.c
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castle.o: castle.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
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handler.h db.h spells.h
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$(CC) $(CFLAGS) castle.c
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class.o: class.c conf.h sysdep.h structs.h db.h utils.h spells.h interpreter.h
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$(CC) $(CFLAGS) class.c
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comm.o: comm.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h \
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db.h house.h
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$(CC) $(CFLAGS) comm.c
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config.o: config.c conf.h sysdep.h structs.h
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$(CC) $(CFLAGS) config.c
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constants.o: constants.c conf.h sysdep.h structs.h
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$(CC) $(CFLAGS) constants.c
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db.o: db.c conf.h sysdep.h structs.h utils.h db.h comm.h handler.h spells.h mail.h \
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interpreter.h house.h
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$(CC) $(CFLAGS) db.c
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fight.o: fight.c conf.h sysdep.h structs.h utils.h comm.h handler.h interpreter.h \
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db.h spells.h screen.h
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$(CC) $(CFLAGS) fight.c
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graph.o: graph.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h \
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db.h spells.h
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$(CC) $(CFLAGS) graph.c
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handler.o: handler.c conf.h sysdep.h structs.h utils.h comm.h db.h handler.h \
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interpreter.h spells.h
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$(CC) $(CFLAGS) handler.c
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house.o: house.c conf.h sysdep.h structs.h comm.h handler.h db.h interpreter.h \
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utils.h house.h
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$(CC) $(CFLAGS) house.c
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interpreter.o: interpreter.c conf.h sysdep.h structs.h comm.h interpreter.h db.h \
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utils.h spells.h handler.h mail.h screen.h
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$(CC) $(CFLAGS) interpreter.c
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limits.o: limits.c conf.h sysdep.h structs.h utils.h spells.h comm.h db.h \
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handler.h
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$(CC) $(CFLAGS) limits.c
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magic.o: magic.c conf.h sysdep.h structs.h utils.h comm.h spells.h handler.h db.h
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$(CC) $(CFLAGS) magic.c
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mail.o: mail.c conf.h sysdep.h structs.h utils.h comm.h db.h interpreter.h \
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handler.h mail.h
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$(CC) $(CFLAGS) mail.c
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mobact.o: mobact.c conf.h sysdep.h structs.h utils.h db.h comm.h interpreter.h \
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handler.h spells.h
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$(CC) $(CFLAGS) mobact.c
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modify.o: modify.c conf.h sysdep.h structs.h utils.h interpreter.h handler.h db.h \
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comm.h spells.h mail.h boards.h
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$(CC) $(CFLAGS) modify.c
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objsave.o: objsave.c conf.h sysdep.h structs.h comm.h handler.h db.h \
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interpreter.h utils.h spells.h
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$(CC) $(CFLAGS) objsave.c
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olc.o: olc.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h db.h \
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olc.h
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$(CC) $(CFLAGS) olc.c
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random.o: random.c
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$(CC) $(CFLAGS) random.c
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shop.o: shop.c conf.h sysdep.h structs.h comm.h handler.h db.h interpreter.h \
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utils.h shop.h
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$(CC) $(CFLAGS) shop.c
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spec_assign.o: spec_assign.c conf.h sysdep.h structs.h db.h interpreter.h \
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utils.h
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$(CC) $(CFLAGS) spec_assign.c
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spec_procs.o: spec_procs.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h
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$(CC) $(CFLAGS) spec_procs.c
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spell_parser.o: spell_parser.c conf.h sysdep.h structs.h utils.h interpreter.h \
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spells.h handler.h comm.h db.h
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$(CC) $(CFLAGS) spell_parser.c
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spells.o: spells.c conf.h sysdep.h structs.h utils.h comm.h spells.h handler.h \
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db.h
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$(CC) $(CFLAGS) spells.c
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utils.o: utils.c conf.h sysdep.h structs.h utils.h comm.h screen.h spells.h \
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handler.h
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$(CC) $(CFLAGS) utils.c
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weather.o: weather.c conf.h sysdep.h structs.h utils.h comm.h handler.h \
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interpreter.h db.h
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$(CC) $(CFLAGS) weather.c
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