#6301 The Webbed Entrance~ Sticky, sticky, sticky! The ground is cluttered with leaves, decayed remains of webbed crickets, beetle, rats, dogs, and even humans. You begin to wonder about what lies ahead. The air is damp here, and even the little light that shines through the canopy seems to be absorbed into the webbing. ~ 63 c 1 D0 ~ ~ 0 -1 6302 D2 ~ ~ 0 -1 6132 S #6302 The Webby Passage~ You find that footing here is very good, almost too good. The limbs are coated with cobwebs and seem unusually strong for tree branches. Paths lead in four directions. The eastward path goes down a bit. ~ 63 0 2 D0 ~ ~ 0 -1 6304 D1 ~ ~ 0 -1 6305 D2 ~ ~ 0 -1 6301 D3 ~ ~ 0 -1 6303 S #6303 The Wasp Hive~ Drones scuttle about in this room. The cells on the walls are honeycomb in shape and many of the maggots and wasps you see have fang-marks on their bodies. You sense some order in their markings. ~ 63 0 2 D1 ~ ~ 0 -1 6302 S #6304 The Webby Passage~ Another webby passage, all sticky and wet. Tiny ballooning spiders fill the air. It seems that these young ones are newborns. ~ 63 0 2 D1 ~ ~ 0 -1 6305 D2 ~ ~ 0 -1 6302 S #6305 Beneath The Busy Path~ You here the sounds of crawling arachnids above. The rhythms of the footsteps suggest a primitive order in there movement. The light seems brighter upwards. ~ 63 0 2 D3 ~ ~ 0 -1 6304 D4 ~ ~ 0 -1 6306 S #6306 On The Busy Path~ Spiders, spiders, everywhere! It is almost ant-like in efficiency with one big difference. The spiders here are carrying ant-corpses, as well as rats, wolves, and humans. ~ 63 0 2 D2 ~ ~ 0 -1 6307 D5 ~ ~ 0 -1 6305 S #6307 On The Busy Path~ Spiders, spiders, everywhere! It is almost ant-like in efficiency with one big difference. The spiders here are carrying ant-corpses, as well as cats, wolves, and humans. ~ 63 0 2 D0 ~ ~ 0 -1 6306 D1 ~ ~ 0 -1 6308 S #6308 On The Busy Path~ Spiders, spiders, everywhere! It is almost ant-like in efficiency with one big difference. The spiders here are carrying ant-corpses, as well as cats, dogs, and humans. ~ 63 0 2 D0 ~ ~ 0 -1 6307 D1 ~ ~ 0 -1 6306 D2 ~ ~ 0 -1 6305 D3 ~ ~ 0 -1 6309 S #6309 A Split In The Path~ As always, there is a split in the road. One road is strewn with cricket feelers. The other is well-kept and suitable for smooth travelling. The webbing that was prevalent in earlier rooms is almost non-existant now. ~ 63 0 2 D0 ~ ~ 0 -1 6310 D1 ~ ~ 0 -1 6308 D2 ~ ~ 0 -1 6320 S #6310 A Fuzzy Tree Limb~ You are on a 'fuzzy' tree limb. Interesting, since the branches seem to have 'hairs' sprouting from its bark. As you look closer you see millions of aphids covering each limb. ~ 63 0 2 D2 ~ ~ 0 -1 6309 D3 ~ ~ 0 -1 6311 S #6311 The Tree Trunk~ You feel that you can rest here safely. There is evidence of webbing here, but it is of a finer quality. ~ 63 c 2 D1 ~ ~ 0 -1 6310 D2 ~ ~ 0 -1 6312 S #6312 The Tree Lair Entrance~ It seems the inhabitant of this place does not web her victims, as evidenced by the remains before you. The area is cluttered with desiccated corpses, apparently bitten but unwebbed, and drained of their life juices. ~ 63 0 2 D0 ~ ~ 0 -1 6311 D3 ~ ~ 0 -1 6313 S #6313 The Wolf Spider Lair~ Very dark, as all lairs of spiders are. Not much of furnishings save an exit. The wolf spider keeps no corpses here, but rather throws them out at her leisure. ~ 63 0 2 D1 ~ ~ 0 -1 6312 S #6320 The Webless Path~ Strange. No webbing here. In fact, no sounds whatsoever. The path continues northward, where you find that you may have to tightrope your way across a ravine. ~ 63 0 2 D0 ~ ~ 0 -1 6309 D3 ~ ~ 0 -1 6321 S #6321 Above The Ravine~ Stranger still. Your feet get a real firm grip on the spiderline. You are above a deep ravine. This line connects you between two trees. Below you can see a prismatic web with lots of animal bones caught in it: some bear and small deer bones in fact. No human skeletons are visible (yet). ~ 63 0 2 D1 ~ ~ 0 -1 6320 D2 ~ ~ 0 -1 6323 D5 ~ ~ 0 -1 6322 S #6322 The Rainbow Web~ This is the rainbow web -- each strand, each link, a hue of violently sharp colors and contrasts. The resident here seems to have a command of light as well. ~ 63 0 2 D4 ~ ~ 0 -1 6321 S #6323 The Web Forest~ The trees here take on a different appearance -- they are not trees anymore, but disjointed make-shift silken made shafts, sticky to the touch, and webby in texture. This is another world it would appear. ~ 63 0 2 D0 ~ ~ 0 -1 6321 D5 ~ ~ 0 -1 6324 S #6324 The Slave Pit~ You have entered the slave pit. A voice blares in the distance, 'Get back to work, maggots!' Rails upon rails of mined gold and silver clutter the trail beneath you. ~ 63 0 2 D0 ~ ~ 0 -1 6325 D4 ~ ~ 0 -1 6323 S #6325 The Tether Path~ Another tether path just like the rest of them. Surprisingly well-lit by the golden orbs that hang from the sides, you can see the paths become finer and finer in quality. ~ 63 0 2 D1 ~ ~ 0 -1 6326 D3 ~ ~ 0 -1 6324 S #6326 A Road Crossing~ Another shifty little strand of webs, almost ethereal in nature. ~ 63 0 2 D3 ~ ~ 0 -1 6325 D4 ~ ~ 0 -1 6327 S #6327 A Leader Strand~ This strand is weightier, more sturdy. It shimmers as you step on it. You are definitely not in the Midgaardian realms anymore. Just where you are you can't tell. It feels like you're moving through ether. You can still get back down to more surer lands. ~ 63 0 2 D0 ~ ~ 0 -1 6328 D5 ~ ~ 0 -1 6326 S #6328 The Entrance Of The Ethereal Web~ You are at the entrance to ethereal web. Flickering in and out, in and out, each strand reveals a different hue from black to green to blue. ~ 63 0 2 D2 ~ ~ 0 -1 6331 S #6330 The Young Wormkin's Crib~ A playpen of sorts, with maggots of wasps and other baby vermin lying about. You feel that humans have been played with here too, and eaten later. You sense that the maker of this place has an appetite for dragon meat, and uses this room as a breeding area. ~ 63 0 2 D4 ~ ~ 0 -1 6331 S #6331 The Base Of The Web~ Large strands connect at this point. The node shimmers and flickers within the ether. You see many flying creatures -- insects, pegasi, and dragon wormkins -- navigate the dangerous passages of the web. Exits go in many directions. ~ 63 0 2 D0 ~ ~ 0 -1 6330 D1 ~ ~ 0 -1 6332 D2 ~ ~ 0 -1 6333 D3 ~ ~ 0 -1 6334 S #6332 Through The Trees~ This part of the web intersects through the branches of some trees. Various leaves and other debris that the many drones have not picked up yet lie here. ~ 63 0 2 D1 ~ ~ 0 -1 6331 D2 ~ ~ 0 -1 6335 D3 ~ ~ 0 -1 6333 S #6333 Above The Clouds~ You can see all of Midgaard in this ethereal web. Many of the larger dragons that do wish to fly seem to fly away from the sticky strands of the web. ~ 63 0 2 D1 ~ ~ 0 -1 6331 D2 ~ ~ 0 -1 6334 D3 ~ ~ 0 -1 6335 S #6334 On A Cloud~ This cloud is rather thick in consistency. You suddenly realize this is not a typical cloud, but it might be the nest of an aerial creature. ~ 63 0 2 D5 ~ ~ 0 -1 6331 S #6335 A Link In The Ethereal Web~ This is another link in the ethereal web. Various creatures seem to get caught (or hypnotized) by its sticky strands. ~ 63 0 2 D1 ~ ~ 0 -1 6336 D3 ~ ~ 0 -1 6331 S #6336 The Tenuous Strand~ Very windy here since it goes up into the sky somewhat. Still, it is safe enough to move around. ~ 63 0 2 D2 ~ ~ 0 -1 6340 D3 ~ ~ 0 -1 6341 D5 ~ ~ 0 -1 6331 S #6340 The Elder Wormkin's Room~ A more mature wormkin it seems resides here. Various tomes of arcane lore clutter the area, along with shards of armor and weaponry. ~ 63 0 2 D5 ~ ~ 0 -1 6331 S #6341 Another Tree Limb~ Once again the web crosses another tree limb. To the side you see the possible entrance to another creature's lair. ~ 63 0 2 D1 ~ ~ 0 -1 6342 D2 ~ ~ 0 -1 6334 D3 ~ ~ 0 -1 6345 S #6342 The Bird Spider's Lair~ This is a big game hunter among most spiders. Crushed jewels and weapons suggest the inhabitant must have powerful jaws. Beware! ~ 63 0 2 D5 ~ ~ 0 -1 6331 S #6345 A Link In The Ethereal Web~ This is another link in the ethereal web. Various creatures seem to get caught (or hypnotized) by its sticky strands. ~ 63 0 2 D2 ~ ~ 0 -1 6350 D3 ~ ~ 0 -1 6346 D4 ~ ~ 0 -1 6345 S #6346 The Quiet Tree Top~ This is a quiet tree top. Downwards you can see a familiar path that may lead back to Midgaard. ~ 63 0 2 D1 ~ ~ 0 -1 6345 D3 ~ ~ 0 -1 6347 D5 ~ ~ 0 -1 6132 S #6347 On The Web~ RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR! You hear the roar of a powerful beast. Dragon, you think. You shiver in your boots as you tiptoe along this section of the web. ~ 63 0 2 D1 ~ ~ 0 -1 6346 D2 ~ ~ 0 -1 6355 D5 ~ ~ 0 -1 6331 S #6350 The Ki-Rin Chamber~ A wise ki-rin was entrapped here many years ago. It is from her that the ruler of this realm draws magical strength. ~ 63 0 2 D0 ~ ~ 0 -1 6347 S #6355 A Link In The Ethereal Web~ This is another link in the ethereal web. Various creatures seem to get caught (or hypnotized) by its sticky strands. To the north you sense the heavy breathing of a fiery animal. ~ 63 0 2 D0 ~ ~ 0 -1 6360 D2 ~ ~ 0 -1 6365 S #6360 Yevaud's Lair~ Yevaud, the Usurper of Midgaard, resides here. A voice cries out, 'BEWARE, the Usurper of Midgaard lives here! FLEE while you can!' But even Yevaud has his master... or so you deduce. ~ 63 0 2 D2 ~ ~ 0 -1 6355 S #6365 A Link In The Ethereal Web~ This is another link in the ethereal web. Various creatures seem to get caught (or hypnotized) by its sticky strands. A single spider line lies to the north, while ghastly seemings are due southward. The grim entrance of Arachnos' Lair is downward. ~ 63 0 2 D0 ~ ~ 0 -1 6371 D1 ~ ~ 0 -1 6331 D2 ~ ~ 0 -1 6366 D5 ~ ~ 0 -1 6390 S #6366 The Entrance To The Donjonkeep~ A dark path at the end of the web strand, you see ahead a torch lit chamber where the souls of unavenged adventurers come and gnash their teeth. The howls and screams of many echo through the hall ways. You see one definite path ahead. ~ 63 0 2 D0 ~ ~ 0 -1 6367 S #6367 The Guardian's Room~ A chair sits here for a tireless guardian who ensures that no soul escapes. Other than that, the room is undecorated. ~ 63 0 2 D0 ~ ~ 0 -1 6368 E chair~ An ordinary chair, well used, glued to the ground by spiderweb. ~ S #6368 The Realm Of The Hopeless~ Here you see many misguided souls who think they still live. They search for those who killed them without warrant, and seek the free souls of living beings to inhabit and perhaps adventure once more. ~ 63 0 2 D0 ~ ~ 0 -1 6369 S #6369 The Realm Of The Hopeless~ Here you see many misguided souls who think they still live. They search for those who killed them without warrant, and seek the free souls of living beings to inhabit and perhaps adventure once more. ~ 63 0 2 D0 ~ ~ 0 -1 6368 D2 ~ ~ 0 -1 6370 S #6370 The Donjonkeep~ No souls have ever lived in this place. The wails of slaves and the howls of wolves are the only way you can describe the sounds you hear. The walls are thin and wispy. The only light you receive is the shimmering from the strand of the ethereal web you used to get here. ~ 63 0 2 D1 ~ ~ 0 -1 6371 S #6371 The Single Spider Line~ A single spider line supports you once more. As you look across the ether you seen a single shack up ahead with a light in the window. You sense a great evil coming from the north and feel inclined to go back on the ethereal web and take your chances there. ~ 63 0 2 D0 ~ ~ 0 -1 6331 D2 ~ ~ 0 -1 6372 S #6372 The Single Spider Line~ A single spider line supports you once more. The shack comes closer into view and you are even more inclined to go back now. ~ 63 0 2 D0 ~ ~ 0 -1 6371 D2 ~ ~ 0 -1 6373 S #6373 The Hermit's Corner~ Here you see evidence of a vagrant's abode. The shack is to the north, if you dare enter it. You get the sneaking feeling you should go back now. The skies above you darken and roar with the laughter of thunder. ~ 63 0 2 D0 ~ ~ 0 -1 6372 D2 ~ ~ 0 -1 6380 S #6380 Mahatma's Inescapable Trap~ Mahatma, that silly thief, is here, and he steals everything you have. He says 'Here, have a quick trip to the Temple of Midgaard.' He plunges a black dagger into your back... ~ 63 bd 0 S #6390 The Entrance To The Arachnos' Lair~ All strands inevitably lead here, the center of the web, the entrance to Arachnos' Lair. ~ 63 0 2 D1 ~ ~ 0 -1 6391 S #6391 The Sticky Chamber~ You can still bail out since your knees are shaking from the anticipation (or is it fear?). The sky is clear on this strand of web, surprisingly unsticky. The strand does not vibrate like the others. A few ballooning spiders pass by, cackling 'You're gonna die, you're gonna fry. Good bye!' ~ 63 0 2 D1 ~ ~ 0 -1 6392 D5 ~ ~ 0 -1 6331 S #6392 The Great Door~ Before you you see a large, web-like door. Various designs of ancient runes and names of Midgaard heroes are etched into the webwork. Perhaps lists of victims? You can't tell. ~ 63 d 2 D0 ~ door~ 2 6300 6399 D3 ~ ~ 0 -1 6391 S #6399 The Lair Of Arachnos~ This is the lair of the Empress Spider, Arachnos. You can see a lavishly adorned rainbow web, her lair allows her to move to any universe she wishes by using her magical strands to the Prime Material Plane. Coffers upon coffers of gold, magical jewels and gems await. Unfortunately Arachnos is a baggy spider too, and webs all her treasures to her beautiful silken body. ~ 63 g 2 D2 ~ door~ 2 6300 6392 S $