#include #include #include #include "interpreter.h" #include "networking.h" #define IS_SPACE(c) (g_ascii_isspace((c)) || (!(c))) static wmudCommand command_list[] = { { "quit", gcmd_quit }, { NULL, NULL }, }; static void command_part_print(GString *data, gpointer user_data) { g_print("Part: %s\n", data->str); } void wmud_interpret_game_command(wmudClient *client) { GSList *command_parts = NULL; gchar *a, *last_start = NULL; gboolean in_string = FALSE; gchar string_delim = 0; gboolean prev_space = TRUE; g_print("Interpreting '%s' as a client command\n", client->buffer->str); for (a = client->buffer->str; (a - client->buffer->str) < client->buffer->len + 1; a++) { if (IS_SPACE(*a) && prev_space) continue; if (IS_SPACE(*a) && !prev_space && !in_string) { GString *token = g_string_new_len(last_start, a - last_start); command_parts = g_slist_prepend(command_parts, token); prev_space = TRUE; continue; } if (!IS_SPACE(*a) && prev_space) { last_start = a; prev_space = FALSE; } if (((*a == '\'') || (*a == '"')) && !in_string) { in_string = TRUE; string_delim = *a; prev_space = TRUE; continue; } if (in_string && (*a == string_delim)) { in_string = FALSE; string_delim = 0; prev_space = TRUE; continue; } } if (in_string) { GString *buf = g_string_new(""); g_string_printf(buf, "You should close quotation characters, like %c...\r\n", string_delim); /* TODO: error checking */ g_socket_send(client->socket, buf->str, buf->len, NULL, NULL); g_string_free(buf, TRUE); } command_parts = g_slist_reverse(command_parts); g_slist_foreach(command_parts, (GFunc)command_part_print, NULL); } gboolean wmud_interpreter_init(void) { return TRUE; }