#ifndef __WMUD_CONFIGURATION_H__ #define __WMUD_CONFIGURATION_H__ #include extern GQuark WMUD_CONFIG_ERROR; /** * wmudConfigError: * @WMUD_CONFIG_ERROR_NOGLOBAL: Indicates that the config file read doesn't * contain a [global] section * @WMUD_CONFIG_ERROR_BADPORT: Indicates that the config file contains and * invalid port number * @WMUD_CONFIG_ERROR_NOWORLD: Indicates that the config file doesn't contain a * world database file * @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain * an administrator e-mail address * @WMUD_CONFIG_ERROR_REUSE: configuration data is reused (non-NULL) * * Error codes returned by configuration file parsing functions. */ typedef enum { WMUD_CONFIG_ERROR_NOGLOBAL, WMUD_CONFIG_ERROR_BADPORT, WMUD_CONFIG_ERROR_NOWORLD, WMUD_CONFIG_ERROR_NOEMAIL, WMUD_CONFIG_ERROR_REUSE } wmudConfigError; /** * ConfigData: * @port: the port number of the game interface to listen on * @database_file: the database file of the world associated with this * configuration * @admin_email: the world administrator's e-mail address */ typedef struct _ConfigData { guint port; gchar *database_file; gchar *admin_email; } ConfigData; extern ConfigData *active_config; gboolean wmud_config_init(ConfigData **config_data, GError **err); #endif /* __WMUD_CONFIGURATION_H__ */