bin_PROGRAMS = wmud AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(GDA_CFLAGS) $(CURL_CFLAGS) wmud_SOURCES = \ main.c \ main.h \ game-networking.c \ game-networking.h \ interpreter.c \ interpreter.h \ db.c \ db.h \ players.c \ players.h \ maintenance.c \ maintenance.h \ game.c \ game.h \ configuration.c \ configuration.h \ world.c \ world.h \ menu.c \ menu.h \ texts.c \ texts.h \ wmudclient.c \ wmudclient.h \ wmudplayer.c \ wmudplayer.h \ wmudclientstate.h \ enumtypes.h \ enumtypes.c wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(GDA_LIBS) $(CURL_LIBS) enum_headers = wmudclientstate.h enumtypes.h: $(enum_headers) enumtypes.h.template $(AM_V_GEN) ( top_builddir=`cd $(top_builddir) && pwd`; \ cd $(srcdir) && $(GLIB_MKENUMS) --template enumtypes.h.template $(enum_headers) ) > \ enumtypes.h.tmp && mv enumtypes.h.tmp enumtypes.h enumtypes.c: $(enum_headers) enumtypes.h enumtypes.c.template $(AM_V_GEN) ( top_builddir=`cd $(top_builddir) && pwd`; \ cd $(srcdir) && $(GLIB_MKENUMS) --template enumtypes.c.template $(enum_headers) ) > \ enumtypes.c.tmp && mv enumtypes.c.tmp enumtypes.c