Renamed client_callback() to wmud_client_callback()
Renamed client_callback() to follow naming conventions. Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
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@ -38,8 +38,8 @@ wmud_client_close(wmudClient *client, gboolean send_goodbye)
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g_free(client);
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}
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gboolean
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client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data)
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static gboolean
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wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data)
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{
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GError *err = NULL;
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@ -161,7 +161,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
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clients = g_slist_prepend(clients, client_data);
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client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
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g_source_set_callback(client_source, (GSourceFunc)client_callback, client_data, NULL);
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g_source_set_callback(client_source, (GSourceFunc)wmud_client_callback, client_data, NULL);
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g_source_attach(client_source, accept_data->context);
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_INFO, "New connection.");
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wmud_client_send(client_data, "By what name shall we call you? ");
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