ADVANCE Usage: advance ADVANCE moves a player to a new level. If used to promote a player to an immortal level, and if you have the autowiz program installed, the wizlist and immlist will automatically be recreated. Example: > advance rasmussen 34 See also: SET # WIZAT Usage: at AT can be used to perform an action in a location other than where you are standing. The first argument can be a virtual room number or the name of a character or object. The remainder of the line is passed to the command interpreter. Examples: > at 3001 look > at fido kill fido > at 3.corpse get all corpse > at catje wave catje See also: GOTO # BAN UNBAN Usage: ban [ ] unban These commands prevent anyone from a site with a hostname containing the site substring from logging in to the game. You may ban a site to ALL, NEW or SELECT players. Banning a site to NEW players prevents any new players from registering. Banning a site to ALL players disallows ANY connections from that site. Banning a site SELECTively allows only players with site-ok flags to log in from that site. Ban with no argument returns a list of currently banned sites. Unban removes the ban. Examples: > ban all whitehouse.gov > unban ai.mit.edu See also: WIZLOCK # DATE Shows the current real time. (Not a social) # DC Usage: dc DC (DisConnect) is used to disconnect a socket. If used on a playing socket, the player will lose his/her link, but, unlike PURGE, will not extract the player or dump the player's inventory on the ground. DC is also useful for disconnecting people who have accidentally left themselves at the main menu, or connections sitting in the "Get name" state. See also: USERS # ECHO GECHO QECHO SEND Usage: echo gecho send qecho ECHO displays a string to everyone in your room. GECHO displays the string to everyone in the game. QECHO displays the string to everyone with the QUEST flag. SEND displays the string to a particular person. Examples: > echo Hi, everyone in the room. > gecho Hi, everyone in the game, isn't this annoying? > send rasmussen You are being watched. # FORCE Usage: force FORCE forces a character, either monster or player, to perform a certain action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in your room. Example: > force fido drop meat > force all save > force room look fido If you are invisible to the one being forced, the force will be performed silently. # FREEZE THAW Usage: freeze thaw FREEZE, originally invented here at CircleMUD (we think), is used to prevent a player from playing. If frozen, the game will ignore all commands entered by the player, including QUIT, until the player is unfrozen with THAW. Obviously, this command should only be used in extreme disciplinary circumstances. See also: SET -> FROZEN # GOTO TRANS WIZTELEPORT Usage: goto trans teleport These commands are used to transports yourself and others to different rooms. GOTO allows you to go to other rooms; TRANS transports a person from wherever they are to the room YOU are in; TELEPORT transports your victim to some other location. For both GOTO and TELEPORT, the location specifier can be either a virtual room number, or the name of a character or object. Examples: > goto 3001 > goto rasmussen > trans fido > teleport fido 3001 > teleport fido 2.fido See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT # HANDBOOK Usage: handbook Guidelines for having an Immortal character -- you should read it. # HCONTROL Usage: hcontrol build hcontrol destroy hcontrol pay hcontrol show House control, controls the addition, removal, and payments of houses. Hcontrol show will show all the houses currently defined in the game along with their last 'rent' payment date. See also: HOUSE, HOUSES # HOLYLIGHT Usage: holylight A toggle which allows you to see: Invisible people and objects, even if you don't have 'detect invisibility' Hidden people, even if you don't have 'sense life' Dark rooms, even if you don't have a light It is expected most immortals will keep HOLYLIGHT on most of the time; it exists so that you have the ability to see what mortals see for debugging purposes. # IMOTD Usage: imotd Displays the Immortal message of the day. This file usually contains new information on commands recently added, new features and other important information that immortals should be aware of. See also: MOTD # INVIS Usage: invis [level] INVIS sets your invisibility level. With no argument, invis toggles between making you fully visible and fully invisible. If you specify a level, only people at and above the level you specify will be able to see you. Examples: > invis > invis 31 See also: VISIBLE # LAST Usage: last For checking the last time a person logged on, their sitename, and their ID number. Example: > last ras [ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995 See also: STAT # LOAD Usage: load LOAD is used to create mobiles and objects. The first argument specifies if you are trying to load a mobile or an object; the second is the virtual number. Example: > load obj 3099 You create a bulletin board. > load mob 3005 You create the receptionist. See also: VNUM # MUTE Usage: mute MUTE is used to shut a player up. When muted, a player will not be able to use most communication channels until he/she is unmuted. See also: FLAGS # NOHASSLE Usage: nohassle Toggles a flag to prevent aggressive monsters from attacking. # NOTITLE Usage: notitle Prevent players from being able to set their own titles; i.e., if the player consistently has an offensive title. The definition of offensive is left as an exercise for the reader. See also: TITLE # NOWIZ Usage: nowiz Allows you to hear or ignore messages coming over the wiznet. See also: WIZNET # OLC Usage: olc { . | set | show | obj | mob | room} [args] .: Repeat last modification command set: Set OLC characteristics show: Show OLC characteristics obj: Modify an object mob: Modify a mob room: Modify a room OnLine Creation. A feature which will eventually allow the creation of areas ONLINE, without having to reboot the system. See also: SHOW->ZONES, ZRESET # PAGE Usage: page PAGE is used to send a message, along with a beep, to another player. Use PAGE ALL to send a message and a beep to everyone in the game. Examples: > page rasmussen Hey, are you still at the keyboard? > page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES Do not abuse this command. # PARDON Usage: pardon Removes killer and thief flags from a player. # POOFIN POOFOUT Usage: poofin poofout Sets the message seen by players when you use GOTO to move to a different room. POOFIN with no argument resets your poofin to the default "appears with an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in a puff of smoke." See also: GOTO # PURGE Usage: purge [name] Purge destroys things. If used with no arguments, it will clear a room of all mobiles and objects, but will not harm players. If the argument is an object, that object (and all of its contents, if any) will be destroyed. If the argument is a mobile, the mobile will be destroyed, leaving its inventory and equipment lying on the ground. If the argument is the name of a player, the player's inventory and equipment will drop on the ground and the player will lose his/her connection. For this reason, PURGE should only be used on players in disciplinary situations. Examples: > purge > purge Pom > purge sword > purge dragon See also: DC # RELOAD Usage: reload < '*' | all | file > Reload is used to reload text files such as the MOTD from disk into memory. reload * reloads all the text files below. Valid files are: background (/mud_dir/lib/text/background) credits (/mud_dir/lib/text/credits) greetings (/mud_dir/lib/text/greetings) handbook (/mud_dir/lib/text/handbook) help (/mud_dir/lib/text/help) immlist (/mud_dir/lib/text/immlist) imotd (/mud_dir/lib/text/imotd) news (/mud_dir/lib/text/news) motd (/mud_dir/lib/text/motd) info (/mud_dir/lib/text/info) policy (/mud_dir/lib/text/policies) wizlist (/mud_dir/lib/text/wizlist) xhelp (/mud_dir/lib/text/help/*) # REROLL Usage: reroll REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha) See also: STAT # RESTORE Usage: restore RESTORE restores a player or mobile to full hit, mana, and movement points. If used on immortals, it also sets all skill levels to 100%. # RETURN Usage: return RETURN returns you to your regular body if you are switched into a mob. See also: SWITCH # ROOMFLAGS Usage: roomflags Toggles a flag which causes the virtual room number and room flags, if any, to be displayed next to room names. # SET Usage: set [ file | player ] SET is an extremely powerful command, capable of setting dozens of aspects of characters, both players and mobiles. SET PLAYER forces set to look for a player and not a mobile; useful for players with names such as 'guard'. SET FILE lets you change players who are not logged on. If you use SET FILE on a player who IS logged on, your change will be lost. If you wish to set a player who is in the game but is linkless, use set twice -- once with the FILE argument, and once without -- to make sure that the change takes. For toggled fields (BINARY), the value must be ON, OFF, YES, or NO. The following are valid fields: Field Level Required Who Value Type Decription ----------------------------------------------------------------------------- age LVL_GRGOD BOTH NUMBER Character's age brief LVL_GOD PC BINARY Brief mode invstart LVL_GOD PC BINARY Invisible @ Start title LVL_GOD PC MISC Player's title nosummon LVL_GRGOD PC BINARY NOSUMMON flag maxhit LVL_GRGOD BOTH NUMBER Max HP maxmana LVL_GRGOD BOTH NUMBER Max mana maxmove LVL_GRGOD BOTH NUMBER Max movement hit LVL_GRGOD BOTH NUMBER Current HP mana LVL_GRGOD BOTH NUMBER Current mana move LVL_GRGOD BOTH NUMBER Current movement align LVL_GOD BOTH NUMBER Alignment str LVL_GRGOD BOTH NUMBER Strength stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx) int LVL_GRGOD BOTH NUMBER Inteligence wis LVL_GRGOD BOTH NUMBER Wisdom dex LVL_GRGOD BOTH NUMBER Dexterity con LVL_GRGOD BOTH NUMBER Constitution cha LVL_GRGOD BOTH NUMBER Charisma sex LVL_GRGOD BOTH MISC Sex ac LVL_GRGOD BOTH NUMBER Armor class gold LVL_GOD BOTH NUMBER Gold (On hand) bank LVL_GOD PC NUMBER Gold in bank exp LVL_GRGOD BOTH NUMBER Experience points hitroll LVL_GRGOD BOTH NUMBER To-Hit modifier damroll LVL_GRGOD BOTH NUMBER Damage modifier invis LVL_IMPL PC NUMBER Invisible (level) nohassle LVL_GRGOD PC BINARY NOHASSLE flag frozen LVL_FREEZE PC BINARY FROZEN flag practices LVL_GRGOD PC NUMBER # of practices lessons LVL_GRGOD PC NUMBER # of practices drunk LVL_GRGOD BOTH MISC Drunkeness hunger LVL_GRGOD BOTH MISC Hrs to hunger thirst LVL_GRGOD BOTH MISC Hrs to thirst killer LVL_GOD PC BINARY KILLER flag thief LVL_GOD PC BINARY THIEF flag level LVL_IMPL BOTH NUMBER Level room LVL_IMPL BOTH NUMBER Move to room roomflag LVL_GRGOD PC BINARY ROOMFLAGS flag siteok LVL_GRGOD PC BINARY SITEOK flag deleted LVL_IMPL PC BINARY DELETED flag class LVL_GRGOD BOTH MISC Class (W/T/C/M) nowizlist LVL_GOD PC BINARY Not Wizlistable flag quest LVL_GOD PC BINARY QUESTING flag loadroom LVL_GRGOD PC MISC Room to load in (#/off) color LVL_GOD PC BINARY COLOR flag idnum LVL_IMPL PC NUMBER ID Number passwd LVL_IMPL PC MISC Player password nodelete LVL_GOD PC BINARY Undeletable flag See also: STAT # SHOW Usage: show [argument] Valid Modes: death errors godrooms houses player rent shops stats zones The SHOW command displays information. Some modes of show require additional information, such as a player name. death: Shows all death traps in the game. errors: Shows errant rooms. godrooms: Shows the rooms in the 'god zone'. houses: Shows the houses that are currently defined. player: Shows player summary information, simply provide a player name. rent: Shows the filename and path to a players rent file. shops: Shows all the shops in the game and their buy/sell parameters. stats: Shows game status information including players in game, mobs etc. zones: Shows all the zones in the game and their current reset status. An age of -1 means it is in the 'to be reset next' queue. See also: STAT, ZRESET # SHUTDOWN Usage: shutdown [reboot | die | pause] SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with CircleMUD's 'autorun' script. If you are not using autorun, the arguments are meaningless. If you are using autorun, the following arguments are available: REBOOT Pause only 5 seconds instead of the normal 40 before trying to restart the MUD. DIE Kill the autorun script; the MUD will not reboot until autorun is explicitly run again. PAUSE Create a file called 'paused' in Circle's root directory; do not try to restart the MUD until 'paused' is removed. # SKILLSET Usage: skillset '' Sets the specified skill to the specified value. See also: SET # SLOWNS Usage: slowns Toggles whether or not IP addresses are resolved into readable site names. If slow nameserver is enabled, USERS will show only IP addresses. (128.123.222.111 etc). See also: USERS # SNOOP Usage: snoop [player] Snoop allows you to listen in on another player's session; everything the player sees or types will be displayed on your terminal preceded by a '%'. Obviously, there are many ethical considerations to the use of this command; snoop should be used minimally, and only for disciplinary purposes. Type snoop or just snoop to stop snooping. # SNOWBALL Snowball is just a social -- it prints a funny message, and nothing more. # STAT Usage: stat [player | object | mobile | file] Gives information about players, monsters, and objects in the game. The type argument is optional. STAT PLAYER will search only for players; useful for statting people with names such as Red or Cityguard. STAT OBJECT will search only for objects. STAT MOBILE will search only for monsters. STAT FILE is used to stat players who are not logged in; the information displayed comes from the playerfile. Examples: > stat fido > stat player red > stat mobile red > stat file niandra > stat object thunderbolt See also: VSTAT # STRING Usage: string [ | ] For changing the text-strings associated with objects and characters. The format is: Type is either 'obj' or 'char'. Field is one of the following(the names may be abbreviated): Name (the call-name of an obj/char - kill giant) Short (for inventory lists (obj's) and actions (char's)) Long (for when obj/character is seen in room) Title (for players) Description (For look at. For obj's, must be followed by a keyword) Delete-description (only for obj's. Must be followed by keyword) Where a string is expected as the last argument, a newline will make you enter a string mode, and the game will prompt you for new lines to the string until you exceed the maximum length for the string or you end a line with a '@'. Mobiles and objects currently cannot be strung. # SWITCH Usage: switch SWITCH is used to take over the body of mobiles; useful for interactive adventures. If the monster in which you are switched is killed you will be returned to your own body. See also: RETURN # SYSLOG Usage: syslog [off | brief | normal | complete] The SYSLOG command controls how detailed of an on-line system log you see. Messages surrounded by '[' and ']' are syslog messages and are in green if you have color on. The messages you receive are level dependent. Examples: > syslog complete > syslog off See also: COLOR # UNAFFECT Usage: unaffect Removes all affections (i.e., spell effects) from a player. See also: STAT # UPTIME Usage: uptime Displays when the game was booted and calculates how long ago that was. # USERS Usage: users [switches] USERS gives a list of all sockets (i.e., connections) currently active on the MUD. The multi-column display shows the socket number (used by DC), class, level, and name of the player connected, connection state, idle time, and hostname. The following switches are available: -k or -o Show only outlaws (killers and thieves). -p Show only sockets in the playing sockets. -d Show only non-playing (deadweight) sockets. -l min-max Show only sockets whose characters are from level min to max. -n Show the socket with associated with it. -h Show all sockets from . -c list Show only sockets whose characters' classes are in list. See also: DC, SLOWNS # VNUM Usage: vnum Gives a list of the virtual numbers of objects or mobiles which have the specified name. Examples: > vnum obj ring 1. [ 904] a platinum ring 2. [ 2543] a seashell ring 3. [ 2588] a small emerald ring > vnum mob dragon 1. [ 1] Puff 2. [ 908] the dragon turtle 3. [ 2548] the Master of Illusions # VSTAT Usage: vstat < mob | obj > Used to stat a prototypical mobile or object by virtual number. Examples: > vstat obj 3000 > vstat mob 3001 See also: LOAD, STAT, VNUM # WIZHELP Usage: wizhelp Gives a list of the special commands available at your level. # WIZLOCK Usage: wizlock [value] WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters from being created. WIZLOCK n, 2 <= n <= 34, prevents new characters and allows only characters level n and above to log on. WIZLOCK with no argument displays the current WIZLOCK level. See also: BAN # WIZNET ; The immortal communication channel. Usage: wiznet [ '@' | '+' | '-' | '#' ] [] Examples: >; - just sends text >; @ - shows all gods that are on and visible to you - also shows if the gods who are visible to you are writing This code was provided by Gnort. See also: NOWIZ # ZRESET Usage: zreset < zone | '*' | '.' > Used to force a zone to reset. '*' forces all zones to reset. '.' forces the zone you are in to reset. See also: SHOW -> ZONES # $