#include #include #include "main.h" #include "db.h" #include "players.h" sqlite3 *dbh = NULL; gboolean wmud_db_init(GError **err) { GString *db_file = g_string_new(WMUD_STATEDIR); int sqlite_code; g_string_append_printf(db_file, "/%s", database_file); if ((sqlite_code = sqlite3_open(db_file->str, &dbh)) != SQLITE_OK) { g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_CANTOPEN, "Can not open databsae file (%s): %s", db_file->str, sqlite3_errmsg(dbh)); return FALSE; } return TRUE; } gboolean wmud_db_players_load(GError **err) { sqlite3_stmt *sth = NULL; int sqlite_code; if (dbh == NULL) { if (err) g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_NOINIT, "Database backend not initialized"); return FALSE; } if ((sqlite_code = sqlite3_prepare_v2(dbh, "SELECT id, login, password, email FROM players", -1, &sth, NULL)) != SQLITE_OK) { g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Bad query in wmud_db_players_load(): %s", sqlite3_errmsg(dbh)); return FALSE; } while (1) { sqlite_code = sqlite3_step(sth); if (sqlite_code == SQLITE_ROW) { wmudPlayer *player = g_new0(wmudPlayer, 1); player->id = sqlite3_column_int(sth, 0); player->player_name = g_strdup((gchar *)sqlite3_column_text(sth, 1)); player->cpassword = g_strdup((gchar *)sqlite3_column_text(sth, 2)); player->email = g_strdup((gchar *)sqlite3_column_text(sth, 3)); g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Loaded player _%s_", player->player_name); players = g_slist_prepend(players, player); } else if (sqlite_code == SQLITE_DONE) { break; } else { g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Query error in wmud_db_players_load(): %s", sqlite3_errmsg(dbh)); return FALSE; } } sqlite3_finalize(sth); return FALSE; } gboolean wmud_db_save_player(wmudPlayer *player, GError **err) { sqlite3_stmt *sth = NULL; int sqlite_code; if (dbh == NULL) { if (err) g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_NOINIT, "Database backend not initialized"); return FALSE; } if ((sqlite_code = sqlite3_prepare_v2(dbh, "INSERT INTO players (id, login, password, email) VALUES (NULL, ?, NULL, ?)", -1, &sth, NULL)) != SQLITE_OK) { g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Bad query in wmud_db_player_save(): %s", sqlite3_errmsg(dbh)); return FALSE; } if ((sqlite_code = sqlite3_bind_text(sth, 1, player->player_name, -1, SQLITE_STATIC)) != SQLITE_OK) { g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Bad parameter in wmud_db_player_save(): %s", sqlite3_errmsg(dbh)); return FALSE; } if ((sqlite_code = sqlite3_bind_text(sth, 2, player->email, -1, SQLITE_STATIC)) != SQLITE_OK) { g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Bad parameter in wmud_db_player_save(): %s", sqlite3_errmsg(dbh)); return FALSE; } if ((sqlite_code = sqlite3_step(sth)) != SQLITE_DONE) { g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Statement cannot be executed in wmud_db_player_save(): %s", sqlite3_errmsg(dbh)); return FALSE; } g_clear_error(err); return TRUE; }