/* wMUD - Yet another MUD codebase by W00d5t0ck * Copyright (C) 2012 - Gergely POLONKAI * * interpreter.c: game command interpreter routines * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "interpreter.h" #include "game-networking.h" #include "main.h" #include "world.h" /** * SECTION:interpreter * @short_description: Game command interpreter * * Functions to interpret and execute in-game commands */ WMUD_COMMAND(quit); static wmudCommand command_list[] = { { "quit", gcmd_quit }, { NULL, NULL }, }; /** * destroy_string: * @string: a GString to destroy * * Callback function to destroy a list of GStrings */ static void destroy_string(GString *string) { g_string_free(string, TRUE); } static void check_direction_command(wmudDirection *dir, gboolean *found) { wmudCommand *cmd; for (cmd = command_list; cmd->command; cmd++) { if (g_ascii_strcasecmp(dir->short_name, cmd->command) == 0) { *found = TRUE; return; } if (g_ascii_strcasecmp(dir->name, cmd->command) == 0) { *found = TRUE; return; } } } /** * wmud_interpreter_check_directions: * @directions: a #GSList of directions * @err: A #GError to store possible errors on failure * * Checks if the given directions are already registered commands. * * Return value: If the directions are acceptable at the time of the check, the function returns %TRUE. Otherwise %FALSE is returned, and */ gboolean wmud_interpreter_check_directions(GSList *directions, GError **err) { gboolean command_found = FALSE; g_slist_foreach(directions, (GFunc)check_direction_command, &command_found); if (command_found) { g_set_error(err, WMUD_INTERPRETER_ERROR, WMUD_INTERPRETER_ERROR_DUPCMD, "Direction commands are not unique. Please check the database!"); g_debug("Directions command are not unique. Please check the database!"); } return command_found; } /** * wmud_interpret_game_command: * @client: the wmudClient whose command should be processed * * Processes a wmudClient's buffer, and executes the game command if there is * one */ void wmud_interpret_game_command(wmudClient *client) { GSList *command_parts = NULL; gchar *a, *start, *end; gchar str_delim = 0; wmudCommand *cmd; int command_parts_count = 0, match_count = 0; GSList *matches = NULL; if (strchr(client->buffer->str, '\r') || strchr(client->buffer->str, '\n')) { /* TODO: We should NEVER reach this point! */ return; } a = client->buffer->str; GString *token; while (*a) { for (start = a; *start; start++) { if (!str_delim) { if ((*start == '"') || (*start == '\'')) { str_delim = *start; start++; break; } else if (g_ascii_isspace(*start) || (!*start)) { break; } } } for (end = start; *end; end++) { if (!str_delim && strchr("'\" \t", *end)) { break; } else if (str_delim && (*end == str_delim)) { str_delim = 0; break; } else if (!*end) { break; } } if (*start) { token = g_string_new_len(start, end - start); command_parts = g_slist_prepend(command_parts, token); command_parts_count++; } a = end; if (((*a == '"') || (*a == '\'')) && str_delim) a++; } if (str_delim) { wmud_client_send(client, "You should close quotes of any kind, like %c, shouldn't you?\r\n", str_delim); #if GLIB_CHECK_VERSION(2, 28, 0) g_slist_free_full(command_parts, (GDestroyNotify)destroy_string); #else g_slist_foreach(command_parts, (GFunc)destroy_string, NULL); g_slist_free(command_parts); #endif return; } if (command_parts_count == 0) { /* TODO: handle empty command */ return; } command_parts = g_slist_reverse(command_parts); for (cmd = command_list; cmd->command; cmd++) { GString *input = (GString *)(command_parts->data); gint cmp; if (((cmp = g_ascii_strncasecmp(input->str, cmd->command, input->len)) == 0) && !cmd->command[input->len]) { g_slist_free(matches); match_count = 1; matches = NULL; matches = g_slist_prepend(matches, cmd); break; } else if (cmp == 0) { matches = g_slist_prepend(matches, cmd); match_count++; } } switch (match_count) { case 0: switch (random_number(1, 3)) { case 1: wmud_client_send(client, "Huh?\r\n"); break; case 2: wmud_client_send(client, "What?\r\n"); break; case 3: wmud_client_send(client, "I can hardly understand you...\r\n"); break; } break; case 1: ((wmudCommand *)(matches->data))->commandFunc(client, ((GString *)(command_parts->data))->str, command_parts->next); break; default: wmud_client_send(client, "This command could mean several things, please try a more exact form!\r\n"); } g_slist_free(matches); } /** * gcmd_quit: * * The QUIT game command's handler */ WMUD_COMMAND(quit) { wmud_client_send(client, "Are you sure you want to get back to that freaky other reality? [y/N] "); client->state = WMUD_CLIENT_STATE_QUITWAIT; }