wmud/old-codebase/src/Smakefile
2012-03-07 16:24:50 +01:00

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# CircleMUD makefile for the Amiga
# C compiler to use
CC = sc
# Any special flags you want to pass to the compiler
MYFLAGS =
#flags for profiling (see hacker.doc for more information)
PROFILE =
##############################################################################
# Do Not Modify Anything Below This Line (unless you know what you're doing) #
##############################################################################
CFLAGS = NOLINK $(MYFLAGS) $(PROFILE)
MAKE = SMAKE
OBJFILES = comm.o act.comm.o act.informative.o act.movement.o act.item.o \
act.offensive.o act.other.o act.social.o act.wizard.o ban.o boards.o \
castle.o class.o config.o constants.o db.o fight.o graph.o handler.o \
house.o interpreter.o limits.o magic.o mail.o mobact.o modify.o \
objsave.o olc.o shop.o spec_assign.o spec_procs.o spell_parser.o \
spells.o utils.o weather.o random.o
default:
$(MAKE) /bin/circle
utils:
$(MAKE) /bin/autowiz
$(MAKE) /bin/delobjs
$(MAKE) /bin/listrent
$(MAKE) /bin/mudpasswd
$(MAKE) /bin/play2to3
$(MAKE) /bin/purgeplay
$(MAKE) /bin/shopconv
$(MAKE) /bin/showplay
$(MAKE) /bin/sign
$(MAKE) /bin/split
$(MAKE) /bin/wld2html
all: .accepted
$(MAKE) /bin/circle
$(MAKE) utils
circle:
$(MAKE) /bin/circle
autowiz:
$(MAKE) /bin/autowiz
delobjs:
$(MAKE) /bin/delobjs
listrent:
$(MAKE) /bin/listrent
mudpasswd:
$(MAKE) /bin/mudpasswd
play2to3:
$(MAKE) /bin/play2to3
purgeplay:
$(MAKE) /bin/purgeplay
shopconv:
$(MAKE) /bin/shopconv
showplay:
$(MAKE) /bin/showplay
sign:
$(MAKE) /bin/sign
split:
$(MAKE) /bin/split
wld2html:
$(MAKE) /bin/wld2html
/bin/autowiz: util/autowiz.c conf.h sysdep.h structs.h utils.h db.h
$(CC) $(CFLAGS) /bin/autowiz util/autowiz.c LINK
/bin/delobjs: util/delobjs.c conf.h sysdep.h structs.h
$(CC) $(CFLAGS) /bin/delobjs util/delobjs.c LINK
/bin/listrent: util/listrent.c conf.h sysdep.h structs.h
$(CC) $(CFLAGS) /bin/listrent util/listrent.c LINK
/bin/mudpasswd: util/mudpasswd.c conf.h sysdep.h structs.h utils.h
$(CC) $(CFLAGS) /bin/mudpasswd util/mudpasswd.c LINK
/bin/play2to3: util/play2to3.c
$(CC) $(CFLAGS) /bin/play2to3 util/play2to3.c LINK
/bin/purgeplay: util/purgeplay.c conf.h sysdep.h structs.h utils.h
$(CC) $(CFLAGS) /bin/purgeplay util/purgeplay.c LINK
/bin/shopconv: util/shopconv.c conf.h sysdep.h structs.h db.h utils.h shop.h
$(CC) $(CFLAGS) /bin/shopconv util/shopconv.c LINK
/bin/showplay: util/showplay.c conf.h sysdep.h structs.h
$(CC) $(CFLAGS) /bin/showplay util/showplay.c LINK
/bin/sign: util/sign.c conf.h sysdep.h
$(CC) $(CFLAGS) /bin/sign util/sign.c LINK
/bin/split: util/split.c
$(CC) $(CFLAGS) /bin/split util/split.c LINK
/bin/wld2html: util/wld2html.c
$(CC) $(CFLAGS) /bin/wld2html util/wld2html.c LINK
/bin/circle : $(OBJFILES)
$(CC) $(PROFILE) $(OBJFILES) TO /bin/circle LINK
# Dependencies for the object files (automagically generated with
# gcc -MM)
act.comm.o: act.comm.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
handler.h db.h screen.h
$(CC) $(CFLAGS) act.comm.c
act.informative.o: act.informative.c conf.h sysdep.h structs.h utils.h comm.h \
interpreter.h handler.h db.h spells.h screen.h
$(CC) $(CFLAGS) act.informative.c
act.item.o: act.item.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
handler.h db.h spells.h
$(CC) $(CFLAGS) act.item.c
act.movement.o: act.movement.c conf.h sysdep.h structs.h utils.h comm.h \
interpreter.h handler.h db.h spells.h house.h
$(CC) $(CFLAGS) act.movement.c
act.offensive.o: act.offensive.c conf.h sysdep.h structs.h utils.h comm.h \
interpreter.h handler.h db.h spells.h
$(CC) $(CFLAGS) act.offensive.c
act.other.o: act.other.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
handler.h db.h spells.h screen.h house.h
$(CC) $(CFLAGS) act.other.c
act.social.o: act.social.c conf.h sysdep.h structs.h utils.h comm.h \
interpreter.h handler.h db.h spells.h
$(CC) $(CFLAGS) act.social.c
act.wizard.o: act.wizard.c conf.h sysdep.h structs.h utils.h comm.h \
interpreter.h handler.h db.h spells.h house.h screen.h
$(CC) $(CFLAGS) act.wizard.c
ban.o: ban.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h db.h
$(CC) $(CFLAGS) ban.c
boards.o: boards.c conf.h sysdep.h structs.h utils.h comm.h db.h boards.h \
interpreter.h handler.h
$(CC) $(CFLAGS) boards.c
castle.o: castle.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
handler.h db.h spells.h
$(CC) $(CFLAGS) castle.c
class.o: class.c conf.h sysdep.h structs.h db.h utils.h spells.h interpreter.h
$(CC) $(CFLAGS) class.c
comm.o: comm.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h \
db.h house.h
$(CC) $(CFLAGS) comm.c
config.o: config.c conf.h sysdep.h structs.h
$(CC) $(CFLAGS) config.c
constants.o: constants.c conf.h sysdep.h structs.h
$(CC) $(CFLAGS) constants.c
db.o: db.c conf.h sysdep.h structs.h utils.h db.h comm.h handler.h spells.h mail.h \
interpreter.h house.h
$(CC) $(CFLAGS) db.c
fight.o: fight.c conf.h sysdep.h structs.h utils.h comm.h handler.h interpreter.h \
db.h spells.h screen.h
$(CC) $(CFLAGS) fight.c
graph.o: graph.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h \
db.h spells.h
$(CC) $(CFLAGS) graph.c
handler.o: handler.c conf.h sysdep.h structs.h utils.h comm.h db.h handler.h \
interpreter.h spells.h
$(CC) $(CFLAGS) handler.c
house.o: house.c conf.h sysdep.h structs.h comm.h handler.h db.h interpreter.h \
utils.h house.h
$(CC) $(CFLAGS) house.c
interpreter.o: interpreter.c conf.h sysdep.h structs.h comm.h interpreter.h db.h \
utils.h spells.h handler.h mail.h screen.h
$(CC) $(CFLAGS) interpreter.c
limits.o: limits.c conf.h sysdep.h structs.h utils.h spells.h comm.h db.h \
handler.h
$(CC) $(CFLAGS) limits.c
magic.o: magic.c conf.h sysdep.h structs.h utils.h comm.h spells.h handler.h db.h
$(CC) $(CFLAGS) magic.c
mail.o: mail.c conf.h sysdep.h structs.h utils.h comm.h db.h interpreter.h \
handler.h mail.h
$(CC) $(CFLAGS) mail.c
mobact.o: mobact.c conf.h sysdep.h structs.h utils.h db.h comm.h interpreter.h \
handler.h spells.h
$(CC) $(CFLAGS) mobact.c
modify.o: modify.c conf.h sysdep.h structs.h utils.h interpreter.h handler.h db.h \
comm.h spells.h mail.h boards.h
$(CC) $(CFLAGS) modify.c
objsave.o: objsave.c conf.h sysdep.h structs.h comm.h handler.h db.h \
interpreter.h utils.h spells.h
$(CC) $(CFLAGS) objsave.c
olc.o: olc.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h db.h \
olc.h
$(CC) $(CFLAGS) olc.c
random.o: random.c
$(CC) $(CFLAGS) random.c
shop.o: shop.c conf.h sysdep.h structs.h comm.h handler.h db.h interpreter.h \
utils.h shop.h
$(CC) $(CFLAGS) shop.c
spec_assign.o: spec_assign.c conf.h sysdep.h structs.h db.h interpreter.h \
utils.h
$(CC) $(CFLAGS) spec_assign.c
spec_procs.o: spec_procs.c conf.h sysdep.h structs.h utils.h comm.h \
interpreter.h handler.h db.h spells.h
$(CC) $(CFLAGS) spec_procs.c
spell_parser.o: spell_parser.c conf.h sysdep.h structs.h utils.h interpreter.h \
spells.h handler.h comm.h db.h
$(CC) $(CFLAGS) spell_parser.c
spells.o: spells.c conf.h sysdep.h structs.h utils.h comm.h spells.h handler.h \
db.h
$(CC) $(CFLAGS) spells.c
utils.o: utils.c conf.h sysdep.h structs.h utils.h comm.h screen.h spells.h \
handler.h
$(CC) $(CFLAGS) utils.c
weather.o: weather.c conf.h sysdep.h structs.h utils.h comm.h handler.h \
interpreter.h db.h
$(CC) $(CFLAGS) weather.c