Made some more cleanup in old-sources
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CircleMUD - World Files
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Contained in this lovely archive is the present shape of the world
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for Circle. Everything should be in the form of ASCII flags for easy
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addition and removal of flags. All of the shop files are in the
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CircleMUD style (and they make good examples since there is a bit of
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everything, from wandering shops through to shops that dislike certain
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alignments or classes).
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Feedback on the world is more than welcome. This includes
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listing things that people like and things that people do not
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like. Why do you like it or dislike it?
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The zone files have been formatted into a consistent format
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with comments and ordering. This allows readers of the files to
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have a much quicker grasp of what is going on in the file. All
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of the world files have been indented with three (3) characters
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to begin all paragraphs. This makes the overall format of the
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world much more similar.
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If you are comparing the world to the CircleMUD 2.x world, you
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will notice that some areas have been removed, others have been
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added, and some have been shifted about a little bit.
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Also, please note the 'zone.lst' file in this directory, which
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shows all of the zone numbers that are currently in use, and what
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is using them. Finally, full credit should be in all of the zone
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files (please leave it there in case you ever release your mud code
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and world), and can also be found in 'info.hlp' under 'AREAS ZONES'
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which gives a current list of zones used in CircleMUD. Please ensure
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that all credits in there remain, and if you add new areas, please
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credit them properly.
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Furry/Alex Fletcher
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<furry@circlemud.org>
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