/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* maintenance.c: game maintenance and self-check functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#ifdef HAVE_CRYPT_H
#include
#endif
#include "wmud_types.h"
#include "maintenance.h"
#include "main.h"
#include "players.h"
/**
* wmud_maintenance_check_new_players:
* @player: #wmudPLayer structure of the player record to check
* @user_data: not used
*
* Callback called from within the maintenance loop. Checks if the player has
* an unset password, and generate one for them, if so.
*/
void
wmud_maintenance_check_new_players(wmudPlayer *player, gpointer user_data)
{
if (player->cpassword == NULL)
{
gchar *pw,
*salt,
*cpw;
GString *full_salt;
pw = wmud_random_string(8);
salt = wmud_random_string(8);
full_salt = g_string_new("$1$");
g_string_append(full_salt, salt);
cpw = g_strdup(crypt(pw, full_salt->str));
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Player %s has no"
" password set", player->player_name);
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "New password will be %s", pw);
player->cpassword = cpw;
/* TODO: Send e-mail about the new password. Upon completion,
* set it in the database */
g_free(pw);
g_free(salt);
g_string_free(full_salt, TRUE);
}
}
/**
* wmud_maintenance:
* @user_data: not used
*
* Timeout source function for maintenance tasks
*/
gboolean
wmud_maintenance(gpointer user_data)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Starting maintenance...");
/* Run through the player list, and generate a random password for each
* newly registered player */
g_slist_foreach(players, (GFunc)wmud_maintenance_check_new_players, NULL);
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Finished maintenance...");
return TRUE;
}
/**
* maint_thread_func:
* @main_loop: the main loop to be associated with the maintenance thread
*
* The maintenance thread's main function.
*
* Return value: This function always returns %NULL.
*/
gpointer
maint_thread_func(GMainLoop *maint_loop)
{
g_main_loop_run(maint_loop);
return NULL;
}
void
wmud_maintenance_init(void)
{
GSource *timeout_source;
GMainLoop *maint_loop;
GMainContext *maint_context;
GError *err = NULL;
/* Create the maintenance context and main loop */
maint_context = g_main_context_new();
maint_loop = g_main_loop_new(maint_context, FALSE);
/* Create the timeout source which will do the maintenance tasks */
timeout_source = g_timeout_source_new_seconds(3);
g_source_set_callback(timeout_source, wmud_maintenance, NULL, NULL);
g_source_attach(timeout_source, maint_context);
g_source_unref(timeout_source);
g_thread_create((GThreadFunc)maint_thread_func, maint_loop, FALSE, &err);
}