$! $! VMS_CIRCLEMUD.COM $! Written By: Robert Alan Byer $! byer@mail.ourservers.net $! $! This command procedure is called from [-]VMS_AUTORUN.COM to run CIRCLE.EXE $! as a standalone detached process. $! $! The CIRCLE.EXE accepts the following parameters. $! $! -m Mini-Mud Mode. Mini-mud will be one of your most powerful $! debugging tools; it causes Circle to boot with an abridged $! world, cutting the boot time down to several seconds. It $! is useful for testing features with are not world-related. $! (i.e. new commands or spells) $! $! -q Quick boot. Prevents checking of times out object files. $! Every time Circle boots, it checks every object file to $! see if it has timed out; if so, it is deleted. This is $! done primarily to save disk space. If time is more important $! to you than disk space, use the -q option. "-q" is $! automatically activated when you use "-m" $! $! -d Data directory. Useful as a debugging and development tool, $! if you want to keep one or more sets of game data in addition $! to the standard set, and choose which set is to be used at $! run-time. Example, you can copy the entire world into a $! seperate directory so you can test additions without $! messing up the existing world files. The default directory $! is "lib". Any core dumps (may they never happen to you!) $! will take place in the selected data directory. $! $! port Port selection. Allows you to choose on which port the $! game is to listen for connections. The default is 4000, $! which is historically the port used by most DikuMUDs. $! $! $! Define The Symbol For CIRCLE.EXE $! $ CIRCLE :== $CIRCLEMUD_ROOT:[BIN]CIRCLE.EXE $! $! Run CircleMUD. $! $ CIRCLE $! $! Time To Exit This Procedure. $! $ EXIT