[global] # The game thread will listen on this port. port = 4000 # The e-mail address of the MUD's administrator admin email = gergely@polonkai.eu # If set to true and only one race is defined in the database, registering # players will automatically "choose" that, and they will not get any # notification about this. Useful if your MUD is actually raceless. hide single race = true # If set to true and only one class is defined in the database, registering # players will automatically "choose" that, and they will not get any # notification about this. Useful if your MUD is actually classless. hide single class = true # If non-zero, characters can occupy houses not visited by their owner in the # last in-game days with the HOUSE OCCUPY command (of course only if # they can get inside). house occupy time = 100 # The minimum number of deities a player must choose during character # generation. minimum deities = 2 # If set to true, clans can decide war on other clans (the number of other # clans depends on the clan's level) clan wars = true # The maximum size of a player group. You should not set this too high. maximum group size = 5 # If set to true, abilities are trainable trainable abilities = true # If set to true, characters can choose to die, and reborn in a new body if # they are old enough (80% of the racial maximum age) reborn = true # SMTP related settings go here. SMTP is required to send out initially # generated passwords [smtp] # The SMTP server's address. It's in the format server[:port]. If port is # omitted, the default given by libcurl will be used smtp server = smtp.gmail.com:587 # Set to true if the SMTP server provides or requires TLS connections. It's a # wise idea to set it to true, if you know your server supports it, even if it # does not require it. smtp tls = true # The username to use to send e-mails smtp username = wmud # The password to use to send e-mails smtp password = wmudPassWD1 # The sender's e-mail address. This will appear in all sent e-mails. Should be # in the form Name , where Name can be omitted smtp sender = wMUD [database] # The world database file. This file holds everything needed to create the # in-game world and let players login. dsn = SQLite://DB_DIR={statedir};DB_NAME=iminiru.db