[global] # The world database file. This file holds everything needed to create the # in-game world and let players login. world file = iminiru.db # The game thread will listen on this port. port = 4000 # The e-mail address of the MUD's administrator admin email = polesz@w00d5t0ck.info # If set to true and only one race is defined in the database, registering # players will automatically "choose" that, and they will not get any # notification about this. Useful if your MUD is actually raceless. hide single race = true # If set to true and only one class is defined in the database, registering # players will automatically "choose" that, and they will not get any # notification about this. Useful if your MUD is actually classless. hide single class = true # If non-zero, characters can occupy houses not visited by their owner in the # last in-game days with the HOUSE OCCUPY command (of course only if # they can get inside). house occupy time = 100 # The minimum number of deities a player must choose during character # generation. minimum deities = 2 # If set to true, clans can decide war on other clans (the number of other # clans depends on the clan's level) clan wars = true # The maximum size of a player group. You should not set this too high. maximum group size = 5 # If set to true, abilities are trainable trainable abilities = true # If set to true, characters can choose to die, and reborn in a new body if # they are old enough (80% of the racial maximum age) reborn = true