/* ************************************************************************ * File: spec_assign.c Part of CircleMUD * * Usage: Functions to assign function pointers to objs/mobs/rooms * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #include "conf.h" #include "sysdep.h" #include "structs.h" #include "db.h" #include "interpreter.h" #include "utils.h" /* external globals */ extern int dts_are_dumps; extern int mini_mud; /* external functions */ SPECIAL(dump); SPECIAL(pet_shops); SPECIAL(postmaster); SPECIAL(cityguard); SPECIAL(receptionist); SPECIAL(cryogenicist); SPECIAL(guild_guard); SPECIAL(guild); SPECIAL(puff); SPECIAL(fido); SPECIAL(janitor); SPECIAL(mayor); SPECIAL(snake); SPECIAL(thief); SPECIAL(magic_user); SPECIAL(bank); SPECIAL(gen_board); void assign_kings_castle(void); /* local functions */ void assign_mobiles(void); void assign_objects(void); void assign_rooms(void); void ASSIGNROOM(room_vnum room, SPECIAL(fname)); void ASSIGNMOB(mob_vnum mob, SPECIAL(fname)); void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname)); /* functions to perform assignments */ void ASSIGNMOB(mob_vnum mob, SPECIAL(fname)) { mob_rnum rnum; if ((rnum = real_mobile(mob)) != NOBODY) mob_index[rnum].func = fname; else if (!mini_mud) log("SYSERR: Attempt to assign spec to non-existant mob #%d", mob); } void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname)) { obj_rnum rnum; if ((rnum = real_object(obj)) != NOTHING) obj_index[rnum].func = fname; else if (!mini_mud) log("SYSERR: Attempt to assign spec to non-existant obj #%d", obj); } void ASSIGNROOM(room_vnum room, SPECIAL(fname)) { room_rnum rnum; if ((rnum = real_room(room)) != NOWHERE) world[rnum].func = fname; else if (!mini_mud) log("SYSERR: Attempt to assign spec to non-existant room #%d", room); } /* ******************************************************************** * Assignments * ******************************************************************** */ /* assign special procedures to mobiles */ void assign_mobiles(void) { assign_kings_castle(); ASSIGNMOB(1, puff); /* Immortal Zone */ ASSIGNMOB(1200, receptionist); ASSIGNMOB(1201, postmaster); ASSIGNMOB(1202, janitor); /* Midgaard */ ASSIGNMOB(3005, receptionist); ASSIGNMOB(3010, postmaster); ASSIGNMOB(3020, guild); ASSIGNMOB(3021, guild); ASSIGNMOB(3022, guild); ASSIGNMOB(3023, guild); ASSIGNMOB(3024, guild_guard); ASSIGNMOB(3025, guild_guard); ASSIGNMOB(3026, guild_guard); ASSIGNMOB(3027, guild_guard); ASSIGNMOB(3059, cityguard); ASSIGNMOB(3060, cityguard); ASSIGNMOB(3061, janitor); ASSIGNMOB(3062, fido); ASSIGNMOB(3066, fido); ASSIGNMOB(3067, cityguard); ASSIGNMOB(3068, janitor); ASSIGNMOB(3095, cryogenicist); ASSIGNMOB(3105, mayor); /* MORIA */ ASSIGNMOB(4000, snake); ASSIGNMOB(4001, snake); ASSIGNMOB(4053, snake); ASSIGNMOB(4100, magic_user); ASSIGNMOB(4102, snake); ASSIGNMOB(4103, thief); /* Redferne's */ ASSIGNMOB(7900, cityguard); /* PYRAMID */ ASSIGNMOB(5300, snake); ASSIGNMOB(5301, snake); ASSIGNMOB(5304, thief); ASSIGNMOB(5305, thief); ASSIGNMOB(5309, magic_user); /* should breath fire */ ASSIGNMOB(5311, magic_user); ASSIGNMOB(5313, magic_user); /* should be a cleric */ ASSIGNMOB(5314, magic_user); /* should be a cleric */ ASSIGNMOB(5315, magic_user); /* should be a cleric */ ASSIGNMOB(5316, magic_user); /* should be a cleric */ ASSIGNMOB(5317, magic_user); /* High Tower Of Sorcery */ ASSIGNMOB(2501, magic_user); /* should likely be cleric */ ASSIGNMOB(2504, magic_user); ASSIGNMOB(2507, magic_user); ASSIGNMOB(2508, magic_user); ASSIGNMOB(2510, magic_user); ASSIGNMOB(2511, thief); ASSIGNMOB(2514, magic_user); ASSIGNMOB(2515, magic_user); ASSIGNMOB(2516, magic_user); ASSIGNMOB(2517, magic_user); ASSIGNMOB(2518, magic_user); ASSIGNMOB(2520, magic_user); ASSIGNMOB(2521, magic_user); ASSIGNMOB(2522, magic_user); ASSIGNMOB(2523, magic_user); ASSIGNMOB(2524, magic_user); ASSIGNMOB(2525, magic_user); ASSIGNMOB(2526, magic_user); ASSIGNMOB(2527, magic_user); ASSIGNMOB(2528, magic_user); ASSIGNMOB(2529, magic_user); ASSIGNMOB(2530, magic_user); ASSIGNMOB(2531, magic_user); ASSIGNMOB(2532, magic_user); ASSIGNMOB(2533, magic_user); ASSIGNMOB(2534, magic_user); ASSIGNMOB(2536, magic_user); ASSIGNMOB(2537, magic_user); ASSIGNMOB(2538, magic_user); ASSIGNMOB(2540, magic_user); ASSIGNMOB(2541, magic_user); ASSIGNMOB(2548, magic_user); ASSIGNMOB(2549, magic_user); ASSIGNMOB(2552, magic_user); ASSIGNMOB(2553, magic_user); ASSIGNMOB(2554, magic_user); ASSIGNMOB(2556, magic_user); ASSIGNMOB(2557, magic_user); ASSIGNMOB(2559, magic_user); ASSIGNMOB(2560, magic_user); ASSIGNMOB(2562, magic_user); ASSIGNMOB(2564, magic_user); /* SEWERS */ ASSIGNMOB(7006, snake); ASSIGNMOB(7009, magic_user); ASSIGNMOB(7200, magic_user); ASSIGNMOB(7201, magic_user); ASSIGNMOB(7202, magic_user); /* FOREST */ ASSIGNMOB(6112, magic_user); ASSIGNMOB(6113, snake); ASSIGNMOB(6114, magic_user); ASSIGNMOB(6115, magic_user); ASSIGNMOB(6116, magic_user); /* should be a cleric */ ASSIGNMOB(6117, magic_user); /* ARACHNOS */ ASSIGNMOB(6302, magic_user); ASSIGNMOB(6309, magic_user); ASSIGNMOB(6312, magic_user); ASSIGNMOB(6314, magic_user); ASSIGNMOB(6315, magic_user); /* Desert */ ASSIGNMOB(5004, magic_user); ASSIGNMOB(5005, guild_guard); /* brass dragon */ ASSIGNMOB(5010, magic_user); ASSIGNMOB(5014, magic_user); /* Drow City */ ASSIGNMOB(5103, magic_user); ASSIGNMOB(5104, magic_user); ASSIGNMOB(5107, magic_user); ASSIGNMOB(5108, magic_user); /* Old Thalos */ ASSIGNMOB(5200, magic_user); ASSIGNMOB(5201, magic_user); ASSIGNMOB(5209, magic_user); /* New Thalos */ /* 5481 - Cleric (or Mage... but he IS a high priest... *shrug*) */ ASSIGNMOB(5404, receptionist); ASSIGNMOB(5421, magic_user); ASSIGNMOB(5422, magic_user); ASSIGNMOB(5423, magic_user); ASSIGNMOB(5424, magic_user); ASSIGNMOB(5425, magic_user); ASSIGNMOB(5426, magic_user); ASSIGNMOB(5427, magic_user); ASSIGNMOB(5428, magic_user); ASSIGNMOB(5434, cityguard); ASSIGNMOB(5440, magic_user); ASSIGNMOB(5455, magic_user); ASSIGNMOB(5461, cityguard); ASSIGNMOB(5462, cityguard); ASSIGNMOB(5463, cityguard); ASSIGNMOB(5482, cityguard); /* 5400 - Guildmaster (Mage) 5401 - Guildmaster (Cleric) 5402 - Guildmaster (Warrior) 5403 - Guildmaster (Thief) 5456 - Guildguard (Mage) 5457 - Guildguard (Cleric) 5458 - Guildguard (Warrior) 5459 - Guildguard (Thief) */ /* ROME */ ASSIGNMOB(12009, magic_user); ASSIGNMOB(12018, cityguard); ASSIGNMOB(12020, magic_user); ASSIGNMOB(12021, cityguard); ASSIGNMOB(12025, magic_user); ASSIGNMOB(12030, magic_user); ASSIGNMOB(12031, magic_user); ASSIGNMOB(12032, magic_user); /* King Welmar's Castle (not covered in castle.c) */ ASSIGNMOB(15015, thief); /* Ergan... have a better idea? */ ASSIGNMOB(15032, magic_user); /* Pit Fiend, have something better? Use it */ /* DWARVEN KINGDOM */ ASSIGNMOB(6500, cityguard); ASSIGNMOB(6502, magic_user); ASSIGNMOB(6509, magic_user); ASSIGNMOB(6516, magic_user); } /* assign special procedures to objects */ void assign_objects(void) { ASSIGNOBJ(3096, gen_board); /* social board */ ASSIGNOBJ(3097, gen_board); /* freeze board */ ASSIGNOBJ(3098, gen_board); /* immortal board */ ASSIGNOBJ(3099, gen_board); /* mortal board */ ASSIGNOBJ(3034, bank); /* atm */ ASSIGNOBJ(3036, bank); /* cashcard */ } /* assign special procedures to rooms */ void assign_rooms(void) { room_rnum i; ASSIGNROOM(3030, dump); ASSIGNROOM(3031, pet_shops); if (dts_are_dumps) for (i = 0; i <= top_of_world; i++) if (ROOM_FLAGGED(i, ROOM_DEATH)) world[i].func = dump; }