Made some more cleanup in old-sources
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Getting To Know Your "lib" Directory
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------------------------------------------------------------------------------
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etc/ Files maintained by the game which you should never touch while
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the game is running.
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house/ Crash-save files for player houses.
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misc/ Miscellaneous database files such as fight messages, invalid names,
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and socials.
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plralias/ All of your player's aliases are stored here in the same
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three letter encoding scheme as the plrobjs/ directory.
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plrobjs/ The hierarchy containing player object files (i.e. crash files,
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rent files, cryo-rent files, etc.).
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text/ Files meant to be directly read by players such as MOTD (message of
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the day), help files, and the immortal handbook. You can change
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these files while the game is running, and then have the mud re-read
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them using the 'reboot' command.
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world/ The hierarchy of the world files (mobiles, objects, shops, rooms,
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and zones).
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6
old-codebase/lib/etc/.gitignore
vendored
6
old-codebase/lib/etc/.gitignore
vendored
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hcontrol
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players
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plrmail
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badsites
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board.immort
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time
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/etc directory
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-----------------------------------------------------------------------------
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These files are maintained by the game; you should never try to modify them
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while the game is running. If you know what you're doing, you can safely
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alter them when the game is down.
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This directory is to save objects in player houses.
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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old-codebase/lib/plrobjs/.gitignore
vendored
1
old-codebase/lib/plrobjs/.gitignore
vendored
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*.objs
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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This is a placeholder file so the directory will be created
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#!/bin/sh
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echo "Purging $1"
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cd $1
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date >> deleted
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../../../bin/delobjs ../../etc/players *.objs >> ../deleted
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cd ..
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#!/bin/sh
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echo "Purging old rent files, please wait..."
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purgedir A-E
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purgedir F-J
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purgedir K-O
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purgedir P-T
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purgedir U-Z
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rm -f ZZZ/*
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echo "Done."
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#!/bin/sh
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../../bin/listrent A-E/* | fgrep -i $1
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../../bin/listrent F-J/* | fgrep -i $1
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../../bin/listrent K-O/* | fgrep -i $1
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../../bin/listrent P-T/* | fgrep -i $1
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../../bin/listrent U-Z/* | fgrep -i $1
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CircleMUD - World Files
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Contained in this lovely archive is the present shape of the world
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for Circle. Everything should be in the form of ASCII flags for easy
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addition and removal of flags. All of the shop files are in the
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CircleMUD style (and they make good examples since there is a bit of
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everything, from wandering shops through to shops that dislike certain
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alignments or classes).
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Feedback on the world is more than welcome. This includes
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listing things that people like and things that people do not
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like. Why do you like it or dislike it?
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The zone files have been formatted into a consistent format
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with comments and ordering. This allows readers of the files to
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have a much quicker grasp of what is going on in the file. All
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of the world files have been indented with three (3) characters
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to begin all paragraphs. This makes the overall format of the
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world much more similar.
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If you are comparing the world to the CircleMUD 2.x world, you
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will notice that some areas have been removed, others have been
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added, and some have been shifted about a little bit.
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Also, please note the 'zone.lst' file in this directory, which
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shows all of the zone numbers that are currently in use, and what
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is using them. Finally, full credit should be in all of the zone
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files (please leave it there in case you ever release your mud code
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and world), and can also be found in 'info.hlp' under 'AREAS ZONES'
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which gives a current list of zones used in CircleMUD. Please ensure
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that all credits in there remain, and if you add new areas, please
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credit them properly.
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Furry/Alex Fletcher
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<furry@circlemud.org>
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