/* ************************************************************************ * File: weather.c Part of CircleMUD * * Usage: functions handling time and the weather * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #include "conf.h" #include "sysdep.h" #include "structs.h" #include "utils.h" #include "comm.h" #include "handler.h" #include "interpreter.h" #include "db.h" extern struct time_info_data time_info; void weather_and_time(int mode); void another_hour(int mode); void weather_change(void); void weather_and_time(int mode) { another_hour(mode); if (mode) weather_change(); } void another_hour(int mode) { time_info.hours++; if (mode) { switch (time_info.hours) { case 5: weather_info.sunlight = SUN_RISE; send_to_outdoor("The sun rises in the east.\r\n"); break; case 6: weather_info.sunlight = SUN_LIGHT; send_to_outdoor("The day has begun.\r\n"); break; case 21: weather_info.sunlight = SUN_SET; send_to_outdoor("The sun slowly disappears in the west.\r\n"); break; case 22: weather_info.sunlight = SUN_DARK; send_to_outdoor("The night has begun.\r\n"); break; default: break; } } if (time_info.hours > 23) { /* Changed by HHS due to bug ??? */ time_info.hours -= 24; time_info.day++; if (time_info.day > 34) { time_info.day = 0; time_info.month++; if (time_info.month > 16) { time_info.month = 0; time_info.year++; } } } } void weather_change(void) { int diff, change; if ((time_info.month >= 9) && (time_info.month <= 16)) diff = (weather_info.pressure > 985 ? -2 : 2); else diff = (weather_info.pressure > 1015 ? -2 : 2); weather_info.change += (dice(1, 4) * diff + dice(2, 6) - dice(2, 6)); weather_info.change = MIN(weather_info.change, 12); weather_info.change = MAX(weather_info.change, -12); weather_info.pressure += weather_info.change; weather_info.pressure = MIN(weather_info.pressure, 1040); weather_info.pressure = MAX(weather_info.pressure, 960); change = 0; switch (weather_info.sky) { case SKY_CLOUDLESS: if (weather_info.pressure < 990) change = 1; else if (weather_info.pressure < 1010) if (dice(1, 4) == 1) change = 1; break; case SKY_CLOUDY: if (weather_info.pressure < 970) change = 2; else if (weather_info.pressure < 990) { if (dice(1, 4) == 1) change = 2; else change = 0; } else if (weather_info.pressure > 1030) if (dice(1, 4) == 1) change = 3; break; case SKY_RAINING: if (weather_info.pressure < 970) { if (dice(1, 4) == 1) change = 4; else change = 0; } else if (weather_info.pressure > 1030) change = 5; else if (weather_info.pressure > 1010) if (dice(1, 4) == 1) change = 5; break; case SKY_LIGHTNING: if (weather_info.pressure > 1010) change = 6; else if (weather_info.pressure > 990) if (dice(1, 4) == 1) change = 6; break; default: change = 0; weather_info.sky = SKY_CLOUDLESS; break; } switch (change) { case 0: break; case 1: send_to_outdoor("The sky starts to get cloudy.\r\n"); weather_info.sky = SKY_CLOUDY; break; case 2: send_to_outdoor("It starts to rain.\r\n"); weather_info.sky = SKY_RAINING; break; case 3: send_to_outdoor("The clouds disappear.\r\n"); weather_info.sky = SKY_CLOUDLESS; break; case 4: send_to_outdoor("Lightning starts to show in the sky.\r\n"); weather_info.sky = SKY_LIGHTNING; break; case 5: send_to_outdoor("The rain stops.\r\n"); weather_info.sky = SKY_CLOUDY; break; case 6: send_to_outdoor("The lightning stops.\r\n"); weather_info.sky = SKY_RAINING; break; default: break; } }