wmud/old-codebase/src/build_circlemud.com

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$!
$! BUILD_CIRCLEMUD.COM
$! Written By: Robert Alan Byer
$! byer@mail.ourservers.net
$!
$! This script checks the file names and then compiles and links CircleMUD for
$! OpenVMS using DEC C and the DEC C TCP/IP socket routines.
$!
$! The script accepts the following parameters.
$!
$! P1 ALL Build Everything.
$! CIRCLE Just Build [-.BIN]CIRCLE.EXE.
$! UTILS Just Build The CircleMUD Utilities.
$!
$! P2 DEBUG Build With Debugger Information.
$! NODEBUG Build Withoug Debugger Information.
$!
$! The default is "ALL" and "NODEBUG".
$!
$! Check To Make Sure We Have Valid Command Line Parameters.
$!
$ GOSUB CHECK_OPTIONS
$!
$! Check To See If We Are On An AXP Machine.
$!
$ IF (F$GETSYI("CPU").LT.128)
$ THEN
$!
$! We Are On A VAX Machine So Tell The User.
$!
$ WRITE SYS$OUTPUT "Compiling On A VAX Machine."
$!
$! Else, We Are On An AXP Machine.
$!
$ ELSE
$!
$! We Are On A AXP Machine So Tell The User.
$!
$ WRITE SYS$OUTPUT "Compiling On A AXP Machine."
$!
$! End Of The Machine Check.
$!
$ ENDIF
$!
$! Check The CONF.H File.
$!
$ GOSUB CHECK_CONF_FILE
$!
$! Check Filenames.
$!
$ GOSUB CHECK_FILE_NAMES
$!
$! Check To See What We Are To Do.
$!
$ IF (BUILDALL.EQS."TRUE")
$ THEN
$!
$! Since Nothing Special Was Specified, Build Everything.
$!
$ GOSUB BUILD_CIRCLE
$ GOSUB BUILD_UTILS
$!
$! Else...
$!
$ ELSE
$!
$! Build Just What The User Wants Us To Build.
$!
$ GOSUB BUILD_'BUILDALL'
$!
$! Time To End The Build Check.
$!
$ ENDIF
$!
$! Time To EXIT.
$!
$ EXIT
$!
$! Build [-.BIN]CIRCLE.EXE
$!
$ BUILD_CIRCLE:
$!
$! Tell The User What We Are Doing.
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "Compiling [-.BIN]CIRCLE.EXE"
$ WRITE SYS$OUTPUT ""
$!
$! Define The CIRCLE.EXE Files That Are Necessary.
$!
$ CIRCLE_FILES = "ACT_COMM,ACT_INFORMATIVE,ACT_ITEM,ACT_MOVEMENT," + -
"ACT_OFFENSIVE,ACT_OTHER,ACT_SOCIAL,ACT_WIZARD," + -
"ALIAS,BAN,BOARDS,CASTLE,CLASS,COMM,CONFIG," + -
"CONSTANTS,DB,FIGHT,GRAPH,HANDLER,HOUSE," + -
"INTERPRETER,LIMITS,MAGIC,MAIL,MOBACT,MODIFY," + -
"OBJSAVE,OLC,RANDOM,SHOP,SPEC_ASSIGN," + -
"SPEC_PROCS,SPELLS,SPELL_PARSER,UTILS,WEATHER"
$!
$! Define A File Counter And Set It To "0".
$!
$ CIRCLE_FILE_COUNTER = 0
$!
$! Top Of The File Loop.
$!
$ NEXT_CIRCLE_FILE:
$!
$! O.K, Extract The File Name From The File List.
$!
$ CIRCLE_FILE_NAME = F$ELEMENT(CIRCLE_FILE_COUNTER,",",CIRCLE_FILES)
$!
$! Check To See If We Are At The End Of The File List.
$!
$ IF (CIRCLE_FILE_NAME.EQS.",") THEN GOTO CIRCLE_FILE_DONE
$!
$! Increment The Counter.
$!
$ CIRCLE_FILE_COUNTER = CIRCLE_FILE_COUNTER + 1
$!
$! Create The Source File Name.
$!
$ CIRCLE_SOURCE_FILE = "SYS$DISK:[]" + CIRCLE_FILE_NAME + ".C"
$!
$! Create The Object File Name.
$!
$ CIRCLE_OBJECT_FILE = "SYS$DISK:[]" + CIRCLE_FILE_NAME + ".OBJ"
$!
$! Check To See If The File We Want To Compile Actually Exists.
$!
$ IF (F$SEARCH(CIRCLE_SOURCE_FILE).EQS."")
$ THEN
$!
$! Tell The User That The File Dosen't Exist.
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "The File ",CIRCLE_SOURCE_FILE," Dosen't Exist."
$ WRITE SYS$OUTPUT ""
$!
$! Exit The Build.
$!
$ EXIT
$!
$! End The File Check.
$!
$ ENDIF
$!
$! Tell The User What We Are Compiling.
$!
$ WRITE SYS$OUTPUT " ",CIRCLE_SOURCE_FILE
$!
$! Compile The File.
$!
$ CC/PREFIX=ALL/'OPTIMIZE'/'DEBUGGER'/DEFINE=("DECC=1") -
/OBJECT='CIRCLE_OBJECT_FILE' 'CIRCLE_SOURCE_FILE'
$!
$! Go Back And Do It Again.
$!
$ GOTO NEXT_CIRCLE_FILE
$!
$! All Done Compiling.
$!
$ CIRCLE_FILE_DONE:
$!
$! Tell The User We Are Linking [-.BIN]CIRCLE.EXE
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "Linking [-.BIN]CIRCLE.EXE"
$ WRITE SYS$OUTPUT ""
$!
$! Link [-.BIN]CIRCLE.EXE
$!
$ LINK/'DEBUGGER'/'TRACEBACK'/EXE=[-.BIN]CIRCLE.EXE -
COMM.OBJ,ACT_COMM.OBJ,ACT_INFORMATIVE.OBJ,ACT_ITEM.OBJ, -
ACT_MOVEMENT.OBJ,ACT_OFFENSIVE.OBJ,ACT_OTHER.OBJ, -
ACT_SOCIAL.OBJ,ACT_WIZARD.OBJ,ALIAS.OBJ,BAN.OBJ,BOARDS.OBJ, -
CASTLE.OBJ,CLASS.OBJ,CONFIG.OBJ,CONSTANTS.OBJ,DB.OBJ,FIGHT.OBJ, -
GRAPH.OBJ,HANDLER.OBJ,HOUSE.OBJ,INTERPRETER.OBJ,LIMITS.OBJ,MAGIC.OBJ, -
MAIL.OBJ,MOBACT.OBJ,MODIFY.OBJ,OBJSAVE.OBJ,OLC.OBJ,RANDOM.OBJ, -
SHOP.OBJ,SPEC_ASSIGN.OBJ,SPEC_PROCS.OBJ,SPELLS.OBJ,SPELL_PARSER.OBJ, -
UTILS.OBJ,WEATHER.OBJ
$!
$! That's It, Time To Return From Where We Came From.
$!
$ RETURN
$!
$! Build The CircleMUD Utilities.
$!
$ BUILD_UTILS:
$!
$! Tell The User What We Are Doing.
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "Building CircleMUD Utilities."
$ WRITE SYS$OUTPUT ""
$!
$! Define The Source Files That Are Necessary.
$!
$ UTIL_FILES = "DELOBJS,LISTRENT,MUDPASSWD,PLAY2TO3,PURGEPLAY," + -
"SHOPCONV,SHOWPLAY,SPLIT,WLD2HTML"
$!
$! Define A File Counter And Set It To "0".
$!
$ UTIL_FILE_COUNTER = 0
$!
$! Top Of The File Loop.
$!
$ NEXT_UTIL_FILE:
$!
$! O.K, Extract The File Name From The File List.
$!
$ UTIL_FILE_NAME = F$ELEMENT(UTIL_FILE_COUNTER,",",UTIL_FILES)
$!
$! Check To See If We Are At The End Of The File List.
$!
$ IF (UTIL_FILE_NAME.EQS.",") THEN GOTO UTIL_FILE_DONE
$!
$! Increment The Counter.
$!
$ UTIL_FILE_COUNTER = UTIL_FILE_COUNTER + 1
$!
$! Create The Source File Name.
$!
$ UTIL_SOURCE_FILE = "SYS$DISK:[.UTIL]" + UTIL_FILE_NAME + ".C"
$!
$! Create The Object File Name.
$!
$ UTIL_OBJECT_FILE = "SYS$DISK:[.UTIL]" + UTIL_FILE_NAME + ".OBJ"
$!
$! Check To See If The File We Want To Compile Actually Exists.
$!
$ IF (F$SEARCH(UTIL_SOURCE_FILE).EQS."")
$ THEN
$!
$! Tell The User That The File Dosen't Exist.
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "The File ",UTIL_SOURCE_FILE," Dosen't Exist."
$ WRITE SYS$OUTPUT ""
$!
$! Exit The Build.
$!
$ EXIT
$ ENDIF
$!
$! Tell The User What We Are Building.
$!
$ WRITE SYS$OUTPUT "Building SYS$DISK:[-.BIN]",UTIL_FILE_NAME,".EXE"
$!
$! Compile The File.
$!
$ CC/PREFIX=ALL/STANDARD=ANSI89/'OPTIMIZE'/'DEBUGGER'/DEFINE=("DECC=1") -
/INCLUDE=SYS$DISK:[]/OBJECT='UTIL_OBJECT_FILE' 'UTIL_SOURCE_FILE'
$!
$! Link The File.
$!
$ LINK/'DEBUGGER'/'TRACEBACK'/EXE=[-.BIN]'UTIL_FILE_NAME'.EXE -
'UTIL_OBJECT_FILE'
$!
$! Go Back And Do It Again.
$!
$ GOTO NEXT_UTIL_FILE
$!
$! All Done Compiling.
$!
$ UTIL_FILE_DONE:
$!
$! That's It, Time To Return From Where We Came From.
$!
$ RETURN
$!
$! Check The User's Options.
$!
$ CHECK_OPTIONS:
$!
$! Check To See If We Are To "Just Build Everything".
$!
$ IF ((P1.EQS."").OR.(P1.EQS."ALL"))
$ THEN
$!
$! P1 Is "ALL", So Build Everything.
$!
$ BUILDALL = "TRUE"
$!
$! Else....
$!
$ ELSE
$!
$! Check To See If P1 Has A Valid Arguement.
$!
$ IF (P1.EQS."CIRCLE").OR.(P1.EQS."UTILS")
$ THEN
$!
$! A Valid Arguement.
$!
$ BUILDALL = P1
$!
$! Else...
$!
$ ELSE
$!
$! Tell The User We Don't Know What They Want.
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "The Option ",P1," Is Invalid. The Valid Options Are:"
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT " ALL : Just Build Everything."
$ WRITE SYS$OUTPUT " CIRCLE : Just Build [-.BIN]CIRCLE.EXE."
$ WRITE SYS$OUTPUT " UTILS : Just Build The CircleMUD Utilities."
$ WRITE SYS$OUTPUT ""
$!
$! Time To EXIT.
$!
$ EXIT
$ ENDIF
$ ENDIF
$!
$! Check To See If We Are To Compile Without Debugger Information.
$!
$ IF ((P2.EQS."").OR.(P2.EQS."NODEBUG"))
$ THEN
$!
$! P2 Is Either Blank Or "NODEBUG" So Compile Without Debugger Information.
$!
$ DEBUGGER = "NODEBUG"
$ OPTIMIZE = "OPTIMIZE"
$ TRACEBACK = "NOTRACEBACK"
$!
$! Tell The User What They Selected.
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "No Debugger Information Will Be Produced During Compile."
$ WRITE SYS$OUTPUT "Compiling With Compiler Optimization."
$ ELSE
$!
$! Check To See If We Are To Compile With Debugger Information.
$!
$ IF (P2.EQS."DEBUG")
$ THEN
$!
$! Compile With Debugger Information.
$!
$ DEBUGGER = "DEBUG"
$ OPTIMIZE = "NOOPTIMIZE"
$ TRACEBACK = "TRACEBACK"
$!
$! Tell The User What They Selected.
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "Debugger Information Will Be Produced During Compile."
$ WRITE SYS$OUTPUT "Compiling Without Compiler Optimization."
$!
$! Else...
$!
$ ELSE
$!
$! Tell The User Entered An Invalid Option..
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "The Option ",P2," Is Invalid. The Valid Options Are:"
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT " DEBUG : Compile With The Debugger Information."
$ WRITE SYS$OUTPUT " NODEBUG : Compile Without The Debugger Information."
$ WRITE SYS$OUTPUT ""
$!
$! Time To EXIT.
$!
$ EXIT
$ ENDIF
$ ENDIF
$!
$! Time To Return To Where We Were.
$!
$ RETURN
$!
$! Subroutine To Check CONF.H File.
$!
$ CHECK_CONF_FILE:
$!
$! Tell The User We Are Checking CONF.H File.
$!
$ WRITE SYS$OUTPUT "Checking The CONF.H File."
$!
$! Check To See If The CONF.H File Exists.
$!
$ IF (F$SEARCH("SYS$DISK:[]CONF.H").EQS."")
$ THEN
$!
$! The File Dosen't Exist So Check To See If The CONF.H_VMS File Exists.
$!
$ IF (F$SEARCH("SYS$DISK:[]CONF.H_VMS").NES."")
$ THEN
$!
$! Copy CONF.H_VMS To CONF.H.
$!
$ COPY SYS$DISK:[]CONF.H_VMS SYS$DISK:[]CONF.H
$!
$! Else....
$!
$ ELSE
$!
$! Check To See If The CONF_H.VMS File Exists.
$!
$ IF (F$SEARCH("SYS$DISK:[]CONF_H.VMS").NES."")
$ THEN
$!
$! Copy CONF_H.VMS To CONF.H.
$!
$ COPY SYS$DISK:[]CONF_H.VMS SYS$DISK:[]CONF.H
$!
$! Else...
$!
$ ELSE
$!
$! The CONF.H_VMS And The CONF_H.VMS File Dosen't Exist, So Tell The User.
$!
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "The file CONF.H_VMS or CONF_H.VMS dosen't exist. This file is"
$ WRITE SYS$OUTPUT "necessary to compile CircleMUD and is distributed"
$ WRITE SYS$OUTPUT "with the source code."
$ WRITE SYS$OUTPUT ""
$ WRITE SYS$OUTPUT "Since the CONF.H_VMS or CONF_H.VMS file is distributed with the"
$ WRITE SYS$OUTPUT "source files I recomend that you unpack the files"
$ WRITE SYS$OUTPUT "again or get a new source distribution."
$ WRITE SYS$OUTPUT ""
$!
$! Since We Can't Compile Without This File, Just EXIT.
$!
$ EXIT
$!
$! Time To End The CONF_H.VMS File Check.
$!
$ ENDIF
$!
$! Time To End The CONF.H_VMS File Check.
$!
$ ENDIF
$!
$! End The CONF.H Check.
$!
$ ENDIF
$!
$! Time To Return To Where We Were.
$!
$ RETURN
$!
$! Subroutine To Check File Names.
$!
$ CHECK_FILE_NAMES:
$!
$! Tell The User We Are Checking File Names.
$!
$ WRITE SYS$OUTPUT "Checking File Names."
$!
$! Define The File Names We Need To Check On.
$!
$ CHECK_FOR = "ACT.COMM_C,ACT.INFORMATIVE_C,ACT.ITEM_C,ACT.MOVEMENT_C," + -
"ACT.OFFENSIVE_C,ACT.OTHER_C,ACT.SOCIAL_C,ACT.WIZARD_C"
$!
$! Define What The File Names Need To Be.
$!
$ SHOULD_BE = "ACT_COMM.C,ACT_INFORMATIVE.C,ACT_ITEM.C,ACT_MOVEMENT.C," + -
"ACT_OFFENSIVE.C,ACT_OTHER.C,ACT_SOCIAL.C,ACT_WIZARD.C"
$!
$! Define A File Counter And Set It To "0".
$!
$ FILE_COUNTER = 0
$!
$! Top Of The File Loop.
$!
$ CHECK_NEXT_FILE:
$!
$! O.K, Extract The File Name We Are Looking For From The List.
$!
$ LOOKING_FOR = F$ELEMENT(FILE_COUNTER,",",CHECK_FOR)
$!
$! Extract The File Name It SHOULD Be From The List.
$!
$ RENAME_TO = F$ELEMENT(FILE_COUNTER,",",SHOULD_BE)
$!
$! Check To See If We Are At The End Of The File List.
$!
$ IF (LOOKING_FOR.EQS.",") THEN GOTO CHECK_FILES_DONE
$!
$! Increment The Counter.
$!
$ FILE_COUNTER = FILE_COUNTER + 1
$!
$! Check To See If The File We Are Checking For Exists.
$!
$ IF (F$SEARCH(LOOKING_FOR).EQS."")
$ THEN
$!
$! The File Dosen't Exist, Check For The Next File.
$!
$ GOTO CHECK_NEXT_FILE
$!
$! Else...
$!
$ ELSE
$!
$! The File Exists And Needs To Be Fixed.
$!
$ RENAME 'LOOKING_FOR' 'RENAME_TO'
$!
$! End The File Check.
$!
$ ENDIF
$!
$! Go Back And Do It Again.
$!
$ GOTO CHECK_NEXT_FILE
$!
$! All Done With Checking File Names.
$!
$ CHECK_FILES_DONE:
$!
$! Time To Return To Where We Were.
$!
$ RETURN