#include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #define MAX_RECV_LEN 1024 struct { char *file; int line; } debug_context_loc = {NULL, 0}; struct AcceptData { GSocketListener *listener; GMainContext *context; }; gboolean client_callback(GSocket *client, GIOCondition condition, struct AcceptData *accept_data) { if (condition & G_IO_HUP) { g_print("Connection closed.\n"); g_socket_close(client, NULL); return FALSE; } else if ((condition & G_IO_IN) || (condition & G_IO_PRI)) { gssize len; gchar *buf = g_malloc0(sizeof(gchar) * (MAX_RECV_LEN + 1)); if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, NULL)) == 0) { g_print("Connection closed.\n"); g_socket_close(client, NULL); g_free(buf); return FALSE; } g_print("Client data arrived (%d bytes): \"%s\"\n", len, buf); g_free(buf); } return TRUE; } gboolean game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData *accept_data) { GSocket *client_socket; GSource *client_source; client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, NULL); client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL); g_source_set_callback(client_source, (GSourceFunc)client_callback, client_socket, NULL); g_source_attach(client_source, accept_data->context); g_print("New connection.\n"); return TRUE; } gboolean rl_sec_elapsed(gpointer user_data) { g_print("RL sec elapsed.\n"); return TRUE; } #ifdef DEBUG void debug_context(char *file, int line) { if (debug_context_loc.file != NULL) g_free(debug_context_loc.file); debug_context_loc.file = g_strdup(file); debug_context_loc.line = line; } #define DebugContext debug_context(__FILE__, __LINE__) #else #define DebugContext #endif int main(int argc, char **argv) { GMainContext *game_context; GMainLoop *game_loop; GSource *timeout_source, *game_net_source4 = NULL, *game_net_source6 = NULL; guint timeout_id; GError *err = NULL; GSocket *game_socket6, *game_socket4; gboolean need_ipv4_socket = TRUE; GSocketListener *game_listener; g_type_init(); g_print("Starting up...\n"); game_context = g_main_context_new(); game_loop = g_main_loop_new(game_context, FALSE); timeout_source = g_timeout_source_new(1000); g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL); timeout_id = g_source_attach(timeout_source, game_context); g_source_unref(timeout_source); game_listener = g_socket_listener_new(); /* The following snippet is borrowed from GLib 2.30's gsocketlistener.c * code, to create the necessary sockets to listen on both IPv4 and * IPv6 address */ if ((game_socket6 = g_socket_new(G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &err)) != NULL) { GInetAddress *inet_address; GSocketAddress *address; gboolean result; inet_address = g_inet_address_new_any(G_SOCKET_FAMILY_IPV6); address = g_inet_socket_address_new(inet_address, 4000); g_object_unref(inet_address); g_socket_set_listen_backlog(game_socket6, 10); result = g_socket_bind(game_socket6, address, TRUE, &err) && g_socket_listen(game_socket6, &err); g_object_unref(address); if (!result) { g_object_unref(game_socket6); g_print("Unable to create listener IPv6 socket!\n"); return 1; } if (g_socket_speaks_ipv4(game_socket6)) need_ipv4_socket = FALSE; game_net_source6 = g_socket_create_source(game_socket6, G_IO_IN, NULL); g_socket_listener_add_socket(game_listener, game_socket6, NULL, &err); } if (need_ipv4_socket) { if ((game_socket4 = g_socket_new(G_SOCKET_FAMILY_IPV4, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &err)) != NULL) { GInetAddress *inet_address; GSocketAddress *address; gboolean result; inet_address = g_inet_address_new_any(G_SOCKET_FAMILY_IPV4); address = g_inet_socket_address_new(inet_address, 4000); g_object_unref(inet_address); g_socket_set_listen_backlog(game_socket4, 10); result = g_socket_bind(game_socket4, address, TRUE, &err) && g_socket_listen(game_socket4, &err); g_object_unref(address); if (!result) { g_object_unref(game_socket4); if (!game_socket6) g_object_unref(game_socket6); g_print("Unable to create listener IPv4 socket!\n"); return 1; } game_net_source4 = g_socket_create_source(game_socket4, G_IO_IN, NULL); g_socket_listener_add_socket(game_listener, game_socket4, NULL, &err); } } else { if (game_socket6 != NULL) g_clear_error(&err); else return 1; } if (game_net_source6) { struct AcceptData accept_data = {game_listener, game_context}; g_source_set_callback(game_net_source6, (GSourceFunc)game_source_callback, (gpointer)&accept_data, NULL); g_source_attach(game_net_source6, game_context); } if (game_net_source4) { struct AcceptData accept_data = {game_listener, game_context}; g_source_set_callback(game_net_source4, (GSourceFunc)game_source_callback, (gpointer)&accept_data, NULL); g_source_attach(game_net_source4, game_context); } g_print("Startup finished\n"); g_main_loop_run(game_loop); return 0; }