#5400 The Entrance To The Dancing Daemon Inn~ You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome plated stairs spiral up to the reception area. To the south you hear the sounds of merriment and drinking and from the west you hear the bustling activity of New Thalos. ~ 54 d 0 D2 You see people dancing and drinking. ~ ~ 0 -1 5402 D3 You see people walking by on Sultan's Walk. ~ ~ 0 -1 5420 D4 The spiral stairs lead up to the reception area. ~ ~ 0 -1 5401 S #5401 The Reception Area~ You are now standing in the reception of New Thalos. A huge mahogany desk is here along with two sofas and a coffee table covered in magazines. The plush carpeting under your feet is a nice change from the rugged paths you are used to travelling. A chrome stairway spirals downstairs to the tavern of the Dancing Daemon Inn, and your future adventures in New Thalos. ~ 54 deh 0 D5 The stairs lead down to the Daemon. ~ ~ 0 -1 5400 S #5402 The Dancing Daemon Inn~ A huge circling wet-bar takes up most of the east end of the Daemon. An old mage reclines against the mirror behind the bar absentmindedly pouring several drinks at once with his refined telekinesis. The Lokettes, a local band, are playing their usual gig on the stage. The large booths along the all are filled with people drinking and having a grand time. You feel like partying here. The only obvious exit is to the north. ~ 54 d 0 D0 You see the entrance to the Daemon. ~ ~ 0 -1 5400 E bar~ The bar looks slightly out of place and you can only assume the powerful magic of the bartender allows it to revolve. ~ S #5403 The Medina~ You stand on the Medina, on the larger open areas in New Thalos. People walk to and fro carrying on their day to day business. The Common Square of the people opens up to the south and the Medina continues north. ~ 54 0 1 D0 You see Medina. ~ ~ 0 -1 5404 D2 You see the Common Square. ~ ~ 0 -1 5410 S #5404 The Medina~ You are walking along a wide open expanse of road connecting Market Square to the Common Square. Panhandlers, beggars, and other such riff-raff wander about hoping to catch those few who with open hearts. The Medina continues to the south and the Market Square spreads out to the north. ~ 54 0 1 D0 You see Market Square. ~ ~ 0 -1 5405 D2 You see the Medina. ~ ~ 0 -1 5403 S #5405 Southern Market Square~ The large square of markets fills your vision. Strange sights and sounds, those known only to the New Thalos market, barrage your senses. The only hope of making any sense of what is going on here is to wander around. Market Square continues north, west, and east, with the Medina trailing off th the south. ~ 54 0 1 D0 ~ ~ 0 -1 5406 D1 ~ ~ 0 -1 5407 D2 ~ ~ 0 -1 5404 D3 ~ ~ 0 -1 5408 S #5406 The Center Of Market Square~ You are standing in the center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. ~ 54 0 1 D0 ~ ~ 0 -1 5415 D1 ~ ~ 0 -1 5417 D2 ~ ~ 0 -1 5405 D3 ~ ~ 0 -1 5409 E statue~ Before you is a statue of the mighty beholder! A great beast with multiple eyes and wicked... wicked... um.... eyes... The mighty beholder is in Excellent condition. ~ S #5407 Southeastern Market Square~ In this corner of the market some of the largest warriors in the land tower over you. It is easy to understand why they hang out here once you notice the weapon shop and the armoury close by. Perhaps you might stop in and take a look at the wares these shops have to offer. ~ 54 0 1 D0 ~ ~ 0 -1 5417 D1 ~ ~ 0 -1 5529 D2 ~ ~ 0 -1 5536 D3 ~ ~ 0 -1 5405 S #5408 Southwestern Market Square~ This area of the market seems relatively quiet, save the high pitch banter of the shopkeepers attempting to lure you into their stores. South you see the bread stand and west is the entrance to the general store. The market's sprawl continues east and north of here. ~ 54 0 1 D0 ~ ~ 0 -1 5409 D1 ~ ~ 0 -1 5405 D2 You see the grocer's. ~ ~ 0 -1 5535 D3 You see the general store. ~ ~ 0 -1 5528 S #5409 Western Market Square~ This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. West Main street begins here and heads for the gate, the market's expanse fills the other directions. ~ 54 0 1 D0 ~ ~ 0 -1 5414 D1 ~ ~ 0 -1 5406 D2 ~ ~ 0 -1 5408 D3 ~ ~ 0 -1 5426 S #5410 The Common Square~ People pass by talking to each other, or rest their weary bones on this grassy field. You can hear faint sounds of the river to the south of you as it passes through the city. Ishtar drive heads east and west from here and the Medina is to the north. South lies the River Ishtar Bridge and the southern gate. ~ 54 0 1 D0 You see the medina. ~ ~ 0 -1 5403 D1 ~ ~ 0 -1 5437 D2 You see the bridge over the river. ~ ~ 0 -1 5412 D3 ~ ~ 0 -1 5436 S #5411 Outside The Southern Gate Of New Thalos~ You see before you the expanse of the Great Eastern Desert. You have heard many tales of the Great Pyramid, the lost city of Old Thalos and the friendly brass dragon that lies under the desert. To the south lies the desert and the city of New Thalos is to the north. ~ 54 c 1 D0 ~ gate~ 1 5401 5413 D2 ~ ~ 0 -1 5039 S #5412 The Southern Bridge~ Walking over the bridge you see the rushing waters of the River Ishtar. To the south you see the Southern Gate of New Thalos and the Common Square stretches out to the north ~ 54 c 1 D0 ~ ~ 0 -1 5410 D2 ~ ~ 0 -1 5413 D5 ~ ~ 0 -1 5485 S #5413 Inside The South Gate Of New Thalos~ Two large stone towers rise up to greet you with the massive iron gate swinging on ornately crafted hinges and emblazoned with the crest of New Thalos. The makers of the city spared no expense in rebuilding the defenses or their home. The River Ishtar bridge lies to the north and the desert to the south. ~ 54 0 1 D0 ~ ~ 0 -1 5412 D2 ~ gate~ 1 5401 5411 S #5414 Northwestern Market Square~ This corner of the market contains some of the most civilized folk in New Thalos. To the north lies the humble store of the merchant Ahkeem, his weavings known to be the best in the city. West of here is the entrance to the First Royal Bank of New Thalos. ~ 54 0 1 D0 ~ ~ 0 -1 5514 D1 ~ ~ 0 -1 5415 D2 ~ ~ 0 -1 5409 D3 ~ ~ 0 -1 5521 S #5415 Northern Market Square~ You stand in one of the most heavily used parts of town. To the north lies the Palace of New Thalos and the Casbah, east west and south of here the busy market thrives with life. ~ 54 0 1 D0 ~ ~ 0 -1 5418 D1 ~ ~ 0 -1 5416 D2 ~ ~ 0 -1 5406 D3 ~ ~ 0 -1 5414 S #5416 Northeastern Market Square~ Pandemonium. Chaos. Madness. A few other choice words come to mind as you gaze into this corner of the market. The vegetable stand seems quiet enough so you have to assume the noise comes from the Butchery. You have to think for a while before you muster the will to enter this shop. The market continues to the south and west. ~ 54 0 1 D0 ~ ~ 0 -1 5515 D1 ~ ~ 0 -1 5522 D2 ~ ~ 0 -1 5417 D3 ~ ~ 0 -1 5415 S #5417 Eastern Market Square~ You stand in the market of New Thalos, the gem of the desert. The market is the hub of the city, all trade and commerce of any significance is carried on here. The market spreads out in all directions save east, here Main Street heads for the easter gate. ~ 54 0 1 D0 ~ ~ 0 -1 5416 D1 ~ ~ 0 -1 5427 D2 ~ ~ 0 -1 5407 D3 ~ ~ 0 -1 5406 S #5418 Sultan's Walk~ This cobblestone road aides your journey through town. Traveling north will take you by the Palace and the Dancing Daemon Inn, and south will put you on Market Square. ~ 54 0 1 D0 ~ ~ 0 -1 5419 D2 ~ ~ 0 -1 5415 S #5419 Sultan's Walk~ This part of the road travels between one of the sturdy walls of the Palace and the Dancing Daemon. To the east you peer through a small window into the Daemon, seeing many people dancing and drinking. After you tend to your other chores you plan on visiting the Daemon. The walk continues north and south from here. ~ 54 0 1 D0 ~ ~ 0 -1 5420 D2 ~ ~ 0 -1 5418 S #5420 Sultan's Walk~ The road here between the Palace and the Dancing Daemon Inn seems well worn by the travel of horses, carts, and leather boots. From the west you hear the faint sound of trumpets announcing the arrival of some duke or duchess to the Palace. Safe haven awaits you to the east in the halls of the Daemon, and Sultan's Walk continues north and south. ~ 54 0 1 D0 ~ ~ 0 -1 5421 D1 ~ ~ 0 -1 5400 D2 ~ ~ 0 -1 5419 D3 ~ ~ 0 -1 5558 S #5421 Sultan's Walk~ The main road north from the square continues here, surrounded by the walls of the Palace and the Daemon. To the north you see the heavily guarded gate and can make out faint sounds of trade to the south. ~ 54 0 1 D0 ~ ~ 0 -1 5422 D2 ~ ~ 0 -1 5420 S #5422 Inside The Northern Gate Of New Thalos~ Two large stone towers rise up to greet you with a massive iron gate swinging between on ornately crafted hinges and emblazend with the crest of New Thalos. The makers of this city spared no costs in rebuilding the defenses of their home. Sultan's Walk runs to the south and the Casbah stretches out east and west. To the north is wilderness. ~ 54 0 1 D0 ~ gate~ 1 5401 5567 D1 ~ ~ 0 -1 5449 D2 ~ ~ 0 -1 5421 D3 ~ ~ 0 -1 5448 S #5423 Inside The West Gate Of New Thalos~ Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense in protecting their home. Main street heads towards the market eastward and the wilderness beckons from the west. To the south lies the entrance the Warriors' Guild. ~ 54 c 1 D1 ~ ~ 0 -1 5424 D2 ~ ~ 0 -1 5526 D3 ~ gate~ 1 5401 5569 S #5424 West Main Street~ This is the main road traveling though the city. To the south you hear the hammering of the repair shop and to the north is the grassy field known as Temple Square. Main street continues east and west. ~ 54 0 1 D0 ~ ~ 0 -1 5520 D1 ~ ~ 0 -1 5425 D2 ~ ~ 0 -1 5527 D3 ~ ~ 0 -1 5423 S #5425 West Main Street~ A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. The main street continues east and west from here. ~ 54 0 1 D0 ~ ~ 0 -1 5471 D1 ~ ~ 0 -1 5426 D2 ~ ~ 0 -1 5472 D3 ~ ~ 0 -1 5424 S #5426 West Main Street~ You are strolling on the street between the bank and general store. To the west you hear a roadcrew at work and to the east, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. ~ 54 0 1 D1 ~ ~ 0 -1 5409 D3 ~ ~ 0 -1 5425 E poster~ The poster is of a wealthy looking man in red robes smiling at you. The caption reads: THE SULTAN REMINDS YOU TO PAY YOUR TAXES! ~ S #5427 East Main Street~ Here on East Main, you smell the odor of freshly slaughtered meat and, hear the pounding of new metal from the armory. The Square is to the west and a junction is to the East. ~ 54 0 1 D1 ~ ~ 0 -1 5428 D3 ~ ~ 0 -1 5417 S #5428 East Main Street~ You are on East Main Street. To the North is the beginning of Guildsman Row. To the South is a dark alley. The road also continues to the East. There is a small sign on a wire hanging across the junction. ~ 54 0 1 D0 ~ ~ 0 -1 5464 D1 ~ ~ 0 -1 5429 D2 ~ ~ 0 -1 5465 D3 ~ ~ 0 -1 5427 E sign~ The sign reads: NO LOITERING! (by order of the Sultan of New Thalos) ~ S #5429 East Main Street~ As you walk by the mercenary guild a cold chill causes you to shiver uncontrollably. You see some shady looking characters lurking about the entrance to this house of 'helpful' people. Perhaps curiosity gets the best of you, but you wonder what could be going on inside. To the north you see the open doors of the apothecary shop where one may buy many magical livations. Main Street continues east and west from here. ~ 54 0 1 D0 ~ ~ 0 -1 5523 D1 ~ ~ 0 -1 5430 D2 ~ ~ 0 -1 5530 D3 ~ ~ 0 -1 5428 S #5430 East Main Street~ The Main street through eastern New Thalos begins here and heads westward towards the marketplace. One of the main gates can be seen to the east and Braheem's Magic Shop awaits your business to the north. ~ 54 0 1 D0 ~ ~ 0 -1 5524 D1 ~ ~ 0 -1 5431 D3 ~ ~ 0 -1 5429 S #5431 Inside the Eastern Gate of New Thalos~ Two large stone towers imbedded in the wall loom over you. The massive iron gate, emblazened with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense in protecting their home. Main street heads towards the market westward and the wilderness beckons from the east. To the north lies the entrance to the Mages' Guild. ~ 54 c 1 D0 ~ ~ 0 -1 5525 D1 ~ gate~ 1 5401 5568 D3 ~ ~ 0 -1 5430 S #5432 Cassandra's Catch Of The Day~ Nothing in your life has prepared you for the odor which fills your lungs. Not wanting to offend the beautiful shopkeeper you hold your tongue and quietly look over her selection. ~ 54 cd 0 D2 ~ ~ 0 -1 5441 S #5433 West Ishtar Drive~ This is the warehouse district of New Thalos. Strong men walk back and forth from the docks to the warehouse carrying large crates loading and unloading the boats as they sail down the river. To the north is one of the entrances of the warehouse and West Ishtar leads east. ~ 54 0 1 D0 ~ ~ 0 -1 5540 D1 ~ ~ 0 -1 5434 S #5434 West Ishtar Drive~ A few men walk by almost pushing you out of the way as they go about their business of loading and unloading the boats. An entrance to one of the huge warehouses of New Thalos is to the north and the River Ishtar quietly flows by to the south. Ishtar Drive continues east and west. ~ 54 0 1 D0 ~ ~ 0 -1 5541 D1 ~ ~ 0 -1 5435 D3 ~ ~ 0 -1 5433 S #5435 West Ishtar Drive~ The cobblestone road is moist here, the trail of water heading down to the boat ramp. Catching your balance as you start to slide on the slick pavement you grab on to the handrail someone has conveniently placed here. To the north is the Shipwright and Ishtar Drive continues east and west. ~ 54 0 1 D0 ~ ~ 0 -1 5542 D1 ~ ~ 0 -1 5436 D2 ~ ~ 0 -1 5443 D3 ~ ~ 0 -1 5434 S #5436 West Ishtar Drive~ A cool breeze blows up off the river chilling the sweat otherwise present on your skin. Orders and sometimes curses can be heard from the west in the direction of the warehouses. The common square opens up to the east and Ishtar Drive continues west. ~ 54 0 1 D1 ~ ~ 0 -1 5410 D3 ~ ~ 0 -1 5435 S #5437 East Ishtar Drive~ Loud hammering and the sound of red hot iron cooling in water reaches your ears as you stand in front of the blacksmith. A small boy runs up to you with big eyes and, as you return his gaze, runs off down the road. The common square can be seen to the west and Ishtar Drive continues to the east. ~ 54 0 1 D0 ~ ~ 0 -1 5544 D1 ~ ~ 0 -1 5439 D3 ~ ~ 0 -1 5410 S #5438 East Ishtar Drive~ The wide road bordering the south of town continues to the east west here, bordered only by the hay-loft to the north and the River Ishtar to the south. ~ 54 0 1 D1 ~ ~ 0 -1 5440 D3 ~ ~ 0 -1 5439 S #5439 East Ishtar Drive~ Small clumps of hay strewn about the ground alerts you to the fact that you have reached the stables. Arabian stallions as well as many other fine breeds of horses can be purchased for a price. Ishtar Drive continues east and west. ~ 54 0 1 D0 ~ ~ 0 -1 5545 D1 ~ ~ 0 -1 5438 D3 ~ ~ 0 -1 5437 S #5440 East Ishtar Drive~ Even in broad daylight, you can hardly see into the back alley that begins here and heads north. Sounds of loud drunken folk and the occasional screaming cat emenate from the direction. Luckily you have the choice of going east or west down the drive as well. ~ 54 0 1 D0 You see murky darkness. ~ ~ 0 -1 5468 D1 ~ ~ 0 -1 5441 D3 ~ ~ 0 -1 5438 S #5441 East Ishtar Drive~ Your highly acute sense of smell reports you have reached the entrance to the fish market. Although renowned for it fresh catches and wide selection of aquarian delicacies you wonder how much longer you can endure the smell! The River Ishtar flows alongside to the south with the drive running along side it east to west. ~ 54 0 1 D0 ~ ~ 0 -1 5432 D1 ~ ~ 0 -1 5442 D3 ~ ~ 0 -1 5440 S #5442 East Ishtar Drive~ The sound of squawking gulls and the smell of rotting fish gives you a hint of your location. The River Ishtar flows south of you, but looks crystal clear, so it cannot be the source of this putrid smell. Looking north you notice a small sign hanging over the dump. ~ 54 0 1 D0 ~ ~ 0 -1 5547 D3 ~ ~ 0 -1 5441 E sign~ #====================================================# | | | THE DUMP OF NEW THALOS | | | | | | ----- | | | | Enter at your own risk. | | -the management | | | #====================================================# ~ S #5443 The Boat Ramp~ This sloped slab of stone allows easy passage to and from the River Ishtar. Boats are moored to the docks here awaiting their masters to return from the warehouses and the pubs. The waters of the River Ishtar lap at your feet to the south and Ishtar Drive is to the north. ~ 54 c 1 D0 ~ ~ 0 -1 5435 D2 ~ ~ 0 -1 5486 S #5444 West Casbah~ The air takes on a somber note as you stand before the entrance to the jailhouse of New Thalos. Hopefully you won't ever see this structure from the inside. The northwest tower stands here with a spiral staircase leading up. The Avenue ends here, only exiting to the east. ~ 54 0 1 D1 ~ ~ 0 -1 5445 D2 ~ gate~ 2 5493 5553 D4 ~ ~ 0 -1 5559 S #5445 West Casbah~ You have almost reached the end of the Avenue in this direction, the number of guards in this part of town is nearly doubled. To the north the familiar city wall protects you from the wilderness. Looking south marble stairs rise towards the entrance of city hall surrounded by massive white pillars. The Avenue continues east and west from here. ~ 54 0 1 D1 ~ ~ 0 -1 5446 D2 ~ ~ 0 -1 5554 D3 ~ ~ 0 -1 5444 S #5446 The Casbah~ The wall of the Palace curves south from here, a darkened alley runs along it in that direction. West of here you see the steps of the City Hall and notice the increase in the number of guards. To the east the Avenue continues. ~ 54 0 1 D1 ~ ~ 0 -1 5447 D2 ~ ~ 0 -1 5458 D3 ~ ~ 0 -1 5445 S #5447 The Casbah~ As you travel down the road towards towards the City Hall you look up at the guards walking along the wall keeping watch. South of you stands the great walls of the Palace and the Avenue goes east and west. ~ 54 0 1 D1 ~ ~ 0 -1 5448 D3 ~ ~ 0 -1 5446 S #5448 The Casbah~ The cobblestone pavement runs along the north wall here. South of you stand the great walls of the Palace and the Avenue goes east and west. ~ 54 0 1 D1 ~ ~ 0 -1 5422 D3 ~ ~ 0 -1 5447 S #5449 The Casbah~ The activity here is only slightly less than chaotic. Young boys run to and fro with stern intent, and older gentleman swagger down the street towards the Library. To the west you can see the tall towers of the northern gate, and the Avenue continues east. ~ 54 0 1 D1 ~ ~ 0 -1 5450 D3 ~ ~ 0 -1 5422 S #5450 The Casbah~ Walking along the cobblestone path you feel secure with the walls of the city towering over you. You hear the scraping sounds of metal on stone and look up to see a large, strong guard looking out to the north. To the east lies the intersection on Guildsman's Row and the northern gate is a short walk to the west. ~ 54 0 1 D1 ~ ~ 0 -1 5451 D3 ~ ~ 0 -1 5449 S #5451 The Casbah~ The din of the guilds assaults your senses as you reach this intersection, the sound of hammering, the smell of tanned leather, and the smoke rising from the smithy all rush up to greet you. The Avenue continues east and west from here and the Row leads south. ~ 54 0 1 D1 ~ ~ 0 -1 5452 D2 ~ ~ 0 -1 5460 D3 ~ ~ 0 -1 5450 S #5452 The Casbah~ You walk between the solid stone wall of the city and that of the Masons' Guild. Young children with their nannies walk around enjoying the saftey of the city. The Avenue runs east and west from here. ~ 54 0 1 D1 ~ ~ 0 -1 5453 D3 ~ ~ 0 -1 5451 S #5453 The Casbah~ You have almost reached the end of the Avenue in this direction. Walking towards the north-east corner of the city you notice the population density here is much less then the rest of the town. A few old men hobbling on canes and young men intent on studies are the only travelers of the path to the library on a regular basis. The Avenue continues east and west from here. ~ 54 0 1 D1 ~ ~ 0 -1 5454 D3 ~ ~ 0 -1 5452 S #5454 The Casbah~ The Avenue ends here, turning south to become Kali Row. Traveling in that direction will take you to the Library and the grand dance hall of the city. The northeast tower of the wall is accessible here up a spiral staircase. ~ 54 0 1 D2 ~ ~ 0 -1 5455 D3 ~ ~ 0 -1 5453 D4 ~ ~ 0 -1 5562 S #5455 Kali Row~ This is a small, newly added section of the town. The city's Library can be entered through the door to the west and the Casbah begins its journey a little ways north of here. The Row and the entrance to the dancehall is to the south. ~ 54 0 1 D0 ~ ~ 0 -1 5454 D2 ~ ~ 0 -1 5456 D3 ~ ~ 0 -1 5551 S #5456 Kali Row~ The short Row ends abruptly here at the entrance to the dance hall of New Thalos. The entrance to the hall is to the west and the Row continues northward. ~ 54 0 1 D0 ~ ~ 0 -1 5455 D3 ~ ~ 0 -1 5552 S #5457 Underground~ The small passage continues north and south. ~ 54 ad 1 D0 ~ ~ 0 -1 5478 D2 ~ ~ 0 -1 5480 S #5458 Alley~ This is a dark alley running between the Palace and City Hall. Not a lot here, unless you're partial to spiders and rats. ~ 54 0 1 D0 ~ ~ 0 -1 5446 D2 ~ ~ 0 -1 5459 S #5459 Alley~ The alley ends here. ~ 54 a 1 D0 ~ ~ 0 -1 5458 D5 You see a manhole covering an opening in the road. ~ manhole hole man~ 1 -1 5475 S #5460 Guildsman's Row~ This Row is a hive of activity second only to the actual Market Square itself. Along this row stands all the guilds of the working class citizens of New Thalos, here all the items sold in the Square are made. Along this particular stretch of the row lie the Boyer/ Fletcher to the west and the Masons' to the east. The Row leads off to the south and East Casbah is to the north. ~ 54 0 1 D0 ~ ~ 0 -1 5451 D1 ~ ~ 0 -1 5556 D2 ~ ~ 0 -1 5461 D3 ~ ~ 0 -1 5555 S #5461 Guildsman's Row~ The guilds continue here, to the west is the Weavers' Guild, and to the east stands the Craftsmans' Guild. The row of guilds continues north and south from here. ~ 54 0 1 D0 ~ ~ 0 -1 5460 D1 ~ ~ 0 -1 5507 D2 ~ ~ 0 -1 5462 D3 ~ ~ 0 -1 5506 S #5462 Guildsman's Row~ Only one guild offers its door to this stretch of the Row, the Tanners' Guild, to the west. To the east is a beautifully sculpted marble door allowing entrance to the Museum of the Greater Gods. The Row of Guilds leads north and south. ~ 54 0 1 D0 ~ ~ 0 -1 5461 D1 ~ ~ 0 -1 5511 D2 ~ ~ 0 -1 5463 D3 ~ ~ 0 -1 5564 S #5463 Guildsman's Row~ After the guilds were built the people of the city used some of the extra space to erect a shrine to their patron saints. The result of this labor became the Museum of the Greater Gods. You may enter the sacred hall to the east. ~ 54 0 1 D0 ~ ~ 0 -1 5462 D1 ~ ~ 0 -1 5516 D2 ~ ~ 0 -1 5464 S #5464 Guildsman's Row~ This small cramped road is worn with travel as apprentices to the guilds run merchandise from the guildhouses to the shops on Market Square. The guildhouses lie to the north and Main street is to the south. ~ 54 0 1 D0 ~ ~ 0 -1 5463 D2 ~ ~ 0 -1 5428 S #5465 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 54 ac 1 D0 ~ ~ 0 -1 5428 D2 ~ ~ 0 -1 5466 S #5466 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 54 a 1 D0 ~ ~ 0 -1 5465 D1 ~ ~ 0 -1 5467 D3 ~ ~ 0 -1 5537 S #5467 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 54 a 1 D1 ~ ~ 0 -1 5538 D2 ~ ~ 0 -1 5468 D3 ~ ~ 0 -1 5466 S #5468 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 54 ac 1 D0 ~ ~ 0 -1 5467 D2 ~ ~ 0 -1 5440 S #5469 Alley~ This is a tiny corner in the alley. The temple walls are north and west. You notice a fair amount of footprints to the east. ~ 54 a 1 D1 ~ ~ 0 -1 5470 D2 ~ ~ 0 -1 5471 E footprint~ Kind of looks like a yeti has been here... Hmmmm. ~ S #5470 Alley~ This is a dead end to the tiny alley. There is an unusual amount of wear apparent on the ground. ~ 54 a 1 D3 ~ ~ 0 -1 5469 D5 You see a small iron circle imbedded in the ground. ~ manhole man hole~ 1 -1 5478 S #5471 Alley~ You are in a tiny ally between the temple and the bank. You hear some shouting and general roadwork to the south. The ground is rough and in need of repair. In the road is a small pothole. ~ 54 ac 1 D0 ~ ~ 0 -1 5469 D2 ~ ~ 0 -1 5425 E pothole~ Why are you looking in a pothole? Are you poor or something? ~ S #5472 Alley~ You are on a small alley between the repair shop and the general store. Nothing much here but small rodents and dust. ~ 54 ac 1 D0 ~ ~ 0 -1 5425 D2 ~ ~ 0 -1 5473 S #5473 Alley~ This is a small corner in the alley behind the warehouses and the guild of warriors. You notice some small scrapings to the west. ~ 54 a 1 D0 ~ ~ 0 -1 5472 D1 ~ ~ 0 -1 5474 S #5474 Alley~ The alley ends here as do the footprints you had noticed earlier. ~ 54 a 1 D3 ~ ~ 0 -1 5473 D5 You see a small round iron plate set in the ground. ~ manhole man hole~ 1 -1 5481 S #5475 Underground~ You are in a small underground passage beneath the city. You see a small glint of light from above and the passage continues south. ~ 54 ad 1 D2 ~ ~ 0 -1 5476 D4 ~ man hole manhole~ 1 -1 5459 S #5476 Underground~ The passage continues north and south. ~ 54 ad 1 D0 ~ ~ 0 -1 5475 D2 ~ ~ 0 -1 5477 S #5477 Underground~ The tunnel branches here going north, east, and west. ~ 54 ad 1 D0 ~ ~ 0 -1 5476 D1 ~ ~ 0 -1 5478 D3 ~ ~ 0 -1 5479 S #5478 Underground~ The alley turns again here and heads south and west. You notice a small glint of light from above. ~ 54 ad 1 D2 ~ ~ 0 -1 5457 D3 ~ ~ 0 -1 5477 D4 ~ manhole man hole~ 1 -1 5470 S #5479 Underground~ The passage ends here and you hear some low chanting from the west. You also notice the clearing of dust on the ground but can't seem to find any door in that direction. ~ 54 ad 1 D1 ~ ~ 0 -1 5477 S #5480 Underground~ The small passage continues north and south from here. ~ 54 ad 1 D0 ~ ~ 0 -1 5457 D2 ~ ~ 0 -1 5481 S #5481 Underground~ The small passage heads north and east from here. You here the sounds of the city above you. ~ 54 ad 1 D0 ~ ~ 0 -1 5480 D1 ~ ~ 0 -1 5482 D4 ~ manhole man hole~ 1 -1 5474 S #5482 Underground~ The tunnel continues you west and east. Hopefully you have a good sense of direction. ~ 54 ad 1 D1 ~ ~ 0 -1 5492 D3 ~ ~ 0 -1 5481 S #5483 River Ishtar~ High above you on the top of the city wall guards look down to see if you wish to exit the city via water. To do so they must open the iron grating in front of you from above. The horrid smell of the dump wafts down from the shore. ~ 54 0 7 D1 ~ ~ 0 -1 5624 D3 ~ grating~ 1 -1 5484 S #5484 River Ishtar~ The gentle flow of the river carries you eastward, looking up you see couples strolling along the road. To the west you see the southern bridge and to the east you see the iron grating protecting the city from unwanted guests. ~ 54 0 7 D1 ~ grating~ 1 -1 5483 D3 ~ ~ 0 -1 5485 S #5485 River Ishtar~ You hear your voice echo as you float under the bridge above. The city construction crews have just recently finished the small ladder giving common-folk easy access to the river. To the west and east you see the river flowing by the city. ~ 54 0 7 D1 ~ ~ 0 -1 5484 D3 ~ ~ 0 -1 5486 D4 ~ ~ 0 -1 5412 S #5486 River Ishtar~ This part of the river seems alive with activity. Boats moored to the docks near the ramp north of here make navigation a bit more trying. As the river flows eastward you can see the southern bridge in that direction. ~ 54 0 7 D0 ~ ~ 0 -1 5443 D1 ~ ~ 0 -1 5485 D3 ~ ~ 0 -1 5487 S #5487 River Ishtar~ The river flows through a huge iron grating from the wilderness through the city. Strong guards above await word to open the portal should any citizen require exit or entry. ~ 54 0 7 D1 ~ ~ 0 -1 5486 D3 ~ grating~ 1 -1 5623 S #5488 A Dark Passage~ You seem to have stumbled into a small hand made passage. The wall to the west doesn't look quite right but searching it reveals no secret doors. The only exit it seems is east. ~ 54 ad 1 D1 ~ ~ 0 -1 5489 S #5489 A Dark Passage~ The small passage continues east and west from here. Again you notice something peculiar about the wall, this time to the north, but you fail to find any secret doors. Voices can be faintly heard from the north. ~ 54 ad 1 D1 ~ ~ 0 -1 5490 D3 ~ ~ 0 -1 5488 S #5490 A Dark Passage~ The small passage continues west and east from here. ~ 54 ad 1 D1 ~ ~ 0 -1 5491 D3 ~ ~ 0 -1 5489 E boulder~ A huge boulder stands here. In its center someone has carved out a perfect round hole. ~ S #5491 A Dark Passage~ The small passage ends here for no apparent reason. Looking around you find a small ladder half buried in the dirt. setting it up you find a trap door in the ceiling. The passage continues west from here. ~ 54 ad 1 D3 ~ ~ 0 -1 5490 D4 ~ secret~ 1 -1 5570 E fire~ Moving closer you see this fire is actually FROZEN in place. The flames still radiate heat, but are not actually burning. Looking around you notice a small hole about the size of a piece of charcoal at the base of the flames. ~ S #5492 Underground~ The small passage continues west and east. ~ 54 ad 1 D1 ~ ~ 0 -1 5493 D3 ~ ~ 0 -1 5482 S #5493 Underground~ The small passage continues west and east. ~ 54 ad 1 D1 ~ ~ 0 -1 5500 D3 ~ ~ 0 -1 5492 S #5500 Underground~ The small passage continues west and east. ~ 54 ad 0 D1 ~ ~ 0 -1 5501 D3 ~ ~ 0 -1 5493 S #5501 Underground~ The small passage continues west and east. ~ 54 ad 0 D1 ~ ~ 0 -1 5502 D3 ~ ~ 0 -1 5500 S #5502 Underground~ The small passage continues west and east. ~ 54 ad 0 D1 ~ ~ 0 -1 5488 D3 ~ ~ 0 -1 5501 S #5503 Clerics' Sanctum~ You walk down the staircase into the silent inner sanctum. Here sits your guildmaster ready to assist you when the time is right. The room is completely silent. The only obvious exit is back up the staircase into the the Nectar. ~ 54 deh 0 D1 You notice the floor at the base of the eastern wall has some faint scratches in it. ~ secret door~ 1 -1 5479 D4 ~ ~ 0 -1 5519 S #5504 The Chamber Of The High Priest~ You have entered the chamber of the most holy man in New Thalos. The High Priest advises the Sultan on all matters in the world of the sacred. From what you have heard however, this holy man has a bit of a temper, and he doesn't look very happy that you've disturbed his prayers. The only obvious exit is south. ~ 54 d 0 D2 ~ ~ 0 -1 5508 S #5505 By The Altar~ You are by the temple altar in the northern end of Temple of New Thalos. A huge altar made of highly polished black onyx is standing in front of you. Behind this altar sits a twelve foot tall statue of Akbal, the highest god in all the lands. ~ 54 deg 0 D2 ~ ~ 0 -1 5509 E statue~ Looking up the huge statue you see Akbal calmly gazing out across his lands, he seems pleased. ~ S #5506 The Weavers' Guild~ Rows and rows of uncut cloth lie about waiting to be hemed up into tailored clothes. Cotten is brought in from the country side and spun up into cloth and dyed different colors. A young boy walks in, grabs a pile of clothing and leaves. ~ 54 d 0 D1 ~ ~ 0 -1 5461 S #5507 The Craftsmans' Guild~ You have entered a busy workshop filled with people running amok with various tools and materials. The air is tense with the rush to complete various projects and creations. ~ 54 d 0 D3 ~ ~ 0 -1 5461 S #5508 Inside The Temple~ The temple continues here, but not on such a grand scale. The place still looks immaculate. To the north you see the chamber of the High Priest and a sign on the door in BIG letters thats reads 'DO NOT DISTURB' To the south is the entrance to the Clerics' Guild. ~ 54 dg 0 D0 ~ ~ 0 -1 5504 D1 ~ ~ 0 -1 5509 D2 ~ ~ 0 -1 5512 S #5509 Inside The Temple~ Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religous history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It is obvious that New Thalonians take religion seriously. ~ 54 dgh 0 D0 ~ ~ 0 -1 5505 D1 ~ ~ 0 -1 5510 D2 ~ ~ 0 -1 5513 D3 ~ ~ 0 -1 5508 S #5510 The Donation Room~ This room is new to the temple, it was created during the hard times that had struck the city in recent decades. Luckily for them the Sultan had been hoarding some of the basic neccesities for just such an occasion. These days the donation room depends on the generosity of wealthy adventurers, and a curse on any that walk in to take everything. ~ 54 cd 0 D3 ~ ~ 0 -1 5509 S #5511 The Museum Of The Greater Gods~ Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. The museum continues to the south. ~ 54 cd 0 D2 ~ ~ 0 -1 5516 D3 ~ ~ 0 -1 5462 S #5512 The Entrance To The Guild of Clerics~ This hall pales in comparison to that of the main hall, but is beautiful in its own right. Shaven heads and brown robes can be seen milling about quitely talking to each other. North is back inside the temple proper, and south is the entrance to the clerics' bar. ~ 54 deh 0 D0 ~ ~ 0 -1 5508 D2 ~ ~ 0 -1 5519 S #5513 The Temple Gates~ You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used the priests in the temple are ready to defend themselves, should their city ever come under seige again. ~ 54 0 1 D0 ~ ~ 0 -1 5509 D2 ~ ~ 0 -1 5520 D5 ~ ~ 0 -1 5520 S #5514 Ahkeem's Stuff~ You step into a shop swirling with smoke. Ahkeem seems to have a liking for things not of this world... very strange stuff indeed. ~ 54 d 0 D2 ~ ~ 0 -1 5414 S #5515 Vera's Veggies~ This is a busy place. Customers shuffle around, bartering for lower prices on the wide selection of vegetables. You can still hear your mother telling you 'Eat your Veggies'. That is probably why you are spending time in the city of New Thalos and not with her. But wait... Vera looks just like your mother! ~ 54 d 0 D2 ~ ~ 0 -1 5416 S #5516 The Museum Of The Greater Gods~ Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. The museum continues to the north. ~ 54 cd 0 D0 ~ ~ 0 -1 5511 D3 ~ ~ 0 -1 5463 S #5517 The Base Of The Tower~ You walk into a cold room whose only feature is an old wooden staircase spirling up along the wall to a higher level. Up these stairs you are told awaits the old mage who may be able to help you advance in your studies. ~ 54 de 0 D1 ~ ~ 0 -1 5518 D2 You see some small scratches on the floor near the base of the wall. ~ door secret~ 1 -1 5524 D4 ~ ~ 0 -1 5548 S #5518 The Mages' Courtyard~ You enter a small tiled courtyard with a small fountain in the middle. Around the sides are four wrought iron benches with cushions where the mages of the land sit and exchange ideas. To the west stands a two-story tower where the leader of the mages' guild performs his experiments. ~ 54 e 1 D2 ~ ~ 0 -1 5525 D3 ~ ~ 0 -1 5517 S #5519 Nectar Of The Gods~ You are startled by the lavishness of this place. From what you know of clerics they are supposed to be humble people, giving all their material goods to their cause. Perhaps because only clerics are allowed to enter this bar they have condoned making it as comfortable as possible. In the corner stands a staircase leading down to the meditaion chambers. ~ 54 deh 0 D0 ~ ~ 0 -1 5512 D5 ~ ~ 0 -1 5503 S #5520 Temple Square~ You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Main Street lies to the south. ~ 54 cg 1 D0 ~ ~ 0 -1 5513 D2 ~ ~ 0 -1 5424 D4 ~ ~ 0 -1 5513 S #5521 The Bank~ You stand in a large building decorated with black marble and red satin. Huge pillars support an arched ceiling far above your head. You wonder at the skill the dwarves have for detail as you examine the trim. Fine silver seperates the polished blocks that make up the floor. ~ 54 de 0 D1 ~ ~ 0 -1 5414 S #5522 The Butchery~ This shop has the aroma of freshly slaughterd beasts. You feel right at home. You see a fairly simple set up. The corpses... er... selections hang on hooks, still bleeding into catch pans that drain into a single underground vat. You wonder where that leads... ~ 54 d 0 D3 ~ ~ 0 -1 5416 E vat~ You think you hear noises from the vat... naaah. ~ S #5523 The Witch's Brew~ The first thing you notice as you walk into this spacious shop is the hundreds of candles that line the shelves. The swirling mist that surrounds your feet makes it seem that you have stepped into a gateway to another plane. A cluttered table stands near the far wall, opposite the doorway. ~ 54 d 0 D2 ~ ~ 0 -1 5429 S #5524 Braheem's Magic Shop~ You enter a shop crowded with bookshelves and clutterd with scrolls. The owner seems to be hard at work on his latest magical creation. You see a small sign on the wall. ~ 54 d 0 D2 ~ ~ 0 -1 5430 E sign~ The sign reads: Welcome to Braheem's... LIST - Shows you all of my wonderful creations. VALUE - Shows what an item might be worth to me. SELL - Allows you to rid yourself of excessive magic items. BUY - Allows you to rid youself of excessive cash. ~ S #5525 The Entrance To The Mages' Tower~ The entrance hall is a small poor lighted room. It would seem its only purpose is to house the powerful sorcerer standing here guarding the entrance. ~ 54 deh 0 D0 ~ ~ 0 -1 5518 D2 ~ ~ 0 -1 5431 S #5526 The Entrance To The Guild of Warriors~ This small hall is merely a check point to keep the unwanted out. ~ 54 deh 0 D0 ~ ~ 0 -1 5423 D2 ~ ~ 0 -1 5533 S #5527 The Repair Shop~ One of the most popular shops in New Thalos, this shop is always a hive of activity. It is almost inhuman the way one man can fix all types of armour singlehandedly. If you have an item in need of repair simply give it to the man behind the counter. There is a small sign on the counter. ~ 54 cd 0 D0 ~ ~ 0 -1 5424 E sign~ The sign reads: Closed for renovations ~ S #5528 The General Store~ The new found wealth of this beautiful city is apearant in the exotic items for sale here. You wonder what would happen if you typed... LIST... ~ 54 d 0 D1 ~ ~ 0 -1 5408 S #5529 Abdul's Armour~ The sound of hammering metal grows louder as you enter the armoury. Young boys run to and fro carrying buckets of water and coal. A few dwarves work on sections of armour in the back of the shop, their hammers working too fast to follow. The walls are adorned in all of Abdul's prize creations. Here you can purchase suits of armour meant to keep monsters from hacking you into little pieces. A note on the wall beckons your attention. ~ 54 d 0 D3 ~ ~ 0 -1 5407 E note~ The note reads: LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Abdul SELL : sells an item to Abdul for a generous sum BUY : Abdul's FAVORITE command lets you have an item for his low, low price. ~ S #5530 The Mercenaries' Guild~ This guild is frowned upon by most of the population of New Thalos, but the laws of supply and demand are irresistable. People come here when they feel unable or are unwilling to fight their own battles. For a small fee you may hire a henchman. ~ 54 d 0 D0 ~ ~ 0 -1 5429 D1 You notice some small scratches in the floor next to the eastern wall. ~ door secret~ 1 -1 5532 S #5531 The Mercenaries Guild~ This is the storage room for the mercenaries to be hired. ~ 54 dj 0 S #5532 Entrance To The Thieves' Guild~ This small, dark room has a single torch mounted in the wall for light. There is a small wooden bench and a book lying on it. The assassin guarding the entrance from 'outsiders' stands as you walk in. ~ 54 adeh 0 D2 ~ ~ 0 -1 5539 D3 ~ door secret~ 1 -1 5530 S #5533 The Whet Stone~ Very large men with very large swords drink beer from very large mugs. Everything in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tounge for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. ~ 54 deh 0 D0 ~ ~ 0 -1 5526 D1 ~ ~ 0 -1 5534 S #5534 The Tournament And Practice Yard~ This is a wide expanse of grass filled with dummies, punching bags and swordpupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. ~ 54 deh 0 D1 You see the grass near the base of the wall here is slightly torn. ~ secret door~ 1 -1 5473 D3 ~ ~ 0 -1 5533 S #5535 The Bread Stand~ A small stand has been set up here, showing the shopkeep's humble selection. You notice he has added a few things to his list. ~ 54 d 0 D0 ~ ~ 0 -1 5408 S #5536 Igor's Implements Of Destruction~ You can't help but shiver as you look at the selection of vicious weapons. Huge swords and wicked looking axes hang on pegs around the room. A dwarf sits at a bench in the back hammering away on his latest creation. It is here you can buy rare and exotic items not found in other parts of the world. A note catches your eye. ~ 54 d 0 D0 ~ ~ 0 -1 5407 E note~ The note simply reads: READ THE NOTE IN THE ARMOURY Igor. ~ S #5537 Ye Old Leather Shoppe~ You are standing on a thick oriental rug surrounded on all sides by racks of numerous leather goods. A few women sit on leather cushions sewing in some detail work on custom ordered jackets. ~ 54 d 0 D1 ~ ~ 0 -1 5466 S #5538 Smuggler's Inn~ You are inside a filthy inn, that seemingly has been cleaned in decades. Poker tables line the walls and everyone stares at you as you walk in, you don't feel very welcome. The bar has numerous knife holes in it and the bartender leans over waiting for your order. ~ 54 d 0 D3 ~ ~ 0 -1 5467 S #5539 The Filthy Unicorn~ A draft chills your bones as you enter, though you see no open window or door. Hooded figures lurk around in the shadows and speak in low voices. A flash of steel lets you know that weapons are in great abundance in this crowd. As you quickly check your beltpouch you notice a small staircase leading down. ~ 54 deh 0 D0 ~ ~ 0 -1 5532 D5 ~ ~ 0 -1 5546 S #5540 The Warehouse~ You are standing in a large room used to store merchandise made in the city before it is shipped off. All the items here are made in New Thalos and shipped to other parts of the land. ~ 54 d 0 D1 ~ ~ 0 -1 5541 D2 ~ ~ 0 -1 5433 S #5541 The Warehouse~ Men walk to and fro counting crates and writing down their findings. This area of the warehouse is used for storing the raw materials brought in from areas outside the city. These goods are then delivered to the various guilds. The export area of the warehouses is to the south. ~ 54 d 0 D2 ~ ~ 0 -1 5434 D3 ~ ~ 0 -1 5540 S #5542 The Shipwright~ The wood under you feet creaks from years of being soaked in saltwater. An old man with a curly, grey beard stand behind a small counter waiting to take your order. Behind him are mounted various model sailboats and large fish. ~ 54 d 0 D1 ~ ~ 0 -1 5543 D2 ~ ~ 0 -1 5435 S #5543 The Drafting Room~ The walls are covered with paper sketchings of hull designs. This room is used by the shipwright to build his creations on paper before making a single cut in wood. ~ 54 d 0 D3 ~ ~ 0 -1 5542 S #5544 The Forge~ Very much like the weaponsmith this man deals in the molding of metal. It seems that most of his creations deal with horses. On the walls you see several horseshoes made of iron. The room is hot, hotter than the desert just south of here, and one wonders how the smithy can stand it. ~ 54 d 0 D2 ~ ~ 0 -1 5437 S #5545 The Royal Stables~ Nothing you wouldn't expect is here. Several stalls hold the Sultan's choice Arabian Stallions, and each has their own trough for drinking. A small boy wanders in sometimes with a shovel to remove the offensive by-product of such beasts. ~ 54 d 1 D1 ~ ~ 0 -1 5549 D2 ~ ~ 0 -1 5439 S #5546 The Secret Yard~ This is a hidden yard known to only a few people in New Thalos. Here you may train in the arts of stealing, picking locks, and becoming almost invisible. A small staircase leads back up to the Unicorn. ~ 54 deh 0 D2 You see some small scratches in the wall to the south. ~ secret door~ 1 -1 5489 D4 ~ ~ 0 -1 5539 S #5547 The Dump~ This is the place where the people of the city dump their trash. Due to the constant winds blowing down the moutains the smell is usually blown outside the walls and over the desert. ~ 54 0 1 D2 ~ ~ 0 -1 5442 S #5548 The Mage's Laboratory~ You stand in the top of an old stone tower. Along the walls hundreds of potions, scroll, and wands lie in disaray. The man you see before you sits hunched over a small wooden table with two beakers of bubbling liquid in front of him. He looks up as you enter and smiles broadly. ~ 54 deh 0 D5 ~ ~ 0 -1 5517 S #5549 The Hay Loft~ Not as big as the ones you see on farms in the country, this hay loft serves as a storage area for the horses in the stables. The young boy you saw with the shovel seems to have takes up residence on the second story. ~ 54 d 0 D3 ~ ~ 0 -1 5545 S #5550 The Grand Entrance~ Nowhere have you seen such an obscene display of wealth then in this corridor. The shaggy carpeting under your feet makes it seem as if you are walking on a cloud. Platinum candelabras hang delicately from the ceiling casting light on the ancient tapestries adorning the walls. The crick in your neck tells you that it is time to stop staring. To the west the numerous halls of the palace being and the gate lies to the east. ~ 54 d 0 D0 ~ ~ 0 -1 5560 D1 ~ gate~ 2 5400 5558 D2 ~ ~ 0 -1 5557 D3 ~ ~ 0 -1 5605 S #5551 The Library~ This building holds the vast collection of books and documents that have been brought here by the commitee apointed to recover the lost knowledge of Thalos. Rows of shelves filled with book in every condition line the walls. The air has the aroma of old parchment and glue. ~ 54 df 0 D1 ~ ~ 0 -1 5455 S #5552 The Dance Hall~ You seem to have missed a huge party. The janitors are here cleaning up the confetti and pieces of food. Hundreds of empty beer mugs on the tables surrounding the dance floor suggest that the citizens love their drink. There is still a banner on the wall. ~ 54 d 0 D1 ~ ~ 0 -1 5456 E banner~ ======================================================================== H A P P Y B I R T H D A Y T O U S ======================================================================== ~ S #5553 The Jail~ You are in jail. For some reason, someone feels that you've screwed up pretty bad and should be put away safely for a while. ~ 54 defhj 0 D0 ~ gate~ 2 5493 5444 S #5554 City Hall~ You stand inside the administrative head of the city. Here the decisions regarding city policy are made. Although the Sultan's word is law, he usually spends his time on affairs outside the city wall. ~ 54 d 0 D0 ~ ~ 0 -1 5445 S #5555 The Boyer/Fletchers' Guild~ The walls in this room are covered with pegs that hold various types of bows. There are few people working here, lending to the fact that the skills are rare to come by in the general populas. A few boys are busy in the corner preparing feathers for the fine shafts used in making arrows. Some Elven craftsmen are carefuly inspecting each bow as it is finnished. ~ 54 d 0 D1 ~ ~ 0 -1 5460 S #5556 The Masons' Guild~ There is no doubt that the Dwarves here know what they're doing. They have been invaluable in the building of this beautiful city. Here they are hard at work doing what they do best. The hammers fly in a blur as these talented craftsmen work the stone into ornate bricks, pillars, trim, and many other forms. ~ 54 d 0 D3 ~ ~ 0 -1 5460 S #5557 The Guard House~ You stand inside the southern of the two main guard houses. The stone interior has a spartan look to it, only the bare neccesities. A few weapons are mounted on the walls in case they might be needed. ~ 54 d 0 D0 ~ ~ 0 -1 5550 S #5558 The Palace Gate~ You stand before a magnificantly crafted gate wrought in solid gold. You gape in awe at the splendor of the spirilng towers beyond the portal. The ruler of all the eastern lands resides in this fine palace, and he is not a poor man. The grand entrance lies byond the gate, and Sultan's Walk is to the east. ~ 54 0 1 D1 ~ ~ 0 -1 5420 D3 ~ gate~ 2 5400 5550 S #5559 The Northwest Tower~ You stand on one of the four towers guarding the city. The view from here is great! To the west you see the tall mountains that make up the divide between here and Midgaard. The River Ishtar slowly flows from that direction. South you can see the entire city of New Thalos and the Great Eastern Desert to the south. ~ 54 d 0 D5 ~ ~ 0 -1 5444 S #5560 The Guard House~ You stand inside the northern of the two main guard houses. Strong guards are seated here, playing cards. The stone interior is clean but bare walled save the weapons and armor mounted in the walls. The only exit is south. ~ 54 d 0 D2 ~ ~ 0 -1 5550 S #5561 The Kitchen~ Your footsteps echo off the stone tiles of the kitchen. On the south wall you see the large fire place and a huge copper pot bubbling merrily. The chef is busy chopping up greens and other vegetables at the wooden table for tonight's meal. Servants scurry about grabbing utensils and preparing fresh hares. A small door leads out into the hall northward and the doorway to the dining hall is west. ~ 54 d 0 D0 ~ door~ 1 -1 5563 D3 ~ ~ 0 -1 5571 S #5562 The Northeast Tower~ You stand on one of the four towers guarding the city. To the north you see the wide plains and then the forset. South of here you see the city and the Great Eastern Desert beyond. ~ 54 d 0 D5 ~ ~ 0 -1 5454 S #5563 A Hall~ You are at the eastern end of the southern hallway. A small servants' entrance gives access to the kitchen and the hall continues west. ~ 54 d 0 D2 ~ door small~ 1 -1 5561 D3 ~ ~ 0 -1 5572 S #5564 The Tanners' Guild~ You first notice the pungent smell of freshly tanned leather goods as you enter this strange place. The next thing that grabs your attention is the many colors that these people have transformed the beautiful skins into. The people are streaching the leather and cutting it into the shapes they need. You notice a small message on a wall. ~ 54 d 0 D1 ~ ~ 0 -1 5462 E message~ The message appears to read: I hate being a Tanner ~ S #5565 A Hall~ You have come to the eastern end of the northern hallway. The only exit is west except for the simple wooden door to the north. There is a golden plaque above the door. ~ 54 d 0 D0 ~ door~ 1 -1 5566 D3 ~ ~ 0 -1 5574 E plaque~ Engraved on the plaque are the following words: The Holy Shrine of Allah ~ S #5566 The Shrine Of Allah~ As you step into this room you seem to leave the material plane. The walls here are decorated with beautiful, multi-colored tiles. There is a strange stillness about the air. You sense the presence of an all-mighty being. ~ 54 d 0 D2 ~ door~ 1 -1 5565 S #5567 Outside The Northern Gate Of New Thalos~ You stand outside the gate of New Thalos. The city lies to the south, and wilderness to the north. ~ 54 c 1 D0 ~ ~ 0 -1 5681 D2 ~ gate~ 1 5401 5422 S #5568 Outside The Eastern Gate Of New Thalos~ You stand outside the protective walls of the city. The massive iron gate sits to the west and the unknown awaits you eastward. ~ 54 0 1 D1 ~ ~ 0 -1 5690 D2 ~ ~ 0 -1 5570 D3 ~ gate~ 1 5401 5431 S #5569 Outside The West Gate Of New Thalos~ You stand outside the city walls, the iron gate to the east. The city lies in that direction and the road to Midgaard lies west. ~ 54 0 1 D1 ~ gate~ 1 5401 5423 D3 ~ ~ 0 -1 5618 S #5570 Outside The Wall~ You are in a small clearing outside the east wall of the city. The ground seems well trodden but you can see no apparent exit save that to the north. ~ 54 0 2 D0 ~ ~ 0 -1 5568 S #5571 The Grand Dining Hall~ A long oaken table, coverd with silverware, plates, and a table cloth with gold trim, dominates the room. Although no diners occupy the room as of yet, servants sprint about setting the table and placing condiments. The kitchen entrance is to the east, and two huge double doors open into the hallway north. ~ 54 d 0 D0 ~ doors double~ 1 -1 5572 D1 ~ ~ 0 -1 5561 S #5572 A Hall~ You stand at a T-crossing in the long hallways. There are two large double doors to the south. ~ 54 d 0 D0 ~ ~ 0 -1 5573 D1 ~ ~ 0 -1 5563 D2 ~ doors double~ 1 -1 5571 D3 ~ ~ 0 -1 5577 S #5573 A Hall~ You stand at an intersection of the hallways. Wooden corridors lead off in all directions except west, the garden of the palace can be entered there. ~ 54 d 0 D0 ~ ~ 0 -1 5574 D1 ~ ~ 0 -1 5605 D2 ~ ~ 0 -1 5572 D3 ~ ~ 0 -1 5578 S #5574 A Hall~ You have come to a T-crossing on the hallways. The wooden corridors continue east, west and south. There is a large iron door to the north. ~ 54 d 0 D0 ~ door iron heavy~ 1 -1 5575 D1 ~ ~ 0 -1 5565 D2 ~ ~ 0 -1 5573 D3 ~ ~ 0 -1 5579 S #5575 The Entrance To The Dungeon~ You enter a cold damp room with bare roughly hewn stone walls. This room seems very out of place compared to the splendor of the rest of the Palace. A large steel grating leads down into darkness, and an iron door returns you to the hallway. ~ 54 d 0 D2 ~ door iron~ 1 -1 5574 D5 ~ grating steel~ 1 -1 5591 S #5576 A Guest Room~ This is a simple room used for visiting nobles. A small dresser stands on the east wall with a mirror hung right above it. A queen sized bed made up in satin sheets stands in the middle of the room against the south wall under a window. The only obvious exit is north back out into the hallway. ~ 54 d 0 D0 ~ door~ 1 -1 5577 E window~ Looking out this window you can see the grounds of the palace that seperate the walls of the palace from the building itself. ~ E mirror~ You see a the fighting image of some armor clad humanoid wielding a weapon. ~ S #5577 A Hall~ The long hall continues here with a wooden door in the south wall. On the north wall hangs the picture of some forgotten nobleman who once ruled the land. ~ 54 d 0 D1 ~ ~ 0 -1 5572 D2 ~ door~ 1 -1 5576 D3 ~ ~ 0 -1 5582 S #5578 The Sultan's Garden~ You have entered the Sultan's private gardens. A light sweat breaks out on your skin from the humidity here. All around you are thousands of exotic plants and flowers. The sweet smell of jasmine and honeysuckle reminds you of happier days at home. Off to the north, through the palm trees, you see a delicate white gazebo. A path leads out into the hallway and west towards the gazebo. To your right stands a gold sign. ~ 54 0 2 D1 ~ ~ 0 -1 5573 D3 ~ ~ 0 -1 5583 E sign~ ========================================================================= ========================================================================= || || || || || || || || || Welcome to my humble garden. I have created this || || tiny bit of paradise for the pleasure of my people. || || Take only memories... Leave only footprints... || || || || || || || || The Sultan || || || || || || || ========================================================================= ========================================================================= ~ S #5579 A Hall~ The long stretch of hallway continues east and west from here. The small red carpet covering the centerline is always underfoot and an occasional bench or potted plant lines the wall. There is a door here to the north with a plaque mounted over it. ~ 54 d 0 D0 ~ door~ 1 -1 5580 D1 ~ ~ 0 -1 5574 D3 ~ ~ 0 -1 5584 E plaque door~ The plaque on the door reads: THE ART EXHIBIT of NEW THALOS - the management is not responsible for lost items. ~ S #5580 The Art Exhibit~ You are standing in the Sultan's tribute to the finer virtues. Large paintings hang from the walls displaying nature scenes, nudes, and glorious victories in battle. Strange scupltures rest on pedestals at each corner of the room and mirrors are placed in strategic locations so the viewer may see an entire sculpture at a glance. Your eyes, however, are pulled towards a painting that dominates the far wall. ~ 54 d 0 D2 ~ door~ 1 -1 5579 E painting~ The large painting on the west wall appears to be of the temple of New Thalos, and occupies the entire western wall of this room. ~ S #5581 A Guest Room~ This is another room made up for visiting nobles. There is a dresser up against the eastern wall with a mirror above it and a queen sized bed, made up in satin sheets, against the south wall. ~ 54 d 0 D0 ~ door~ 1 -1 5582 S #5582 A Hall~ You have reached the western end of the southern hallway. The only exit is east except for the doors in the southern and western walls. ~ 54 d 0 D1 ~ ~ 0 -1 5577 D2 ~ door~ 1 -1 5581 D3 ~ door~ 2 5401 5587 S #5583 The Garden Gazebo~ Walking through the gardens you come across a small white wooden structure. The sounds of birds, the smell of flowers, ahhh, paradise. You believe that you have never been in a more peaceful setting. ~ 54 d 0 D1 ~ ~ 0 -1 5578 S #5584 A Hall~ This is the western end of the northern hallway. Two doors are set in the walls here, one to the north, another to the west. ~ 54 d 0 D0 ~ door~ 1 -1 5585 D1 ~ ~ 0 -1 5579 D3 ~ door~ 1 -1 5589 S #5585 The Guard Room~ You stand in a barren chamber lined with nothing but cots and footlockers. The guards come here when off duty to sleep, for they may only leave the Palace grounds with special permission. The only exit is to the south. ~ 54 d 0 D2 ~ door~ 1 -1 5584 S #5586 The Guard Room~ This is living quarters for the guards of the palace. Barren compared to the rest of the Palace, you see only cots and footlockers here. On the walls you see pictures of well known knights who have give a proud name to the Sultan's Guard. ~ 54 d 0 D0 ~ ~ 0 -1 5587 S #5587 The Harem~ This is the room where the Sultan keeps the beautiful women of his Palace. There are ten girls here lying about the room dressed in silks you can almost see through. In the western end of the room stands a large mound of pillows and a beautiful young maiden sits perched atop. It is unfortunate for you that only the Sultan is allowed in here. ~ 54 d 0 D0 ~ door secret~ 1 -1 5588 D1 ~ door~ 2 5401 5582 D2 ~ ~ 0 -1 5586 S #5588 A Small room~ This is secret chamber allowing the Sultan direct access to his harem at any time he chooses. ~ 54 d 0 D0 ~ door~ 1 -1 5589 D2 ~ door secret~ 1 -1 5587 S #5589 The Throne Room~ You stand in the throne room of the mighty Sultan of New Thalos. Guards stand at attention near his side ready to make the ultimate sacrifice for their beloved leader. The gold inlaid throne studded with jewels stands upon a mable dias. The Sultan is not a man to be trifled with. ~ 54 d 0 D0 ~ throne~ 2 5400 5590 D1 ~ door~ 1 -1 5584 D2 ~ door~ 1 -1 5588 S #5590 The Treasure Room~ You have somhow managed to gain access to the treaure vault of the Sultan. The alarm sounding in the background tells you that you must have tripped off some kind of alarm system. It might be adviseable to grab as much stuff as you possibly can and run for the door. ~ 54 d 0 D2 ~ door~ 2 5400 5589 S #5591 The Jailer's Room~ Climbing down the old wooden ladder you enter a small cave like room. There is a small bench with some old magazines and a low burning candle sitting off to one side. A door is set into the stone on the north wall, and the steel grating opens up above. ~ 54 ad 0 D1 ~ door~ 1 -1 5592 D4 ~ steel~ 1 -1 5575 S #5592 A Tunnel In The Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east. ~ 54 ad 0 D0 ~ cell~ 2 5493 5597 D1 ~ ~ 0 -1 5593 D2 ~ cell~ 2 5493 5601 D3 ~ door~ 1 -1 5491 S #5593 A Tunnel In The Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ 54 ad 0 D0 ~ cell~ 2 5493 5598 D1 ~ ~ 0 -1 5594 D2 ~ cell~ 2 5493 5602 D3 ~ ~ 0 -1 5592 S #5594 A Tunnel In The Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ 54 ad 0 D0 ~ cell~ 2 5493 5599 D1 ~ ~ 0 -1 5595 D2 ~ cell~ 2 5493 5603 D3 ~ ~ 0 -1 5593 S #5595 A Tunnel In The Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues west and you notice a small crack in the stone to the east. ~ 54 ad 0 D0 ~ cell~ 2 5493 5600 D1 ~ crack~ 2 5400 5596 D2 ~ cell~ 2 5493 5604 D3 ~ ~ 0 -1 5594 S #5596 The Secret Cell~ This room seems more like a lair than a cell. Small bits of hay lie strewn about the floor covering bones of unkown origin. Spatterd blood and tufts of grey hair lie matted in one corner. As you turn to leave you notice a pair of small red eyes peering at you from the darkness. ~ 54 adfj 0 D3 ~ crack~ 2 5400 5595 S #5597 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 54 adfj 0 D2 ~ cell~ 2 5493 5592 S #5598 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 54 adfj 0 D2 ~ cell~ 2 5493 5593 S #5599 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 54 adfj 0 D2 ~ cell~ 2 5493 5594 S #5600 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 54 adfj 0 D2 ~ cell~ 2 5493 5595 S #5601 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 54 adfj 0 D0 ~ cell~ 2 5493 5592 S #5602 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 54 adfj 0 D0 ~ cell~ 2 5493 5593 S #5603 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 54 adfj 0 D0 ~ cell~ 2 5493 5594 S #5604 The Cell~ You are in a cold, cramped chamber with only one exit. ~ 54 adfj 0 D0 ~ cell~ 2 5493 5595 S #5605 A Hall~ You stand in a large cedar wood hall leading east and west. On the floor lies a thin and narrow purple rug. The hall leads west inside the Palace and east to the Grand Entrance. ~ 54 d 0 D1 ~ ~ 0 -1 5550 D3 ~ ~ 0 -1 5573 S #5606 A Path Through The Mountains~ The narrow path turns here heading south and west. ~ 54 0 5 D2 ~ ~ 0 -1 5607 D3 ~ ~ 0 -1 5611 S #5607 A Path Through The Mountains~ Travel is hard and slow as you almost have to climb around large boulders strewn about the path. ~ 54 0 5 D0 ~ ~ 0 -1 5606 D1 ~ ~ 0 -1 5608 S #5608 The Edge Of The Ravine~ The ground drops off below down to a rushing river. A small rope bridge sways to and fro in the wind giving you access to the other side. ~ 54 0 5 D1 ~ ~ 0 -1 5609 D3 ~ ~ 0 -1 5607 S #5609 On A Rope Bridge~ The small rope bridge shudders under your weight as you make your way across the valley. ~ 54 0 2 D1 ~ ~ 0 -1 5627 D3 ~ ~ 0 -1 5608 S #5610 The Ledge Around The Valley~ You are walking around a small ledge overlooking a large valley deep within the eastern mountains. The ledge turns north following the shape of the valley and a steep trail continues to the east. ~ 54 0 5 D0 This can be used to add something onto... such as the valley that is supposed to exist here. (= ~ ~ 0 -1 -1 D1 ~ ~ 0 -1 5611 S #5611 A Path Through The Mountains~ You are walking through a rock strewn path deep within the mountains east of Midgaard. The going is rough and you constantly twist your ankle on the small stones lying about. ~ 54 0 5 D1 ~ ~ 0 -1 5606 D3 ~ ~ 0 -1 5610 S #5612 On The Eastern Edge Of The Mountains~ You stand on the eastern edge of the eastern mountains. The high peaks lie to the west and rolling hills and plains open up to your east. ~ 54 0 5 D2 ~ ~ 0 -1 5613 D3 ~ ~ 0 -1 5629 S #5613 In The Foothills~ The path curves down the face of the mountain allowing you to move up or down the face of this missive hunk of stone. ~ 54 0 5 D0 ~ ~ 0 -1 5612 D1 ~ ~ 0 -1 5614 S #5614 In The Foothills~ The path curves down the face of the mountain allowing you to move up or down as you please. ~ 54 0 5 D2 ~ ~ 0 -1 5615 D3 ~ ~ 0 -1 5613 S #5615 A Rocky Trail~ The faint sound of a flowing river reaches your ears from the south and through the trees you can see water. The path you are on continues north and east from here. ~ 54 0 5 D0 ~ ~ 0 -1 5614 D1 ~ ~ 0 -1 5630 D2 ~ ~ 0 -1 5645 S #5616 On A Road~ This long road continues to the east and south. ~ 54 0 2 D1 ~ ~ 0 -1 5617 D2 ~ ~ 0 -1 5633 S #5617 On A Road~ The well kept road continues east and west from here. ~ 54 0 2 D1 ~ ~ 0 -1 5618 D3 ~ ~ 0 -1 5616 S #5618 On A Road~ You stand on a well maintained road leading east towards New Thalos and west towards the Eastern Mountains. To the north you can see wide plains stretching out as far as the eye can see. South of you begins a dark green forest. ~ 54 0 2 D1 ~ ~ 0 -1 5569 D3 ~ ~ 0 -1 5617 S #5619 The Headwaters Of The River Of Lost Souls~ You are at the headwaters of what is oft called the darkest river in the land. Looking at the swampy water pooling in this rocky valley, you can see why the water downstream is so dark. The rock walls reach up around you blocking all exits except that to the north up onto the banks, and to the south where the river flows. ~ 54 0 7 D0 There is a small path leading away from the bank just to the north. ~ ~ 0 -1 1500 D2 The waters of this swampy pool are flowing slowly towards the south. ~ ~ 0 -1 5634 S #5620 River Ishtar~ The river calms a bit after being thrashed in the interior of the mountain. Although still deep within the rocks you can see faint traces of green to the east. ~ 54 0 7 D1 ~ ~ 0 -1 5621 D3 ~ ~ 0 -1 5639 S #5621 River Ishtar~ The river flows east and west through the hills. ~ 54 0 7 D1 ~ ~ 0 -1 5622 D3 ~ ~ 0 -1 5620 S #5622 River Ishtar~ The river begins its decent out of the mountains now and continues its flow to the east. ~ 54 0 7 D1 ~ ~ 0 -1 5644 D3 ~ ~ 0 -1 5621 S #5623 River Ishtar~ The river flows under the wall of the city to the east and stretches off towards high snow capped mountains far far to the west. ~ 54 0 7 D1 ~ grating~ 1 -1 5487 D3 ~ ~ 0 -1 5649 S #5624 River Ishtar~ The river flows out from the city down a long winding gully towards the Sea of Dragons. To the south of you lies the Great Eastern Desert and north a wide open expanse of grass. You can just barely make out a road that seems to be traveling along side the river but the banks are to steep for you to see very far. ~ 54 0 7 D1 ~ ~ 0 -1 5625 D3 ~ ~ 0 -1 5483 S #5625 River Ishtar~ The river continues its descent down the lowlands flowing ever so gently south. It is hard to believe this is the same river that came cascading down the mountainside. ~ 54 0 7 D1 ~ ~ 0 -1 5626 D3 ~ ~ 0 -1 5624 S #5626 River Ishtar~ Small animals and herd animals can be heard in the distance, though you don't actually see any near the river. Perhaps the steep slopes pervent them from using the river. ~ 54 0 7 D1 ~ ~ 0 -1 5684 D3 ~ ~ 0 -1 5625 S #5627 The Edge Of The Ravine~ You stand at the edge of a really long drop down. A small rope bridge has conviently been placed here to allow you access to the other side of the bridge. Unfortunately the wind seems to be kicking up making the bridge sway slightly. The path leads off through the mountains to the east. ~ 54 0 5 D1 ~ ~ 0 -1 5628 D3 ~ ~ 0 -1 5609 S #5628 A Path Through The Mountains~ The narrow path makes its way through the mountains east and west. You hear the squawking of a large bird over head most likely a buzzard waiting for you to drop. ~ 54 0 5 D1 ~ ~ 0 -1 5629 D2 ~ ~ 0 -1 4049 D3 ~ ~ 0 -1 5627 S #5629 A Path Through The Mountains~ A large boulder suddenly decides it wants to occupy the same space you are currently standing in. ~ 54 0 5 D1 ~ ~ 0 -1 5612 D3 ~ ~ 0 -1 5628 S #5630 On A Road~ The road you are on continues east and west. ~ 54 0 4 D1 ~ ~ 0 -1 5631 D3 ~ ~ 0 -1 5615 S #5631 On A Road~ The road you are on continues east and west. ~ 54 0 2 D1 ~ ~ 0 -1 5632 D3 ~ ~ 0 -1 5630 S #5632 On A Road~ The road you are on continues east and west. ~ 54 0 2 D1 ~ ~ 0 -1 5633 D3 ~ ~ 0 -1 5631 S #5633 On A Road~ The road bends here toward the riverbank giving access to the River Ishtar. The road continues north and west from the river bank. ~ 54 0 2 D0 ~ ~ 0 -1 5616 D2 ~ ~ 0 -1 5649 D3 ~ ~ 0 -1 5632 S #5634 The River Of Lost Souls~ The river flows south through a valley in the mountains. You can see a small village to the west. ~ 54 0 7 D0 ~ ~ 0 -1 5619 D2 ~ ~ 0 -1 5635 S #5635 The River Of Lost Souls~ The river flows south in the southern end of this wide valley. The walls of the valley close in to the south. ~ 54 0 7 D0 ~ ~ 0 -1 5634 D2 ~ ~ 0 -1 5636 S #5636 The River Of Lost Souls~ The river begins to speed up as it cascades down this mountain crevice. High above you a small rope bridge sways in the wind. ~ 54 0 7 D0 ~ ~ 0 -1 5635 D2 ~ ~ 0 -1 5637 S #5637 The River Of Lost Souls~ The river rapidly flows down this crack in the side of the mountain to the south. Hopefully you will hear any aproaching rapids. ~ 54 0 7 D0 ~ ~ 0 -1 5636 D2 ~ ~ 0 -1 5638 S #5638 The River Of Lost Souls~ The river seems to calm a bit as the crevase widens lessens its stranglehold on the waters. The river continues to the north through a crack and flows to the south. ~ 54 0 7 D0 ~ ~ 0 -1 5637 D2 ~ ~ 0 -1 5639 S #5639 A Split In The River~ The waters of the river crash down upon a rock and split into two bodies of water. The river you are on continues its southern course and the new river heads off to the east. To your west you notice that the rocks have split and crumbled as if torn asunder by some massive force. It looks impossible to traverse. The River of Lost Souls also continues to the north. ~ 54 0 7 D0 ~ ~ 0 -1 5638 D1 ~ ~ 0 -1 5620 D2 ~ ~ 0 -1 5640 S #5640 The River Of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 54 0 7 D0 ~ ~ 0 -1 5639 D2 ~ ~ 0 -1 5641 S #5641 The River Of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 54 0 7 D0 ~ ~ 0 -1 5640 D2 ~ ~ 0 -1 5642 S #5642 The River Of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 54 0 7 D0 ~ ~ 0 -1 5641 D2 ~ ~ 0 -1 5643 S #5643 The River Of Lost Souls~ The river makes a sharp bend here and heads south into a large mountain and north through a valley. On a ledge above you, and to the west, you can see movement. ~ 54 0 7 D0 ~ ~ 0 -1 5642 D2 ~ ~ 0 -1 5004 S #5644 River Ishtar~ The river widens here, no longer bounded by rock, and flows east towards a plain. ~ 54 0 7 D1 ~ ~ 0 -1 5645 D3 ~ ~ 0 -1 5622 S #5645 River Ishtar~ The river continues here east to east. There is a landing area to the north where you can gain access to the shore. ~ 54 0 7 D0 ~ ~ 0 -1 5615 D1 ~ ~ 0 -1 5646 D3 ~ ~ 0 -1 5644 S #5646 River Ishtar~ The river meanders through the foothills of the eastern mountains. The air is dryer on this side of the continental divide and it seems a bit warmer. ~ 54 0 7 D1 ~ ~ 0 -1 5647 D3 ~ ~ 0 -1 5645 S #5647 River Ishtar~ The river continues its journey eastward flowing through the plains. To the west you see the peaks of large snow capped mountains and to the east you see the outline of a large city. ~ 54 0 7 D1 ~ ~ 0 -1 5648 D3 ~ ~ 0 -1 5646 S #5648 River Ishtar~ The river flows east and west from here. ~ 54 0 7 D1 ~ ~ 0 -1 5649 D3 ~ ~ 0 -1 5647 S #5649 River Ishtar~ The river slows as it widens and meanders through the lowlands. A small dock give access to the north shore. ~ 54 0 7 D0 ~ ~ 0 -1 5633 D1 ~ ~ 0 -1 5623 D3 ~ ~ 0 -1 5648 S #5651 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 5 D0 ~ ~ 0 -1 5652 D1 ~ ~ 0 -1 5656 D2 ~ ~ 0 -1 5654 D3 ~ ~ 0 -1 5657 S #5652 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 5 D0 ~ ~ 0 -1 5652 D1 ~ ~ 0 -1 5655 D2 ~ ~ 0 -1 5652 D3 ~ ~ 0 -1 5651 S #5653 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 5 D0 ~ ~ 0 -1 5654 D1 You see a large boulder blocking your path. ~ boulder rock crack~ 1 -1 5639 D2 ~ ~ 0 -1 5656 D3 ~ ~ 0 -1 5657 S #5654 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 5 D0 ~ ~ 0 -1 5654 D1 ~ ~ 0 -1 5658 D2 ~ ~ 0 -1 5657 D3 ~ ~ 0 -1 5660 S #5655 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 5 D0 ~ ~ 0 -1 5655 D1 ~ ~ 0 -1 5659 D2 ~ ~ 0 -1 5658 D3 ~ ~ 0 -1 5654 S #5656 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 0 D0 ~ ~ 0 -1 5653 D1 ~ ~ 0 -1 5658 D2 ~ ~ 0 -1 5655 D3 ~ ~ 0 -1 5651 S #5657 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 5 D0 ~ ~ 0 -1 5654 D1 ~ ~ 0 -1 5658 D2 ~ ~ 0 -1 5654 D3 ~ ~ 0 -1 5654 S #5658 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 5 D0 ~ ~ 0 -1 5655 D1 ~ ~ 0 -1 5657 D2 ~ ~ 0 -1 5659 D3 ~ ~ 0 -1 5654 S #5659 In The Mountains~ You are walking over rocks and stones through the mountains between the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ 54 0 5 D0 ~ ~ 0 -1 5652 D1 ~ ~ 0 -1 5659 D2 ~ ~ 0 -1 5654 D3 ~ ~ 0 -1 5658 S #5660 The Headwaters Of The Dark River~ A large natural spring issues forth from the heart of the mountain and flows west down the mountain. It looks like there was a terrible earthquake here not too long ago, and a path that leads eastwards through the mountains is covered with rocks, making passage difficult. ~ 54 a 7 D1 ~ ~ 0 -1 5654 D3 ~ ~ 0 -1 5661 S #5661 On The Dark River~ The river flows down the mountain through a large crevasse to the west and up into the mountains east. ~ 54 a 7 D1 ~ ~ 0 -1 5660 D3 ~ ~ 0 -1 5662 S #5662 On The Dark River~ The walls of this canyon tower overhead as the river continues east and west from here. ~ 54 a 7 D1 ~ ~ 0 -1 5661 D3 ~ ~ 0 -1 5663 S #5663 On The Dark River~ The walls of rock around you slowly shrink to ground level as the river flows out of the mountains and onto the plains. ~ 54 a 7 D1 ~ ~ 0 -1 5662 D3 ~ ~ 0 -1 5664 S #5664 On The Dark River~ The river continues east and west from here out of the foothills to the east down into the mountains south of here. ~ 54 a 7 D1 ~ ~ 0 -1 5663 D2 ~ ~ 0 -1 5665 S #5665 On The Dark River~ The river, following a low spot in the foothills, bends and twists. Tall mountains can be seen off to the south and east. ~ 54 a 7 D0 ~ ~ 0 -1 5664 D2 ~ ~ 0 -1 5666 S #5666 On The Dark River~ The river makes a wide sweeping turn here into the mountain. ~ 54 a 7 D0 ~ ~ 0 -1 5665 D3 ~ ~ 0 -1 5667 S #5667 On The Dark River~ The river flows west from here into the heart of the mountain and east towards the foothills once more. ~ 54 ad 7 D1 ~ ~ 0 -1 5666 D3 ~ ~ 0 -1 5668 S #5668 On The Dark River~ You can barely make out what is ahead of you as the river flows quietly through the passageway. ~ 54 ad 7 D1 ~ ~ 0 -1 5667 D2 ~ ~ 0 -1 5669 S #5669 On The Dark River~ The river slowly flows west towards the heart of the mountain. There are small cracks in the passage wall to the north where you might be able to get up out of the water. ~ 54 ad 7 D0 ~ ~ 0 -1 5672 D1 ~ ~ 0 -1 5668 D3 ~ ~ 0 -1 5670 S #5670 On The Dark River~ The river continues east and west from here flowing south of a dark ledge high above the water level. ~ 54 ad 7 D1 ~ ~ 0 -1 5669 D3 ~ ~ 0 -1 5671 S #5671 On The Dark River~ The river flows south through a narrowing part of the passage as it progresses deeper into the mountain. ~ 54 ad 7 D1 ~ ~ 0 -1 5670 D2 ~ ~ 0 -1 5005 S #5672 On A Small Ledge~ You clamber out of the water up onto this narrow ledge to see if it leads deeper into the mountain. Unfortunately, the ledge is only wide enough to rest upon for a while and there does not appear to be any other exits other than rejoining the underground river. ~ 54 ad 2 D2 ~ ~ 0 -1 5669 S #5681 On The Plains~ You stand on an open expanse of grass extending in all directions. To the south of you stand the might northern gates of New Thalos. East and west of you the grassy fields continue and north, in the distance, you see a line of trees. ~ 54 0 2 D0 ~ ~ 0 -1 5682 D1 ~ ~ 0 -1 5681 D2 ~ ~ 0 -1 5567 D3 ~ ~ 0 -1 5681 S #5682 On The Plains~ You stand on an open field of grass. The forest to the north is closer but still a good distance away. To the south a small dirt path has been trodden into the ground heading towards New Thalos. ~ 54 0 2 D0 ~ ~ 0 -1 5683 D1 ~ ~ 0 -1 5682 D2 ~ ~ 0 -1 5681 D3 ~ ~ 0 -1 5682 S #5683 The Edge Of The Forest~ You stand at the edge of a huge forest. The line of trees continues as far as the eye can see to the east and west. A large expanse of grass spreads out to the south. ~ 54 0 2 D1 ~ ~ 0 -1 5683 D2 ~ ~ 0 -1 5682 D3 ~ ~ 0 -1 5683 S #5684 River Ishtar~ The river broadens even more here and the waters become murky. The smell of saltwater has reached you from the east. The Dragon Sea cannot be far away. To the east you can see the faint outline of a city and to the north you see a large expanse of grass. ~ 54 0 7 D1 ~ ~ 0 -1 5685 D3 ~ ~ 0 -1 5626 S #5685 The River Delta~ This is where the river empties out into the Dragon Sea. The backrush of water has kicked up a lot of sand and the blue sea is stained where the river empties. Looking west all you can see is water... all the way to the horizon. North of here is a small dock you think you should be able to reach with out too much trouble. The river stretches off to the west back towards New Thalos. ~ 54 0 7 D1 ~ ~ 0 -1 5686 D3 ~ ~ 0 -1 5684 S #5686 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the north. ~ 54 0 7 D0 ~ ~ 0 -1 5687 D1 ~ ~ 0 -1 5686 D2 ~ ~ 0 -1 5686 D3 ~ ~ 0 -1 5685 S #5687 The Dragon Sea~ The Dragon Sea comes up along the shore here. The deep blue waters rolling in and crashing against the beach. To the north you see a small dock jutting out into the surf. ~ 54 0 7 D0 ~ ~ 0 -1 5695 D1 ~ ~ 0 -1 5696 D2 ~ ~ 0 -1 5686 S #5688 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ 54 0 7 D0 ~ ~ 0 -1 5688 D1 ~ ~ 0 -1 5697 D2 ~ ~ 0 -1 5695 S #5689 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ 54 0 7 D0 ~ ~ 0 -1 5697 D1 ~ ~ 0 -1 5689 D2 ~ ~ 0 -1 5696 D3 ~ ~ 0 -1 5695 D5 ~ ~ 0 -1 5698 S #5690 On A Road~ The people of New Thalos take great pride in the services their city may provide. One of these services is the construction crews the go to great lengths to keep all the roads in order. Although the taxes in New Thalos are higher then other cities in the realm most of the money is used for the good of the people. ~ 54 0 2 D1 ~ ~ 0 -1 5691 D3 ~ ~ 0 -1 5568 S #5691 On A Road~ You walk along a well used road with beautiful scenery. To the north tall pine trees form a wall that goes on for miles. Between the road and the trees lies a great expanse of grassy plains. South of here, beyond the river, lies the Great Eastern Desert. The road continues east and west. ~ 54 0 2 D1 ~ ~ 0 -1 5692 D3 ~ ~ 0 -1 5690 S #5692 On A Road~ The Dragon Sea can be seen to the east now spreading out to unknown lands. The road continues east and west. To the south you hear the sounds of boats traveling the River Ishtar delivering goods. ~ 54 0 2 D1 ~ ~ 0 -1 5693 D3 ~ ~ 0 -1 5691 S #5693 On A Road~ This is the man land route through the land. Merchants can bring their goods to the coastline and have them ferried onto ships for export. Travel by foot west will take you through New Thalos up and over the Eastern Mountains and down into Midgaard. ~ 54 0 2 D1 ~ ~ 0 -1 5694 D3 ~ ~ 0 -1 5692 S #5694 Near The Shore~ The road ends here turning into a small dirt path leading down the beach and onto a dock. To the north and south you see the coastline stretching out before you. West of here the lowlands roll up into huge snow capped mountains. ~ 54 0 2 D1 ~ ~ 0 -1 5695 D3 ~ ~ 0 -1 5693 S #5695 On A Dock~ You stand on a simple wooden dock that acts as an extension of the road to the west. The dock seems to have been here for quite a long time but is still sturdy. A small ladder has been built on the eastern end to allow easy access to and from ships. ~ 54 0 1 D0 ~ ~ 0 -1 5688 D1 ~ ~ 0 -1 5689 D2 ~ ~ 0 -1 5687 D3 ~ ~ 0 -1 5694 S #5696 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ 54 0 7 D0 ~ ~ 0 -1 5689 D1 ~ ~ 0 -1 5696 D3 ~ ~ 0 -1 5687 S #5697 The Dragon Sea~ The ocean spreads out in all directions rolling gently. In the distance you can see an island on the horizon. To the west you see the mainland. ~ 54 0 7 D0 ~ ~ 0 -1 5697 D1 ~ ~ 0 -1 5697 D2 ~ ~ 0 -1 5689 D3 ~ ~ 0 -1 5688 S #5698 Under The dock~ You are swiming underneath the dock. You can see the four wooden pylons that support the structure. The murky water clouds you vision as you gaze westward, but you think you can make out an iron grating in that direction. ~ 54 1 7 D3 ~ grate~ 1 -1 5699 D4 ~ ~ 0 -1 5697 S #5699 The Lair Of The Ixitxachitl~ Blood swirls around in the water as the Ixitxachitl devours the last of its meal. Swirling around quickly as you intrude upon his meal the large sting ray attacks! ~ 54 1 7 D1 ~ grate~ 1 -1 5698 S $