#ifndef __WMUD_MAIN_H__ # define __WMUD_MAIN_H__ # include extern GMainContext *game_context; extern guint32 elapsed_seconds; extern GRand *main_rand; #define random_number(a, b) g_rand_int_range(main_rand, (a), (b) + 1) #endif /* __WMUD_MAIN_H__ */